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battlewraith

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Everything posted by battlewraith

  1. So there's a lot of this type of response in the thread, which basically boils down to "I enjoy the content as is, therefore I don't support this idea." I'm not running a poll. I would be interested in some market research to assess what the actual playerbase as a whole would be into, but I'm not put off by the tiny portion of forumgoers not liking the idea. Imagine you had an idea for something like a new badge. And then I post that I'm a veteran player who feels that badges are a waste of time and actually detrimental to the game itself in a number of ways. Then imagine there were 10 of me in your thread saying the same thing. Is the idea therefore bad? No. It just means that rationally you should be talking about logistics of the idea and not people's subjective preferences. Reading this, I don't think you get the point. I've played all the ATs over the course of two decades. I've got expensive builds for most of them. Given the age of the game and the extent to which people grind things in it, my roster of 50s is paltry compared to a lot of people. So the notion that ooops I picked the wrong AT is silly. As is the notion that I'm not really interested in low level content--when I like most people can easily bypass it and this is a suggestion of what I think might make that content interesting to me. I'm an outlier here in terms of preference. I doubt that I'm as much of an outlier outside of these forums. But it doesn't really matter either way, it's just an idea. I also think you bring up another aspect to this--the plethora of prestige powers, buffs, etc. that lowbies can access to boost early level performance. The lowbie mobs weren't initially balanced for that either. But people don't like the grind, these things were added as a result, and now people take them for granted as part of the game balance. A strength of the game, part of it's enduring appeal, is that it enables people to creatively engage with it to tell their own stories. The thought there was that I would have a character that discovered he could explode. Initially he could only do it once in a while, but with training he struggled to control it so that he could do it more often and in a more limited capacity (eg blasts). Do you want to police that story? Would you read someone's bio ingame, then message them saying "sorry, I don't think the narrative implicit in the game mechanics really fits with what you wrote there."
  2. These discussions to me are the gaming community equivalent of the Geico "don't become your parents" ads. "Toxic what??!?" "Why don't you just say asshole? That's a perfectly good word!"
  3. This exact question was answered earlier in the discussion. It's not the same thing we have now, if it was people wouldn't be complaining. Or rather, people would still be complaining but not about the disruption to the leveling progression.
  4. You don't like the idea. Lol I heard you. Just let it go.
  5. Frankly it's a pretty basic concept. It allows for build combinations that aren't possible now, particularly at low levels. This doesn't sound appealing to you? Okay? That's you. That's your preference. I'm not going to sell you on an ice cream flavor either. You're not interested. I get it. I get that other people here don't like it. Why are you still nagging about it? "While I'm sure that there are some who don't want anything to change, I suspect that most people here welcome updates to the game. I'm sorry that your idea is no good and more people don't like it. " Thanks for the PSA. If you have anything new to add, I'm all ears.
  6. Exactly. They don't want anything to change. And maybe...possibly...hypothetically...they may camp out in a suggestions forum and try to shut down ideas under the guise of "helping." Scary thought right? Oh well, people are weird lol.
  7. I'm glad that even though you don't like my idea, it prompted you to do some ideation of your own.
  8. This isn't some death sentence for the character that is set in stone. It's a gamemode that occupies a build slot, If they want to switch the character over and put IOs in there, they can do that. If they want to take an existing character that has IOs and play around in saga mode, they can do that. It's an option to play around with more build varieties, not some plot to disrupt people's min/maxing agendas. Those type of people have always been around from the beginning. Getting the travel powers early. Getting other powers earlier. Having 2x always available. Being able to respec without doing the mission, and so on. These are all things people would've complained about. I'm not concerned with how these people feel. I'm concerned with how the game actually is now. Is the proposal out of line with how things actually are now. For instance, some people complained that saga mode would ruin low level TF like Posi. Okay, so how long does it take a typical group doing that TF at this point to complete it? How much easier and faster does having IOs make it? I suspect that having one or more saga mode characters in the mix would maybe shave a few minutes off of the run time. I think people are more aghast at what they see as an attack on principles rather than actual impact on gameplay.
  9. That looks like it would hit harder, at range, than something like total focus or headsplitter slotted with SOs.
  10. Do you want to discuss it? Frankly I think the problem that you're pointing out is pretty ridiculous. It's like a distorted, worst-case scenario of what could possibly happen if something you don't like is implemented. It makes no sense to me. First of all, it's absolutely redundant. If someone with no knowledge of even the basics of the game gets pled to 50--they are in a situation where they have to make slotting/power choices out of ignorance (and presumably would make bad choices). Saga mode doesn't put them in that position, they are already there. Saga mode might make it more confusing for that person, assuming for some reason that this person with absolutely no knowledge manages to get pled to 50 and then immediately jumps into saga mode. Compare this to an extant feature: temporal warrior. It does not require a lvl 50 to unlock and is available on the character select screen. It gives you a lvl 50 character, with all the incarnate and accolade powers available and sets you in RV, the highest pvp zone. Where that newbie will be instantly melted if there are any actual pvpers around. If I was going to fret about the new blood that is going to sustain this game--that is going to be a bad experience. But I think the devs and the playerbase understand that this is a feature for experienced players and they don't have fantasies about bumpkins dropping in there, getting traumatized, and then fleeing the game. Now this: In the context of that thread, your post was a sarcastic retort about helping new players by power-leveling them, then sending them out into the game without the proper experiences or resources. is fucking hilarious. First of all, because you went to the effort to dig up some old post of mine from years ago that you think incriminates me. And secondly, it doesn't actually do anything of the sort and it doesn't relate to the thing I'm proposing. I don't pl rank beginners to 50 for those reasons. Saga Mode is not for beginners. It's for experienced players. It just so happens that I can't rule out somebody else doing this. I don't think it's really that likely, I think generally speaking the people that are here and getting pled either know what they're doing or have friends/family/etc. that they play with and give them advice. But let's say for the sake of argument, a newbie gets leveled straight to 50, and then immediately jumps into saga mode. I think there are 3 options. One is that they actually do alright and have fun with it. Two is that they have a meh build, but they team and the friendly players on the team help them along. Eventually they would learn the ropes. Three is that they really screw up and the character is unplayable. What happens then? Lol they try something else. I did. Back in the retail days, in the heyday of this handholding lvling scheme you're holding in such high esteem, I made bad power picks. Slotted things horribly. And most importantly, just did not understand certain ATs and misused them. When that happened, I set them aside and tried again. I did not storm off in a hissy fit and leave the game. And then when pvp was added, I learned substantially different dynamics. As did a lot of other players. So no, my incredulity was not feigned. The issue you're bringing up is so overblown and cartoonish that I cannot take it seriously.
  11. I keep wondering what the level settings were for this scenario lol.
  12. Read the thread, I'm not going to go digging through it for you. There haven't been refinements because the majority of the feedback has been either "this will break the game" or I don't like the idea for x,y,z reason. The majority of my response has to show some of these responses as baseless imo or contradictory to how the current game is (eg. you're "any way you slice it" statement. That's not answering the question. Why don't you make a thread about the idea you actually like?
  13. Whaaa? She was speculating that having a 50 wouldn't be evidence enough. There's a spate of incompetent inexperienced 50s running around maybe.
  14. This is a rhetorical device that people keep doing. I made a proposal. I've either elaborated on the idea or explained why I disagree with the feedback. I don't find "the host of reasons" compelling. The issues about coding or development time, which I feel are just generic assumptions to be made about any suggestion, I've acknowledged. I think I've demonstrated repeatedly that some of the people objecting to the idea are making certain unfounded and subjective assumptions about what the player base is like and what it wants. But then someone will pop in and post some summation along the lines of "all these people have made these good arguments and you haven't addressed anything. Which is really weird, when I pop in and see all the notifications of you going down the line and downvoting my posts, then complaining that I'm not addressing anything lol. You mentioned the WST idea that you like. Instead of posting here again to complain to me, why don't you make a new thread about that idea and boost it? That would be something constructive. The fact that it's not happening, suggests that people don't actually care about this either way they just want an argument. I don't think you're here to help. Especially when the comments are so repetitive.
  15. The proposal requires at least a lvl 50 to unlock. If that's done in good faith, then this educational tool has been applied. If not, whatevs.
  16. Wow. I find this to be a very patronizing way to regard other players, especially when this is a somewhat obscure game and if you end up here it's probably because you know someone or have played similar games. If people want to hop in and jump right to the endgame content, they can do that right now. They have been able to do that for a long time. And the challenge of slotting enhancements revolves around SOs, or lower. Nothing on a par with IO sets, using procs, etc. It's really not rocket science. The kind of person you're worried about is not going to stay anyways. Or they will and it won't be an issue because they are smarter than you give them credit for. The notion that you'd want people to prove that they know what they're doing because you're concerned about corrupting the children--yeesh.
  17. The best way to combat toxic positivity is to not engage in it! (heroic music)
  18. Sure a blaster with an expensive build and some sort damage aura could probably do that. Depends on the setup. There are characters that can afk farm. Yes all the ATs are different and have different strengths and weaknesses. This particular challenge though comes across as just a hassle. I suspect this is primarily a QOL issue and there would not be a particularly big impact on performance if you made the upgrades passive, it would just be funner to play.
  19. That makes playing a mastermind sound so attractive lol.
  20. I see people pretty frequently requesting certain kinds of teams. Or specifying that they are looking for certain kinds of teams. And this is aside from people that are in sgs or are using their friendslists, etc. to seek out likeminded players. Moreover, that could be something that could be added to the mode, some kind of visual marker that would indicate that they were that kind of character. I think there would be plenty of options for players to navigate this and by the mid levels it wouldn't be an issue anyway. You don't need to share anything with people you don't want to. What you're actually worried about here is some degree of hypothetical inconvenience.
  21. As opposed to the jacked up pver that runs into a mission and nukes hapless mobs with no real danger of being defeated. What your describing is people pursuing their goals the same way, it's just against other people. The problem is that pvp in this game has always been that it's a certain type of pvp mode: deathmatch. You can add incentives, you can tweak the rules, etc. but at the end of the day it's always going to be about defeating other players. And that's never going to wash with people brought up in the pve environment which is far less lethal and far more goal oriented. If I could go back in time and get the developer's ear, I would've pushed them towards a hybrid mode that incorporated actual pve objectives. I've seen this done in other games and I think it would actually work really well with coh. If things like tanking, controlling, etc, actually had meaning in the engagement and it wasn't so easy to burn other characters down, that sort of thing could be a blast.
  22. Nope. I understand that perfectly. The reality is actually the opposite. If I make a suggestion that is too sandboxy for people's taste, individuals crawl out of the woodwork and start lecturing me about what the community is like, what it wants, why it's still here, etc. before pointing towards the door and telling me to go elsewhere.
  23. It's not shocking to me, I find this whole experience very typical. I completely understand your reasoning above. What I don't understand is why you keep ignoring the obvious solution. Don't team with these people. It's that simple. If you don't like it, don't do it. The situation with Alpha you mention would've been the game at the start, for everyone. My proposal is for experienced players that unlock an option and are further limited with regard to enhancements. If you saddle every suggestion with the expectation that it appeals to you or else it can't happen, maybe you could do me a solid and explain what it would need to be. Thematically, gameplay wise, etc. Because the virulent opposition to an idea that I've already said I don't see happening is pretty off the hook.
  24. The game is 20+ years of different eras of development. While the exterior world of gaming has changed as well. You're special pleading. It's game breaking when I suggest something for certain reasons you don't agree with. But it's fine if it's done for reasons you agree with. The point is not that they are the same. The point is that you made a line in the sand--this is gamebreaking--and it turns out that the current reality didn't fit with your arbitrary standard. And doomsday didn't occur. The sky didn't fall. So there's less reason to take your objections seriously, not more.
  25. In your unsubstantiated opinion. And assuming that the game experience is some generic thing to the extent that you can say "no, people don't want that" to a proposal that you don't like. Simply based on your perception of what you and other people like you want. Honest reply. Reading your question just suggests to me how little thought you're putting into this issue. And how little empathy you have for a perspective outside your own. "If you don't like the lower level content, don't play it." I generally don't. I skip it, like a lot of people. And I can turn that around and say the exact same thing to you. If you don't like this proposal, you wouldn't be required to do it. Skip it. Find something else to do. "Why don't you leave?" Because this is where I started. This is where my friends are. And this is where I've spent a lot of time grinding shit. There are a lot of reasons why people might want some degree of innovation here in this community. These conversations for me are like arguing with cult members "if you don't accept our ways, you need to leave the community." I suspect that a vocal minority of the population would be more content with no more changes at all, ever, if it meant that their nostalgic vision of the game remained unsullied. Ask yourself that. If they just kept the servers going for the next ten years would you continue to play. If the answer is yes, then I don't think you're ever going to respond well to one of my suggestions. You're posting in bad faith and I'm looking outside the bubble of your concerns.
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