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Ukase

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Posts posted by Ukase

  1. Lag. That seems to be the big factor in all this. What if we just changed our perspective? Perhaps we should just imagine the lag as one of Hami's defenses to overcome? Then what? 

    My point is - we've been successful against Hami despite lag, more often than not. Way more often. I have no expectations of the Homecoming team to fix anything, because it's all working as expected. As intended originally? probably not. But we expect it. And most of us are still functioning just fine with it. Not great, but certainly good enough. 

    The idea of a zone cap of 50, in my mind is too small. I think 100 would be just fine for both. That's more than enough to win against Hami in both the Abyss and The Hive. 

    Lag has always been a part of CoH, and likely always will. Technology being what it is - there is always going to be a bottleneck somewhere. 

    Got a new video card for $2k? Great! Guess what though - your cable company is throttling your download speeds...
    Switch to U-verse by AT&T? Great - while your vid card and internet are now great, your cache size is too small, and you're still using an HDD, instead of a solid state drive. When's the last time you formatted that? Your system tries, but you turn it off because you're still playing..

    You get the point. Homecoming could spend billions of their own money to magically smooth the code so it has no lag, and someone would still have lag because they're playing on a system that simply isn't that good. 

    As for the lack of rewards, if there were a way for me to personally give 80 reward merits to @prophet, I would. The man is generous with his time and knowledge and should get a badge for it. But that's just my two inf. 

  2. Now that some time has passed, I think it's safe to say that 10 billion would be considered a lot. Less than that - well, you probably have a life outside the game and aren't concerned with the game within the game - making inf. 

     

    The market didn't exist when I started playing. I enjoyed the dopamine from the sounds and visuals from leveling up. That was really enough for me. But now - with the market...noticing that I can plunk down 60 million for a hami-o to give away...that's pretty nice. 

    What boggles my mind is that there are people who would rather play the game than the market. I just don't get people.  Kidding! 

    • Haha 2
  3. Well now I'm a bit ...disappointed. I just got my second defender I've ever made up to level 29; Atlas Medallion already, and have already done the explorations and plaques and defeats for FPR, aside from the fakes. And now I read that I should have made a corruptor instead?

    Well...I made this toon to learn more, and I guess that objective has been met. Guess it's easy enough to respec the goodies out of the character and PL a corruptor..but I'm going to hate having to redo synapse. 

  4. Thing is - nobody quit the tf. There was some speculation about using ouro to exit to go to IP for the next mission, but I dunno. 

    I'd really love to see the code and see what kind of logic error would allow for a mission to repeat. 

    One of the folks on the tf said "My code works and I don't know why" vs "My code doesn't work and I don't know why". There have been so many people working on the code that internal documentation was bound to get sloppy and short-handed eventually. I'm amazed it works at all. 

  5. 14 minutes ago, Black Zot said:

     

    The problem is, for negotiations to end well BOTH sides have to approach the table in good faith, and NCSoft has an established history of not doing that.  It doesn't matter if we trust the HC team or not - NCSoft still has the power to take their ball and go home anytime they please, and the tendency to do just that.

    I had planned to just make a comment - next thing I knew I had about 60 lines of text! Half of it irrelevant. So - I'll say this: I'm not a fan of NCSoft, but there are details about how things went down that we just don't know and won't ever know. We have the game we can play with an active community. Savor it, even the parts that drive you a bit nuts. 

    • Like 2
  6. Or...if you have alts: 
    In pursuit of those very rares to make t-4's, often I end up with achieving vet levels that continue to award emp merits. Once you get 30, you can convert to a very rare. However, often, a character may be used frequently once these t-4 goals are attained, and then you have surplus emp merits. 


    Totally up to you, of course, but I like to send a transcendant merit to my next 50 - so that once they unlock lore and destiny, they can become +3 right away. I ignore judgement & interface. I only use shards for alpha because it just doesn't take that long to get 4 shards to slot t-1. The weekly will give the notice, and you can use threads to craft the t-2. (or break down emps if you are really desperate - not recommended) 
    An MSR or three will go a long way to unlocking lore and destiny, and you'll often get the shards you need to make that alpha t-2. If not ,there's always the thread option. 

    This way, you can be +3 by vet level 3. You won't have judgement or interface - but you've gotten along 50 levels without them. A little while longer to open the gate to the higher level incarnate trials is worth it to me. Not for everyone, but it's just a suggestion. 

  7. 13 hours ago, PaxArcana said:

    Yes, and no.

     

    Mission Rewards are the same, grouped or solo.  However, in a group, you will complete more missions in the same X span of time.

    Individual Enemies are the same total, but divided amongst the entire team.  Essentially, you will get less XP and INF per enemy defeated.  However, a team will defeat MANY more enemies in the same span of time - and there will be more enemies TO defeat in any given mission instance.

    ...

    What this means, in the balance of things, is:  your XP and INF per enemy defeated will be lower on a team than solo; your XP and INF per mission will be about the same.  But your XP and INF per hour of play will be higher, perhaps MUCH higher, on a team than it will be solo.

    The only time this is true is when that team continues to play through that time span. Most of the time, they do not. Even in task forces, particularly on the lower levels, there are constant interruptions - training, spouse/family/pet aggro, bio, you name it. 

    And I gotta say - it depends on what one is soloing with vs. the team composition, and of course - the foes being fought, and of course - the level of the solo player and the levels of the team of 8.  

    Odds are, yes, the team will be better - but certainly not every team. It's going to vary. 

  8. What? No love for the hami raid? 

    Go to your server's hami raid! 4 emp merits is pretty nice for a reward if you need emp merits. We run 3 on excelsior, and my tank will take those on one of the three runs, and when 50 are collected, I make a transcendant merit and email it to my next 50 for a boost in the goal for 50+3. 

  9. Yeah, I remember dinging 50 when ITF was the weekly. I had to wait a whole week to get my first notice of the well. Water under the bridge, but I was pretty irritated at the time. 

    A weekly notice ...I got all my other stuff besides alpha to t-4 before that week was over. I'm glad there's an option to use threads in lieu of shards. I was able to get to t-2 on the alpha fairly soon with shards, and when I did get the first notice, I had enough shards to get to t-2 again, and could've had t-3 on the other side, if I'd had another notice. 

     

    Really wish they'd stop putting a cap on rewards, but I guess I should be thrilled they have rewards in the first place. 

  10. While it's true that large teams get an xp bonus - what's not thought of is the incredible time sink most people suffer when forming that large team! 

    Until/unless you've cultivated a list of active, competent global friends, you are without question better off soloing - from an xp over time or inf over time perspective. But - the more you solo, the less opportunity to cultivate that list of active, competent global friends. 

    And, of course, a lot depends on your AT and your own creativity. It's clear to me that I have a much easier time soloing with my brute, scrapper, blaster and controller than I do with my tanks or defenders (because of low damage output). My Sentinels and Corruptors and Dominators are capable, but just not as fast. And Doms are always going to get the domination bar filled faster on a team. It just makes sense to team with a Dom. Others may have different experiences and abilities and find soloing to be very dull and completely defeating the purpose of the game. 

    As for me, while one guy is taking 10 minutes to form his/her Penny Yin TF, in a solo effort, I'm halfway through the 2nd mission and will finish the tf completely in another 10-15 minutes. 

    • Like 1
  11. You're kind to share. I feel badly that you've been missing out on this gem for at about a month. I've been using this to expedite task forces for folks on my teams that don't have an SG since a @srmalloy shared it with me on a Posi 1. 

    I'm an SG of 1, so I have no cares about anyone using my base to craft or move about the City. 

    My base, like my macro, isn't that special or shiny - but it functions. 

    /macro TP enterbasefrompasscode "ROW2000k-233"  for Excelsior
    /macro TP enterbasefrompasscode "ROW2000k-1019"  for Torchbearer

    • Like 1
  12. You simply type /gignore <player name> 

     

    When they are ignored, should they try to pm you, they'll get a message saying they were ignored. 


    After a few days or weeks, you can see who you have ignored, and if you like, take them off the list. They won't know they've been taken off, unless they try to send you another message. 
     


    Ignoring someone can be amusing. I was ignored once - no idea why - but when I got a tell asking for an invite to the radio mission team I was forming, the system told me I couldn't invite them because I was being ignored. This really made me laugh, especially since I had no idea why I was being ignored. 

  13. Thanks. I knew it was just a matter of time. I may have made the mistake of letting my ego get in my way. On a help channel someone insisted that converters were the best bang for the merit dollar. They were not, and still are not, particularly given their recent price drop. Silly me, I just had to explain precisely how. I should've just said, "oh, whatever you say". 

     

    Eh, nobody's perfect. 

  14. It's not you. Things are clearly cheaper than they were on "Live".  (I have no idea why that time was referred to as "live")

    There are all manner of forces at work to keep prices low. The new devs, for starters. They seeded the market with a lot of salvage basically capping the cost. 

     

    Converters are definitely changing the game. I guess it's a good thing that someone can just take a lethargic repose,(for example) buy 50 converters and make an lotg 7.5% eventually. (and maybe they are unlucky and don't!) 

     

    With recent drop in the price of converters, there will be an impact on how people spend or don't spend their merits. They may stop using merits to buy converters. At 75-85k, they may not shake out to be better than other options. For me, they've made certain parts of what I do more inexpensive - but the competition is fierce! The prices of what used to be a market I considered mine along for a while has now been flooded (that may be too strong a word) with 10% cheaper prices. I can still make a profit, but it's reduced that profit by 25%. Not terribly happy about that. 

    However, given how things are going on other brands of private servers, where there is no /ah command, there is no p2w, no placing of tp beacons without paying a lot of prestige...well, I'll take what we have every day, at least until there's extended maintenance, then I'll play the easy salvage game with a farming brute. 

     

    • Like 1
  15. I was on Emancipist, as a matter of introduction.

    This is just a thought - but why transfer a character when you can make a new one? 

    When transferring, sometimes the name you have on one server, you can't get on another. Before you transfer - make sure you can get the name you want. There's no reason why TT can't start with a bunch of lowbies on a given server each week, and resume the following month, is there? 

    For example: 

    All roll either the exact same or varying powersets for their tanks on each server. In lieu of DFB, go old school and clear out the sewers. Start at level 1 and come out at level 10 in Kings Row or Steel Canyon. Also - this will be a fine time for newer players to learn how to get the funds to deck out their new toon with the good procs. 

    The next week, could repeat the same thing on a different server, or come up with something new. The next month, returning to the same server, when all are level 9-12, head to Perez park and street sweep. The whole street. Maybe the whole park. 


    Just a thought or two. 

  16. When I first got my character to 50 to do iTrials, I thought I must have had the only 50 because as far as I could tell, nobody was running any iTrial content. Now, I see them ALL the time. 
    What seems to happen is a league will form, usually pretty quickly, and if you blink, you miss it. By default, the lfg chatter shows up with help, and rewards, system - all kinds of things, so it's easy to miss some or all of it, depending on what you're doing, unless you've changed some of your chat settings. 

     

    The very best way to do incarnate trials is to form the league yourself. Be candid that you haven't run them and are hoping for a more experienced player to give guidance. The main reason most people don't form the leagues is the annoying stuff like returning tells, and the second-guessing from other experienced players. Just form it yourself. Even if no experienced player chimes in, Paragon Wiki does have further information on all the iTrials. Read. 

    • Like 1
  17. I would add just this one thing to those who are level 40 and trying to use the Signature Story arc out of Steel Canyon for the fakes: if you set it at -1, there will be no fakes. At level 41, you can go -1. But at level 40, you need to go 0 or higher. I guess, for some reason, Fakes don't show up at level 39. At least, they didn't for my level 40 scrapper. 

  18. I'm leveling up a DB/invuln scrapper now. 

    I think you get better dps ignoring the combos..because 1) anecdotally - seems like I miss 30% of the time. Maybe that's because my toon is still level 30 and needs some more slotting, and I'm set at +2. 
    2) Half the time, the power I'm supposed to use to continue the chain isn't recharged yet. 

    It is a fun character, but waiting for powers to recharge to take advantage of some higher damage if the attack hits...well, that's just annoying. If I'd known this character had these combo attacks, I probably would have just gone with broad sword, but I wanted to try something new. 

    Fun, but not sure I like having to always gain more slots to feel adequate, let alone super. 

  19. Okay.. here's my take, and I won't say that it's riddled with logic. 

    I can agree with the assessment of the value of the converter, at roughly 100k. Seems to be the prevailing rate if you list them on the /ah. 

    If the "crap" enhancement is 1million, and the good one is worth 6million, then I can convert this turd 15 times (15x3=45 converters, at a cost of 4.5 million) before I will see the profit fade away. 

    I would make the argument that each time you convert, the odds remain the same. 


    For me, I will burn 6 converters, or try an in-set conversion twice because I might get lucky. If not - the recipe most certainly dropped randomly on my character. Didn't cost me anything. If it's a rare, and I have the salvage in stock, I'll craft it, try 2x to get gold, and if not, list it as it is. As long as I get 1million or more, I'm okay. 
    In the case of LOTG's - the defense, and the def/end, both tend to carry value close to the proc. This is likely because those that slot these in a defensive power, they need/want some practical value beyond recharge. They want defense and some end reduction. So fortunately for us, there's really 3 favorable outcomes. 1 is just more favorable. 

    Regardless of the IO recipe, I only craft with salvage that drops for my characters. I stash all of it, but limit my storage to 5 of any item, except rares. If I have more than 10, I'll list those. I play all levels, so I generally have something of everything. 



     

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