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Everything posted by Vic Raiden
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Robert Kogan's Arc (Major Benjamin's writing quality)
Vic Raiden replied to RunUpGetDoneUp's topic in Suggestions & Feedback
Could we please not turn this thread into a personal fight? The starting point was that the writing in Robert Kogan's arc is wonky and should be changed to something more tasteful and less out-of-place. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Vic Raiden replied to RunUpGetDoneUp's topic in Suggestions & Feedback
Then again, most of the earlier content isn't as readily bad, though maybe that's just because the descriptions are shorter. A couple sentences detailing what's going on and what you need to do about it, nothing more. There just didn't use to be as much space for bad writing. Compare that to modern content, where every talkable NPC has a whole novel's worth of text, and problems only become more glaring that way. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Vic Raiden replied to RunUpGetDoneUp's topic in Suggestions & Feedback
No, all I can find about him on the wiki is he's the head of a tech company called Christie Consolidated, with a suspicious lot of money and influence to make Kallisti Wharf into his personal playground. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Vic Raiden replied to RunUpGetDoneUp's topic in Suggestions & Feedback
Perhaps? All signs so far are pointing to this elusive Emil Christie guy who apparently repaired the whole district all by himself, but who knows what he actually is. Could be a Crey agent, a Nemesis automaton or even a Malta officer for all we know. -
Robert Kogan's Arc (Major Benjamin's writing quality)
Vic Raiden replied to RunUpGetDoneUp's topic in Suggestions & Feedback
I know we're not supposed to discuss politics openly, but a lot of what I know about Kallisti Wharf content feels just wrong. Not only this 5th Column commander sounding like he spent way too long on Twitter, but also things like the BWI precinct plaque being a scathing critique of the local police department, long since replaced by the BWI. It just doesn't make sense. The PPD was originally depicted as a very idealized, firmly genuinely benevolent police force their real-life peers should strive to emulate, and then suddenly you have an absurdly corrupt precinct "not understanding the locals' problems due to not being locals themselves" and a very unsubtle stand-in for George Floyd's death which caused such big riots that a mysterious shady businessman had to step in and replace the police in KW - and only KW - with an equally mysterious and shady PMC with such great training and weapons that they had zero problems bringing the crime rate way down despite having to put up with endgame-level enemy groups. I have no idea how I'm supposed to take all this, but it certainly could've been written better. -
Could be cool, but at the same time it feels kinda wrong to have Menders out in the open and let players casually approach them. Then again, I suppose it's no different than having the Recluse's Victory portal right in Atlas Park and letting player casually go there right from the start to get Entrusted with the Secret early.
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One more typo regarding that guy: his name is supposed to be Olde Tyre Fire, but the orange narration text in the first dialogue box calls him Old Tire Fire instead.
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Robert Kogan's Arc (Major Benjamin's writing quality)
Vic Raiden replied to RunUpGetDoneUp's topic in Suggestions & Feedback
I get what they were going for here, but it still feels kind of too strawman-y to be any good. -
Missions that change the world state
Vic Raiden replied to SirArthurIV's topic in General Discussion
Harris is just pathetic. To think that an upstanding Longbow lieutenant would betray the organization just because his crush rejected him... Blud really does deserve to be killed. -
Missions that change the world state
Vic Raiden replied to SirArthurIV's topic in General Discussion
That's from Lt. Harris, actually, but still part of the same quest chain. Also, I noticed that the two mutually-exclusive second contacts between Habashy and Thiery can lead to the removal of Skull or Vahzilok spawns in Atlas Park. And of course, there's also Praetoria, where certain overworld NPCs disappear depending on what you do. -
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Worst arcs that assume your character is an idiot?
Vic Raiden replied to Zhym's topic in General Discussion
Dr. Graves had a couple moments where I really felt like an idiot, most prominent of which being the whole "mental time bomb" incident where you're forced to take it completely seriously, run crying to the Aeon University's dean and then beat up a bunch of Luddites while calling yourself a fraud in Latin. But even aside from that, it's had plenty of moment which felt like they made no sense with the character I was playing as: like, how is Emperor Stahleon, a cyborg with no bloodstream to speak of because his human components are down to just the brain and spine, supposed to provide any DNA samples or worry about dying of snake venom or be considered a valid candidate for Dollface's new vessel when Omnicore was rejected for being just like him? And the telepathic handholding by Scirocco wasn't too pleasant to work with either. -
A Clockwork super-mech that I created by overlapping a Paladin and a Babbage. That's it, that's the screenshot.
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Concept for Galaxy City Revamp: 'Reconstruction'
Vic Raiden replied to mechahamham's topic in Suggestions & Feedback
I went to Perez Park just about half an hour ago to check up on the southwestern corner, and judging by the view outside the war wall there, it seems that this "negative space" is just a portion of the park itself that had been walled off from the rest of it for unclear reasons. -
So what is this building supposed to be, actually? A superhero HQ? A corporate office? Do any of the Steel Canyon questlines have missions hardwired to specifically take place in this building?
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Eliminate "sided" day job badges
Vic Raiden replied to BasiliskXVIII's topic in Suggestions & Feedback
Why not just have Crey Towers in Kallisti Wharf have the same kind of accessible lobby with a day job earning site as the Crey complex on Nerva? And for that matter, why not make the Crey buildings in Port Oakes and Grandville accessible like that as well? Unless the devs are already working on that and I'm just out of the loop. -
Still, it'd be nice if their hitboxes weren't as large as they currently are. Or more likely, if the player characters' collision boxes weren't as large, because I've seen that cause problems with more than just torches.
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Who is your favorite Praetorian NPC character?
Vic Raiden replied to twozerofoxtrot's topic in General Discussion
Warrant, my beloved. I've made him a role model for my Praetorian main, and the fact he's the only ally you can't save infuriates me to no end. Nevermind that the main in question never did Warrant's arc. -
Architect Entertainment - Content Ideas
Vic Raiden replied to Arcanum's topic in Suggestions & Feedback
This has nothing to do with AE content, but I support this otherwise. Maybe ask the moderators to move it either to the base suggestion thread or to a new thread altogether. -
Contrary to what it may seem like, this is not dead. I'm just suffering from a writer's block and struggling to get the next chapter rolling despite theoretically having a clear idea of what I want to write.
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An Overly Long Tangent Talking About Spazzy's Headcanons (TM)
Vic Raiden replied to McSpazz's topic in Roleplaying
All of this combined makes me long for a chance to see a realistically-scaled Paragon City... -
An Overly Long Tangent Talking About Spazzy's Headcanons (TM)
Vic Raiden replied to McSpazz's topic in Roleplaying
I don't know, Paragon City's size AND layout actually do look reasonably big city-like to me, occasional questionable urban planning aside. Only real case of space compression I can name is probably Independence Port being only quarter the size it's supposed to be according to the city map.