Jump to content

thunderforce

Members
  • Posts

    458
  • Joined

  • Last visited

Everything posted by thunderforce

  1. OP here, not making that claim. I very nearly always slot complete sets in attacks anyway and Overwhelming Force is perfectly serviceable apart from the no-fun bit. I don't want it but if I get it I absolutely do get it for free. Hell, if this is a serious problem, make the toggle not affect powers where it's felt to provide too great a benefit.
  2. This is typical of the problem. Knockback is an asset to me because mobs go flying and it's hilarious. It's an asset to my regular IRL friends I team with for the same reason. We just don't care about getting XP 10% faster or whatever. Let us have our fun when we're alone and give us a toggle to not annoy other people when we're not.
  3. It's fun because mobs flying through the air, ragdolling about, and being flung off cliffs is entertaining. Your second sentence doesn't make sense; join a PUG with a /energy blaster and start Power Pushing stuff about, and you'll soon find you have to be careful of the feelings of KB-haters. (FTAOD don't actually do that. It's a hypothetical case to consider.) By "everyone" you mean "some people"; indeed your reply was immediately below someone not opposed to it. It has indeed been repeatedly stated in this thread. It's not clear why since of course everyone involved already knows it exists. The enhancement doesn't offer an advantage to me.
  4. Please let's not get into stretch goals which will never be implemented. A toggle is a simple change and makes the game worse for no-one.
  5. The weapon model proliferation sparks joy, thanks. (A stretch goal: let VEATs have more than one VEAT costume slot.)
  6. Had a quick play with this on Brainstorm. I notice that while I draw my weapon with the normal animation, it just teleports back to my back when I'm done using it. I wonder if it's feasible to play the drawing animation in reverse?
  7. That sounds good to me. (Stretch goal: get rid of the incarnate level shift so +4 is +4 not +3 or +1. Not joking.)
  8. No More Offensive Toggle Drops: Toggles that used to drop when mezzed will instead have their effects suppressed while mezzed and for 8s after breaking out of mezz. Whoever came up with this is the wind beneath my wings. Bravo.
  9. I'm a little surprised by this since Psi holes and the like have been around forever and even sometimes mix things up a bit.
  10. Please, can you write a little about the motivation for the NPC Attack Type Adjustments? (This reads like it has a subtext of "I think they are terrible", but that's not my intention.)
  11. I have volunteered to do something else close to my heart; fix typos. Stony silence. Do you know of anyone at all who has volunteered to join the development team and been accepted? Me neither. This suggestion is less practical than "just have two builds", and that's a high bar. It may be a hardy perennial but a toggle is a simple and obvious solution. It's not perfect, but neither is the status quo.
  12. I know we've been around a few suggestions on this, but I was thinking about it today. Some people hate knockback. Some people, myself included, think it's hilarious fun. People in the first group get annoyed if they team with people in the second group who start having hilarious fun; people in the second group get annoyed because people in the first group want them to buy an IO and slot it, which - unless they've got an unlimited budget for unslotters - means they can't have hilarious fun even when they're off by themselves. The IO isn't a good answer; both groups would be happier if people could go back and forth at will. Making Null do it has been suggested, and it's a better option - but ideally it would just be a toggle somewhere, so that in-mission people could turn it on and off to keep the team happy. Yes, Hypothetically Optimal Man will find some way to toggle it on and off a bunch to gain a 2% advantage in some scenario. I think we can live with that. Yes, jerks would toggle it on unexpectedly in order to be jerks to people in the first group, but there are many ways a jerk can annoy their mission team already and they can't possibly all be eliminated.
  13. Discussion on Discord and testing in game has made it pretty clear that while the Absorb Proc is a proc in the sense that, well, it procs, it is a Global in other respects - it's always on regardless of the state of the power it's in. For example, I was able to slot it in a rez (some defender primaries take Healing sets in their rez) and trigger it by falling from the top of the skybox. I'm mentioning this because I intend to edit the wiki to reflect this and it's going to be pretty confusing for anyone who doesn't know why.
  14. Either the approachability is a bug or the dialogue is; _something_ wants fixed.
  15. Then her dialogue could be adjusted to not assume you've done the introductory arcs; but I suspect it would be easier to flip the bit that says whether you can approach her.
  16. Heather Townshend can be approached directly rather than being introduced by Captain Nolan or the threatening Arachnos message. This seems unintentional both because she has "prior to introduction" dialogue and because her later mission dialogue refers back to the events of those arcs happening to the player. Reported in Discord by another user and confirmed personally on the beta server.
  17. The latter is certainly true; we have multiple humans in our supergroup, and if A opens a rack then closes the window, B still can't access it - being told A is still interacting - until A moves away from it. Every single time, AFAICT.
  18. We tried it on Wednesday (grav-thermal controller and grav-stone dominator), got our arses kicked; Thursday, same dominator, a grav-ice dominator, and a staff-WP tanker; a desperate struggle with waves coming in from behind, many deaths and one complete wipe. It's really challenging now, and not in a way that just depends on the interface screw of having no map or having to click all eight eggs at the same time. Thanks.
  19. There's a pretty persistent problem that the "bucketing" of arcs in Ouro doesn't always correspond to the challenge badges in the way that you would expect. We had a lengthy discussion with Faultline on Discord about this where it turned out this is not trivially correctable for a variety of reasons.
  20. 1) After EU release, so in early 2005. A friend was playing it and sent me a buddy code. We only played together a handful of times, but now because of the damned plague he's part of my regular Thursday evening team - and he's playing the same toon as in 2005. 2) I had barely touched it for a while before the shutdown, and I was surprised by how upset I was when I learned it was going away. On the last day I got a Praetorian to level 20 and left, then stood with my first character in Atlas Park holding a torch. 3) That's a complicated question because there was a lot of drama going around at the time; some idiot got 4chan involved, which never helps. 4) I went out into Atlas Park to kill 5 Hellions, complicated by the way hundreds of other people were trying to kill 5 Hellions and so there were none to be found. In the less immediate sense, I remade a BS/Invul scrapper from live as a Praetorian BS/WP brute and soloed everything I could, up to and including all four SSTFs. 5) The characters I directly remade from live early on have mostly gathered dust; I've had more fun where I've messed around with the original concept, costume, and/or powers. A Fire/FF controller has become a Fire/energy dominator, a FF/Psi defender a DP/Sonic corruptor. 6) I've a soft spot for the Arachnos Widow; I never played one on live.
  21. I can't think it would ever be supposed to be the case that you can slot an enhancement that doesn't have any effect.
  22. My feeling is generally to remove it unless it is something I'm aware is a persistent source of confusion for returning players, in which case I'll try and leave some mention to the effect that things have changed (which implies, in general, mentioning how things were on live).
  23. When Blind Makwa passes you onto Cerulean, he says "Trust Master Midnight if you wish, but I warn you, he will betray you as he did me". This is odd because he's talking about Cerulean, the idea of trusting Master Midnight hasn't been mooted, and Master Midnight didn't (as far as we know) betray Blind Makwa.
  24. I do think it's a pity that Homecoming isn't in a position to just get one or two of us pedantic gits to go through fixing these. In particular, there's a huge amount of low-hanging fruit which can be found very quickly just by grepping the strings in the game for common typos.
×
×
  • Create New...