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battlewraith
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Everything posted by battlewraith
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I remember it being on tv. I think it was typical of 70s tv productions--like 90% exposition and 10% payoff/action (if that).
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How do you know this? I’m not saying it’s not true, but the content that I typically do it seems like it’s the norm to have a fully IOed build that is in some way optimized for steamrolling +4x8. I consider the “high end” people to be optimized for hard mode content or set up to carry a team of lowbies through +4x8 missions.
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But you didn’t have to nerf my brute Make out like regen never happened and it was nothin’ And I don’t even need a buff But you treat me like a warshade and it feels so rough No you didn’t have to stoop so low Have my friends farm emp merits and then nerf conversion Guess that I don’t need that though Now you’re just an MMO I used to know Now you’re just an MMO I used to know Now you’re just an MMO I used to know
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It's just not your thing. And you're helping us understand why it's just not your thing.
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I didn't say it wasn't armor. I said it wasn't power armor. Nobody is going to mistake Black Panther or Killmonger for Iron Man. And if you put Tony Stark into one of those suits, the results would be laughable in comparison. Because someone thought it would be an entertaining story to tell. And superhero comics aren't exactly centered around practicality. You still get lame characters like Hawkeye on Avengers rosters.
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https://www.technologyreview.com/2025/05/20/1116327/ai-energy-usage-climate-footprint-big-tech/
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I didn't miss it. It's not power armor. T'Challa was already superpowered without the suit and I think he was the only one wearing that type of outfit. Being able to to project force fields from robes supports my point--maybe going all in on an Iron Man style power suit is not the way to go. Maybe that's not as desirable an option in light of other tech that becomes apparent.
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Even something like videogame development. I was at a university once where a group of students were developing a game (not even, more of a mod for something) and a lawyer appeared at a meeting and informed them that the university would own the rights to this work.
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Are you actually going to watch this? You kicked this thread off saying no thanks. You're pointing to a narrative expectation that you have--that based on what has happened before you would expect Riri to have funding and she doesn't. I get that but it doesn't bother me. There could be reasons why investors are not as hot to back something like that--the government already has a version, the technology is seen as too expensive, there are more attractive options available, etc. I only saw the first Black Panther movie, but I don't remember seeing a bunch of people running around in power armor despite their superior tech. Moreover I think it's pretty clear from the trailer that they want to tell a story about this character doing things on her own. Dramatically it makes sense to distance her from the other films. I'm also not real worried about the continuity between the films and the Disney miniseries, any more than I expect comics to change tone, logic etc. every time a new writer comes on board.
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Tony was a billionaire who owned the tech that he developed to become Iron Man. That clip is him refusing to share the tech with the US government. AFAIR the reason was that the government couldn't be trusted with it. So RiRi working with Rhodey for the government runs against the grain of the clip you're referencing. Which is from 2010. All I've seen is the trailer for this show, so they will probably explain why she doesn't have funding. There are all kinds of reasons why government agencies/investors wouldn't pursue Iron Man style tech. Unless you're dealing with a Tony Stark level intellect, it's probably way more cost effective to mass produce robotic drones. And dealing with a Tony Stark intellect has a track record of being a pain in the ass. If she was working for someone like the government or a large corporation, she wouldn't own anything she made and it would be under lock and key at all times.
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Because it isn't a perpetual money making machine. The fact that it worked once doesn't mean that it's going to keep working indefinitely. As the MCU continues and they move on to less recognizable characters, this complex background lore is going to be baggage. That doesn't mean that the films shouldn't connect with each other in some way but it will make more sense for them to be self contained so that someone with no knowledge of the universe can enjoy it as a standalone experience.
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I don't know what they intend with this series, but I think that Marvel is maybe waking up to the notion that every film or series shouldn't hinge on what came before in the MCU. The nerds are going to keep track of the overall continuity, but the general audience will not remember every plot point from previous films, assuming they have even seen them. I like the general vibe of this because it reminds me of a typical story you'd see in a tabletop rpg where the assumption is not that the character is a billionaire with endless resources (although Tony in Ironman 1 built his prototype armor in a cave).
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We watch the fallout. Whether or not AI is art is something that can be debated. Whether or not it's a tool is, IMO, pretty straightforward to answer. It's not. It's automation. The goal is to replace the worker. And we are already seeing this in the job market--entire divisions of companies being phased out in favor of AI. Recent college grads in general are facing much worse prospects at employment due to AI. The buggy whip salesman was phased out by technology. But I don't think that there is a natural human inclination to be a buggy whip salesman. AI is intended to replicate the products of human creativity while bypassing the effort that was needed to produce these artifacts. And LLMs have gotten to this stage of development by feeding off the work of human artists so that they can be removed from the equation.
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Do you really believe that most players are unaware of these concerns? I think it's actually the opposite. Most players don't regularly post on the forums. Of the ones that do, most don't post suggestions because it's likely a complete waste of time. This place should be about ideation and communicating the types of things players would like to see. Instead, you have a cabal of forum regulars that treat these posts as engineering proposals. The problem is that only the most bland, pissant, non-impactful idea is going to make it past the gauntlet of economics you laid out.
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Maybe you should start your own thread about how weird you find things. It would be a hoot. Glad you like this idea. Huzzah!
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It's great that you care. Maybe DM though if you don't actually have any feedback. I think this is a great idea.
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Legendary 45% softcap... True/False/Sometimes/BS?
battlewraith replied to shortguy on indom's topic in General Discussion
LOL you're doing so well on your own. I don't think I need to add anything. -
Legendary 45% softcap... True/False/Sometimes/BS?
battlewraith replied to shortguy on indom's topic in General Discussion
By your own account, you are one of the most disliked people on the forums. So no, I won't take your word on it. And it should be irrelevant to this discussion. People shouldn't be disparaged for holding a viewpoint you don't like. -
Legendary 45% softcap... True/False/Sometimes/BS?
battlewraith replied to shortguy on indom's topic in General Discussion
Imagine tryharding over the pve of a 20 year old MMO, but here we are. The fact that the damage output on paper is higher doesn't mean that it's going to amount to anything significant in actual gameplay. Particularly if mobs are dying quickly already. What is the actual benefit of playing this way under normal circumstances? For people who prefer not to rely on popping, the downside is apparent. Also, I don't know Mez. But you calling them out as gaslighting, saying you didn't know they were "like that", describing them as a carry, etc. came across pretty petty and cringe. -
Legendary 45% softcap... True/False/Sometimes/BS?
battlewraith replied to shortguy on indom's topic in General Discussion
I think the point of that build was that it's good enough. That this huge sacrifice in damage you make when getting some defense is not actually a big deal. Doing the math doesn't really make the case. It doesn't tell you how much of a difference it actually makes in practical terms--running radios against Championess would've given us some indication of that but you apparently didn't have the stones for it. If committing to reliance on popping shaves off a minute or two from the content that I'm already facerolling--no thanks. I'd rather go marginally slower and let the build passively make that unnecessary. -
Legendary 45% softcap... True/False/Sometimes/BS?
battlewraith replied to shortguy on indom's topic in General Discussion
Finally somebody asked a meaningful question here. -
Legendary 45% softcap... True/False/Sometimes/BS?
battlewraith replied to shortguy on indom's topic in General Discussion
I doubt it. I suspect the hardest content coh has to offer is still pvp. For the very simple reason that it's the only content that isn't static. It's a 20 year old casual game. It's not competitive in any meaningful way. -
KPop Demon Hunters
battlewraith replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
It's actually disappointing that the antagonists in this thing manifest as another band. In reality, the producers behind these acts are horrible and exploitative. I lived in Japan during the 90s. A Japanese friend of mine had two sons who were recruited by a Korean music producer, because they had "the look". They couldn't do a damn thing lol. They didn't sing or play instruments or anything. When you get picked up, they basically put you through a song and dance boot camp. Every aspect of their lives are managed and some of the earnings go back to pay off the debt for the training and other fees. -
Legendary 45% softcap... True/False/Sometimes/BS?
battlewraith replied to shortguy on indom's topic in General Discussion
This all makes sense if we simply embrace how hilariously broken aspects of this game are. First of all that procs are so stupidly rewarding that it makes sense of eschewing any kind of real build balance in favor of slotting as many of them as possible. Secondly that players can simply pop fatty inspirations in advance to cover the holes they left in their builds.