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Ukase

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Posts posted by Ukase

  1. 1 hour ago, Ghost said:

    Im thinking the fact that they own the rights/images/content to the game, while HC has "hijacked it" for their own use, is really all the evidence thats needed 

    So...HC is okay with hijacking it - but not okay with folks streaming it. This is what I have a hard time wrapping my head around. 

    I do get that HC would like to find a way to legitimize it. Makes sense. Then they don't get in legal/financial trouble, assuming there's risk of that. I am not an attorney, I can't say with certainty one way or the other. And, given the way things often play out in court, I don't think any attorneys would be comfortable stating anything with certainty. 

    I do get that HC - as the ones who have given up much of their time, knowledge, skills to allow us to play here, we should abide by their wishes to not stream. Fine. Personally, I have no desire to stream or see any streaming. 

    What I don't get is how this policy has any bearing on "Talks" which are almost always under some kind of NDA, and things are kept so hush-hush, we have no way of knowing if any talks are actually taking place at all.

    That said, it costs me nothing to trust HC at the moment and accept their word at face value. I don't have to understand why. It doesn't have to make sense. Ultimately, it's none of my business. But if you're gonna say it's NCSoft - I want to know what you read that stated, "NCSoft asked us to stop the streaming in order for us to do...etc. " 

    It's simple to say, "It makes sense to not do it. Let that sleeping dog lie."
    But that's not really the same thing to me. 

     

     

  2. The marketer in the real world recognizes Christmas to bring folks in the store to increase sales and profit. 
    The marketer in CoH? I think they'd get more out of just dropping random Winter-Os and packs and inf on other characters in game. But...what the heck do I know? The more I think I know, the more I realize I don't know much at all. 

    • Like 1
  3. It would seem that some are either desperate for inf, or are just trying to be strangely helpful. Or maybe they're dim-witted. Can't say. 

    Several of the Superior winters are selling for less than the non-catalyzed. It's not just a one-off as far as I can tell. Several of them across all sets are selling for less than 5M. When I think about how much a catalyst sells for it makes me question the intellect of the seller. But, things don't have to make sense to me to be fun for someone else. I thought about buying them to see how cheaply I can get them, but I already have more than I need. I think it's only fair to leave something for the up and coming marketers. 

    But I sure would like to know why they're selling them THAT cheap. 

  4. So..you've bought them. Some of you - a ton of them. One friend said he got 10 billion worth. His strategy - sell the winter Os at the going rate - which seems to be 6-12M, depending on time of day and which ones. 


    It wasn't but a couple of months ago, even the Entombed, the red-headed step-child of Winter-Os (just an expression, no need for the red-heads to bash me) were selling for over 20m. 

    I ask you - is the bird in the hand (the sale today or tomorrow for 10m) worth 20M 6 months from now? 

    The market is a fickle beast. So many packs, so many winter-Os are not necessarily "in circulation", but are in player's email/base storage/ah slots. If HC continues to discount winter packs in December for the foreseeable future, are enough in circulation to keep the price as low as it is now? Only time will tell. 

    Some of our more clever, sinister marketers are already trying to determine a winning strategy - loosely defined as that would be different for many of us. 

    I think some are buying up these winter-Os at the current sub-10M price, hoping to double their inf 4-6 months from now. Not a bad strategy, if it comes to fruition. Others will keep a stash just to try to market pvp it a bit to keep the prices low. 

    It's going to be interesting! 

     

  5. I never worry about people who give more information, provided it's accurate. 

    But - for responses that seem to attack you - there's only one solution - ignore them. I don't mean put them on ignore, simply don't acknowledge their response. And FFS, don't let other people impact how YOU feel. That's craziness. You're trying to be helpful. Take comfort in that and let the rest slide off your back. Life is too short to give other people influence over your mood. Only you control how you feel. Seriously. 

    • Like 1
    • Thanks 1
  6. On 12/16/2020 at 7:23 PM, gameboy1234 said:

    We really need to reconsider it completely imo.  What I think is fun: I like doing arcs, so arcs after level 25 or so should drop a "super merit" that is good for one attuned IO of your choice.  Below 25 arcs can drop a merit which can be used for an SO of your choice.  We'll need a few more drops like those because players will rocket past arcs and not have enough super merits, but the general idea is to reward players with something significant and useful for doing fun stuff, not farming the AE or fiddling about with the market.  After that everything about the invention system can basically be removed: all drops, recipes and regular IOs which differ only slightly by level can just go away, they're not needed.  That would simplify things a lot and make it easier on players who want to play the game and not a spreadsheet.

     


    While you seem to want all characters to be able to complete a story arc for a great award. Which is fine. But if you take away the invention system, you take away a lot of options and make the game far more dull, every AT with the same powersets would be more cookie-cutter than they are now. It would be a bad, bad move and most people would leave the game if you took away the Invention system. At least, that's what I think. I could certainly be wrong. 

    These arcs that would award these "super-merits"...how many alts does the average player have? How many times do you expect folks to run these arcs for all those characters? No, I don't think a super merit is the way to go. But - when I think back to live, they introduced the hero merit, which was awarded at the end of SSA arcs if you chose, or when you finished a morality alignment mission. So, we have that in game already. It's just the merit vendor is asking for too many merits. Simply reduce those merit requirements, and problem solved...maybe. 

    • Like 1
  7. There is one issue I have with this challenge. 

    Blasters have been buffed far beyond what they were in live. Higher HP, a regen/recovery aura, and who knows what else. 
    Tankers have been changed recently with higher damage cap and target caps - but no dumpster herding like back in live. 
    No multiple sets of imps or PA for controllers. 

    And of course - should I dare mention regen? lol 

    So many things have changed that at least some powerset/AT combos would not equate to the old days, no matter what you did. I suppose a blaster could skip the aura...<shudder> 

    All in all, a very fun idea that I will try..soon. 

  8. @Yomo Kimyata said thing so much better than I ever could. I vaguely recall the term fungibility from an econ class a zillion years ago, but I doubt I could use it properly in a sentence, despite my knowing at a gut level how to make inf in this game easily. 

    I would suggest something as mundane as a badge for an inf sink. 

    Philanthropist -- You have given and it doesn't hurt. Give 1 million inf away to 50 different global accounts. 
    Altruist - You have given until it did hurt. Give 1 Billion away to 50 different global accounts. (this one could be classified maybe like bug hunter and not count towards badge totals.) 

    Unfortunately (or not) - SG leaders that host costume contests would likely be the primary winners in this category, despite the inf potentially coming from the entire SG. Still, I believe some of the more wealthier folks are avid badgers as well. 

    Perhaps reducing AH slots would be a way to go, with a way to buy them back at some ludicrous price. 50 Million per slot. 

    Of all that Yomo states, he's right about at least one thing. The enhancement converter is out of control. 


     

  9. On 12/13/2020 at 9:55 AM, Coyotedancer said:

    Just on pure principle, I'm not a huge fan of the idea that we're all expected to be playing "City of Marketeers"... But I have no complaints with the auction house itself beyond the usual gripes about display bugs and transaction lag.

     

    Bucketing? Brilliant.

    Being able to pick regular or attuned versions of enhancements from the same stock? Also brilliant.

    Seeding to prevent Market PvP Shenanigans with certain salvage types? Thank you. 

    I enjoy the market. I do not enjoy Roleplay. I say that to say that HC's version of City of Heroes is genuinely a City of Options. I am grateful for these options. And it's not lost on me that more than a few folks don't want to spend their time farming, crafting, converting to subsidize their alts. 

    I belong to a fairly large SG. Within that SG I frequently notice that people are farming. A lot. Players that you wouldn't think would bother with farming because they seem to enjoy teaming so much. But they farm. Why? Because they have alts, of course. A few may actually enjoy it. I do not, except every now and then. I do it for the inf. Mainly the inf I can make from the market with the drops I get. All because of the converter. 

     Even though it would pain my characters a bit - and many other players as well, I think converters are making the accumulation of influence too easy. They help create a greater separation of earning between the marketer and the non-marketer. And the range of difference isn't going to get any smaller. My billions will eventually parlay into a trillion. It may take me a year, but I will get there if things are left unchecked. I could almost make the case I'd be there already if I didn't give so much away. 

    So why is this difference relevant? Because if people in similar positions as mine were to choose to, we could literally buy every defensive IO recipe and crafted IO, attuned IO to drive up prices. If I chose to, I could literally buy every converter on the market. I might have to pay more than I'd like, but I could do it. 

    50,000 converters x 100,000 inf = 5 billion. (roughly) Easy, no sweat. Even at 2x that, I could do it. And then - place bids to keep buying them. I can stash ..10k on each character, right? It's not like I wouldn't eventually use them. Granted, with winter packs being on sale, more folks would drop converters on the AH, but I could easily bid on them and gobble those up as well. 

    Obviously - I think this would be a jerk move, so I'm not going to do it. I just would like there to be some fair way to prevent this ability. I just don't know that way. (and no, I'm not going to mindlessly give away all my influence)

     

  10. 18 minutes ago, Llewellyn Blackwell said:

    I am just trying to stress that perhaps the players here thinking even an annual log on is a lot of time are not considering the span of time MMO go, the nature of persistence that makes players return to them even with years between, and that unless we are going to adopt a champions style name system I think names need to remain unique and on the characters they were claimed by to avoid needless drama and confusion.

    Man, how do I put this...
    For one, thanks for explaining this MMO mindset. I can't imagine it. It doesn't make sense to me. But - I'll trust that it's at least somewhat representing reality. I've known in-game friends that have gone and returned. 
    The thing is - if they are so whimsical to only feel like jumping in every 2-3-4 years, then clearly, the game isn't that important to them. Seriously. We all have words. But actions speak louder. They show they don't care that much by not playing. So why should those that do care be cut off from what they think will be a great thematic concept? In truth, now that I think about it, it makes sense. Going from new content to new content, keeping things interesting, fun, etc...I suppose it is more understandable after I think about it. Still, 2-3-4 years? If the only thing that's keeping them from logging in is the lure of another game or two, or three or 20...

    You bring up an interesting point about reputation around a character's name. I notice a large number of players use a "naming convention". A word used in each character name, like Shadow Reaper, Sun Reaper, Snow Reaper, that kind of thing. Most every character would have the name Reaper in it, making it mostly clear that Shadow Reaper is the same person behind the avatar as Sun Reaper. And if they are inclined to lead various trials and tfs, and are competent at it, if someone else comes along with a Reaper variation, it can be confusing to the other players. Unfortunately, I don't see any way to resolve that other than to suggest people use more obscure terms to identify themselves with for their global. 

    I wish I had a solution. I don't. But I did appreciate your perspective. For me, though - and only me - I think if you log off HC CoH and don't return routinely, you should have no expectations. Routinely is vague, defined differently by many. I think once a month would be reasonable, but to be more inclusive, 4 years would be as wide as I could go, given I have no idea how deployments and other types of service would impact access to opportunities to play. If I were to discount military service, I'd say 3 months at the most. But that's just me thinking about me. I'm glad I'm not the one to make the decision. 

    • Like 2
  11. 20 hours ago, Rathulfr said:

     

    I think that 4 years idle is a bit much.  It has been suggested that there be an option to open a support ticket to request an exemption.  Do military people go completely incommunicado for the entirety of their enlistment?  I don't think so: I've got military friends who do manage to pop into Facebook every now and then, even when they're stationed overseas.  Surely even someone deployed for 4 years should be able to open a web ticket or send an e-mail once a year?

     

    A fair point. My military experience was 88-92. I assure you - while computers did exist, there were no internet cafes around - so I've literally no idea how easy/hard it would be for military to do something like that. 
    I do like the notion of an email keeping things going for them, but I would wonder how many folks might just use that if they weren't in the service. I can't see HC folks asking for documentation to prove such a thing. 
    For 98% of our player base, I think the honor system is sufficient. Just wonder how many names the 2% are sitting on, lol. 

  12. Nice recap from @rathstar. 

    I'm also in the account basis, as opposed to character basis. 

    How long is the right time, though? 5 years? 5 months? somewhere in between? 

    In the US, a standard military enlistment is 4 years. Other than military service, during which you get 30 paid leave days per year, I can't fathom why anyone would not log in at least once during those 4 years. But hey, you also only have 30 days. I suspect wife and family might take issue with you logging on for a session when they haven't seen you in quite some time. 

    So, I suggest the very long time frame of 48 months. The way I see it, if you've gone without your CoH fix for 48 months, you're not really jonesin' for it anyway. 

  13. Just my two cents, or inf, as it were: 

    I think if you enjoy grinding through malta missions - that's fine. For me - even running at 0/8, I just didn't get that many sappers per mission. Even ignoring all the mobs, zipping through and using a target macro for sappers, the time lost on resetting, etc...for me it just wasn't that much fun, nor did it feel efficient. 

    I found that being solo, zipping through RWZ in the Little Round Top Neighborhood, and heading North, with a focus on the West side where there are cliff walls, I was getting about 7-8 every couple of minutes. I think it wouldn't work with a team of 8, or even a team of 3, as they would be slow to respawn with folks camping in the spawn points. But if you're solo, I think it's easier, faster and more efficient. Not only that, if you need Zeus Titans, you'll see a few every few "laps" through the area. 

    sapper.jpg

  14. Sorry I didn't see this earlier. I have done this before, and it really doesn't matter which AT/powersets you pick. It's kind of like a rock/paper/scissors thing, in my opinion. You go with rock, you find a lot of scissors, but a little paper here and there. Go with Paper...there's a lot of scissors, but more than a few rocks. 

    As for me, ice/ice blaster is just about as old school, but as balanced as I can find. No snipe, but the ability to hold most targets by level 8 with a nice AoE which either gets 'em running or bouncing is fairly nice. Ice is mostly single target, which is fine because they are usually spread out. 

    Hmm...come to think of it, ice/ice blast is my answer for just about any question on AT/power set choice. 

  15. I remember the last time I played my cold/ice defender, during a BAF. 

    I was literally chastised in a tell for buffing with one of the cold armors. (see? been so long since I played it, I forgot what it was called!) 

    They told me I NEEDED to go to the tailor and choose minimal FX. 

    So, I have to go and spend inf (it's the principle, not the inf) to appease you - some sensitive jerk in a pug league? Um..no. 
    I loathe the tailor. Even with advanced graphics, I see no difference in a costume. I play with the camera zoomed all the way out so I can see more mobs. Just the way I play. 

    I have a few costumes that all my characters share because it doesn't matter to me what they look like, really, because I can't see them most of the time. 

    As the OP says - Stealthed, buffed, all these armors and effects...all I see on my dark brute is a ball of lint, really. (sort of) 

    So, yeah, I agree with the OP. If we  can have a suit of armor without the armor showing, I think that'd be fine. We're already dealing with a suspension of disbelief in that we have powers. There should be an option to get the combat attributes without the physical looks impeding the costumes of those who are willing to invest the time. 

    • Like 1
  16. In AE, I just happened to see this: 

     [NPC] Architect Patron: I think I saw Mirror Spirit in here earlier. She was in his street clothes, but I could tell!

     

    Emphasis added by me. Either there's some sort of story behind this comment I don't know about, or the pronoun is incorrect. Maybe both, lol. 

  17. 10 hours ago, Outrider_01 said:

    Again with the recipe storage suggestions...

     

    1. Check Recipe list 

    2. See if you have all the requirements 

    3. AH what you need, and dropping the the recipe in allows a short cut to show its explicit requirements 

    4. ???

    5.  Profit, dump in a table in SG.

     

    Literally why would you store a recipe when you already have the required salvage for 75% of it, badging doest count as an excuse because how many characters do you seriously want to badge just the IO buildin?  Game shits out so much stuff you are going to be deleting and selling the stuff you don't need.  Make the enhancement and save the useful one onto a rack, don't waste time running around digging through racks later when a few minutes now can create the item.

    I'd like to be clear. I craft every day. I enjoy it. 
    I have never, ever, needed more room for recipes. I seldom have more than 15-20, because I typically sink 10M in the crafting table at level 1. 

    My reason for suggesting it is it would give a lot of players a place to sink their influence. I know of at least half a dozen players who have 100 Billion or so, despite kitting out their numerous alts. They play a lot, they have merits for days, inf for days and purples for days. I know I do. Seems like the more I give away, the better the RNG treats me. 

    When I read in game that folk are spending a zillion inf on the winter packs, just seems to me we could use more places to sink influence. That's why I make the suggestion. It has nothing to do with me needing more space in my own inventory. 

    Salvage, on the other hand..I don't particularly enjoy MSRs, (VG merits for 10 more salvage) particularly when I know half the people are afk with attacks on auto fire...I'd spend 10M to get more salvage space. I'd spend 100M to stash another 100. Sure easy enough to sell it - but invariably, when I sell it - later, I'll need it. But if I can keep it, I won't have to buy it. 

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