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  1. tl:dr: When leveling up, there is no reason not to buy/use attuned exclusively. Once at 50, never attune purples, PvPs, or anything you want to boost. I think all the questions have been covered, but to try to summarize: 1 - Assuming it's attuned, it will provide the same benefit from level 30 to 50. If not attuned, it will provide the enhancement for it's specific level. It will WORK at 40, but will provide less enhancement than a level 40 enhancement would. 2 - I don't know of any sets with a level under 10, but assuming you mean 10-30, they will stop working if you exemplar to level 6 or lower. In general, set bonuses are lost when below 3 levels of the enhancement (or the set minimum if attuned). In this case, 10 is the set minimum, so 6 is when they are lost. 3 - If you are natively level 20, you can't slot a 30-50 set piece. If you are 27+, but are exemplared to 20, the enhancement works according to the exemplaring math linked by Uun. It can get a little complicated under level 32, so suffice to say the raw numbers will work fine, though not identically. 4 - Yes, you would lose all set bonuses of all 25+ sets if you exemplar to 20. 5 - Yes, purple/very rare/level 50 only enhancements are the exception to the set bonus rule. They are always on so shouldn't ever be attuned in case a boost is necessary*. NB: Level 50 PvP IOs (they are rare/orange, but show 2 different bonuses for PvP/PvE) work the same as purples and should also not be attuned. However, they are different in that they have a level range of 10-50 (purples can only be slotted at 50) so could be attuned and slotted at level 7 so their enhancement bonuses increase as you level. * This is the reason why you wouldn't want something attuned. Attuned and boosted are mutually exclusive. You can boost an enhancement up to 5 levels to 50+5 to increase the enhancement values of the enhancement above normal values. If you're certain you're never going to boost, then always attuned is just fine.
  2. What: Hide and Seek - Full Invisibility Superteam Where: Excelsior (first meeting in Mercy Island) When: Sundays at 8pm Eastern/5pm Pacific US/Mon 1am UTC (first meeting 5 Jan 2025) - Link for your timezone Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, Fold Space, Gadget, Dark/Sound, and Water/Marine Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Hide and Seek Superteam where we will harness the power of invisibility to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. AT/Build Requirements: Either primary or secondary power set must include a power that grants full invisibility (55' or more): Any Stalker with Hide Controller or Dominator with either Superior Invisibility from Illusion Control, or Cloaking Device from Arsenal Control Night Widow with Mask Presence Bane Spider with Cloaking Device Required Powers (slotting): The invisibility power must be taken as soon as possible: Level 1 for Stalkers, Level 8 for Controllers and Dominators, and Level 20 for Widow and Bane (after the level 24 forced respec) Maneuvers by level 20 (2 slots worth of Defense) Tactics by level 24 The following are suggested, but if you can't fit them all in, not required: Assault Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, January 5, 2025 at 8pm EST/5pm PST/1am UTC (see link above for time zone conversions) at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord server for out of game and voice communication. We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  3. New user here - thanks to all who contributed for this tool. I started playing around with it and updated a bunch of badges on my main badger manually before thinking "I wonder if I could just import this from game?". A quick search through this thread quickly answered that affirmatively. However, before I do that, I'd like to save a copy of my manual work, but could not find a way to copy a character in Badger either in app or via a search of this thread. I tried changing the name on both the imported file and on the character in Badger, but there seems to be some internal key in the export that ties it to the character regardless (it even set my name BACK when I changed it on the character). Is there a way to copy a character in badger so I can have both my manually updated one from log parser?
  4. Going on right now, actually. Most of the group is at 50 now, but we run all Marine or Water teams every Friday evening. Team 1 ran a Mender Ramiel unlock followed by a Faathim; Team 2 ran an Ice Mistral followed by a Yin. All the details in the OP still apply so feel free to send me a message or /chanjoin "Justice Superteamers" and post there on a Friday night and we'll get you on a team.
  5. What: Splish Splash - Marine Affinity or Water Blast Superteam Where: Excelsior (first meeting in Nova Praetoria) When: Fridays at 8pm Eastern/5pm Pacific US/Mon 12am UTC (first meeting 30 August 2024) - Link for your time zone Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, Fold Space, Arsenal/Assault, and Dark/Sound Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Splish Splash Superteam where we will harness the power of the sea to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. AT/Build Requirements: One of your power sets must be Marine Affinity or Water Blast - bonus points for both! Required Powers (slotting): Maneuvers by level 14 (2 slots worth of Defense enhancements by level 20) From Marine Affinity, you must take: Toroidal Bubble (2 Resists enhancements) Tide Pool (no required slotting) Shifting Tides (no required slotting) Barrier Reef (2 Defense enhancements) Power of the Depths (2 Recharge enhancements) The following are suggested, but if you can't fit them all in, not required: Assault Tactics All other Marine Affinity powers Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Friday, August 30, 2024 at 8pm EDT/5pm PDT/12am UTC (see link above for time zone conversions) on the star in Nova Praetoria on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). New characters should choose the "Praetorian Earth" option in the Character Creator. We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication. We'll start in Praetoria and run arcs and events there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and the Rogue Isles have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  6. Here are the possible power pairs: Blaster Possibilities Dark Blast/Sonic Manipulation Sonic Attack/Darkness Manipulation Controller Possibilities Darkness Control/Sonic Resonance Symphony Control/Darkness Affinity Defender Possibilities Dark Miasma/Sonic Attack Sonic Resonance/Dark Blast Sentinel Possibility Sonic Attack/Dark Armor Mastermind Possibility Necromancy/Sonic Resonance Dominator Possibilities Darkness Control/Sonic Assault Symphony Control/Dark Assault Corruptor Possibilities Dark Blast/Sonic Resonance Sonic Attack/Dark Miasma
  7. What: Bump in the Night - Dark/Sound Superteam Where: Excelsior (first meeting in Atlas Park) When: Sundays at 8pm Eastern/5pm Pacific US/Mon 12am UTC (first meeting 7 July 2024) - Link for your timezone Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, Fold Space, and Gadgets Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Bump in the Night Superteam where we will harness the combined power of sound and darkness to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. AT/Build Requirements: Must have a "Darkness" related primary and "Sound" related secondary or vice-versa. Full list in following post. Required Powers (slotting): Maneuvers by level 14 (2 slots worth of Defense enhancements by level 20) The following are suggested, but if you can't fit them all in, not required: Assault Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, July 7, 2024 at 8pm EDT/5pm PDT/12am UTC (see link above for time zone conversions) under the Atlas statue in Atlas Park on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication. We'll start in Paragon and run arcs, scanners, and safeguards there, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles and Praetoria have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  8. What: Guns and Gadgets - Arsenal/Assault Rifle Superteam Where: Excelsior (first meeting in Mercy Island) When: Fridays at 8pm Eastern/5pm Pacific US (first meeting 15 March 2024)/Sat 12am UTC - Link for your timezone Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, and Fold Space Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Guns and Gadgets Superteam where we will harness the power of Assault Weaponry to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. AT/Build Requirements: Must be one of the following as the theme promotes Natural/Tech characters relying on their weaponry: Assault Rifle/Devices Blaster Assault Rifle/Traps Corruptor Traps/Assault Rifle Defender Arsenal Control/Traps Controller Arsenal Control/Arsenal Assault Dominator Mercenaries/Traps Mastermind Required Powers (slotting): Maneuvers by level 14 (2 slots worth of Defense enhancements by level 20) Trappers must take: Force Field Generator (2 slots worth of Defense) Acid Mortar Poison Trap The following are suggested, but if you can't fit them all in, not required: Assault Tactics All AOE powers that do Knockback have a Knockback to Knockdown enhancement (Sudden Acceleration, Overwhelming Force) Buckshot and M30 Grenade are the biggest examples Arsenal Control is reliant on keeping enemies in the control patches so we don't want them knocked out Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Friday, March 15, 2024 at 8pm EDT/5pm PDT/12am UTC (see link above for time zone conversions) at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication. We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  9. The game account and forum credentials are not the same. Go here to set up your game login or reset your password: https://forums.homecomingservers.com/account/
  10. Great tool. Thanks @Michiyo for developing, maintaining, and supporting it. Each time I go over all the options available here, I install more. Is there any downside to installing a large number of Mods? Has anyone seen any performance decrease correlating to the number of piggs the game loads?
  11. The form powers are considered inherent by Mids so they are at the bottom under Health Stamina Rest etc. You likely just need to scroll down or expand the window.
  12. Sorry to hear you missed us. I'm not sure either. I did show up a bit late tonight, but was monitoring the Justice Superteamers channel and didn't see any messages. I just doublechecked my log file to be sure I didn't miss them. Where did you send your chat messages? Happy to team with you next week if you want to try again. You can message me directly at @Perfect Square if you don't get a response on channel.
  13. Thanks to everyone who made it out to the kick off event last night! We had 14 running around Nova Praetoria and Imperial City, and it was great fun. Most of us are 14-19 so we'll start in Neutropolis next week with Ivy or Aaron Walker if you want to follow along with the missions. Once the majority of us are 20, we can move on to First Ward. Hope to see you all again. We'll start every Sunday at the same time and coordinate teaming through the "Justice Superteamers" channel. Make sure it's visible on your character and post in there for invites to teams. If you missed it last night, but want to join us in the future, come on out. We try our best to include everyone, regardless of level or alignment. You have several options to team with us on Sunday night: Roll up a new Praetorian (choose Going Rogue at step 1 of Character Creation) and (optionally) level up (to 14+ if you want to follow along with story arcs). Roll up a new Primal (choose Freedom in CC) and take Pocket D or a SG portal to Neutropolis. Bring an existing character that fits the build requirements to Neutropolis
  14. What: Huddle and Hurt - Damage Aura and Fold Space Superteam Where: Excelsior (first meeting in Nova Praetoria) When: Sundays at 8pm Eastern/5pm Pacific US (first meeting 5 Nov 2023) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, and Epic AT Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Huddle and Hurt Superteam where we will harness the power Damage Auras and Fold Space to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Must have at least one powerset with access to a Damage Aura, defined as a toggle power that does inherent damage as part of the power Required Powers (slotting): Damage Aura, as defined above, taken as soon as it's available (1 Acc, 2 Dam worth of enhancements by the following level) Fold Space by level 20 (1 Acc, 1 Recharge worth of enhancements by level 30; 2nd Recharge recommended) Assault by level 26 Maneuvers by level 32 (2 slots worth of Defense enhancements by level 33) Tactics is suggested, but not required. Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. Warshades have access to a damage aura and a Fold Space clone in their secondary so are valid options for this team. Those powers are not accessible in Nova or Dwarf so Warshades are expected be in human form most of the time. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, Nov 5, 2023 at 8pm EST/5pm PST on the star in Nova Praetoria on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). The "Going Rogue" option on the character creator will start you there, though Freedom players can still get there via bases or Pocket D. We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication. We'll start in Praetoria and run arcs and events there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and the Rogue Isles have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  15. It's only week 3 and we run each project 4-6 months so you're still in the beginning. And we never exclude any players who meet the project requirements so we'll be sure to get you on a team, though sidekicking/exemplaring to the majority of the teams level is typical (most of us are in the low 30s now). If you have any trouble with channel, several of our regular's globals are in the OP. Just send us a tell tonight. Hope to see you then.
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