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Vic Raiden

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Everything posted by Vic Raiden

  1. For me, it'd be the following: Walking is a toggle, and you have to go out of the way to put it in your tray. Reward Merits can be converted into Inf(luence/amy), not that I'm actually doing this. XP gain can actually be turned off, and doing so is actually beneficial if you want to enjoy everything. Tying into the above, contacts can be outlevelled, as I learned the hard way trying to get involved in Lieutenant Harris' questline. It's possible to push the game's draw distance past the regular 200%, all the way up to 2000%, allowing for some truly spectacular screenshots... provided you have modified the skybox files so that the fog is gone.
  2. I greatly enjoyed Aaron Thiery's arc over on blueside, and the fact it ends with an Arbiter boss fight inspired me to take said boss and make a player character out of him.
  3. Yeah, but I still haven't posted it yet. I could PM you its file, though, if you want.
  4. Excuse the double post. So, ultimately, I decided to focus on playing a former evil overlord. One who used to be a big deal some time ago (say, the 1980s or 1990s) before he was ultimately defeated and imprisoned in the Zig. So now he broke out, wants to rebuild his evil empire and exact revenge on Longbow and/or the hero responsible for busting him in the first place... and has every right to be infuriated that nobody remembers him anymore. How does that sound?
  5. Shard: Everlasting Map: Longbow_60_Layout_15 and all other Tech Lab maps using this particular room Coordinates: [30.6 -18.0 1234.9] or equivalent on other maps featuring this room Description: The big cable pipe pictured here does not connect to the wall like it's supposed to.
  6. Yeah, it just doesn't feel as much like the Las Vegas of the Rogue Isles as it's supposed to. Still every bit as drab and depressing as every other city in the archipelago, even with the neon lights and the Golden Giza. Or maybe because of them. Your pick.
  7. Aye, an abandoned amusement park would make for a fun place. Especially if Carnies or Freakshow are to show up there. Perhaps, it could add some much-needed variety. Also, I think one of these zones needs an outdoor model of Manticore's mansion. Huh, didn't know the part about data spaces. Maybe because indoor malls are still pretty big over here in Poland.
  8. Either 3 or 5 would be an excellent spot for some big seaside amusement park. Really, we need an amusement park in Paragon City. 1 and 9 both look like good spots for suburban zones, with lots of these small detached houses and a green area along the parts furthest away from the city. There could also be one south of Dark Astoria, with some of that zone's influence seeping through into the northern portion. IIRC the city map shows an airport where PDA-6 is placed, so I say there should indeed be an airport there, because Boomtown doesn't even have ruins of one. I'd definitely want a big shopping center somewhere in the city, like point 4, 7, or 8. Or all three, because I know of many cities with multiple big malls. Dunno what to do with 2, which could very well just be an extension of Kallisti Wharf. Regardless, any of these zones should have fewer skyscrapers than what we can see in a lot of places, to give Paragon City a more varied skyline.
  9. Okay, so the last two missions are now more or less completed, and I have an idea for the third one: rescue a scientist who was kidnapped by Stahlheim forces and whose research is being used to create a doomsday device. Also considering shifting the first mission to the second one and adding a new intro where the player has to investigate said scientist's disappearance. Any suggestions, especially regarding map choices, is appreciated.
  10. Progress is slow, but it's there: polished the first mission, more or less finished the final one (still need to fill out boss dialogue) and laid out the base skeleton of the penultimate one. Ended up putting the Giant Mech Man map for the penultimate mission, with the finale instead being set in an Arachnos base with a giant reactor room.
  11. So far, I also made such shots of Mercy Island and Sharkhead Isle. But sure, I'll gladly take up this challenge.
  12. Full panoramic views of Port Oakes and Cap au Diable, achieved through modifying the skybox's fog settings and applying /vis_scale 20.
  13. I'm not the type to do that. I see something bad happening or hear a citizen calling for help, I stop in my tracks and go help. Nevermind that I won't get any XP from the Hellion or Skull or Outcast hooligans I just put in reformatory/jail, I'm satisfied with just the kind words from the citizen I saved and the feeling of having done the right thing. ... unless it's actually a battle spawn and the victim "thanks" me by joining his or her oppressors in trying to kill me.
  14. Hard not to spoil it when he's always been dead since the introduction of the story where he dies. MMORPG worlds just be like that.
  15. Shard: Everlasting Map: Tech Standard Set - Small - 03 Coordinates: [-18.6 512.4 -42.7] Description: Opened door clips through its frame.
  16. Hellions are a big yes for me. I can easily imagine their actual highest leader actually showing up, having struck a pact with some particularly powerful demon lord which gave him and his henchmen power far beyond what the common blood brothers have. And if the climax involves going to Hell itself to put said demon lord to rest, all the better. Skulls, Skulls... Ideally, a TF concerning them should tie up loose ends from the Kings Row arc. What if their leaders indeed broke out of the Zig and found some way to grow even more powerful? Dunno about the Outcasts, considering their leader is either dead or good now... But who's to say some particularly ambitious fellow wouldn't try to take his place? Freakshow are another great yes. Their entire motif just gives so many possibilities of their development... Also, you mentioned Warriors twice. Was that intentional?
  17. Hear me out now: Nemesis Strike Force. I don't mean Mender Silos, but the current, present-day Nemesis. After all this uncovering and foiling of Nemesis plots, actively instigating one could be a nice change of pace. Imagine kidnapping some key figure and replacing them with an automaton, or raiding some major stronghold in the Etoiles to prove that Nemesis is the superior supervillain. How cool would THAT be?
  18. I'd be all for doing a Strike Force for one of the Fifth Column leaders, most likely Requiem himself, where you help them reclaim Striga Isle from the Council or otherwise regain the foothold they once had.
  19. Realistically speaking, a hypothetical CoH2 would be more likely to be a straight-up reboot than a continuation of the original game's story, so that newcomers aren't put off by the sheer volume of the lore baggage. But when it comes to what I personally would want to see: A more open and lively Paragon City, with no giant walls around every single district and with more signs of common people actually going about their lives. Ditto for the Rogue Isles. Adding to that, it'd be cool to see the various random enemies throughout the overworld actually do something instead of being stuck in endlessly looped poses until aggro'd. Maybe even add more significance to street sweeping, like by giving the players a chance to unlock tip(?) missions related to the particular group's activity, or by having PPD officers or Longbowmen or Legacy Chain warriors or whatever react to criminal spawns by trying to fight them outside of this one preset stand-off animation. Enemy AI rework. Make them actually follow the same limitations as players do, with their endurance level (if it's even going to remain) actually affecting what they can do, and let each group just generally act more in character for what they are, whether it's street thugs or a rogue military organization or clockwork-precise robots. Removal of rooting. It may work for sniper powers, but otherwise it's just dumb to be always frozen in place until the attack animation is over. Streamline the more cumbersome combat mechanics. Generally streamline the various reward and currency systems. Give more importance to the player characters' given origin, whether in the form of more origin-specific scenarios or by having NPCs react differently depending on one's origin. Let players actually feel like superpowered beings by having various parts of the environment react to their powers. For example, a Super Strength toon could break through (certain) walls or pick up and throw vehicles and other heavy objects, while a Fire toon could potentially set scenery or fire while having their powers weakened when in contact with water. Give player villains more opportunities to be evil in their own ways instead of just following orders from the contacts. More map variety would always be nice. Why must it always be nondescript warehouses, caves, office buildings or tech labs, and why must they always have identical interior decorations? Expand on the Mission Architect system and give players more freedom in creating mission maps. Possibly related, but add a variant of the Nemesis system (sorry, not THAT Nemesis) from Champions Online, letting players throw some of their toons as randomly-encountered major opponents for their other toons and vice versa.
  20. Shard: Everlasting Zone: Cap au Diable Coordinates: [-674.4 106.1 -1677.8] Description: a rooftop tile on the building directly east of the Langston Corp Gold Brick factory in the New Haven neighborhood is misaligned, conflicing with neighboring tiles as a result.
  21. I never paid much attention to scanner missions, but I agree that it's kind of dumb to see the game mechanics invalidate Aaron Thiery's work. I'd rather decide for myself whether I care about crime in a given district than have the game arbitrarily declare that I don't care about what's going on in zones I outleveled. There was this one recent suggestion thread proposing a rework of the scanner system so that players can get level-appropriate missions no matter the zone they're in, and I wholeheartedly support it.
  22. Are you thinking recoding these feet as a type of shoes? I think that could work quite well.
  23. Praetorian Blue Steel real More seriously, I got a "final boss" armor for my redside main, Axel Shade.
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