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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. From a cursory inspection, I’d say that the influx of new players ( or the return of old players) seem to be comfortable with the /AH.  I’m seeing a lot more supply of crafted enhancements for sale, prices coming down on a bunch of them, converters are in rarer supply and going up in price, and a lot more complaints about not being able to sell things as quickly or at such high prices.

     

    This could also be due to older players dumping supply to clean up.  I’ve been guilty of that for two years now and my bases are still a mess!

  2. Sometimes it’s a bugged last 5 display.

     

    Sometimes it’s a fat finger trade, where someone accidentally inputs an extra digit or otherwise bids extremely high.  This does happen a lot, but probably isn’t a consistent or predictable answer to your question.

     

    What I have noticed for as long as I’ve been here is that specific recipes, usually the one for the particularly useful proc in the set, tend to go for relatively high prices.  I’ve rationalized this as:  some people really want to craft their own enhancements, even if there are more efficient/cheaper ways of obtaining the end product.  Alternatively, some people really don’t understand the auction house and/ or converters.  Or, and here’s the rub, they just don’t care and have plenty of an imaginary currency and are going to behave in irrational fashion because they can.

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  3. My main on Live and here and my namesake is a BS/INV.  It IS considered to be old fashioned at this point, even with the HC invulnerability boost.  Now I consider it very lunchpail gets-the-job-done, but it doesn't have a lot of slotting tricks to make it unique or frankly even interesting.  I don't blame either broadsword/katana or invulnerability for that -- the newer primaries and secondaries have been power boosted and they haven't yet figured out how to upgrade broadsword/katana.  I generally can do just about anything I want on my bs/inv scrapper.  But I can do it significantly faster on most of my other builds.

  4. 4 hours ago, Gerswin said:

    For the last month, my 8 year old has had a billion inf/day Super Pack habit that I am able to out-earn just selling DSyncs and HOs.  I have no idea what my total net is but I know I have over a million merits across my accounts.

     

    I'm impressed, that's a good 40x my character items merits!

  5. 4 hours ago, Ridiculous Girl said:

    it messes up the market for people that make their in-game living selling stuff on the market, they rely on some sort of stability of prices. people selling for 1 inf are undercutting the people that want to sell at a reasonable price and get a reasonable price paid. when someone dumps a bunch of LotG, say a full stack of 70, on the market for 1inf, it means that they do not care what the price someone pays for it. they'll take 1 inf as well as 3 million, as well as 6 million, they don't care what they make off of the sale. that destabilises the market for the people that do care. yes, the market will right itself back up to the price that people are willing to pay for something, but that takes time. in the meantime prices for the LotG drop to sub 3 mill, when it normally runs in the 6-7 million range, and it makes it difficult for people to know what price to buy or sell at. which, in turn, barely makes it worthwhile to craft and sell in quantity. suddenly where it was 3-4 times in return in what i had invested, spending time and influence to craft and sell, if falls to less than 2x for all the time and effort. suddenly the regular crafters, like me nearing my 40,000th IO set enhancement crafted, need to find another a more stable market, at least until it stablises and becomes worthwhile again.

     

    (for what it's worth, i do not currently craft LotG because the market is currently too tight)

     

     

    it's this exactly. it's not really helping, people that want to sell would prefer that it sells for the most reasonable price that people are willing to pay, that requires a stable market. dumping for 1 inf, does not accomplish this.

     

    I absolutely hear what you are saying, but it's pretty hard to sympathize with the marketer who is pleading that other sellers sell at higher prices...

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  6. 3 hours ago, MonteCarla said:

    Damage resistance debuffs resistance debuffs, so -30% Res will always lead to you doing 30% more damage, even if the target resists that damage type. And your powers will probably be the only thing debuffing resistance. 

     

    Now that I got my math cleared up (I hope), this is a short cut way to think about it.  If you are at 100% damage (unslotted), then a 30% damage bonus is equivalent to a -30% resistance debuff.  But if you are at, say 200% damage (slotted with +100% damage), then the damage bonus that is equivalent to a -30% resistance debuff is +60%.  The higher your damage bonus already is, the more value is gained from debuff, since it works on the total damage while the +damage is only incremental.  And of course, damage is going to run into a cap at some point.

  7. Let's see if I can math it up:

     

    Overgrowth provides a +82.5% damage buff for 60 seconds.

     

    Freezing Rain provides a -35% damage resistance for 30 seconds.

     

    Example 1:  

     

    You are attacking an even level Blood Brother Brawler with unslotted Chop.  Chop does base 102.6009 lethal damage, and Blood Brother Brawler has no resistance to Lethal damage.

     

    Overgrowth means you do 187.2466 = (102.6009*(1+0.825)) damage.

    Freezing Rain means you do 157.8475 =  (102.6009/(1-.35)) damage

     

    Example 2:

     

    You are attacking an even level Zeus Class Titan with Chop slotted for 95% damage.  chop does base 102.6009 lethal, Zeus has 50% lethal resist.  Before buffs/debuffs you would do 200.0718 damage which is resisted 50% for net 100.0359 damage.

     

    Overgrowth means your base damage goes up to 102.6009*(1+0.95+0.825) = 284.7175 which is resisted 50% doing net 142.3587.

    Freezing Rain applies a 35% debuff, which is resisted by 50% for a net 17.5% debuff.  Is that additive with damage resistance?  If so then their effective resistance is 32.5%.  Your damage is  200.0718/(1.325) = 150.9976. 200.0718 * (1 - 0.325) - 135.

     

    There are a lot of factors that go into the equation, and I may not be getting the equation right!  Generally, the lower your damage enhancement the better off you are with +damage, but the higher your damage enhancement the better off you are with -damage resistance.

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  8. Three things I learned today:

     

    1.  If your email box is full, you cannot send a reply email.  I've never had a full email box before!  If you were trying to send me a message and it bounced, try again later.  I'm not on every day any more but I'll get there.

     

    2.  About 2/3 of the requests are incredulous that such a giveaway is happening, and they are sorry if some nincompoop named @snarky is trolling me but they are shouting out in Broadcast and on the off chance it is true can I haz sum?

     

    3.  It would actually be a pretty good way to troll an enemy.  Kind of like ordering 50 pizzas sent to their house.

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  9. As many of you know, lots of people like to benchmark their endgame builds on DPS standards.  One is 'How long does it take to get to the middle of a Rikti pylon?" which is a pretty straightforward single target dps challenge.  Another standard has been timing yourself on the Trapdoor mission from Mendel Ramiel's arc "Power Overwhelming" at +4/x8 (which you can through mission flashback in Ouro).  That mission is a pretty straight forward kill all (that's not a mission objective but that's how people measure it) that has a set number of Council and Arachnos mobs, and then ends with a defeat of an EB.

     

    With the upgrade of late-game Council soon to hit live, there are some enemies that will last a lot longer, and random allocation of bosses will mean that you cannot rely on the consistency of mobs, so its value as a benchmark will be reduced.

     

    Min maxxers gotta min max, and so I'm sure that people will look for a new benchmark.  I was hoping this thread could serve as a sounding board for ideas.

     

    My contribution:  the final battle of the Heather Townsend arc "Burdens of the Past" at +4/x8.  I'll put my reasoning in spoiler in case someone is not familiar with the mission

     

    Spoiler

    "Burdens of the Past" is a popular arc because people can farm it for incarnate salvage.  You can get it from Ouro, and many people scoot through it in less than 15 minutes for a roll at a random rarity of incarnate salvage.  I happen to really enjoy the entire arc, and like to run it on all my 50s at +4/x8.  The very last battle of the final mission has an option where you can fight (I think it is) eight Knives of Vengeance bosses on a two minute timer.  Here are some reasons I like to use this as a benchmark:

     

    1.  It's quick and easy to cheese through the first three missions of the arc at whatever difficulty you like, set yourself at +4/x8 before the final mission, and run through the map to the final fight without fighting anyone except for those final bosses.

    2.  There is a built in timer, although it stops as soon as you kill the last so you need to be a bit aware.

    3.  It's not a cakewalk of a battle, since they are pretty tough opponents, both offensively and defensively.

    4.  It's the same opponents each time, although I don't know it they are the same bosses or if there is some randomness.

    5.  You get the incarnate reward each time so there is a lollipop for you!

     

    Here are some detriments:

    1.  Timer stops after 120 seconds, so there is a limit at which you cannot benchmark yourself.

    2.  If you are defeated, the timer keeps ticking so it's not useful for that.

     

     

     

  10. Friendly reminder that I'm "officially" discontinuing this giveaway in about two weeks.  Y'all have done a great job of communicating it to people who may not read the forum, and I say keep it up!  People tell me that they read about it on Discord, Reddit, the Wall Street Journal, and numerous chats on PUGs.

     

    This is open to ANYbody who would like a one-time inf(usion) of inf.

     

    Party on.

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  11. 5 hours ago, Runetide said:

    I've been noticing a consistent discussion being made that the only way you're able to, uh, successfully deal damage in the late game is by utilizing procs. These rely on specific IO enhancement sets which sell for millions if you aren't the fortunate sort to get a drop. Even so, I've seen players talking about spending BILLIONS of Inf so they can get their build completed.

     

    What year are we in?  You there, what year is this?  2010?  IT WORKED!!! HAHAHAHAHAHA

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