Ukase
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Posts posted by Ukase
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12 minutes ago, Shenanigunner said:
Thanks for all the replies on this. Boy, do I feel stoopid — I of course have a couple in my base. For some reason, DD's term threw me and I was wondering if I'd missed some essential base element. But I was just missing a few brain cells, apparently. 😛
From what I remember of things you've written, you can afford to lose a few.
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Hey, you redacted the best part!
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3 hours ago, Coyotedancer said:
I don't even want to know how many thousand calories that thing represents....
Probably less than you think. It's just bread and sugar. Maybe 900 calories. Fine for once a week, but I'd try to eat in the morning, and maybe walk a little extra on the lunch break - if I ate such things. But, I do not. A large abdomen impedes the rowing stroke. I'd hate to have to splay my knees at the catch.
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11 hours ago, Diantane said:
Doesn't matter if its and arc or radio, they go inside the mission the moment it's available (don't bother waiting for the team). And the moment the blue exit button appears, they are out of there running to the next mission. Doesn't matter if the team is fighting when the button appears. They are gone. I usually kick them from the team and they wonder why.
Is there a badge for how many missions you do or how fast you can do them? If so I don't want it. Most veteran players (those that have played a long time) will stay well beyond the blue button to finish clearing everything on the map for the XP. That makes more sense.
It makes sense to you.
It doesn't make sense to me. It is, in fact, unless an expressed desire by the team lead, or the team as a whole - a waste of time to remain in a mission once it's been completed.
There's no benefit beyond XP to remain in the mission. And if it's XP you want - the next mission has that, too. And guess what it also has - mission completion XP bonus. Reward merits, possibly, depending on what's being run. So, you do, in fact, get more xp per minute, more merits per minute by moving on to the next mission.
It's been brought up here on these forums multiple times.
We all play the game in a fashion that's fun for us. Find like-minded folks, no worries. Express your wishes prior to beginning, and those that don't want to do things the way that you do will be just fine leaving the team and letting you keep searching for like minded folks.
If you're not expressing how you want things done ahead of time, and you kick folks for not being a mind-reader, than you are the problem, not them.-
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7 hours ago, Lazarillo said:
If you ain't dyin', you ain't tryin'.
So, someone who gets Master of Lord Recluse Strike Force isn't trying. Right. -
12 hours ago, Greycat said:
Seperate them from the ATs and you might as well just delete the ATs - after the *massive* rewrite needed to make the arcs generic.
I would like to make a distinction here. I'm not talking about separating the arcs from the ATs. I'm suggesting that other ATs be able to do the arcs. That's not precluding the HEATs from doing the arcs. And I never suggested a generic re-write, either. It is a fair point you brought up - about the re-write, but I'm not suggesting they do that. There needs to be no editing. I'm simply suggesting they make the arc available to all ATs.
They've already made red/gold/blue available to all alignments via null the gull (aside from goldsiders who haven't reached level 20 yet).
But, clearly you're against it for the reasons you stated, and you're entitled to that opinion. But, the suggestion still remains.-
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20 hours ago, Greycat said:
They are the storyline that makes the epic AT an epic AT.
They are written, quite frequently, with the assumption that you are playing an epic.
So, no, running it as a blaster would make no sense. A tanker is not going to particularly care about the mechanics of quantum weaponry. The circle is not going to try to separate a Kheldian from its host in a non-Kheldian.
Solid "no" from me.
The VEAT arcs just suck in general, and I'd say no there just to save others from having to be exposed to them.
I understand this perspective. But...it's disappointing that the only way to be exposed to the content is by playing the VEAT or HEAT - both of which are not very much fun (for me) to play. And while you may find this content sucks - I have not reached the conclusion, as I've not done the arcs. My one warshade was on a crawl team, and we went through the usual paths - hollows, faultline, striga, croatoa, rwz. I could visit the content through ouro with this character - but the AT, while having interesting effects, it's annoying to play, having to make frequent use of macros and binds. Why should I subject myself to such things just for a story arc?
Candidly, none of the content in this game is going to make any critic stand up and take notice. It's designed for young teens, most of it. (in my estimation, anyway. Opinions will certainly vary) But, it would be more enjoyable to me if I could run through the content on my blaster, or corruptor, as opposed to these odd AT types that require multiple respecs because of the growing pains they have.
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5 minutes ago, ZorkNemesis said:
While not a bad idea, those rezzes are once an hour (sometimes longer if the game feels mean, had it go on 1hr40m cooldown a few times for no good reason before). If you have a case of chronic-floor-eating syndrome, backup awakens won't hurt.
Any Karate Kid fans? (the movie)
In this fine film, Mr. Miyagi says to Laruso - "Daniel-san, the best way to block hit - No be there!"
Back on live, before I knew that perma-debt was even a thing, I had it. I want to say it too me 870 hours to get my first 50. I want to say that - but it was really longer. A lot of that time difference between then and now is this version has xp at ..what, a 25% higher rate than live? And with p2w, even higher. But anyway, I digress. I used to die. Often. I'd carry the wakies in my tiny inspiration tray.
Then it occurred to me, maybe if I carried a few more greens and purples, I wouldn't need so many awakens.
I would likely have taken 50% longer to reach 50 if I hadn't figured out what defense was. Investing into tough and weave saved my skin a lot more than I would have ever thought possible. My first foray into the maths...I can't recommend it, it's quite tedious. But I can recommend the results of that investigation. Slot for defense. Or a boat load of recharge, so you're always clobbering. There's a balance between chaos and order, and when you find it - you rarely suffer defeat.
Not trying to dictate that this approach is for everyone. Some folks will be better served to just carry on, enjoy the game the way you are. But a few, just a few might consider carrying a few purples, mashing them before the boss engagements, and die a lot less. It's almost like cheating, except it's not. -
1 hour ago, GraspingVileTerror said:
Hear-hear.
Likewise for the Villain Epic Archetype Story Arcs, please!
You know, I should have mentioned that myself. Good call.
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2 minutes ago, Songseven said:
wow....
Hey, I never said I was smarter. I just said I prefer to think of it like that!
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Sunstorm, Shadowstar.
Currently, a warshade is assigned Shadowstar as a contact, and PB's get Sunstorm. (or do I have them mixed up? Don't think so) While my warshade can do Shadowstar's arcs through ouro, my non-warshade characters cannot.
I'm certain this is working as intended. My suggestion is to open these arcs to any AT. A warshade and a PB used to be a privilege to play; you had to be 50 to even make one. This is no longer the case. Stopped being the case sometime during live. Seems like since it's no longer a true privilege to play one (beyond just being able to play at all) the contacts should be open to any AT.-
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I feel as if anecdotally, I'm a bit of an expert in this, as I literally use about 1000-3000 converters a day, at least, depending on the day.
I've had these types of conversion fits with Aegis - where the psi resist gets converted to end/recharge and back to psi resist 3 to 4 times before it will turn into one of the other 4. Sometimes, as many as 6 times. It happens. I don't write it down or anything. I just know it happens. But, it doesn't happen often enough for me to think the rng is broken. But that's just my experience with it. Similar experiences with Obliteration, where I'll be looking for the proc or the quad, and continue to get the dam or acc/recharge.
But, what happens to me far more often is I'll go from converting a rare hold, out of set and get an lotg 7.5%. So...that's fairly rare, but it does happen.
Both of these happen. And if I can live with the latter, seems like I should be able to live with the former.
I do think if they implemented an in-set cycle, where they don't repeat, the cost of the converter from a merit vendor should be much, much higher. Like 5 reward merits for 1 converter.-
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On 10/28/2021 at 1:00 PM, kelika2 said:
Also please note that the gattagofast types are generally the squatters who wait for the group to be almost full so they dont have to wait long to get started
I will state emphatically and enthusiastically that this is me, almost every time - unless I have some crafting/converting to do while I wait. It's the one reason I'm able to stomach an MSR from time to time - because on Excelsior, Doc Proteus (I think that's his global - maybe it's just Proteus) will broadcast in lfg "X/48" so folks like me will know how much time we have to wrap up whatever it is we're doing.
The question is - why do you state this like it's some sort of negative characteristic? I suppose impatience could be perceived negatively by some. I prefer to think of it as simply being smarter than the folks that joined before I did. I got some other things done while they stood around and did ToT or whatever. (Which I have already done on 6 characters this season and that's quite enough, thanks)-
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19 hours ago, Voltak said:
EVen if I am not team leader and I see some team member doing this stuff like going on their own to solo groups of mobs , split away from the team, I tell them straight up that whatever they think they can do solo, they will do it faster if they do it with the team. Taking on a mob will be faster with the team, not solo.
It's also screaming for the question -- why did you join the team?
Also, if the game is too easy for you, come talk to me: I got stuff in game that if I put you through it, it will adjust your attitude a bit.
Interesting. So, have you read elsewhere in these forums where some players are frustrated because when they drop their judgement or AoE or whatever power - and they feel it's wasted because between them mashing the button, and it executing, someone else's nuke went off a second earlier? I would swear I read about this routinely. It certainly happens to me often enough.
I once got chastised for being the first to use my nuke, wasting another player's nuke, because they were a split second slower than I was. (Not a real admonishment, it was more of a "darn it" kind of frustration on their part. I am sure most of us have felt that way.
You think it's faster. (for all to stay together and fight through mobs) In some cases, it may well be faster. But, I suggest you consider that in some cases, it is woefully slower. It all depends on the players on the team - their ATs, powersets - and most importantly, the competence and experience of the players behind the avatars.
Further - you're welcome to correct me any time you like - but don't be surprised if I just laugh at you for having this idea that your way is the way I'm supposed to do things. I say that in the context of you not being the team lead and giving direction. That's not your place in that context. You're just another teammate just like me. You have no authority in that case to give instruction. You can make a suggestion, sure. Offered as such, I'd probably take it. But if you give correction - well, a smart man said to me, "rules without relationship reap rebellion". I suggest you NEVER give correction to someone you don't know. It never works. You can offer a suggestion - that's a different thing.
The joining the team answer may be different for different people. Merits, badge, XP, etc. And that answer tends to dictate how folks want to do a certain task. Me, I'd rather go as fast as I can. Compared to some - due to page load times, knowledge (or lack of same) of a given tf/trial, inexperience on a character - I can be faster than most, or slower than some. It's a bit relative. Either way, if the team lead communicates the desired approach, it would save about 200 pages of posts in these forums.-
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45 minutes ago, Rishidian said:
We are not talking about written stories - these are live people with their own thoughts and behaviors.
When I was in college, I attended the same university my father taught at. I did this primarily because if I made a 3.0 GPA or better, I'd get half my tuition reimbursed due to my father being employed there. When he asked who was teaching my economics class (he was the chair of the finance dept.) he about had a stroke because I took the guy whose rep was an easier grade. I asked him what the difference was. He told me that the better professors would know how to approach the same problem from a different angle and explain things to different students in different ways if they needed a different perspective.
So, while I'm not a PhD in any category at all, I'll do my best to explain this from a different perspective - I think, I hope.
We're all different people, presumably alive (except maybe for Snarky who claims to be undead, as opposed to alive) and we all certainly have our own thoughts and behaviors. So, I completely agree with the part of your post I've cited.
As we're all different, it stands to reason (doesn't it?) that we'll all have somewhat different ideas of what's fun, or amusing, or engaging - whatever the term is that answers the reason or reasons why you play this game. So, when we gather for a team up, or a league, if nobody knows who anyone else is, the odds of all players being on the same page, with the same agenda are quite poor.
One player may want XP.
Another may just want a Notice of the Well.
Another may want the incarnate reward table.
And another may just want to team up with other players because they ...like it? Or their build isn't that great, or their AT is a support character and it makes sense to them to buff/debuff as the need arises.
Yet another may want all those things.
The mission objectives in our Nav bar - Barring communication from the leader to the contrary - is the one thing that all players should be in agreement on.
We all know the drill.
Whether it's "Defeat X" or "Destroy Y", or "Escort XYZ", there are ways to accomplish these tasks quickly. There are ways to accomplish them efficiently. There are ways to enter the map, clear all the NPCs on the map. Some prefer this is done as fast as possible. Others don't see the logic behind that - as there's just another mission to follow this one, and we may as well get as much reward as we can while we're in here. I mean, we are having fun in here, right? (or are we interested, engaged - whatever the term may be for you)
Some folks have different goals. As a result of having different goals, the methods for completing various tasks are likely to be different. The only way to accomplish these tasks with any harmony at all is to communicate how you'd like to do these tasks. As a wise man once said, "You have not because you ask not!"
We're not mind readers. If some of us play the same game in a different fashion, there's nothing wrong with that. Until my "fun" ruins your fun. Then it's wrong. But - if you didn't tell me what's fun for you - is that my fault? Or is it yours? Or do we just blame the HC devs for bringing the game back? NCSoft was smart enough to recognize how stupid this game is sometimes - that's why they shut it down, because of all the complaining, right?
For those that couldn't tell, that last bit was intended to be sarcastic! (and rhetorical!!!)Anyway, I hope you all will enjoy the game as best as you're able. Tomorrow isn't promised to any of us. If I can be helpful, ask me politely.
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6 hours ago, gamingglen said:
Pay to have one of those protest signs to have your name.
I said once, probably in some chat, that a "Save Sally" sign should exist as part of a protest emote. If the devs can figure out how to make various protest emotes then that might be easy to duplicate.
I say this because I want a "Down with Ukase!" when you buy your mayorship of any city. 😄
All press is good press!
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2 hours ago, MHertz said:
I considered that, but I don't think that's a good idea. Two things would be true: you still have the knowledge and ability to make more money, and other people might come along in 2 years and have even more than you did.
So you spent 100 billion, but that Nouveau Riche guy comes along with 101 billion and wants to change your branding to theirs. But they can't, because you got there first? That's it? First come, first served?
Even supposing some newer, richer guy never turns up, you're still making money. What happens when you've bought every vanity thing that's for sale? Nothing? Too bad, so sad, it's all sold? And now we need a new distraction for the super-rich?
Permanent sales in perpetuity limits the size of the money sink to, what, a hundred IO set names? That would only extract a certain amount of cash from the game, and when that money sink is used up, it's done. It's a hard-limited amount of content. My suggestion would either be to rename all of that set on a monthly basis, or to essentially manufacture 1000 units of a vanity duplicate version with your name on it, which will drop in the normal course of the game. (Maybe you get an author's copy for one of your toons.) If you want another thousand units pumped into the economy, pay again. That keeps the money sink alive and collecting for as long as people are earning.
It's the same as buying a megayacht or an luxury jet as a vanity possession. It's not a one-time purchase; it must be maintained, harbored, licensed, staffed, fueled, and so on.
I see no problem with the game being renamed to City of Ukase!
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20 minutes ago, MHertz said:
If there's going to be a money sink, then it probably shouldn't turn money into power — better gear, better protection, faster earning potential — money already does that, and we haven't managed to solve the sink problem that way. Therefore, money is going to have to turn into something else.
I only highlight this portion because out of all the replies, this part speaks to me the most. So, I thank you for that. The rest of your post was also quite interesting - I'd give 100 billion to rename Artillery Blast to Ukase's Blast, for sure! But it would have to be permanent, lol.
So, given your logic here, it's a fun idea - (to me) - but a poor one. I now consider the question answered. So thanks everyone! -
16 hours ago, Gerswin said:
Wow I wish I could sell you transcendents for a billion a pop. I compulsively hoard mine and never use them to craft incarnate stuff. I multibox farm tinpex and DA arcs for that. Most of my 120+ toons have 400 or more emps stored, and my emp farming toons have a large multiple of that.
I've got about 30 T-merits stashed. But they spend a lot faster than they come in, for sure. It's part of the reason I opted to get all the badges on more characters. Gives me more time to accumulate them. My primary account is actually set on t-merits. It's the secondary account that I play while the first account is soaking damage, or dishing out damage for various badges that I'm having to farm the emp merits for. Just tedious, no big deal, really.
On the one hand, HC has already done quite a bit to make the incarnate grind less grindy with the emps & threads dropping at certain vet levels. I like the HC method a LOT more than the old version of dealing with Astrals & Emp merits for not only incarnate stuff, but recipes & IOs as well.
On the other hand, it doesn't make a lot of sense to me that 2xp turns off at 50, when there's more XP to be had, even if it is incarnate XP. I mean - the more inf we sink, the better, right?
Smart play with the TinPex. I enjoy Apex...but Tin Mage just seems dull to me. Nothing to dodge like in Apex. -
2 hours ago, Glacier Peak said:
As far back as I remember, Yomo has been giving away vast amounts of influence. Either through well-thought out, self funded events or as explicitly as possible (notice their signature about FREEMONEY?). If anyone has backed up their financial prowess claims with action, it is Yomo.
On a grand scale, you're right about that. And he doesn't care who gets it, either.
I'm a lot more discriminating. I have no beef in handing out a tidy sum to someone who's got a clever name or a funny bio. But I'm not gonna hand out inf to anyone who asks for it. The idea of the gift needs to come from me, or it's not really a cheerful gift. I prefer to monitor the help channel and gift folks who are asking questions that show they are trying to figure things out beyond just blind button mashing.
Giving in this game can be difficult, too! I was giving away hero/villain packs yesterday. People keep moving away! You try to chase them down, and they zone out.
I gave away a glad armor 3%, panacea +HP/End, and Shield Wall 5% to a number of players a couple of months ago. A billion inf worth. And it took me forever, because folks are rarely stationary. (not paper, pun lovers. Stationary as in standing still) And the ones that are - Spines/fire brutes who certainly don't need influence, level 50's that ...I have no idea what they're doing standing on the ledge in front of Ms. Liberty, but I check their build info and they're already kitted out, so no need to gift those folks.-
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4 hours ago, Aurora_Girl said:
Why do folks feel this compulsive need to brag about how wealthy they are like it's a problem?
Because no good success goes unpunished.
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8 minutes ago, UltraAlt said:
You will see everyone with your graphics settings so they are on an equal playing field as far as that goes.
It would be based on your judgement, so you would bring your own bias too it as well. Everyone does that hosts a contest.
You aren't being judgemental of anyone. You are just picking what you think to be great costumes regardless of what makes you think a costume is cool.
I've been in costume contests and won. I've been in more where I lost. Sometimes the person running the contest give some influence to everyone that participates. Some do top 3 or 5. Some do the top 7 and invite winners to their team and transfer loot that way to make it easy.
People like to participate in costume contests even when they lose ... well, at least I do.
No, it's not at all an equal field. I get that it's subjective. But you did bring up a possibility: everyone gets a trophy! Except folks with gross character names. References to gross bodily functions should probably not be rewarded. I much prefer avatar names that use alliteration, like my own "Massive Man", who is as tiny as I could make him, who also boasts TW powerset. A shame that the weapon scaled down with the avatar, but I understand why.
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2 minutes ago, UltraAlt said:
I thought that they already did that once you had achieved things in the zone?
Maybe I'm confused again or is that blonde moment? I don't know.
The NPCs do tend to speak up about you, particularly when you've recently completed a story arc or task force. If a Task Force, they mention the task force "name", like "Task Force Nebula", or "Task Force Profit".
I believe it's just a local reference though, not zone or game wide. -
3 hours ago, UltraAlt said:
Hosts costume contests.
Host bio contests.
Hosts task forces that you aren't burned out on and give everyone that joins and stays until the end 10 mil.
Give away some to random sub-level 10's.
Get all the Vanity Pets.
Buy lots of temp powers from the P2W vendor.
Buy card packs and sell everything you can on the market.
The agony! (throws up arm in front of my head to show how forlorn I am with despair because of end-gamer woes).
Must be horrible to have 6 incarnate slots to fill, and it's too grindy to do end-gamer stuff.
You know why all that grindy time consuming stuff is there? It's to give you something to do since you if you don't want to alt out and explore the rest of the game.
I hate the Incarnate system, but it's for those that want a L337 feeling and you have to grind for that.
Leave the L337 grind for the L337 and don't dummy-down the L337 down with P2L337.
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Enjoy the game. Enjoy it your way.
But, f you really need to be maxed out to enjoy City of Heroes, I really truly feel bad for you deep-down in the core of my non-conformist heart.
Variety is the spice of life. Alt out.
Don't rush it. No x2 XP.
Explore the City. Fly between missions.
Just run around saving hapless heroes on the street. Join that DFB, POSI 1, POSI 2, random PUG, etc! Check out other servers!
I won't review each item on the list and just thank you for the energy to reply.
I suppose the reputation I have doesn't align with how I play this game.
I do enjoy the game the way I play. I'm just trying to enjoy it more.
I will say one thing: I'll never host, or knowingly sponsor a costume contest. I think those are patently unfair, because all of us have different graphic settings and there's no way to know what the other player is seeing. A trial leader once referred to Will of the Earth (a debuff swirl that gets cast onto the feet of someone in the trial) as brown. On my screen, it's yellow. I mean, it's not even close to brown. I also don't think it's even close to fun having your character passed over when you see some of the outfits the winners are wearing. So, pass on that idea.
I have several characters in play that avoid p2w altogether. No 2xp, no nothing. No aid from the alts. It's good to be familiar with how a newer player struggles. But please know that I already do just about all of those things on the list you suggest. This post isn't about me whining about not having any fun. This post is simply asking your thoughts on an ability to buy emp merits in bulk as a good, bad or horrible idea. Not for the way I play to be assessed and reviewed.
Inf off, XP on?
in General Discussion
Posted
Please keep in mind that with no influence coming in - outfitting your characters can be problematic unless you have some loot stashed on an alt, or are an effective marketer.