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bAss_ackwards

Original City of Heroes Team
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  1. Awhh c'mon, they could even rename it to Minute of Glory. 😉
  2. Isn't the design that using the ability is a force multiplier for team damage, while keeping the bar filled is for increased solo damage output?
  3. Don't fall to the Snark side.
  4. You're welcome, and thanks! There's just so much to it that I like that I keep on coming back to it. Scales up pretty well for harder content too.
  5. Sure thing! I've attached the build file. 🥳 Dark Melee-Invulnerability-Soul Mastery.mbd
  6. It's too bad about the crashless T9's being rolled back, but hopefully in the future the idea is revisited. 😜
  7. That's too bad. Hopefully its revisited in the future with a solution for all players interested in keeping the old version and playing with the new T9s.
  8. That could work. Definitely would help for character themes that emanate fire from their hands, be it through technology or otherwise.
  9. For reals. I'm too spoiled by Claws > Focus. 😩
  10. Breath of Fire Going down in Max Target hit is painful. Using it on Live, the combined potential damage unenhanced at level 50 Scrapper is ~1490. On beta the combined potential damage unenhanced at level 50 Scrapper is ~810 damage. I forget which AT has it, but there is one version of Breath of Fire that has an alternate animation of the fire flowing from an outstretched hand. If we're going for increasing theme capability with Fire Sword and Fire Sword Circle, this would be nice for characters that don't want to spit out fire from their mouth. Fire Sword and Fire Sword Circle Anything that enhances character theming capability gets a thumbs up from me 👍
  11. Burn Definitely a high value power now, however... The Knockback Protection is in a bit of an awkward situation at the moment. At the start of a mission (and/or if you're taking breaks) you will need to pre-cast Burn to give yourself a good amount of KB prot before you begin wading into groups of enemies. This is only a minor issue as both duration is long and recharge can be reduced quite a bit, but still does give this power an odd dynamic. Like others have suggested, perhaps transfer all or spread some of the KB prot from Burn to Temperature Protection. Consume This is great right now. The only feedback I have at the moment is if we could get a highlight ring to indicate the stack is about to be lost and needs a recharge. Phoenix Rising The +HP component is great for getting you "back in the fight" if you've been downed. Getting more +HP when alive however, is less valuable especially since you cannot use the power unless you're 75% or less on HP. I would suggest that the use while alive gives a burst of high regeneration to sustain you from whatever bad situation you needed to pop this T9 for.
  12. Tried several times on lowbies in AP to no minor AoE damage result. If it really is supposed to have minor AoE damage, it is currently failing to do so. Knockdown functions as expected.
  13. After playing around with the crashless Unstoppable on my DM/Inv Scrapper - I can say I am pretty pleased with it! Between Shadow Meld and Unstoppable, I've got some great options for extra survivability, which in turn lets me crank it up in difficulty level! My end game build has it around: 155s for Recharge, 40s uptime Shadow Meld is at: 32s Recharge, 15s uptime Possible changes not withstanding, I'm looking forward to having this new build I made ready to go on Live. 💪🥳
  14. Unleashed Might is looking solid. Now if only I could play with it on a Scrapper. 😏😉😜
  15. On the topic of T9 Defensives: I've always disliked the full crash they incurred. Then along came T9s in later sets (Strength of Will, One with the Shield, etc.) that had a lower recharge, lower duration, and far less significant crash. These I found tolerable. From then on I could make use of T9s that wouldn't go from one end of hot to the other end of cold. And now, with the crashes removed I'm considering all my Scrappers to include their T9s. This change has changed my attitude from ignore T9s (or set mule but don't use) to finding a way to update my Scrapper builds to include them. The same thing happened when additional functionalities were added to the self-res powers that were in defensive sets. I would 100% always ignore them, because honestly I didn't die with my builds all that often, and if I needed to get back up I could use an awaken or temp power. Now I enjoy the multipurpose use of said self-res powers in my builds.
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