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Everything posted by Vic Raiden
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I confess to having a demon girl character as well. However, she predates my involvement in CoX by several years, and I've been experimenting with her backstory to make her stand out. Thus far, what I have is that she was born a human, but ended up taken to Hell and turned into a succubus on her 18th birthday due to a curse on her family. Eventually, she managed to make it out of there, and is now seeking ways to either undo her transformation or ascend to angeldom... also, despite having been a succubus for 150+ years, she's still a virgin. Either way, one of my favorite OCs that I felt compelled to port into the game.
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I did Kalinda's "clear out the Infected from the water treatment plant" mission immediately after completing Weber's arc, kinda out of spite for him forcing me to spread disease, but also to get double payment for solving a problem I myself caused. But more on point, yeah, it's silly how you get no say in the matter. My Elec/Energy Dominator, for example, would never do such a thing voluntarily, and yet the script railroaded him into it - and then again with Radio Free Opportunity asking him to go to Paragon City and spread even more plague, which is one of the last things a Technology-origin cyborg dictator-to-be would want to do.
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Reviving this thread like the evil necromancer sorcerer I wish I was... I've taken a moment to look at the wiki pages for Sgt. Schorr's arc and the two Homecoming-brand Rogue arcs, and I'm positively amazed by the sheer volume of interactivity, from multiple-choice dialogue trees to even a multiple-choice souvenir in that Nerva guy's arc. Reworking every other arc in the game to be more like that would definitely be a task far too arduous for our volunteer team, but nonetheless I'd love to see more of this kind of content in the future. Villains could especially benefit from it due to how varied they can be in their motives and methods.
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Should there be an Echo: Mercy Island?
Vic Raiden replied to ZamuelNow's topic in Suggestions & Feedback
Huh, never encountered that before. -
Should there be an Echo: Mercy Island?
Vic Raiden replied to ZamuelNow's topic in Suggestions & Feedback
It's... confusing, sometimes. I did all the post-i21 arcs in Atlas Park already and saw all the "intruding" elements - Skulls in the south, Vahzilok in the north, Arachnos with their Rikti Pylon-ridden base in the west - phased out properly. Mercy Island, on the other hand... sure, the one building I was supposed to blow up is indeed on fire now when it didn't use to be and all the Fort Darwin setpieces have changed properly, but on the other hand, the various arc-linked overworld spawns - like the Longbow Communications Experts and Technicians or that Legacy Chain site with their magic circles - are still there, even though it doesn't make much sense. I wonder how complex it would be to at least fix that, to say nothing of the Schrödinger's Overworld idea that's been proposed here. In fact, the latter might not even be possible because there'd need to be two of each starter contact with different available mission door pools. Altough, I think Matthew Burke in particular could benefit from being shifted back because then he'd no longer force the player into the same Snake pit for all his missions... while the Kuzmin-Firewire/Weber-Harris chain would just be completely screwed over due to the whole plot of pushing Longbow back from the island, especially from the fort they took over. -
What the Shadow Shard is even going on here anymore...
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How about a left-arm version of Hardened Carapace?
Vic Raiden replied to temnix's topic in Suggestions & Feedback
I dunno, a mirrored version of the Bio Armor effects could indeed be nice. -
Mutually exclusive, like Fields/Costel or Firewire/Weber, correct? I don't really see anything about these two pairs that would cause collisions if a player were to do both.
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On this note, I don't think I'm the only one who gets annoyed by the police scanner/newspaper arbitrarily declaring you don't care about events in any zone you outleveled. I really wish these generic mission pools went all the way up to 50, so that players who've done all the content wouldn't have to sit in Peregrine Island forever.
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The most problematic part of Ouroboros, to me, is the complex physics pertaining to Schrödinger's arc completion flags. If you do an entire arc via flashback, you'll receive the reward, get a completion star and see some changes to the overworld if phasing is involved... but the contact's relationship level won't be saved, they won't be moved to inactive, and they'll respond to you with their "not introduced" dialogue instead of the "no more missions" one. It's as if I have simultaneously done and not done the arc, which is an extreme pet peeve of mine.
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Why can't we have briefs with Monsterous Legs?
Vic Raiden replied to Wolfboy1's topic in Suggestions & Feedback
In general, monstrous legs are VERY lacking. Can't be combined with a skirt or shorts, can't have fancy patterns, can't have anklets (which I suppose would require adding at least one leg detail slot, which I doubt is possible without breaking the costume file format)... There's far too much we can't do with them. -
What would you say to trash talk each enemy group?
Vic Raiden replied to KaizenSoze's topic in General Discussion
Arachnos: "Good luck not tying yourselves up with that web of madness!" 5th Column: "This isn't WW2 anymore, so stop acting like it is." Circle of Thorns: "Demon worship? I thought you'd be sharper than that." -
Uh... How does that relate? I know goldside has a nice (if repetitive) high-tech lab tileset, a genuinely snazzy palette swap of the office tileset and a rather boring underground tunnels tileset, all of which are typically keyed to doors which make sense, but that doesn't help blueside and redside much.
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I know the Dollface mansion map is reused in one of Trilogy's missions, just without the big portrait and with a different final room. Then there's Manticore's mansion seen in the Twinshot arcs, which uses similar assets but in much better condition. Both of these maps are just so nice that I wish we had generic "Mansion" and "Abandoned Mansion" maps using their tilesets.
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+0/x1, no bosses, no AVs. I'm a simple man, I just stick to the defaults most of the time.
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That one's not a bug. The Roman helmet is still there, just turned into a different skin for the Valkyrie helm because they use the same model with different textures. Same goes for the three Samurai helmets and the two versions of the Warrior helmets.
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Arachnos Soldiers and Widows...in Praetoria?
Vic Raiden replied to Ukase's topic in Suggestions & Feedback
Yeah... It's hard to have Kheldians and Arachnos operatives start in Praetoria if they just don't exist there (Khelds and Nictus never brought their war to Praetorian Earth, while Arachnos never rose to power there). Were these archetypes to actually get a chance to be there, they'd need some serious reflavoring. -
I love the New Striga Villain Content! - Spoilers
Vic Raiden replied to dtjunkie's topic in General Discussion
Reports of her death were greatly exaggerated, it seems. -
I happen to have access to the old Titan Icon client, and bizarrely enough, the Sybil dress is listed as a chest detail. Unlike on HC, the dress actually works not only with back parts, but with non-Sybil belts as well. Really, the only problem is the necessity of using the linked colors option to color the front of the dress. Then again, HC itself has a weird loophole in the attachment point system because it lets one use the waistcape version of the Tech Knight belt alongside a back option, or even an actual cape... provided you're not using a chest option from the Armored category, which I always found weird.
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I unironically wonder how difficult it would be to add an item section to the character creator, especially without breaking every single costume file already around. Just this last update, a lot of people have reported broken costumes they had to fix, and that's just from adding a couple new parts like the snakeskin mantles. That said, I'm all for giving more love to the Monstrous Legs category because what we have right now is very lackluster.
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While this thread is still up, I want to join the question about a suitable grand finale... or more precisely, multiple grand finales, one for each of my characters. I have a heroic demon girl, a villainous cyborg ex-AV and a Praetorian slated to become a hero on Primal Earth. I'd want to provide a suitable ending to each of their stories, and I'd like to have a better idea of what my options are.
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Yeah... It's even worse when you give an enemy two different weapons. Only one of them can be animated as holstered, and they tend to revert to default "Legacy" weapons whenever you're not looking.
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Oh! That reminds me of a couple older discussions about developing more personal paths for villains: