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SwitchFade

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Posts posted by SwitchFade

  1. 1 hour ago, FupDup said:

    I don't think the fear of making level 1-19 content too much easier is warranted here because there are already much stronger IO sets available that scale from level 10 to 50. Winters, ATOs, PVPs, Overwhelming Force...Making any of the currently useless sets like Volley Fire anywhere close to that level of power is extremely unlikely.

     

    1-19 is also a range where people are probably not doing +4x8 yet, so there's generally room to just nudge up the difficulty in the absolute worst case scenario here (unlike high levels where +4x8 is considered a "baseline" by some). 

     

    Heck, even the 5 free prestige enhancements absolutely shit all over these sets and you can pick them up at P2W for free right at level 1. 

    It's easy with the current state... Buffing those low sets makes it even easier. Half of the builds I make are at +2 by 15, a quarter are +3. Heck, I run regular frostfire at +3/8.

     

    The game is not supposed to be +4 by 15, which is why many are commenting that making us more powerful at 1-19 is unwarranted.

  2. 10 hours ago, Luminara said:

     

    The one problem I see with this is that the level 1-19 modifier tables are skewed to make player characters comparatively more powerful than they are, and critters comparatively weaker than they are, in the rest of the game.  TOs, DOs, common IOs and set IOs in the 1-19 range don't need to be stronger because the game itself makes player characters better than they "should be" via those modifier tables.  The largest increases in the strengths of powers occur in those levels, and critters are correspondingly weakest in those levels.  It isn't until the 20+ range that player character growth and critter strength both normalize.  As @Rudra noted, we don't even need enhancements in the lower levels.  The game is that heavily weighted in our favor.

     

    While the change to allow SOs to drop in the starter levels has thrown a wrinkle into that, I have to wonder if adjusting the low level IO tables wouldn't create an impetus to similarly alter the modifier tables.  That could have serious repercussions, as it would create a requirement to have those enhancements by removing the gradual "settling into" our power that we currently experience.  Personally, I'd rather not see the game move in that direction.

    Seconded.

  3. I plan my builds before I even play. I start using IOs at lvl 10. All my builds are exemp capable and transition to higher level iOS as they progress.

     

    I remove and store the sets when I transition and they pass to a new alt. So, I use them all the time, they're not supposed to be end game capable.

     

    That said, if the suggestion is to make them more powerful... Most of my builds can cakewalk the game, why do I need to be even more powerful?

    • Thanks 1
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  4. 2 hours ago, avgHuman said:

    I'm amazed people are still commenting and replying to me in this thread. I only made the suggestion because I thought this option would be easier than the coding that would be required to remove the squid and lobster from nova and dwarf forms so you can still look human when using those forms. It of course still may be easier than that way, but still too much of a pain for the devs to consider it a valid option.

     

    So since it's already been pointed out to me that my suggestion won't even be considered, that should be the end of this discussion. 

    Then, close the thread?

  5. Um... If you elect to skip the forms on a kheldian you already DO get something in its place .. any other power you want from your AT or pools.

     

    I'm a no vote on giving another power for free by skipping one, as part of any AT.

     

    If one decides to go human only, there are already more than enough powers to pick, just like any other AT. Skip one and you get the fun reward of choosing anything else.

  6. OP...

     

    People are stupid, this is incontrovertible. The good part of the old community is still here. Oft, I abscond due toba maniacal 2 year old, mid-asskick, who gives a downshift if someone is booty-itching over it.

     

    Do you, we got you, the haters can cuddle a running blender.

     

    Asshats actually do us a favor when they release the stink, we know who to avoid. Besides, life always drives those people into the latrine, where they belong.

     

    And people who unknowingly give horrendous medical advice out of good natured ignorance? People are stupid. And that's ok if they mean well.

     

    Sometimes I'm stupid, the proof is in the last four paragraphs preceding this sentence.

    • Haha 1
  7. iBlap says hello. He's a water/elec blaster.

     

    He is invisible and strolls into melee. He doesn't leave melee.

     

    Casually, he queues build, then aim.

     

    Hmm. This looks like an interesting place to unload a nice hot OMGWTFBBSSAUCE NUKEDOG...

     

    BOOM. Oh, and here's another mini electric nuke. And a mini water bomb nuke, and here.... Enjoy this whirly water thingy....

     

    Hey, where did everyone go?

     

    That's blaplife, all your playpals get dead and you have to find a new group of pals 

     

    Oh, look, more friends!

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  8. On 8/19/2023 at 6:24 PM, Solarverse said:

    The Resists on Elec is impressive. With a quick build I was able to get 90 resist to all but Negative and Toxic, with Negative being at 70 and toxic being at 44%.

     

    I was able to get my Melee defense up to 41%, Regen at 450% with max HP at 2635 with a 922 Absorb.

     

    So Elec vs Rad....which one has higher survival with end game content?

    Radiation will be superior end game to all content. Elec will be situationally stronger.

     

    Rad requires you pay more attention but will be more survivable at the extremes.

     

    But there's no way to turn off the horrendous graphics.

  9. 2 hours ago, Rudra said:

    Eight and one you see

    I'm the terror of the sea

    Your ports will feed me

     

    How's that? (I really, really suck at haiku....)

    Solid! You won, your reward is .. 6 merits.

    • Like 1
  10. 4 hours ago, SpookTheHerd said:

     

    Other GM's, even the Jack and Eochai doublure feature, can generally be managed by a single team. Whenever I've participated in a Lusca it's always been a league affair. I dunno, maybe it's possible for one team to take it on, but I feel like the extra effort and annoyance warrants the head still paying out 6 as a bonus for completion. Or at least enough that it should pay out better than Adamastor.

    Most GMs can be solo'd. I can solo lusca tentacles. The brain is too big of a HP bag so Regen is just too high.

     

    So yes. Raise merit reward for brain to 100.

  11. 14 hours ago, Bionic_Flea said:

    My name is Lusca

    I live on the seabed floor

    I live downstream from you

    Yes, I think you've seen me before.

     

    Otherwise, I agree.  I think each tentacle should be worth something.

     

    Now, do it in Haiku.

    • Like 1
  12. If you plan on min/maxing, invuln doesn't rely on its secondary for any mitigation. You can hit, with one stack of the resistance proc from the ATO, nearly 90% to all resists. With just 3 foes in range you hit over soft cap defense to most types, with 5 foes, 45+ defenses to most types.

     

    You can really pick any secondary you want.

     

    Edit: typo 

  13. Ok so. I have a toon named iBlap...

     

    Here's the skinny on blapping,

     

    You'll never cap out defenses, but you can selectively get close, like s/l/r or m

     

    You want some sort of invis, I go ghetto with superspeed and stealth IO

     

    You need your alpha to have some sort of retaliatory mitigation, iBlap is water/elec, so the alpha has massive knock up. My DP/mental alphas with bonfire, the runs in and hits drain psyche for huge health/end then unloads nuke.

     

    Your defenses will last a quick second, and any debuff will crush them, so your nuke and next two follow up attacks need to wipe most minions and bring LTs to very low health, so be sure your damage is very high. Those defenses are sketchy to rely on for longer battles.

     

    Don't waste your time with medicine pool, you are better of straight murdering everything in that time.

     

    Your single target attacks are vital to crush LTs and bosses, and any secondary effects like stun, knockdown, health stealing are the key to being able to push to 4/8 and steamroll, or rely on Insps and rest between groups.

     

    Water has a built in heal, it's small but really helps because it just keeps on working. The idea here is layered mitigation from good selective defenses, secondary effects, kill fast and some health return

     

    You really, really want global recharge over 160% or higher (175% is permanently hasten) without sacrificing the above points... Get your nuke down to 21-26 seconds.

     

    Force feedback +recharge wherever possible is huge, but don't sacrifice the build to get it, you need all of the above.

     

    You want aim/BU if the sets come with it, and they should recharge fast with the high global recharge

     

    All that said, I alpha groups, I stay in melee and don't like to kite, I set at 4/8 most times and I don't really care about the faction I fight. I just get blapfreaky. And I die, it happens... That's blaplife.

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