Jump to content

battlewraith

Members
  • Posts

    795
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by battlewraith

  1. I said divide, not literally segregate players into different areas of the forums. The forum is open to anyone to post anywhere right now, yet there opposing camps that are bickering over the course of the current game development. If there were a farming subforum, I think that would end up being a pretext to moving complaints over farming adjacent issues out of general discussion and I don't think that would go over well with a lot of posters.
  2. They are not obligated to please me or anyone. They would be within their rights to remove xp boosters altogether. A lot of people on these boards are trying to characterize criticism of this decision as entitlement on the part of players. There's an undercurrent of ad hominem that flows through a lot of these replies. It's nonsense. Investment in the game involves feedback from players about what they like and don't like. Perhaps you would prefer that people only said good things in response to changes? Or said nothing at all?
  3. Oh ye of little faith.
  4. I don't care about changing your mind. It's more about the judgmental way you're framing the issue and mischaracterization of other players.
  5. So years ago, they intended to do something and made a mistake. And apparently the consequences to this mistake were so negligible in the greater scheme of things that they did not become aware of the mistake they made until recently. So in that time, this unintended parameter become the normal experience of leveling for not just a handful of people--a considerable portion of the playerbase that uses xp boosters. So now, in the face of other changes that affect farming and pling, they decided to revert this bonus to the intended amount. Why? What is the benefit of reducing the rewards for an activity that people have been routinely doing for years? Well, I'm not seeing any stated benefit other than the delayed satisfaction of someone on the dev team having fixed a bug or ensured that things are working as intended. In other words, nothing related to the consequences of using said booster to voluntarily get through the early grind quickly. Not only is this flimsy ass justification apparently convincing to some people, it's got posters righteously pointing their fingers at other people in the community--"you must want bugs to exist in the game!" LOL wtf. "Working as intended" is whatever the team decides it is at any given moment. The intention years ago when this happened was not part of a secret contract with an eldritch deity. It was a decision. And the choice to now revert to that initial value is likewise a decision.
  6. Sure, but if we're going to further divide and radicalize the forum community can we add some more categories? Here are some suggestions: The Creepshack. A forum for people obsessed with power creep and the suspicion that small changes will lead to the destruction of the game. True Grit. For people who earned it. They paid their dues. And they don't want that accomplishment cheapened by letting anyone else skip the grind they went through to get it. The Cleanse. For people who are absolutely over toxicity, drama, and unpleasantness in general. Everyone else in this forum is on ignore by default. Shitposter's anonymous.
  7. Not as cute as this post on so many levels LOL.
  8. This is your idealized vision of how things work on a team. Given that you are not actually on the Homecoming Team and aren't privy to these discussions, it's pretty silly to beat someone over the head with simply your notions of how things work. That statement from years ago may be relevant or it may not.
  9. This is pretty evidently not true. A lot, if not the majority of players fast track their way to 50, whether it be through farming or joining higher level teams which tear through radio missions--typically with an incarnated leader who clears the majority of the mobs. Then at 50, they accolade and enhance their characters and exemp down to play the stuff they passed over or just do lvl 50 content. Since MMs got some buffs with this patch, I decided to level one up just by soloing regular content. You know what that experience has to offer? Almost exactly the same thing it had to offer back when the content was introduced with some qol improvements and the buffs they gave the AT. Especially playing with SOs, like I am, it's a repetitive grind where you kill all the mobs, run around clicking glowies, and rest a lot inbetween fights. There is nothing special about this experience over planning a build, enhancing it, and then going through the same basic content with something that is more enjoyable and dynamic to use. Telling people to go to beta server is like telling them to go to another game. They aren't just here for the mechanics, they enjoy being around an actual population and whatever friends they've made.
  10. I think crosspunch was the attempt to justify the idiotic waste of a power choice that is having to take boxing or kick as a prerequisite for tough and weave. It at least gives those selections a possibility of being meaningful to unlock an attack that is actually good. What I would like to see is more power pools, particularly ones that provide the things that players want (more res, more def, +perc, etc.) without requiring players to dip into the standard choices--fighting, leadership, and so on. I would also like to see them jettison the old philosophy that pool powers need to be inferior to those of sets. If hardly anyone actually takes and uses certain power selections--that's indicative of bad design. In the event they don't do that, I would suggest adding another first tier power to the fighting pool that isn't a pure waste to most builds. My suggestion would be a click +range power similar to boost range from the blaster energy secondary. Understanding range is fundamental to actual fighting and this makes as much sense as the idea that a boxer's bob and weave skill would be helpful in dodging fireballs and energy blasts. Does this mean they'd have to add another tier one power to all the pools? Nope. They can prioritize the sets that affect a lot of builds without waiting on parity for all the possible options.
  11. Click bait popular science stories are especially painful. I guess it's the combination of being hopeful/excited about new discoveries and the naive assumption that stories based on empirical research (particularly physics) would be somehow less prone to being utter bullshit.
  12. No, that's just the farming and periodically selling stuff at the AE vendor and buying inspirations. This is also spread over multiple sessions, I don't level something 1-50 in one sitting.
  13. Obviously, nothing is stopping me from doing it the conventional way. But what value, does that hassle bring to either the game or my experience playing it? I think with the new changes to the 2xp token it takes my derpy farmer around 4 hours to get a character to 50. That is 4 hours that I'm not joining teams to do other content. Four hours of doing a repetitive activity that people complain about contributing to inflation. And 4 hours that I have to struggle to justify internally in the face of all the other more productive things I should be doing. If I look at the recent history of characters I've made, it's bursts of grinding typically around 3 new characters with maybe 2 months of inactivity inbetween. For me, this change would result in more actual playing and less mundane prep work. Of course this is one of those completely voluntary options and if you choose to level the old fashioned way, more power to you. If other people choose power leveling or this route, life will indeed go on. This is a roughly 20 year old game running on a private server that has gone through numerous waves of development. The best way to mismanage it is to not heed what players want, or how they play in 2022, and instead appeal to some stale genre convention that is a reduction of what this game could be to different people. And players on this forum really need to stop saying things like "this kind of game is not for you." You don't know what kind of game is for me and it's not your call regardless. And those types of statements are an extremely bad look for this community. I quoted these together because they reflect a complete divorce from the reality that this proposal is aimed at addressing. This is an OLD FUCKING GAME. Most people replying to these threads have been playing it for over a decade at least. How much time does your brain and body need to build an affinity for it? And you really need to run the same easy content again and again ad infinitum to earn something? I hate to break it to you, but you leveling ala 2004 doesn't mean you earned anything special. It just means you apparently enjoy doing that activity. Someone RPing all day, pvping, playing with the costume designer, making a base, etc. have all been earning as long as they take part and enjoy what they're doing.
  14. The was another thread detailing this idea, but it was removed by the poster for some reason. It was a good proposal, so I'll restate it in terms of my own playing habits. I'm a veteran of this game since launch. I have maybe 5 pages of 50s spread across two accounts, which isn't even a lot by the standards of this playerbase. I have no interest in the pre-50 content. When I make a new character, I pl it to 50, enhance it, and then start running TFs, incarnate missions, etc. while I test the build and see if there's anything I want to change and/or improve. If I like the character, I'll log on and play it for a while or maybe use it for certain content. Sometimes a character ends up not clicking with me for some reason and I'll just shelve it. The proposal is to give players an option to recycle an extant 50 and do a full respec of the character that includes not only the primary and secondary power selections, but the AT as well. Basically you are given a new character that can be leveled straight to 50. You would lose whatever other types of progress had been made on the character--so it would have no progress on incarnates, no badges or accolades, etc. The would also be the risk of potentially losing the name and supergroup affiliations and whatnot would need to be redone. I think the most straightforward way to do this is would be a clickable option on the character login screen near the rename and transfer options. If there was some concern about this ability causing some unforeseen problem, there could be a timer on the option (1x/week, 2x/month, etc.). The icon would be lit when a redo was actually available. A lot of people prefer to play at 50. A lot of people skip the early grind through pling. This would enable that sort of player to skip sitting in a farm for hours and getting right to the content that they want to do. It isn't free: you are trading work you already did on another character for the redo. A brand new player won't have access to this option.
  15. Wrong. Like really wackadoo wrong. Me telling Alexa to do something is not robotics. Golems are not robots and probably fall under alchemy or something in terms of the process that created them. Magneto hacking a sentinel is robotics in the same way that me typing this response on my computer is an example of computer engineering. And none of this inane dithering improves the proposal in any way, bears any relationship to how fun the set would be to play, or is even relevant in a game where somre characters can throw spirit sharks.
  16. It's not about instant gratification, although it seems that the people who oppose this sort of thing view it that way. For me, it's simply about skipping the hours that I am going to spend farming the new 50. It's not "oh boy oh boy I've got a new 50"! Once I have the character at 50, I'm enhancing it and testing the build, grinding the Incarnate levels and components, doing accolades, etc. And if I enjoy the character just playing it. There's nothing instant about it, just a few hours less grind.
  17. We were talking about recycling. You are not getting a new 50, you are recycling an old one. You earned that old one. Yeah it's easy to level up, but that still involves hours of wasted time sitting in a farm. What point does it serve to always require players to do this? In addition to exchanging a 50, there could be a limited number per month or something if there was a serious concern about gluts of unslotted 50s running around. People keep mentioning Brainstorm. Brainstorm has no population and is subject to getting wiped. When people request a change for the game, they are asking for a change to the game they actually play, not looking for advice on where to be sent elsewhere.
  18. Why? They already leveled a 50, why should they need to burn two to get a redo? For a lot of people the question is not how bad do they want the insta 50, but do they want to be wasting time in this game versus something else.
  19. Yeah I have a bunch of characters that I tried out and then lost interest for various reasons. It would be nice to be able to recycle that effort. Even if there was some downside, like needing to redo incarnates from scratch or something. Maybe that would be an improvement over slotted 50s exemping down and burning through content.
  20. Whatever your mental state, if you have some point to make, do it. The purpose of the thread--who the fuck knows, ask her. The point? Satire of recent forum posts. If there was any doubt, it's made explicit in the follow up rant.
  21. I didn't miss it. I just wouldn't bother. I'm surprised that many people do under the circumstances.
  22. Or you're being obtuse. Particularly in light of the post I was quoting.
  23. You're as bad as anyone else in this regard. Worse maybe because you start this thread mocking some ill defined group of other players in a very self-righteous fashion. You're pouring gas on the fire and if it's for your own amusement you shouldn't be lecturing other people on community. I don't think people just straight up lose their shit and attack the developers and mods of this game out of the blue. I think people get angry over changes that happen and come to the forums to vent. Maybe they aren't being reasonable, or maybe they're not particularly eloquent in framing their grievances. Well, if they get mocked or told they are entitled or something then they become resentful. Maybe some of them have legitimate reasons to be resentful. When this sentiment progresses, this probably leads to thoughts of favoritism, cool kids, and so on. At the same time, the people defending the devs or what they see as the community mock these claims of conspiracies. Until some disgruntled player who is salty over some perceived grievance is lumped in with a supposed group that sees everything the HC staff does as an attack on them (according to someone). The vague nature of bullshit threads like this are manure for discontent. it's not a celebration of community by any means.
×
×
  • Create New...