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SwitchFade

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Posts posted by SwitchFade

  1. 5 hours ago, Indystruck said:

    kheldians are on the Dev List to be Looked At for underperforming sometime shortlyish

    Soon, in the nearfar term on the list of things to possibly think about going over the concept of entertaining the notion of giving some thought to eventually peruse the concept of planning to get to it?

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  2. From min/maxing many, many toons for a very long time...

     

    IO sets nearly always result in superior overall builds. There are a few powers and very limited instances that a hami is superior, but this is rare.

     

    In fact, for the marginal gain a hami could represent, in a single power on a rare build, it's hardly worth the effort to gain a fraction of a percent.

  3. Sure, why not? I still won't go there.

     

    Why?

     

    Dark, dreary, sloggy, not intuitive to access, disparate and not interconnected with blue content, good story telling but the topic is uninteresting and feels like a penal colony.

     

    If I want macabre, I can go to Croatia. If I want depressing, dark Astoria. If I want bleak and ruined, I can go to fault line, hollows, boomtown...

     

    I really don't like hanging out in a dank, half finished drab little town that feels like someone tried too hard to lean into cliches and features a big floating seed blob and a weird psychedelic goldilocks path.

     

    But I'm all for your suggestion, I just won't bother going there, I have tried to many times to find it interesting and it's not.

     

    so, yes vote.

  4. On 6/7/2023 at 5:17 AM, honoroit said:

    its likely only means to make munee on packs.  conversion is labor intensive.

     

    once youve a pad, you sweep on alts for things like 'stupid honoroit is selling a set of atos at 4.5m ask, bc he NEEDS 100x prisms to be able to create a new character)... so but at 5 repost at 7,777,778 and get it bought at the weekend or whenever the HC ah scoop/normalizer algoritm comes around (im convinced theres phantom sink buys, it keeps stuff moving and encourages us to hunt for gil/inf bia ah interactions, kupo)

     

    then packs, and flips on purps, winters, and pvps (less good now rheyve dropped hard, specially melee)

    Nurr?

     

    🤔🤔🤔🤔🤔🤔🤔🤔

  5. For perspective...

     

    Let's say I am marketer that is average efficiency. I buy a recipe, craft and roll it up to a worthwhile IO, like a defense or proc...

     

    Craft cost + recipe + salvage + 15-20 converters = 1.5 to 2mill cost

     

    I must always sell at 2.5mill or higher or the activity is pointless. Most mid teir iOS go for 2-4 mill.

     

    Even LoTG procs sell for 4-6 mill on average.

     

    Lowering the price ceiling to those respective price equivalent points in merits? I would never craft again, I would vendor it, because the cost of a good at a vendor is now so low that my time spent using the AH is less rewarding (and in some cases more expensive) than playing a taskforce for merits. Now most people play primarily TFs because this is the de facto way to get beat rewards, as inf is now devalued. And story content is mainly solo, no one joins you.

     

    Food for thought.

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  6. On 6/1/2023 at 9:05 AM, Yomo Kimyata said:

     

    This whole post is good, but I highlight this for emphasis.  Anything not sold at a fixed price by a vendor was posted by a fellow player.  The bottleneck for many of the items you are looking for is supply.  I've watched over the years as many marketers, myself included, dropped out of the supply game for various reasons.  The bid-offer gap is huge and unless people want to provide supply either for profit or for some personal goal of doing good things for the market (whoever has been providing Perf Shifter procs for the past few years at essentially break even levels, I tip my hat to you), this is only going to get worse and worse until one day people just stop using the /AH entirely.  Death by ice.

     

    This highlights the fact a market is a human driven set of interactive behaviors...

     

    If the market reached a point where lack of participation by players occured, in a market where all goods are normal and substitutable, there is no fix because the market is essentially NOT a market, because nothing is being purchased.

     

    If we reach this point, the npc vendor is then the only option.

     

    The struggle is real.

  7. On 5/31/2023 at 3:12 PM, FupDup said:

    I think a big part of the issue is the fact that the player market is the only practical way to acquire most items. Either you're entirely at the mercy of RNG for drops, or you have to deal with the wildly overpriced merit vendors. The market isn't an optional side method, it's the de-facto primary way to get nearly everything. 

     

    IMO merit vendor prices for most enhancements, recipes, salvage rolls (still RNG but at least not a total rip-off), etc. should probably be lowered to put them somewhere near the median price of what those items sell for on the market right now and be locked in at that price. The special "salvage" like converters and boosters would be unchanged. And I also think we should be able to directly buy completed enhancements, not just recipes (recipes should of course be a bit cheaper than the finished product). That would set an effective upper limit on the market price because if somebody tried to charge more than the merit vendor then people would just take their business to the merit vendor. 

     

    Ultimately, the important thing to remember is that this is all about getting items into players' hands since this thing is basically standing in as the game's unofficial item shop. I don't worship at the altar of muh freeeee market. I want a consistent amount of playtime/effort to translate to a consistent amount of rewards (not just the xp/inf but also enhancements and stuff). 

    I'm sorry, that's not how economics works.

     

    Economics is not a thing like "muh free market," it is just a description of human behavior where wants/needs coexist with scarcity and humans make decisions on the margin.

     

    Your suggestions would, In effect, end the auction house.

     

    By placing a price cap where you suggest in merits, that would then render inf nearly pointless, cause merits to become the prime currency, cause the AH to be unused, distort gameplay accordingly and in some cases, raise prices.

     

    Price ceilings only work where they are observant of marginal cost. The moment that cap is lower than the activity of creating and listing that good, all such good creation ceases and everyone moves to the lowest cost alternative, in this case the ceiling at the vendor.

     

    You state that vendor prices are wildly overpriced...

     

    100 merits = 300 converters or a recipe.

     

    300 converters * 50-70k ea. = 18mill avg.

     

    18 mill avg inf is the cap for a 100 merit recipe. You propose a recipe that sells on average for 5-7 million should then have it's merit vendor price set to that equivalent... That's 32ish merits.

     

    You feel that the cap on the highest price enhances should be 18mill or 100 merits, based on your suggestion.

     

    Scale that down to a recipe that is 50 or 25 merits...

     

    AH would be empty, because the merit vendor would be the best option in 90% of cases.

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  8. Requested many, many .... Many times. The flying animation is difficult, as it's part of the power itself, not an easy change. The closest live devs got was flyposes that only work if you are continuously flying, the moment you stop flying you revert to the standard flypose when you start again. No keybind satisfactorily works innately where you execute a variation when we you move with flight.

     

    If I recall, the fix is not just changing the animation, due to how flight works as a movement power and the pose built into it. That was on live, there may have been significant enough changes under the hood to allow code updates that can effectively allow flight to now have alternate animations.

     

    Devs?

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