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75 ExcellentAbout Harlequin565
- Birthday January 1
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I grabbed quite a few I wanted and could reunite my existing characters with the names they had back in the day... Voss (my 1st ever CoH character!) Quicken Stormrider Doppleganger Arcstorm Halfjack (an old Champions character) Pantera (same) Husk (same) Negaton Doppler Also happy with the policy!
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I tend to build in Mids first to see how it will look and get a sense for how it will play at 50. As I level, I buy attuned IOs when they become available. There are quite a few you can start slotting at level 10 which is super quick to get to. ATIOs if I'm getting them go in early attacks (respeccing out later if needed). Anything that needs the highest level IOs (27/32/50) gets placeholders prior to that, which are often drops that I just craft & slot. When I reach 50, if necessary, I'll respec out the stuff I don't need, convert & sell. I think it probably depends on your levelling speed. I tend to do a mix of good story arcs (Faultline, Croatoa) and TFs which makes levelling to about 35 pretty quick. By that time, I can start slotting attuned IOs for an endgame build with the sole exception of purples.
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Well that was an entertaining read and good to know that everyone seems to be doing ok. Thankyou so much to all who organised, collated, and answered everything. It was certainly appreciated by me. My next question for the Homecoming Devs... "Which response made you think... 'that sounds like a good idea' and will be implemented for the next page?" 😁
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20th Anniversary Q&A - Question Submission Thread
Harlequin565 replied to Arcanum's topic in Announcements
What a lovely idea and a really fitting event. Questions are for anyone on that team, or all of the team... Powers folks: If the Homecoming team could coax you back to the keyboard to collaborate on a new powerset, what would it be (and for which AT)? If you had to list the top 3-5 powersets (including Force Field) that needed fixing, which ones were they and in which order would you fix them? Which power sets are you most proud of? Were there any powersets that you thought "the community will love this", but the takeup was meh or worse? Community Team: Are there any community posts, or phrases that still make you smile today? If so - what are they? Is there anything you miss about the CoH community in particular? Writers: Who wrote the funniest lines? All: How many of you have played since it came back? Is it 100%? Please pass on my sincere thanks to them all for creating a really entertaining, varied, wildly unpredictable game that entertains me 20 years on. That's a helluva'n achievement. -
Thanks for this. I don't know if anyone else is the same as me, but I've learnt a lot from reading my old threads... So much I'd forgotten!
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Nice guide. Even with the discussion it's great to see another guide touting Empathy as something other than a "heal" set. FWIW, my Emp/Archery doesn't have HO and took AP instead. Anyone taking a battering gets healed with one click rather than faffing with HA. Anything that distracts me from Rain of Arrows and it's 14sec CD is an annoyance 🙂 Enough recharge in the build to keep Fort on a team of 7 - which I rarely need to do because... RoA... I did take Ressurect though. So I can tell people I have it, which gives me a sec or two to turn them into Veng bait rather than making two clicks before discovering they have used their RtB. With Regen Aura on for 90 then off for 30, the team very rarely needs any healing anyway - unless I mis-positioned when I dropped it. I'm usually ok though 🙂
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How much in game currency do you have on hand.
Harlequin565 replied to Monty Haull's topic in General Discussion
I'm the same as the Cat. Inf is a means to an end and I'm sitting on 11B in cash. I tend to fund a new toon 500M. As they play and need IOs, if I don't have one in storage, I buy it. Interestingly I started tracking the inf I have on all my characters in 2021. I'd made a conscious decision to stop "marketing" and just play the game, marketing only when I needed to. I started at 9B. I spent 1B on a second IO set build on my Peacebringer which I wouldn't do for any other toon, but that was my only main "outgoing". A new toon now gets emailed 500M to get them going, and access to the diminishing stockpile of set IOs in the base. If I haven't got it, I just buy it. Merits, and converting & flipping drops is enough to make around a 1-200M profit by the time the toon gets to 50 with all the IOs they need. -
What I wish Empathy looked like (A long overdue rework)
Harlequin565 replied to Shin Magmus's topic in Suggestions & Feedback
I mained an Emp/Psi on live and it was terribly painful. It was a while before I made an Emp on Homecoming. It's by far my most demanding character in terms of maintaining powers on people. Fort on 7, AB on one and CM on the blasters means you're just watching the buff bars looking for blinkies to refresh. A team with a well played Empath on it is the safest team in the game with a damage bonus to boot. So I pretty much think all your changes are good, esp the 2 auras to 1. What would be awesome in your spare slot would be a toggle rather than a click. I'm thinking something akin to Sonic's Disruption Field. Drop it on an ally to "amplify" their latent empathic talent. Apply either a straight limited AoE team buff (debuffs don't work for me) that gives a frontliner benefits - Massive debuff resistance, +perception, or possibly even an accuracy debuff. Or for bonus points, add a buff that changes depending on which of Empathy's click powers (Fort, CM, AB or even the Aura) is currently running on the target. Empathy (to me) shouldn't have a single enemy affecting or debuffing power other than something that might affect their minds (-accuracy etc). Just my tuppence. Either way, I think this would be a very nice rework. -
50! Now what? Task force expectations and time management
Harlequin565 replied to Duckbutler's topic in General Discussion
Agreed. I think I can manage two runs before boredom kicks in. -
50! Now what? Task force expectations and time management
Harlequin565 replied to Duckbutler's topic in General Discussion
I guess I'm in the same boat as you time wise. A couple of hours here & there. I actually think a lot of people fall into that category which is why there are so many "speed" requests in LFG. I remember doing a Doc Q TF back on live where everyone arranged to relog back on the next day at a certain time to finish it. Same for the OG Positron TF. I like to get the iPowers for my 50s and for those I need incarnate components. The quickest way to get them for me is a speedy Tinpex (gets you 2 for way less than an hour invested) and Lambda trials (1 roll very quickly) I'll tend to run speedy Lambda trials where everyone dogpiles certain objectives (everyone straight over the wall, everyone on grenades rather than splitting). It often takes longer to fill the league than it does to run the TF, so I'll do 2 or 3 in a row. The non incarnate task forces do take time, and it really depends on the team - which you can't know beforehand. A Kill Most ITF can be very quick if everyone is 50+1 with T3 Judgements, or very slow if everyone is L35 and hasn't even slotted their powers. That's why you often see adverts asking for "50+" when the level requirement is much lower. Synapse is a ball ache with all the -end from the clocks and the defeat alls, and Manticore can be very slow if folks keep letting the PPs hit MOG. Skipping to objectives where possible is a valid strategy. In terms of what to do in a speedy trial you've never sped before. Click on the team/league leader and stick to them (press f if you get turned around and that will point you at them). Make sure you have stealth, or enough toughness to survive. After doing it a couple of times, you'll get the hang of it. The iTrials I've run almost always have someone who doesn't know what to do, and most team/league leaders will give instructions. The worst ones are Keyes and TPN for hopping around all over the map, the rest are all "follow the clump of supers" -
I'll put a word in for Elec/En/Elec. I do like Elec on Blasters/Cors, and they do their best at close range with SC which is one of the defining powers in the set for me. Lightning field is really nice (although any Sent could get it as its epic). My build picks Havoc Punch and Paralyzing jolt for additional melee goodness. It's my first Sent. I've tried many others but ended up deleting them for blasters or scrappers instead. This is the first one where I feel like I can double as one or the other in a pinch. It's very solo friendly too.
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Can anyone share some dual pistol/ma builds so I can get an idea?
Harlequin565 replied to StarseedWarrior's topic in Blaster
I keep getting an unhandled exception when trying to export the build so I'm doing something wrong somewhere... This is my build which I thoroughly enjoyed to T4 incarnate content. Not having to take Clarion was really nice too! Apologies for the screenie 😞 I took everything from the primary apart from Pistols and Suppresive Fire. Blasters don't stun. I took everything from the secondary apart from Dragon's Tail, Eagles Claw and Throw Sand. Blaster don't stun. I don't tend to mess about too long in melee, so Storm Kick is good for a quick, cool looking hard hit, Ki Push is good for the looks and the "GTFO me now" moment. I found it very useful in pre-30 levelling. Burst of Speed is just too fun to not have IMO. There are a few things you could change. I quite like SJ + SS for the mobility and Fighting/Leadership are only there to push to the Def softcap. With the short recharge on Hail of Bullets, I have way too much fun doing lots of AoE damage to be messing around with melee attacks. I found I pulled a lot of aggro so the extra def was definitely helpful. 45% to S/L, 43% to ranged and I picked up Barrier as I have Inner Will ( anmd a break free generally). This toughens you right up for iContent. This was my third 50 to get all 4 T4 incarnates and I had a blast doing it. Oh and I don't run with Tough "on". Just have it as a Def unique holder. -
I think when someone comes in asking for build advice, it's vital that more than one person responds with something different. It also allws people like me, who play a toon one way then forget about it, to approach the character again from a different angle. Currently my PB is the only toon I have slotted twice under two different builds, but I have a feeling my Kin/Elec might join her - especially as this second build is so cheap.
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Strangely enough I have been working on v2 of my Kin/Elec build to see if I can eke any more out of it. Caveat: It's not very defender-y, and is extremely busy with such a high global recharge. FS is up almost every mob, and the temptation to murder everything with Short Circuit, Ball Lightning and Thunderblast can be very distracting. Very end hungry though, so I've tried to build a lot of natural recovery in there as Transference is time lost when you could be electrocuting. 49% to S/L and 47% to ranged. You can catch a lot of agro, which in 54 teams can mean the odd faceplant, but it's worth it to see all the damage numbers. I was also quite surprised to see how sappy it is too. If you get someone on the team with Barrier though, you're golden. I haven't tried the Voltaic Sentinel slotting is it's the first time I've had it in the build, so if it looks stupid, just change it. You could also switch out Hover for CJ, but I like the mobility of Flight + Siphon Speed. I'd love to cram CJ into the build, but I'm not sure what I could lose. SS+Stealth IO is great for getting to the last boss with a brute/scrapper/tank and damage capping you/them to clear the room. Don't laugh (or tell anyone) about my Transfusion/ID/SB slotting. Kins aren't healers, I use Transfusion for the -Regen & -End. Ooh, also, leave Tough switched off. [/img] View This Build In MRB