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bAss_ackwards

Original City of Heroes Team
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  1. Incarnate busted is the best busted. 😎
  2. I've always wanted the multi-class Incarnate ability. Say for example I am a Broadsword/Shield Scrapper and I've taken Heal Other from the Defender AT - I've now just made myself a Paladin kind of character! This is the idea of taking what Epic Power Pools do and crank it up to an Incarnate level. Probably would need incentive for not having everyone pick a T9 nuke with this Incarnate slot... but we're just throwing ideas out for now right? πŸ˜‰
  3. Welcome back 🦸πŸ₯³πŸŽ‰
  4. One of the remaining Incarnate powers would build a small cottage.
  5. Sounds like fun! Might try it out with my Katana/Regen
  6. I should see if I can get my build to have MoG and Shadowmeld. Between the two though, Shadowmeld has way more uptime, and can help quite a bit to "reset" defense cascading failures you may run into.
  7. The only thing I've skipped was Reconstruction. I've made a ~45% S/L/F/C/E/N Defense build that works quite well and is a lot of fun to play!
  8. I decided to give it another go - and this time I would put in KB to KD IOs in. Got a theme, got a build, then gave it a spin. For me the it went from meh to this is fun! Looking forward to fully kitting it out in the future. πŸ₯³
  9. KB is the reason I can't bring myself to play Energy Blast. πŸ˜”
  10. I've wanted a thrown weapons blaster set for a while now. Knives, shuriken, axes, etc. And a titan weapon for the T9. 😁
  11. The shocking truth from Paragon Studios: Devs ate villains.
  12. There's only so much you can do for a set that mainly relies on one form of survivability. It does have that scaling resist based on missing HP, but I am unfamiliar with how well that gives your character time to recover from actually getting hit. One of the reasons I prefer Inv is because it has many layers of mitigation - capped HP, Defense, Resist. Add in DM and you've got a constant heal, soft CC, and plenty of -ToHit. I like taking Shadow Meld and Moonbeam with my DM/Inv. The quicksnipe does good damage, and Shadow Meld adds a large amount of Defense on a quick recharge to help reset the -Defense that does go through. Mine is currently 15s duration with ~30s recharge, so it can be used quite often as a form of protection from -Defense.
  13. I'm a big fan of Dark Melee and the utility it brings to the table. The single target chain of Smite > Siphon Life > Midnight Grasp is pretty solid. You can alternate between that and Smite > Epic Snipe > Midnight Grasp as well. My AoE chain is as simple as a repeat of Smite > Touch of Fear (or Siphon Life > Touch of Fear for health). Touch of Fear spam is nice for the soft crowd control, but mainly the fairly large out of the box unenhanced -11.25% ToHit that it causes, and having Smite trigger the +50% Critical Strikes proc between Touch of Fear is nice. Bit of a buzz saw AoE. Finally, there's the theme and visuals. This is largely ignored by gameplay/numbers folks, but for me it has been great for my main character which uses blood magic as part of her powers. The Noir alternative VFX set looks incredible in blood red! As for SR, unfortunately can't speak to that. Never been a fan of it but DM/SR is one of the classics since the early days. Topping up your health at 262HP every 3 seconds is pretty good for those hits that do go through.
  14. I'll always be thankful of those that have worked on Mids, past and present. Ever since learning about it, the program has always been with me as my trusty sidekick. It really made the game that much more fun for me. πŸ₯³ I hope the issues you are encountering are reolved sooner than later. I know I wouldn't be as invested in my characters without it.
  15. There's usually space for reds to pop in. Getting a full tray is pretty rare for me, as I do use these when I need them. 😁
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