Jump to content

bAss_ackwards

Original City of Heroes Team
  • Posts

    43
  • Joined

  • Last visited

Reputation

90 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Tremor can be set to be a proc bomb if your build can fit it and the slots. As far as Hurl Boulder, for me that power gets regulated to set mule, if I even decide to take it. I do agree that it could use some extra oomph, and the mini impact explosion is a fun idea.
  2. I've been playing a Stone/Stone Scrapper with an Obsidian Mage theme and it has been a ton of fun. Would recommend to my fellow Scrappers 🪨👍
  3. This is a personal observation, but Rage is what makes Super Strength feel like it is Super Strength. If you "cottage rule" it into something else, it will feel like the set is missing something. It's one of the reasons why I don't particularly care for Dark Melee on Stalkers. Yes they all need to have Build Up as part of their kit, but to me I just don't feel like the set is complete. On my Scrapper practically have perma on Soul Drain (3 second gap), so the uptime with with Rage doesn't really make it unique. Soul Drain doesn't have any crash of any sort, but the low end is also lower than a regular Build Up with just 1 target. However, it does also make up for a higher cap, at 150% Damage and 30% ToHit when you're max mob farming.
  4. That flew out the window the moment Scrappers got Titan Weapons. One of those weapons is like 500lbs 💪😆
  5. Really, they should just give Scrappers everything. 😤
  6. The Diagmagnetic -ToHit debuff is one of my favorites for builds. Especially if you have a damage aura of some kind. Lets you focus on scrappin' rather than survivin'.
  7. Everquest? "SoW plz" "Train to zone!" 😁 Welcome to the City of Heroes! (and sometimes Villains) 🦸
  8. Before HC, I had an AR/Dev Blaster named The Pun-Issuer 😁
  9. There are some benefits. If you get hit with a Defense Debuff and go from 45% to 40%, you're now at 10% hit chance. If you're going from 50% to 45%, you're still at 5% hit chance. If your build can afford the buffer because of low to non-existent Defense Debuff Resists without sacrificing other parts of the build, I say why not? It will also help with Incarnate content, which has a higher softcap percentage.
  10. We're the masters of melee, the deadliest of duelers, the supreme sluggers! Super Strength fits right in for Scrappers. 💪 The HC team have kept the game fun and alive, and I trust that if they were to bring Super Strength to Scrappers that they'd know how to go about it. 😎
  11. Massive thanks to the Homecoming team for bringing back our city, and to all the players that help keep it running! I'm so happy that developement of the game continues and look forward to seeing what's coming in the future! superstrenghtforscrappers
  12. It has some utility to it, the -ToHit, and namely the (up to) 20% heal you can get to happen every 3 seconds kind of balances the lack of damage. That's just how Dark sets are usually. Trade some of the main component for utility, and the melee variant here is no different.
  13. Nope, but now I wanna make one after I finish leveling and kitting out my savage/shield scrapper. Inv in general is pretty solid. Can get perma capped HP, capped s/l resist and decent numbers for the other res, softcapped typed def (except psi/toxic). You'll be sturdy against most things, leaving you to focus on the savagery.
  14. You can use any image editor to cut diagonals of each character screenshot, and then line them up side by side. Give it a try yourself! 😄
×
×
  • Create New...