Ukase
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Posts posted by Ukase
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For me, the mapserving can certainly be annoying, but I do have characters on other servers, so I can switch gears and play on those servers if Excelsior is down.
But, that said, as for how much is too much, it depends on how long each dc lasts. If I'm able to instantly get back on, I can handle those fairly well. The longer it takes me to get back on, if I get back on and DC again, I'm likely to only suffer one per session until I move to a different shard until things get stabilized.-
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32 minutes ago, Golden Azrael said:
I've thrown out Rage from my power tray. (Fed up of the crash. And the double crash when it overlaps with recharge.)
Last month, I made a couple of SS/Fire brutes. Both with Fold Space, but different objectives for their build. I just couldn't really get the apples to apples comparison I wanted on the Test Server, due to lack of scientific methodology, really, and some randomness with various spawns.
In any event, one build had burn and foot stomp proc'd out. The other didn't.
To me, there are two reasons (and only two) to go with SS. Rage, and foot stomp. To not use rage, you might as well give up Foot Stomp and go with something else with a decent AoE - but that's just my thinking.
When I proc'd Burn and Foot Stomp, (sorry, and Haymaker, too) because the rage crash didn't impact the procs, despite the crash, I was able to fill those 10 seconds with good dps.
If they ever change how proc's work, I might just have to re-visit SS and delete those characters. But until then - filling up the attack chain with proc'd attacks (and the nice KD mitigation of Foot Stomp) seems like a winner to me. It's a fun combo.
I can get how some folks don't like rage crash - I certainly don't like it either, but using the KD and filling up the 10 seconds with a few attacks that aren't impacted by the crash seems like an easy fix for superior dps.-
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On 2/10/2022 at 4:12 PM, PeregrineFalcon said:
Ok, so my admittedly limited understanding of procs is that I should slot in accuracy and endurance reduction and then 3 or 4 procs. I shouldn't slot any recharge in the powers themselves as that will lower the proc rate, I should instead work on global recharge.
And since the procs fire in reverse order, I should slot a Fury of the Gladiator -resist proc in the last slot. Does that sound right?
Also, are any of the Incarnate Interface abilities better than any other as far as extra damage?
Slotting procs can be quite a decent path to increasing damage.
But anecdotally, the key is to aim for global recharge so that those attacks that are all proc'd up can fire more often.
When you take a base recharge of 16s...and can get it to fire every 8 to 10 seconds for 800 damage, that may be better than traditional slotting that fires in 6 seconds for only 400 damage. It all depends. And anecdotally, the math behind determining which is optimal is not a great deal of fun for me. I tend to just use unslotters and compare on the fly, rather than rely on mids.
The easiest path in my brain says Assault from the leadership pool, and aiming for recharge, (and endurance to go along with that) and accuracy - which lends itself to aiming for tactics and/or a kismet 6%. The question though is if you'll have the endurance to handle the extra two toggles.
Yes, you can increase the damage of a tank - but sometimes, that is just silly. With 1000 slots, maybe just roll a brute. Same resistances, a bit smaller area on the cones, but a higher dps without doing anything special. Nothing you didn't already know, of course. But, it is worth stating. Sometimes, (and I'm no exception) we can find ourselves aiming to take this character we enjoy and turn it into something that another AT would be better at. When we increase damage of any AT...to do this, we have to take from some other attribute.
It's like chess, in a fashion. If we move a piece to control these certain squares, we've decreased the control over other squares to do this. We'll have to look several moves ahead to see if that's the right play.-
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I have no idea if this is by design or not, but lately, I've been running AE for tickets because I don't wish to pay the recently inflated prices of salvage. Typically, I get most of the salvage I need, but often have to supplement rare salvage from the AH.
So, with a new farmer of mine, I notice that with AE ticket maps, as opposed to standard maps - I'm getting no incarnate xp. I'm thinking this may be by design, and if so - that's bad design in my opinion.
This is just feedback, and my own opinion. There may be a good reason for it, I just don't know what that reason is. -
16 hours ago, zenijos10 said:
Recently, I read a post (sorry, I don’t remember the topic or the poster) where someone said the worst thing a player can do in this game is drop early from a task force (paraphrased).
I’m not sure I would care much, in fact I’m sure if there is anything that a player could do in this game that would make me mad for longer than second or two, but maybe not. I’m curious to hear where everyone else draws the line. Maybe I forgot something.What do you think? Barring actual crimes, what’s the worse offense a player could commit offense in game in your eyes?
I believe I'm the chap that stated the worst thing a player could do would be to quit a tf.
When I posted it, I didn't want to get into one of my famous 20-zillion paragraph posts, but I'll elaborate a tiny bit here why it's a peeve of mine.
Back before debt had a cap, I was on my first ever 50, an emp/elec defender. I ran into a couple of guys - both tanks - who loved to herd freaks or anything that was susceptible to taunt.
But, before that - we'd joined another small group to do a positron tf (before it was revamped into 2 parts).
There was a lot of mez, which resulted in a lot of dying. Can't heal if I can't do anything. And the only way to get status protection at the time was to hit the hospital and get with the npc there before you made your way back to the mission.
I understand that nobody likes a team that has a lot of defeats - it slows things down and isn't terribly fun. Back then, I had no idea what the term "team composition" meant. It never occurred to me there would be a striking contrast between a fire tank and an invuln tank. I probably thought every defender was an empath - and they may very well have been back then.
But..the small group we picked up, after the second defeat, they all quit. Then my own sg folks, the pair of tanks - they quit, too. They didn't discuss it with me. It never occurred to them that I could use a blast to pull one or two, rather than the trite method of tank jumping in the midst of a mob and hoping for the best. (There was no discord, and honestly, there wasn't time to type anything with all the desperate button mashing.)
To this day - I haven't forgotten that feeling of being an emp/elec defender and being the only one on a task force. Everybody quit. They didn't discuss it, they didn't explain why - (in hindsight, I get it) - they just bailed.
So, when I say quitting a tf is the worst, I mean quitting when the going gets tough, not referring to folks who may have to quit because the tinpex should've only taken a half hour, but for some reason you've found yourself extending beyond an hour. I get that real life happens and you can get called away.
I'm specifically referring to folks who quit because they think it's too hard. And it may be too hard, depending on team comp. But these situations should be discussed before someone just quits with the ever-so-fake polite "glhf".-
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As some of you may be aware, for various reasons, sometimes the prices of invention salvage increase a fair amount beyond what some would consider a "normal" or average amount.
Because I tend to think the worst of folks, I suspect the increase in salvage prices (rare salvage) is from someone that's buying it cheap, and relisting it at a higher price. No value added there - shame on these people!
I am aware that salvage is seeded, and that the most I'd have to pay for a rare is 1M.
But, I tend not to buy salvage anyway. I typically run AE for tickets, and use the tickets to get the salvage I may need.
Now, it stands to reason, that if I want tickets, I would get a fire tank or brute, and just sit in the center of an asteroid type farm, wait a couple of minutes and reset.
The problem is, the max number of tickets that may be earned per map is too low. You can't even finish a mission before the ticket cap is reached.
If I leave at the efficient point where I get a bonus that just about matches the tickets I've earned already - I'm barely in the map a couple of minutes.
It just seems to me that we should increase the max number of tickets to be earned to be about parallel to however many tickets it would take to replicate what might drop in standard rewards. As an example, about 4 rares, a dozen uncommons, and 30 common, and 5 uncommon recipes. That's about what I'd expect from a normal map that I don't exit because of meeting some ticket cap.
I think 1500 would be a better target than the current 750. Alternatively, a ticket should be worth more than what it's worth now. Seems like I spend more time exiting and entering the mission than I do actually playing the mission.-
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6 hours ago, golstat2003 said:
Yeah I'm not required to stay on a team that's driving me crazy. The second it stops being fun I leave.
It's a game, not a job.
I wouldn't be posting on the forums, I just leave and find another team.
Quitting a task force is a major faux pas. It's worse than being a lousy teammate. There is literally nothing you can do in game that's worse, aside from joining an SG and raiding all the loot and then quitting.
For a casual team up, no big deal. But for a task force, even though with the invention system making anyone pretty much replaceable, quitting a task force is bad form.-
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12 hours ago, golstat2003 said:
with less players we should expect higher prices. Less folks producing things and putting them on the market.I blame myself. I haven't been afk-farming and thus, haven't been crafting and converting/selling as a result.
I'll have to see if I can't re-supply a few items.-
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This is a bit off. I'm not sure if this is a typo, or something else.
With the level IOs, shown below, it's clear this IO isn't available to a player to slot in a character until level 18. Yet, with the attuned version - the text says you can slot it at level 7. And you can, but only with three of the set. The other three state they require level 17.
As you can see below with the leveled IOs, they require you to be 18. (before you can slot a level 21)
Shouldn't they all have the same level requirement?
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So, I've experienced this, but since the latest patch, I see a system message that says, "Please wait a moment", and the claim button is disabled. Then, after this moment is passed, the claim item becomes enabled, and I can proceed.
I am as guilty as the next player when it comes to clicking repeatedly to claim converters, boosters, catalysts, etc.
If only there were a "claim all" button or something like that.
Until one such type claim button is implemented, I think we're just going to have to go slower with the clicking. -
So, I've experienced this, but since the latest patch, I see a system message that says, "Please wait a moment", and the claim button is disabled. Then, after this moment is passed, the claim item becomes enabled, and I can proceed.
I am as guilty as the next player when it comes to clicking repeatedly to claim converters, boosters, catalysts, etc.
If only there were a "claim all" button or something like that.
Until one such type claim button is implemented, I think we're just going to have to go slower with the clicking. -
15 hours ago, BazookaTwo said:
50,000 from Inner inspiration drops sounds like a tall tale.
I'm guessing you've never bought large inspirations before.
I'm what you would call a bid creeper. I try to buy the larges at 10k. Yellows, blues...maybe oranges, I can get. Purples, Reds, Greens? Never. (unless I place a patient bid from the night before)
Usually, I'm on a new 50 about to join a tf or trial and I would rather have the inspirations and not need them, then need them and not have them. So, depending on the character, I endeavor to fill my tray with the insps that my character is likely to need the most.
For buy it now prices, I almost always have to spend 75K or more.-
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15 hours ago, Thrones said:
Hello, I too am new-ish and having amassed several hundred million influence using beginners guides, I am wondering how people get the big bucks, billions. Is it just fire-farm for 100m per/hour for 10 hours, or is there something less "brute" oriented as I am a humble dominator of plants and all things ninja star. I've sunk a few hundred millions into Winter packs, and the chance at getting two temp powers instead of two 22m enhancements is just high enough to make it net loss. I guess there is the nightly Hami raid I could join in and sell HOs, but the timing does not align to my hours of operation.
While the answers you've gotten aren't incorrect, I think each of us does pretty much the same thing, but with different thresholds for a few variables.
Some deal in salvage, others deal in flipping - as in buying one item cheap, and reposting it at a higher price - and some deal in taking trash and turning it into gold with the use of converters.
Some farm. Farming isn't marketing, but farming is a great complement to it, as the drops give you the materials that your marketer would have to purchase. All depends on how you want to do things. With multiple accounts, you can have several afk-farmers raking in small loot, or you can use each to cover different niches and rake in more loot.
One thing I want to make clear: the auction house doesn't care what AT you are. You can buy/sell as easily as any other AT.
With regard to HOs...the math says, or it used to say - take the merits. But with the newer types of "special enhancements" from Dr. Aeon, I think if you find a good group of speeders, you can run this a few times in an hour and increase your odds of getting one of those super expensive D-syncs. Some 53's have sold for 2 billion, if you can believe that. And that SF you can do on your own schedule.
My preferred niches are level 10 pvp IO recipes. Buy them, craft them, convert and sell them. Fairly good margins in that space.
You mention Winter Packs. You get on average 1.2 IOs per pack. To overcome the trash packs that don't have any IOs, you need to buy in bulk. Like at least 10 at a time. If you can't, well, the risk is there, as you've discovered.
But, there's a way to increase your profits on the Winter-Os you do get - catalyze them. The superiors sell for about 8-10M more, and a catalyst if you have to buy one will only cost about 2M.
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14 hours ago, momentarygrace said:
One of the things I do on all my new alts is go to the P2W Vendor and get the free Inner Inspiration. Tips for using it - have at least 3 empty Inspiration slots available before clicking it, it will award you about 3 Inspirations, and very often they include top tier (Large) types.
Use the Auction House to sell top level Isps ( I list them for 100 or less) and you general get some good pocket change for basically no investment. The cooldown for using the power again is an hour but while I'm playing, it usually comes up again a couple of times. Have empty slots, use the power, sell any Large Insps, good way to get something extra for little effort and basically no investment.
Once you start getting invention salvage drops, you can make some choices about keeping or selling, but it doesn't hurt to sell most stuff. Invention Enhancements won't give you as much 'enhancement' up to about level 25. That's when IOs start being more cost effective, since they don't expire as you level.
Some folks use the auction house to try and get more inf for salvage and recipes, and do great at that. I'm impatient and short attention span so I often just sell everything but orange (Rare) invention salvage and Rare & Very Rare recipes to vendors. Rare salvage will usually bring more from the auction house than vendors will offer.
Anything anyone else posts about all of the above will likely be smarter, this is just my quick and dirty tips for low level alts. 🙂
So, I highlighted a couple of things in your post.
It's not "about" 3 inspirations. It's specifically 3. The only time you don't get three is if you have certain inspirations disabled at the p2w, or you didn't have room for 3 in inventory.
The cool down for Inner Inspiration is 30 minutes, not an hour.
I do appreciate your trying to be helpful, but details do matter when it comes to resources. If a player were to log off for an hour and then return and repeat this process, your helpful advice would have limited his new get rich scheme by half.
And yes, that's me trying to be silly. Did it work? -
On 6/13/2022 at 6:09 PM, Snarky said:
I suffer for my art. You should too.
I have. I've teamed with you.
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On 6/13/2022 at 12:16 PM, CaptA said:
This is why I build bases and store a decent amount of salvage so I almost never need to buy it.
I used to do this. But then I realized it was better for me to store enhancements. Salvage is cheap. Enhancements are more time consuming to craft, so it can pay to keep the ones I use routinely on most builds in stock.
With the /vault, most characters have plenty of room to keep 5 of each salvage in their respective tier. (Level 41-50 characters carry the salvage for that level, same with 25-40 & 1-24)-
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On 6/12/2022 at 3:52 PM, Supertanker said:
Then sell your Uncommon Salvage. Easy money.
In relative terms, the inf earned is trivial. You'd have to do a lot of volume sales to make it worth your while. It's far more profitable to actually use the salvage than to sell it.
The problem with this market pvp is the player perpetrating this scheme is making things harder for marketers - which is completely fine - but it's also making crafting more difficult for newer players with a lower knowledge base and fewer reserves on other characters to assist.
And it is truly annoying to have an understanding that "the normal" price of uncommon salvage is generally around 1,111. The reason for that price is because if you sell it to the vendor, you'll make 1k. Folks like to sell if for at least 1,111 because of the 10% fee they get charged.
The HC devs have been kind enough to seed the uncommon at a price of 100k. A marketer can still profit at that price. Really, the only folks that are significantly impacted are newer players. That said, knowing what I know - I will burn 1000 brain storm ideas before I spend over 2k on an uncommon salvage. When I need uncommons, it's a waste to use brain storm ideas, but I'll do it anyway. I'll also farm for tickets just to spend the tickets on uncommons and sell them for 1,111.
I would certainly like this marketer to stop this nonsense, but folks are going to do what they're going to do. But - my question is - what are they going to do with all the cheap salvage I sell? 1,000s of uncommon salvage upon thousands. Easy enough to stash stacks of 10, with 200 AH slots, you can hold about 2282 or so, depending on your crafting & selling badges, & whether you spend the vg merits on holding 10 more salvage.
I can't imagine crafting enough to use that much uncommon salvage, so they must be re-listing it. Gee. 2282*10k = 22.8 million per character, per "cycle". I can sell some IOs and make a lot more than that.
I'm not impressed. I'm just annoyed, because I would rather not burn brain storm ideas nor do I wish to farm for tickets. But I'm only going to sell salvage, not buy it at a price over 2k.
I say 2k because it's fair. A vendor pays 1k, I'll pay 2x because you took the trouble to put it in the AH. You win, I win.
10k? No. Then it's just me losing. Even if I can pay 100k and still profit. It ain't how much inf I make, it's how much I save. Every inf I save multiplies to the bottom line.-
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On 6/10/2022 at 11:56 PM, VoidSpawn2 said:
Thanks to Stich for giving me some perspective on this one. Good Lord, I wish I could find your "@" tag...
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Void9998: Level 50 Magic Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: FightingHero Profile:
Level 1: Poison Dart -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(9), RedFrt-Def/Rchg(9), RedFrt-EndRdx(11)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(13), RedFrt-EndRdx(15), RedFrt-Def(15)
Level 6: Aim -- GssSynFr--Build%(A)
Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(17), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(19), SprDmnofA-Rchg/DmgFear%(21)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(21)
Level 12: Spin -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
Level 14: Psionic Tornado -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(27), SuddAcc-KB/Dmg/End(27), SuddAcc-KB/Acc/Dmg(29), SuddAcc-KB/Acc(29), SuddAcc--KB/+KD(31)
Level 16: Tactical Training: Assault -- EndRdx(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 22: Spirit Ward -- Prv-Absorb%(A)
Level 24: Foresight -- ShlWal-ResDam/Re TP(A), UnbGrd-ResDam(31), StdPrt-ResDam/Def+(33), Ags-Psi/Status(33), ImpArm-ResPsi(33), GldArm-ResDam(34)
Level 26: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def(37), RedFrt-EndRdx(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def/Rchg(39)
Level 30: Boxing -- RzzDzz-Immob%(A)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
Level 35: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42)
Level 38: Psychic Wail -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(43), SprSpdBit-Acc/Dmg/Rchg(43), SprSpdBit-Dmg/EndRdx/Rchg(43), SprSpdBit-Acc/Dmg/EndRdx/Rchg(45), SprSpdBit-Rchg/Global Toxic(45)
Level 41: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(46)
Level 44: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf%(50), CrcPrs-Conf/EndRdx(50)
Level 47: Mystic Flight -- WntGif-ResSlow(A)
Level 49: Rune of Protection -- UnbGrd-ResDam(A), GldArm-ResDam(50)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Ion Total Core Judgement
Level 50: Robotic Drones Total Core Improved Ally
Level 50: Degenerative Partial Radial Conversion
Level 50: Assault Partial Radial Graft
Level 50: Musculature Total Radial Revamp
Level 50: Ageless Partial Core Invocation
------------
------------| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;2154;714;1428;HEX;| |78DAED945B4F135110C7CFD2AD40694184722BB756A09442A12626121315811A102| |289045FD47A2C053642B7B655F063A8DC7C5034DEE297F2FACCC55BD4A775BAF33F| |B286075F8D7193F6D7F99F337366CECC767265C43B37973823B4DAE14599CF27877| |232B59031F3C94BC6ACB9EC9E94F3464AD05336631AB3838383274AC908DA8BC9E9| |9C343246663E963073855B195990BFA4C0745A2E2D9BB91BCE3548C233659A8BB18| |BD9747AD6CB3FCD5C2A9DBBC3C6445A662982CF3612C6FC42A1186F346BA46233A3| |43D3C989F46D43161664263929F305726BA08C5ED267CB4B5F5A315961E9A2AF448| |8B82E4A62603F531F00E3CC61CFBE935BF8355B3CE4017DCCB24AB082E9A9628E90| |B30667A13511E2E56294441744970B11BD885809CF4A44BC4739BB5504F72BCEE92| |989A59A9D95E52E5D75D9E2E135709D796403DC64D63E6026E8F87244D4CA8F61F1| |07F31945AE10B8A28A87BA2DD63D02B7980D8FC127CC3572F2C1C9ED7BCD62D31BF| |02DB3F91DF89ED9FA81798ED2A9520556158747778910B15AE5581DE57B6B054F91| |478DF2A8C1FDDDED1476736CD1BFCDD58CD1CE7A4D8CD989D59F67B1F50BB39D564| |40BF13847688F10C3BA08F6F3FA69726E548D6FDC6131B80BEE318F7E043F819F99| |7554404039079063077ADC81DE76A0D75D98A22E4C8F46CE2DAA9696154ED345629| |B9A9A36D4D0F59D19FE0A7E63EAB439A4263D8463C3081FC1F1111C1B411A9BD4C6| |4E9573E722B7A76709CC8026B3370BDE643E27E76E75627798E7B4B79BD917017BC| |028F32C5D71540D4EF4328BFD57C0AB60921997E035E67DEA784CDD522CC085AF93| |38A0066700B71447472FE8FBAFB2D5AC0BF55845DBB2C4C441694A571EC517D896B| |61D7F08D8B57350DA75482522C8097866F0B28FF3A8EDFDE6B7C1754D9118C791D6| |15A7219DC675A7F1FFF9FB1F7F2D354C4DDF49BFC318A977B4F245E89FE9EB78CD1| |F4A59756EF8096DC25ABF| |-------------------------------------------------------------------|
I think you're trying to reach @STiTcH. Spelling counts!
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On 6/12/2022 at 6:20 AM, Golden Azrael said:
Just as an aside. Do HC put a limit on accounts? It's one email address per account?
Azrael.
First - here's the policy, cut and pasted from the Code of Conduct:
*****************************We allow a basic level of multiboxing on the Homecoming servers outside of peak times. These rules apply on a shard-by-shard basis (by ‘shard’ we mean Torchbearer, Excelsior, etc).
- If there are less than 1500 people logged in to a shard you may play with up to three accounts at once.
- If there are more than 1500 people logged into a shard you may only play with a single account.
- If you are caught multiboxing when there are between 1500 and 1600 players logged in to a shard, you will be warned and expected to log off immediately. If you ignore requests to do so your accounts will receive a 24h ban.
- If you are caught multiboxing repeatedly with more than 1600 players logged in to a shard, all of your accounts will receive immediate permanent bans.
It is your responsibility to monitor server status and current player count if you wish to multibox. You can do this both on our website and in the #live-shards channel on our Discord.
An exception to this rule is Hamidon raid zones (The Hive, The Abyss) which have a limited population cap. No multiboxing is allowed in these zones. Breaking this rule may result in all of your characters being removed from the zone and short-term suspensions being issued for repeat offenders
Please note that this policy does not apply to groups of players simply playing from the same home/network. It only applies to individuals playing multiple accounts on their own.
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Yep. The rules are fairly clear. You can have multiple accounts. Not even sure if there's an actual limit, but you can only have 3 accounts on a given shard/server at one time, unless the population on that server exceeds 1500. If that is the case, you can only have one. So, if you're crazy/greedy enough, I suppose you could have 3 afk farmers going on each server.
Now, if you are trying my method of crafting all your drops, converting and selling - then I promise you, you will get tired of crafting and converting very quickly. Particularly if you forgo the actual playing of other content outside of AE. At least, that's the way my brain thinks. There were days when I crafted and converted 210 IOs, and I wish I could tell you it was fairly quick.
I would try to craft and convert a good portion of them while I was just monitoring the afk farm character. Literally, just converting away while burn remains on auto. Finish that farmer's IOs, then tab out to the next farmer. You do that enough times, and then suddenly you realize it's really not that much fun. It IS nice to see the sales and collect the influence, but after a time, it's just not worth the effort anymore. The only thing I use the 4th account for now is to hold the inf that the other three accounts cannot hold in their email - until I make more characters. I wasn't going to make "inf-holder 12345" just to hold the inf. I'm not terribly creative, but I do want to make characters to play them.-
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On Praetor Duncan's first mission in Dark Astoria, I thought it might be interesting to see if I could teleport Duncan to the waypoint. I couldn't - got an invalid target message. No worries, left the character with teleport at that spot.
Proceeded to escort Duncan to the waypoint on the map.
Left my third account idle at the door/manhole cover.
When the mission ended, all three characters exited. The two that were by Duncan and Diabolique - their missions completed. The one idle by the door - that character's mission did not complete. And yes, all three characters had Collaborative Missions enabled.
My guess is if your character isn't by Duncan at completion (or maybe Diabolique, or maybe both) then you won't get credit for completing it.
Given the nature of the bug, (if it's a bug), it will take me another week or so to try and replicate it.
I offer this as more of an FYI than anything else. -
I'm sure I've shared this before.
Please keep in mind, I no longer do this routinely because I believe I've reached that point where I have more inf than I will spend. Indeed, given the ATOs and Winter-Os and purples I have stashed, a top end build barely costs me 100M, and that's because I don't wish to use my farmer/marketer alt to sell a level 50 Unbreakable Guard and have the alt that's leveling up purchase the same IO in the attuned form. I could do that - and technically, only spend a pittance on a build some of the more impatient folks spend "a billion" on.
That said,
I've four accounts.
Each account has a farmer.
Sometimes, only two farmers are active - providing the other two alt accounts with vet levels, either for emp merits to craft incarnate parts, or vet levels for emp merits to convert to reward merits to convert into converters or boosters.
I don't think I need to say that while these farmers do their thing, both the farmers and the alts get free salvage and free recipe drops. I craft what can be crafted. What can't be crafted, I wait until the next mission for those salvage drops.
Occasionally, the rare salvage doesn't drop as often as I'd like. Back in the first year, I'd just run a quick ticket farm and acquire the salvage that way.
It's not how much inf you make, but rather how much inf you save. Every 5M inf you save is at least one farm you don't need to run, if not more. Saving inf saves me time - but it also costs me time, too. But, most importantly, by running a ticket farm - I am keeping my inf out of the hands of the salvage flipper. I do not wish to arm my competition with seed money.
But, times change, and I have more than I used to, so I don't sweat it much anymore. I will get annoyed at uncommon salvage costing over 2k, and when that happens, I'll log in alts that I play to see what they have and trade them to the crafting alt, or if they're a different tier, I'll sell them, and watch the crafting alt's bid come through. (usually - sometimes, someone outbids me, and that's fine, I still made something.)
Eventually though, the 2k for uncommon goes through. I tend to waste about 24 AH slots with incarnate salvage, stored for hard times when folks do that bidding war stuff with the salvage.
Back when Yomo was suggesting...okay, he was outright stating he had a zillion inf, I did set out to try and catch up. Lord only knows why. Maybe my e-peen is too small. Anyway, I reached my 500 billion goal, and figured that was good enough. Now I wish we had a bank where I could stash it and compare to other accounts (no need for globals to be displayed - not trying to embarass or boast, I'm just curious. I suspect there's at least 20 folks out there who never play the game and all they do is craft, convert and sell. And they have a trillion or more. But who can say?
I can say, that I've never deleted any uncommon or rare recipe - aside from the respec recipes. I just sell those. They're worthless to me. The packs have given me more than I'll ever need, and mids almost makes a respec a thing of the past.
Flipping converters, as opined by Andreah isn't a real great way to go in my opinion either. You'll always make more by using the converters. And if you don't have anything to convert - you're not playing enough. At least, that's my opinion, for all that will get you.-
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On 6/8/2022 at 1:11 PM, Ironblade said:
I guess you've actually done this and I'm curious - how many converters can you move in a single trade? Thousands?
Sure. There are a couple of folks in the SG that have taken advantage of this offer.
On the AH, as you may be aware, you can only move 10 converters per trade.
From character to character, the limit is 10,000 in one trade, saving you potentially 1000's of clicks.
As a disclaimer, I make it very clear that actually using your converters will make you far more than selling them - if you've a general idea of what you're selling and are willing to take the time. I'm not out to take advantage, although it is an advantage for me. But, I'm willing to take the time to do all the crafting and converting. May as well "wet my beak" a little.
Because a patient bid (generally overnight) will get me converters for 70k each, that's the price I offer to buy them at. Any less, I'd feel cheap and dirty. Any more, and it would be over-paying, given how I can already get them at 70k.-
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14 minutes ago, Mopery said:
Consider the amount of time you've put into this post.
Is the game so difficult that everyone must be min-maxed and paying attention 110% of the time?
Just sayin, could be playin! 😁
Fair point, but the servers are down presently.
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On 5/4/2022 at 8:44 AM, EmperorSteele said:
I concur with the "cash on hand", though I'll make an exception for Reward Merits. With enough of those, you can get pretty much anything you need. Granted, you're ripping yourself off if you're buying purple recipes at 100 merits a pop, but if you don't have the patience to sell 300 converters instead, well, good news, I guess!
@EmperorSteeleYou should be aware that I will buy converters from any Cosmic Council SG member (which you are) for 70k each, no limit to how many I will buy. So, instead of clicking in the AH 30 x 10 each, and paying a 10% fee, I give you the full amount. Granted, sometimes more inf may be made by converting to boosters or something else, for someone that's got a zillion merits and wants to liquidate them for a big pile of inf - I do have the big pile of inf.
I have brutes that are recycled farmers. When they hit vet level 48, I respec the build out, drop the IOs in a bin and let the next alt get them. So, I accrue emp merits specifically to get converters. So, in a sense, they're free to me. I do this as a courtesy. (but you can bet I'll recoup the inf by actually using the converters.)
I don't even actively farm anymore; but I do pl certain characters to get past certain levels (and vet levels), so there's always drops to craft, convert and sell.
Same for you @Ironblade.-
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Need a new laptop for COH
in General Discussion
Posted
So...I thought I needed a new video card because I would see costume contest winners (while I wouldn't win, place or show) and wondered if it was my graphics setting. SG had a contest to find certain items, and the only way I could find them was on max settings.
In any event, because of the wafer shortage (and crypto-mining) driving GPU prices up, I went to a cyber-cafe and took a look at the game with top of the line specs. There really isn't that much difference. I mean, if I look at your screenshot with your top end machine on my mid-tier machine, I'm still not seeing what you see - but there's just not that much difference.
Now, if you have a bottom-tier machine, I wouldn't expect there to be a great deal of difference there, either. But, I would definitely try to find one of those places that lets you play video games on their PCs to get a look at how things would be before you shell out the loot IF the only reason is to play CoH.
Now, if you're going to stream Netflix and do other stuff, then by all means, go ahead and upgrade your system. But just to play coh? That's a bit of an over-reaction in my opinion, whatever that's worth.