
Ukase
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Posts posted by Ukase
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Routinely, when I run a citadel, which caps at level 30, I see the occasional level 19 within one or two of the maps.
I say, "Why don't they let that guy level up? or at least sidekick him?" -
On 5/4/2021 at 3:11 AM, Jimmy said:
Sewer Network & Abandoned Sewer Network
- The "Living Dark" badge in the Abandoned Sewer Network has been moved into Vahzilok's lab
Um..so, where is Vahzlok's lab? I don't see a gate/entrance from within the abandoned sewer network. I'm assuming without evidence to the contrary that I now have to do Doc Buzzsaw's new arc to get access. As a badger, this arc has so many pre-reqs it's like one of the last things I'm likely to do on a character. I'd rather not have that one exploration outstanding for so long. Is there a different path to the badge other than the arc, if my assumption is correct? -
I was pretty annoyed when I'd bought my first void skiff, as it had detoggled all my armors. This latest patch, you folks opted to change this, and that's fantastic! But why can't we use our powers while in flight? In most cases, it's not a big deal, but in certain situations - fires in steel come to mind, flight is useful. But it's so situational, it's not worth taking flight - which is still slower than SS (all travel powers should be the same speed!)
I suggest you allow us to take the temp flight powers and still be able to use a fire extinguisher, or even our own attacks. I don't see the harm. If someone wants to forgo a legit travel power, let them. They'll be slower, it's a fair tradeoff. -
1 hour ago, Snarky said:
i buy 4 ultimate inspirations each week to use on Really Hard Way Magisterium trial. when (less now, i'm getting better at it) i get killed i bitch vociferously about the money Tyrant just cost me. popping an ultimate to do fold space on random mobs....well, have fun with that. i guess.
For one, the sg base has those for your use. And, most of us have farmers that can easily get these for you at no cost to you. Take advantage of this, please! That's what they're for! You pay it forward by your innate ability to criticize accents and other snarky commentary.
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Collaborative completion is one of the most under-utilized assets in this game. There are so many players who want to team with like-minded folks, and it seems rare that they find each other. I lead a group of folks 2x a week, red and blue side, where we aim to collaboratively complete the missions so everyone gets merits, everyone can read the npc story stuff if they wish. We don't speed through (even though it kills me to go so slowly), we don't take 2xp. We just plod through it. Often, we take two paths because half of us weren't paying attention. Nothing like a lot of damage taken to get you to pay attention and merge back together as a team.
Someone suggested you find like-minded people and do play the content the way you like to play it. These two events seem to satisfy those who prefer content over rewards.
Me, I prefer ranged over melee. I think fold space and worm hole are situational powers - like pulling hami out of the goo in lady gray. I do not appreciate teammates removing npcs from my attacks that are PBAoE or cones. But, I deal with it when I have to by moving a group ahead. You want those npcs, you got 'em. Now you kill 'em. I can sympathize with the original poster, because it's annoying to have to use the f key to line up the next attack. At least as a brute or a tank, you have a taunt aura and can keep the bad guys near you. The poor scrapper...always having to chase the bad guys down. I can find more bad things than good to say about my current project, a mace/fire scrapper. No defense debuff protection. No KB protection, save from IO slotting, slow to blossom when leveling through. Crits are nice, but unpredictable. What good is a crit against a minion with 1/2 health? I wanted it against the boss. (I do get them on occasion, but I never know when they'll happen is my point)
Short version - there's always something in the game that your character will find annoying or frustrating. No matter what your power set, your AT, your slotting, your choice of teammates. Nothing's perfect. If it weren't for these annoyances, the game would get super-dull, super fast. -
What I found interesting is that there seem to be two types of fires. On one fire, I would take 18 per tick, and another, I took 3x (roughly) at 55 per tick. One is a strangely occurring fire in Mercy also, but only appears for certain characters. It almost seems like you have to have them unlocked, because they appeared for me after completing one of the Mercy Arcs. So strange. Before the arc, the alt of mine with all badges could see the building on fire, but the alt wanting all the badges could not.
I'd heard about these double fires, sought them out...and could never find them. And by not finding them, I mean, I saw them..but didn't quite understand what was meant by double fires. They are in fact single fire patches, but close enough together to get the damage from both. Yes, I can be a bit obtuse.
But I'm still puzzled as why one fire only does -18 and the other does -55. In both cases, in rest, at level 50, on the same AE arc to avoid auto log-off.-
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On 5/9/2021 at 3:06 PM, Andreah said:
I think margins here on HC tend to be slimmer, which is a sign of a more efficient (less inefficient?) market. This may be due to a higher density of knowledgeable players, or just the bucketing of the market at work -- fewer narrow niches dominated by the stochastics.
So, again, do any of you do this, and how well does it work for you?
I think the margins here are slimmer simply because of population. I couldn't possibly remember what each server pop was back then, but my guess is Excelsior is probably as populated as one of the smaller pop servers back in live. And we only have 5 servers, as opposed to...what was it, a dozen? I used to try to amuse myself by trying to recite them by memory when I was doing mundane things like cutting the grass. I never could. Triumph, Guardian, Champion, Infinity, Virtue, Freedom, Justice, Liberty, Pinnacle..looks like I forgot about Vigilance, Union, Victory, Defiant and Exalted.
But as to your question, I have certainly bought an item and flipped it for a slightly higher price, if that's what you're asking. But I certainly don't do that exclusively. It makes me feel bad to take something that's under-valued and relist it, even though I know it was sold too cheaply. I have tons of influence, and there may have been someone who wanted that item, and I got it instead of them. Now they have to pay more, because some fool thought an lotg 7.5% was only worth 5m, when it's clear folks are willing to pay 7m.-
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@AboveTheChemist The character in question was not praetorian. Came up hero side. He's at 1548 badges, and to the best of my knowledge, only missing the Nemesis Plot badge to have them all.
There seem to be a number of badges ONLY in the alphabetical listing that aren't highlighted, aside from Nemesis Plot. I assume now that they are gold side titled badges. But when I was looking for complicated and saw it, but also saw "Concussed" wasn't highlighted, I had a brief moment of panic, as I mentioned. The non-alphabetical listings show all badges but Nemesis Plot as highlighted.
A very minor thing. I have zero complaints. -
Yay! Appreciate 1) having the updated .mnu file so I don't have to deal with my anti-virus warnings from that presumably sketchy modder site. 2) also appreciate the file being so easily accessed from the first post.
It's really a thankless task that often results in some folks letting their frustrations get the best of them and you have to deal with folks lashing out. (seems that way to me from the outside, anyway) So, I'm thanking you which is something I don't do often enough.
I did want to share a very, very minor glitch that caused me to panic for a moment. I was checking to ensure I'd copied the new .mnu file over correctly, and I saw that concussed wasn't highlighted. I just knew I had this badge, but was still panicked. I double checked, took a big sigh, then noticed that Top Dog wasn't highlighted either. These seem to be Praetorian titles. Now - in the respective categories - they show as highlighted, only in the alphabetical listing do they not show as highlighted. Very minor, but I found it odd, so figured I'd share it here.
And holy smokes! You added the option to add a thumbtack! Excellent and praiseworthy! Awesome idea, and great implementation. Just tried it in Siren's Call with great success! -
So...DiB, I know with certainty is certainly soloable, as I've solo'd it.
I would imagine DFB being the same way, although I haven't done that...yet. I suspect a level 50, exemped, would fare far better than a newer character, but I'm quite sure this is doable. All you need to do is lfg queue for it, and lock it to just yourself.
And while this may seem like a bit more fuss than you should have to deal with - you know me in game; if you give me some advance notice, I'll happily either make a new character or bring a 50 in to help you get these badges - on red side, since that seems to be where you like to play. I much prefer blue side, as I find red side looks ....trashy. But to each their own. It's the same trial once it starts. But I suppose that's just a short term solution, as you'll undoubtedly make many characters.
Have you tried to solo them yet? The system will let you.-
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On 5/9/2021 at 9:37 AM, Heraclea said:
I don't really want to go here, but I do 90% of my playing on Torchbearer. TB is the server of the early adopters; we got a bit of an early start before Excelsior and Everlasting became the highest population servers. Not sure if this translates into a greater level of familiarity with builds and mechanics, but I just don't have much trouble with pickup groups here.
It may just be that I usually bring armored characters to PUGs anyways.
A completely different thread, this thought here! I kind of miss Torchbearer. I got RHW and Avoids the Green Stuff, arguably the two hardest badges to get on Torchbearer, and got them before anyone on Excelsior. Can't really recall, but before Excelsior existed, I think. Or maybe it was shortly after. But Stan Lee! His signing off in the letters he wrote was Excelsior. I remember wondering..what does that even mean? My dictionary back in 1976 ( I was 10) said it was woodshavings for furniture. Now, it has Stan Lee's name in the definition. Upward and onward. Something like that. How could I not go with Excelsior?
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3 hours ago, Coyotedancer said:
And what I'm trying to show you here is that, while it's fine to *have* standards, as criteria go the one you've chosen isn't great. It may not be a reasonable indication of what you're looking for. It may just be badge-hound bias.
If you'd used badging as your standard back-in-the-day, you'd never have run with Nemissary or Sola. ('Pretty sure Task Force Commander was the only accolade Nem had at the time, and that was just by virtue of him being my blue-side main. Sola has never had any of them.)
So let me ask you - what metric would you use? What metrics are there? Vet levels? That immediately removes anyone who's on a 50, and there are a ton of players who have hit 50 many times over and playing alts that aren't there yet.
Costume? Back story? While indicative of creativity, they don't necessarily show experience in the broad spectrum of what the game has to offer. And, being more than comfortable with my own inability to make a decent costume (that other people like - I like them just fine), I'm inclined to rail against those with great costumes as they suggest ( to me only) that they spend more time in the creator than achieving objectives. That's not bad - just different from me.
The accolades - while they don't give a broad spectrum of what the game has to offer, they suggest the player that has them knows how to get them and puts the time in. It's that knowledge that suggests they likely understand other game mechanics - like soft-cap defense, resist caps, etc.
What other metric could one use? SG name? I belong to a huge SG - primarily because they take anyone. There are rules that a player has to agree to before they get the invite. But that's the only requirement. Other SG leaders likely team with folks a few times - not bothering with any metrics, just looking for amusing or interesting people. Or maybe just anyone with a pulse that's willing to team routinely.
Character name? Only teaming with punny character names? That would be every bit as hit and miss as any other strategy.
I don't suggest for one moment that my badge bias is a good method. I just know that I have only very rarely encountered a player with a high badge count that was a poor teammate. Nothing scientific, just my own anecdotal evidence.
And what's amusing to me - is I met you through my weekly Master of Underground iTrials. In my mind, not many folks are willing to suffer through a bomb badge effort that's merely a casual player. But that's just my addled mind, I suppose. And for the record - you were always a welcome addition to the league, always very helpful. Often you and the FCM were the folks I sought out to invite first. That had more to do with my knowledge from previous runs that you had both done the task we were setting out to do.
But, when a leader leads for the first time - they don't have that experience to pull from. They take what they can get, pulling from global friends, etc, and then lfg. If they're fortunate, they get more global friends on a successful run. If not, they have some assessment to do.-
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10 hours ago, Coyotedancer said:
60+ full Incarnate, "finished" characters here... A fair few more than that between my old Liberty crew and Paragon... and you still think I'm a casual because I don't chase those accolades. Yeah. Okay.
And you wouldn't want me on your master runs? Really? I'm just going to laugh about that, and wonder how you ever managed to tolerate having me on all of those Master of Underground runs as Anima Sola and Nemissary back in the day. (I'm @Brightfires, Ukase. You've done dozens of Master runs with me and FlyingCodeMonkey. 😝)
I know who you are. That why I said you weren't clueless. For whatever reason, you don't see the value in the accolades. To each their own. But - I restate - if I were recruiting for a master of TF and I had a choice between your character - having no idea who is behind the character - and another player with the same AT/powersets but with the accolades - I'd opt for the player with accolades. Why wouldn't I? They would have a greater chance at not being defeated simply because they have more hitpoints. That does NOT take into account skill level at all. There's no way to know that from a PUG situation. That is the context by which I make the statement. Not familiar friends, but unknown players.
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1 hour ago, Heraclea said:
The starting package for a character that catches my fancy and that I mean to get semi-serious about levelling includes a Panacea HP/End (level 7), Miracle recovery (17), at least one Performance Shifter Chance for Endurance (17) and a Numina eregen/recovery (27) . As soon as they have two slots in basic attacks they also get the Acc/Dam and the 'special' from their two ATO sets. They also often, and if able to slot them, will want Steadfast Protection and maybe the PvP armor uniques. This means that the starting package for a new character takes approximately 50-60 millions in inf or the equivalent, and 400 ~ 420 reward merits (8 hero merits) and, if squishy or needed, at least 4 points knockback protection.
I usually don't spend inf on this stuff, fortunately, because I tend to stockpile all of these things and have them handy; so what it usually takes is catalysts and unslotters because the available ones tend to be higher than the minimum. This is the basic package for any new character that gets to level 7.
I'm the same way. I absolutely slot ALL of my characters with the numina, miracle and panacea in Health (or elsewhere in certain situations) and they all get the Shield Wall 5%, The glad armor 3% def, the Steadfast 3% def, the kismet 6% toHit (it says accuracy, but we know better) and usually a celerity in ranged ATs and a 4 pts kb prot. in any character that doesn't get that from armor. And, the perf shifter end mod and +end. Also the ATOs - except some tank builds forgo the Gauntleted fist, and some doms may forgo a set as well. Just depends. But by and large, each character gets them if it's worth it bonus wise.
They get these as soon as they can slot them. Levels 7, 10 and 17 and 27.
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You show me a build that cost you a billion. I dare you! I will find a way to build it for half that. It might take me a long time, particularly if you're making crazy use of 53 Cytos and Micros.
You might value a 3% def (all) Glad Armor at 8M, I value it at 4m. Why? Because pvp io recipes at level 10 can be bought pretty much instantly at 3.5-4M, and crafting it is 500-600K.
You might look at an avalanche IO as costing 25M. I look at it as costing 7M, because of the winter pack sale. Catalysts have zero value to me, as while they're useful, they cost me nothing to get. Boosters are essentially a sunk cost. I don't think anyone in this forum would actually buy an enhancement booster unless they were pressed for time, or thought they could get more by relisting them. We use the boosters that came from the packs.
Whether you're using attuned or level 50's for your build, you can still buy the recipes, craft them - then slot them, or sell them and re-buy the identical item attuned. It's quite nonsense to consider your buy it now price as the value of your build. Something is only worth as much as someone else is willing to pay.
The 5 luck of the gambler 7.5% your build has - that you think are worth 6M each? They're only worth 6M total to me, because I can get a red fortune recipe for 1M - craft, convert and off I go. Converters come from packs to - plenty enough where I wouldn't need to buy them for converting some IOs to save some inf.
I have often thought about offering to do the "shopping" for some sg mates. They pay me a billion, give me the build from mids, I give them all the enhancements for the build. I keep the change.-
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Nothing sad about tracking your stuff on a spreadsheet!
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On 5/7/2021 at 9:57 AM, Coyotedancer said:
You know, this thread has made me glad that I only join random TF/SF teams once in a blue moon...
Finding out that I'm likely to be judged a questionable player or a "clueless casual" just because I don't collect badges with any of my Homecoming characters, or bother getting those four tedious (and ultimately unnecessary, in my opinion-) accolades on each one of my crew really *isn't* making me any more interested in it, either.
But hey... Probably a Good Thing, right? After all, my badge count apparently says that I have no investment in my characters and no clue how to play. 😝
In my experience, they have all been not "necessary" but in some cases quite imperative.
Say you're playing a Blaster. With 3 of the 4 accolades, you get a 10%, a 5% and a 5% increase in HitPoints. That can take a blaster from 1445 to 1685. (I just pulled up a random build I've used on a blaster) All other things the same, I'd rather have higher hitpoints. It's well worth the brief 90 minutes of tedium to get all 4 accolades to me.
On a tank where Hitpoints are quite important, the boosts are even more significant, as they're based on %.
On a lot of my brutes/scrappers, they'll be sluggish with end recovery, until I get that Atlas Medallion for the 5 extra points of Endurance. All the end recovery bonuses go off of that total number of endurance points you have, so more bang for the buck. Well worth it to me.
As far as you being likely to be judged a casual player - probably just by me. I don't know anyone else who looks at players the way I do. And while that may rub you the wrong way - you are a casual player. Not clueless. But casual. You may invest hours into a costume and a back story, but not invest 90 minutes to make your characters better? You're doing what's fun/interesting to you - which is great. Not knocking it - but if I didn't know you - I wouldn't want you on my Master TF runs over someone who has them because you have fewer hitpoints than they do. That's assuming I know neither player. The badges impress me more than the lack of them. But that's just me.
And, if you take my comment in context, it's a way to cut down on odds of a bad experience. Undoubtedly, this policy would "weed out" better than average players from time to time. Maybe great players. I'm willing to take that risk.-
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So..I ask myself, why does the Snarky want to remain at range? Because he wants to is a good enough reason, but be advised - those rascally NPCs will attempt to close in from time to time. So what's a ranged blaster to do?
Ice patch! or freeze ray to stop them from getting in your face. The t-9 is a target AoE with a fairly safe range and it knocks most of them down and keeps them from messing with you.
The ice primary is super fast. Once you try it, if you get to bitter ice blast, you will probably not enjoy many other blasters - but I could be biased, having played my ice blaster for literally 1000s of hours.-
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So, noticed I still had 100 winters and 100 rogue packs on one of my characters. Given that Luna was open for business with the anniversary badges, I thought I'd unpack these and put them to good use for a future badger. I should have my head examined. Once/if the nemesis event happens, I'll have 4 characters with ALL the badges, and another 5 characters that are between 600 and 1215. I'm not feeling particularly enthused about badging now, but I get that way after I've finished one, and I recently did. I expect the mood will pass. So..1600 reward merits for a new level 1. There's only so many explores of a zone I'll feel like in a day, or even in the rest of the month.
I have options. I could piss away 1 million inf for a reward merit. Yeah...1.6B for 1600 reward merits. Right. As former President Bush would say, "Not gonna do it. Wouldn't be prudent at this juncture". (I may be plagiarizing from a memory of a Saturday Night Live skit, I dunno)
To me, seems easier to open these packs up. And since no man is an island, or even a peninsula, I figured I would share the results.
I could have written down everything - but all I was counting was merits. Others have made the everything analysis before me. (and I've done so before, too, and posted those results already)
So why post this here after all that? More data, I guess.
Rogue Reward Merits Winter Reward Merits Packs 1-10 175 Packs 1-10 75.00 Packs 11-20 100 Packs 11-20 75.00 Packs 21-30 125 Packs 21-30 125.00 Packs 31-40 175 Packs 31-40 100.00 Packs 41-50 100 Packs 41-50 - Packs 51-60 50 Packs 51-60 150.00 Packs 61-70 175 Packs 61-70 175.00 Packs 71-80 75 Packs 71-80 200.00 Packs 81-90 50 Packs 81-90 25.00 Packs 91-100 75 Packs 91-100 125.00 Average 11 Reward Merits per pack 10.5 Merits per pack So, interesting, right?
Conclusion - stick with hero/rogue packs for more consistency. Definitely stick with hero/Villain packs if you'd have to pay full price for winters. -
The simple truth is that pugs are hit or miss. Ultimately, it comes down to how quickly you can explain things before the situation that needs explanation arises - AND - get confirmation that the explanation has been understood.
I can chat explanations until I'm blue in the face (or red with anger!) but I have no control over getting the confirmation. Even in my own sg, there are newer (and older) players that are clearly not paying attention. Tabbed out moving a farmer. Away from the keyboard to tend to ...any number of things. Aging husband, messy toddler, a pet needing to go outside, a crying baby, an empty glass/bottle. These are the casual player that don't feel any responsibility towards any other players. They are unthinking at best. Selfish at worst. Totally oblivious to the frustration they cause because they're playing a game, and relaxing. They're clearly not immersed into role-play, they're plainly put, distracted. Or perhaps they're giving it their best effort, but the system they play on is the same one from when the game went live and they're still playing on Windows 95. (is that even possible? I've no idea)
The best you can do is make a rating system so you know when not to include players on difficult missions/trials/tfs. Then you have to stick to it, which can be difficult. Sometimes your own sg will invite these idiots you've put on global ignore into the sg! And now you have to be careful about which events you want to attend, lest your sg become more like a pug experience. An SG really is just a PUG, though, but you have discord to mitigate most of the incompetence/ignorance. At least the one I'm in is a pug, because they'll take anyone. We've gotten some great people who are poor players, bad people who are great players and all combos in between. The same thing that can make you laugh can make you cry.-
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I have felt this pain. I typically find myself one of the last couple that are alive..while all these..these...PUGs are dead...and staying dead, just laying there, as if this defeat has impacted the player in real life. To be fair, I've also seen some use an awaken and quickly plant again. This is why I spend a ton of effort into making my characters independent, not needing buffs or debuffs. None of my guys are going to win dps character of the year, except a fire blaster with a specific build designed with specific teammates in mind. But they are sturdy.
This is what I would tell you:
A PUG is the exact same thing as an SG. The difference is usually discord, and perhaps, some familiarity with the rest of the team and the way the parts of the whole function individually - like knowing their powersets and perhaps a certain power you'd expect them to have but they don't, or vice-versa.
The problem with discussing options in chat are a few.
Most folks don't read. At worst, they never read it. At best, they see and respond quickly..but there are levels of in-game literacy in between. They haven't seen it yet to read it. They might be typing their own comment in. Several may be typing something in. The end result is usually a jumbled conversation that solved nothing.
Eventually, you reach a point where you find a metric that has nothing to do with the actual ability of the player to gage this group's chance of success. Me? I look at badge counts if I don't recognize the global. On a master tf run, I look at their badges. If they have the 4 passive accolades, then I know that at a minimum, they've suffered through some tedium to benefit their characters. They are invested in them. If they don't have these, then while they may be fantastic players, they're not invested. They're casual. It's not important to them. This is my perception, mind you. Only they can verify it with words. But talk is cheap.
If you're level 50 and have less than 200 badges and you have the 4 passive accolades...you didn't get them by accident.
If you're level 30 and have one or two of the passive accolades, you're my kind of player.
If you're level 50 and have over 500, you're my kind of player.
If you're level 50, have one or two accolades and only 57 badges...you've pl'd that character. You're working towards making the investment in the character to be my kind of player. My only concern is if you have enough time/experience on that character to be better than simply competent. (Depends on the task, of course)
I also look at their character bio, if they have one. If they don't have one - no penalty. If they do have one, and I deem it to be trite, stupid, or rife with bad spelling and grammar, they get a penalty in my mind. If they have one and it's either amusing, or interesting, a bonus point. Then I'll look at the costume. If they have a tail...just kidding. Anyone who knows me knows my heroes and villains are the worst dressed in the city. The times I've spent in the tailor seldom amount to anything productive, so I use the same 4-5 costumes. None of which would ever place in a contest with more than 4 contestants.
Is my system fool proof? Absolutely not. But, it works for me.
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2 minutes ago, Kiloton said:
While I don't recommend carrying more than one break free for emergencies, or a couple of blues, that's a good idea. What's the macro?
This is an archived site; as such, there are times when I have to hit refresh to get it to load. But, it has all the macros for combining inspirations.
https://web.archive.org/web/20120904041854/http://boards.cityofheroes.com/showthread.php?t=125603
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On 4/29/2021 at 7:01 PM, Techwright said:
Regardless of whether it is Rikti, zombie, or Nemesis invading: why are so many zones ignored when an event triggers?
I can only speak for myself.
I'm in an ouro arc or tf, so I can't team at that time OR
I have the badge for that event, so there's no compelling reason to participate.
With Nemesis, there's almost always a reason every time if you're inclined to pursue Freedom Phalanx Reserve Accolade. The thing is - this badge is easier/faster to get on redside, visit Null, and it converts along with you back to blue.
I get that for some, randomly meeting in the midst of some spawning hordes is reward enough, but when you can't even target the mobs when they spawn - but the MMs pets and lore pets can, they are generally dead before I can target through them.
"Target through a pet" is just fine in most cases, but when you want to do a positional cone, it's far more optimal to pick the target myself rather than let some stupid pet do my targeting for me.
Personally - I like where the Rikti invasion is triggered by completing a lady gray TF. And, I've heard that the zombie invasion is triggered by completing Katie Hannon TF.
I had read somewhere that there was something in the works about making the Nemesis event spawn from completing the SSA out of Steel Canyon, but that doesn't seem to be case at present.
So, I do think some incentives beyond a badge would be nice once a character has completed it once and gotten the badges that go with it. -
I thought we were talking liquid assets...hmm..if we want to calculate the worth of emps, hero, rewards, ATOs, Winter-Os, Purples, minor stuff in character email....I think my brain is bleeding. I could very well be a trillionaire. Well...maybe not. Never know how much you're gonna get for a rare salvage these days. Fast money says at least 400k. Patient money says 500k. 10's of thousands of those brain storm ideas across my 3 accounts. The 50 something of each winter-O...the 1000 or so very rare IOs. the 30 something of each ATO...
I figure you can't really tabulate that stuff until you sell it. And when you sell it, you can never really know how much it will cost you to replace it, so I don't often sell those, unless they were bought/acquired on the cheap specifically to resell.
The value of the in-game character email is more in how much inf it saves you, rather than the worth of the trinkets within.
Ultimately, we're all rich because we get to play for free.
LFG tab useful anywhere?
in General Discussion
Posted
Have you thought about doing either of these 2 things?
1. Form your own trial, like a baf. You don't really need instructions, most folks know this one backwards and sideways. If not, and you don't know - read the guides in the forums here. It's fairly simple.
2. Simply state in lfg chat, "Casual incarnate player looking for incarnate content".