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SwitchFade

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Everything posted by SwitchFade

  1. That's pretty close to building a whole straw man. I'm very certain I didn't recommend any of this or direct anything you're saying. I did suggested that there are many possible ways to play and that auto hit is only an issue by choice, really Cottage cheese may be gross to some, but hagas is tasty to others. Oh, you asked what I meant by no... Well, no means no 😄😄
  2. I didn't tell players to avoid arachnos, I believe I said, we are able to. It was one of several possible possibilities of how to avoid the possible perceived negative impact of auto hit. Say that six times fast 🤣 I've played all that content on an SO only build and auto hit isn't an issue, from the perspective of others, like me. Some people like the way it is structured. Just saying.
  3. They start at the same time. For example, if it was 8pm pacific before, it will be 8pm pacific now. Same thing. I know....... HELPFUL, NEH?
  4. It's basically the fastest way to craft, currently. It works for any recipe you own, just drop in AH, hit find, take it back then click mats used in this recipe. Hope it helps!
  5. Hmm. No. Here's why... We can play on 0/0, even if they can auto hit, they are still auto hitting kittens. Even if they can auto hit, the game is ridiculously easy to begin with. We don't have to even play arachnos. Or freakshow. Or crey. Or anything, we can council it to 50. We can team, this compensates for possible holes in AT. We are playing an MMo, after all 😄 One person's spoilt milk is another's cottage cheese. Maybe there are people that appreciate the nuance?
  6. Agree with an overhaul of the window Hers a quick tip for faster mats buying ignore if you already know this - example I buy 10 recipes Open AH - Buy 10 recipes - claim recipes - Drop recipe back into AH - Click FIND - Take recipe back - On the bottom of the recipe displayed it says fund mats for this recipe, click it - buy 10 of each non-orange On your crafter, never carry any salvage that is not orange. Never xfer salvage to crafter that is not orange, sell it on AH or vendor on an alt. This is very quick, no typing of names needed and you buy exactly what you need. But, this is the fastest use of a clunky UI.
  7. Damage resistance resists RESISTABLE resistance debuffs Now you know. And knowing is half the battle.
  8. Claws is lower Scrapper DPS is also lower
  9. Also, I don't keep salvage, I relist it all on the AH. When I make enhances I buy the recipe, buy the salvage and use converters from regular play. The time it takes to store and retrieve salvage on alts is not worth it, dump it all in the AH or a vendor and buy the salvage needed when you craft. My crafter has maybe 2k converters at any given time. I always play story content or TFs and never farm on all my alts, I play them up. The merits I earn I convert in base when done playing, store in the racks and log out. So here's how you can do it 5 minutes a day if 20 minutes a day makes you gag... When you log in, open AH, buy 10 recipes and the salvage, drop a worktable, make them, roll them to something good and list; collect the cash made yesterday from doing that and then go play. Literally 5 minutes of effort and you have steady income. If you do that 5 minutes a day, that's really easy money and a steady stream of 20 million daily for 5 minutes work. If you don't believe me or don't want to do it, I'm ok with that because I do it and I never have to worry about inf. As a last, to be very clear, income is income, what I am describing is 5 or 20 minutes of effort for the return listed. That return comes within 24 hours. This is how all returns work, like a paychecj at the end of a work period. For example, when I bought shares of AMD at $11 per share, the effort was exactly 45 seconds. AMD is now trading at over $100 a share.
  10. I literally just did it last night again, and I'm on the low end because I like fast cash so I always list below market price. It's no secret, I teach people how to do it, I just taught someone in game last week and there are guides You may not believe it, but many of us do it regularly and most will tell you I'm on the low end and they can make upwards of 100+ in that time. And how specifically is in the guides you mention, buy a recipe, craft it, roll it to a good enhance and list it. Go play. It sells. And to answer your other statement, 80 million in 20 minutes is my average, because I always sell below market... If an LoTG is selling for 6 mill, I list for 4, as an example.
  11. Uh, in 20 minutes you can make 80 million, and that's on the low end not being picky. Do that once a week and you have plenty of cash. Or, as @Sovera said, just convert and sell off the merit currency, vastly I ferior but still fast cash. Making inf in this game is so easy by just playing, anyone can have an iOd build.
  12. Hi. I play all my toons up from atlas, to hollows, to faultline to Croatia. They all self fund. And I min max all of them. Every toon I have ends up with a 600mill to 1bill inf build. With the 5 prestige enhances, and drops, I don't even need SOs until lvl 15. By then I always get yellow and orange salvage drops, which I list as I play. By lvl 10 I have at least 500k to buy and sell SOs as needed and that's with 2xp on and no inf earning. By lvl 15 I have 79 merits from doing habashy, then all hollows arcs. With 79 merits, I can make 80 million in 20 minutes, marketing. So, I get that white salvage over 2k inf is odd, but in no way is it detrimental, even if it hit 10k. Even if I didn't market, I could still use those 79 merits to make converters and sell them for 70k each. If I was so new that I knew none of that, I wouldn't have 2xp boosters and I would be at lvl 1-15 twice as long, earning inf as well as drops, which negates half your claim. Which means I don't even know how to craft, negating the other half of your claim. If one is experienced enough to know that salvage prices are fluctuating, one is experienced enough to know how to avoid, mitigate or not care because salvage is not needed at lvl 1-15 or if one does craft, 10k is pocket lint. Sorry, the claims here are not supported by evidence and I remain unconvinced.
  13. Be a Tankmage. Solo farm 54/8 content. Alpha soak, linchpin for team survival Unkillable and near blaster level damage
  14. Hi, I'm SwitchFade and I approve of Falcon's approval of this message.
  15. Agreed that assy strikes on some sets need alt animations. Some have it, like martial arts, some don't. That double fisted punch thingy... Meh. Not for me. Katana and the tickle poke.... Sigh.
  16. @srmalloy, so you're saying you didn't get a treat, you got tricked?
  17. Concept? Dark. Utility? Flame. Why? Bonfire. This single power slotted properly will transform how you play and unlock a new level of fun.
  18. Respectfully, you may think the build you are referencing is durable, but I'm just letting you know it may be great, but it is much less sturdy than what I am discussing. 55+% defense is absolutely necessary for incarnate content and defense debuffing. As you have mentioned you have fought many factions, you're aware that defense debuffing is very prevalent and most stalker secondaries do not offer significant DDR, which means any debuff when one is at 45% def will cascade rapidly. Further, with the defense updates, 45% to S/L is no longer a coverall for typed defense, especially late game. I'm not saying your builds aren't great, I am sure they are, but we don't know what we don't know, and until you actually see what the next level is that you weren't aware of, you may not have perspective. Not an insult, but just normal, it happens to all of us. All I'm saying is, using that attack chain you propose is great, but trying to use it to significantly increase DPS necessitates 3 trade offs if you want to push recharge above 200% to do so, 1. You WILL sacrifice a large amount of survivability 2. You will sacrifice the ability to maintain the same level of survivability and DPS when exemping below lvl 35 3. You will be more dependent on temps, Insps, teammates, incarnates, etc Not pushing recharge above 200% will then make the attack chain have gaps, which lowers the DPS to the point that the DPS is actually less in any fight lasting over 70 seconds, because of the delays. Either way, you sacrifice more than you gain.
  19. "At least s/l def at 45%" is the proof, that's a dramatic dip in survivability when compared to a build that has 55-60% def to all but psionic and resists at 50% as well and can handle multiple AVs or GMs solo. The survivability you're talking about couldn't solo lusca tentacles, which mine can, without Insps, temps or summons. And the stated gaps in the chain are accurate, I times it just before posting. The attack chains you propose would result in a loss of DPS and survivability
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