
battlewraith
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Maybe it's actually a marketing campaign for this new film?
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I've got an invite to the Midjourney beta a while back. It's one of the AI art programs that creates imagery based on a prompt you give it. I thought I'd see if it could do something inline with my OC. I gave it the prompt "beautiful blond devil girl holding a flaming skull." I shouldn't have said "girl" because it actually took that literally. Also for some reason instead of "holding a flaming skull" it added skull features to her face. Despite the distortions, it kicked out some interesting imagery:
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Lol what? Said something they didn't like I guess? It's not like I know a lot of these people.
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Yeah that happened to me after I posted in this thread. Someone gave me seven thumbs down in a couple of threads from two or three months ago. Lol.
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I get the feeling though that a fair amount of the people that are never going let the "lying to the community" thing go are the same people who will turn around and remind me that this small volunteer dev team doesn't owe me anything (the next time I complain about not getting something I want).
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AE Vet Levels -or- Empyrean to Reward Merits
battlewraith replied to Troo's topic in Suggestions & Feedback
But he can do all that right now can't he? Lol don't get hung up on the analogy here my dude--you know the whole conversation revolves around reducing rewards to cause a change in behavior. Also I made the same Troo joke recently 🥸. -
AE Vet Levels -or- Empyrean to Reward Merits
battlewraith replied to Troo's topic in Suggestions & Feedback
How is changing the rewards granted for different content not them telling people how to play? Troo you're fired. But i am in no way telling you that you can't come in here and do the work for free. -
AE Vet Levels -or- Empyrean to Reward Merits
battlewraith replied to Troo's topic in Suggestions & Feedback
If the change is aimed at dedicated farmers, afk farmers, etc. those people will adapt. The ones that will be affected by this are more likely casual players. The ones identified as "the problem" will likely suffer no major inconvenience, whereas the people who sometimes farm when the need hits them will lose resources they previously had available to them. Unless they want to run a bunch of additional content that may or may not be attractive to them. -
AE Vet Levels -or- Empyrean to Reward Merits
battlewraith replied to Troo's topic in Suggestions & Feedback
If rewards are the only thing that matters, why take measures to penalize players for settling on the most convenient pathway to get those rewards? -
AE Vet Levels -or- Empyrean to Reward Merits
battlewraith replied to Troo's topic in Suggestions & Feedback
Fun? Every time I read a comment like this, I wonder if it's a tacit admission that the general gameplay isn't engaging. -
You're doing something wrong.
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So it's our natural state? "In such condition, there is no place for industry; because the fruit thereof is uncertain: and consequently no culture of the earth; no navigation, nor use of the commodities that may be imported by sea; no commodious building; no instruments of moving, and removing, such things as require much force; no knowledge of the face of the earth; no account of time; no arts; no letters; no society; and which is worst of all, continual fear, and danger of violent death; and the life of man, solitary, poor, nasty, brutish, and short." What's the solution? I think it boils down to rational thought, no? And thinking well is better than thinking poorly.
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1. Disgruntled people cite some inner circle conspiracy. 2. Skeptics laugh it off--that sort of thing doesn't happen. 3. People point out that something like that did happen--ie the private secret server. 4. Skeptic shifts the goalposts-- Someone did something bad once so everyone must be doing bad things all the time. I think there are better answers to these circumstances than conspiracies. And there are better ways to answer conspiracy claims than glib distortions of what those people are actually suggesting.
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AE Vet Levels -or- Empyrean to Reward Merits
battlewraith replied to Troo's topic in Suggestions & Feedback
The vote is a joke to begin with. The majority of the playerbase does not spend a lot of time on the forums. Among those that do, a fraction of them are going to be following this discussion. The ones that ARE following it are likely to be more ideologically invested in it--particularly people that want to nerf farming. The jokes about the inner cabal and "hey it's me on 20 different accounts" are idiotic. The fact that there is no secret insider conspiracy doesn't mean their aren't blocs of players who pressure the direction of development to suit their interests, in some cases more successfully than others. The fact that there aren't 3 people on 20 different accounts responding to a poll, doesn't mean that there might be several instances of people voting more than once--which in a poll with around 60 responses is significant. -
Proposal for a new command: /timeout
battlewraith replied to Bionic_Flea's topic in Suggestions & Feedback
This is a suggestion forum Flea, not a place for you to share parenting tips. Next you're going to be asking for /fine-them-a-quarter. edit: kidding in case that isn't obvious. -
Art/Commission Sharing Thread
battlewraith replied to Midnight Blue Mage's topic in Art & Multimedia
Cool style! -
If I'm understanding this correctly, the thought experiment is to get an idea of to what extent the "nerf AE farming" contingent actually reflects the interests of the Homecoming playerbase. The size of the other servers isn't a good indication of how popular different changes would be on Homecoming because: 1. There are historically contingent reasons for those servers to be smaller that don't have anything to do with the contnet of those teams. 2. A primary motivation for joining a server seems to be population size. So players will naturally flock to servers that are more populated, and move to more populated shards within those servers, as we saw on Freedom and now on Excelsior.
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I've never given a thumbs down, I wonder how common that is on these forums.
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Using a fire farmer on a fire map is less risky in the same way that pounding a nail with a hammer is less risky than wacking it with a piece of wood or something. I'm not disagreeing with you about the results. I think the disagreement is about the notion of risk. Playing well in coh in general is about preparation. If you're going to do a certain task, the majority of the "risk" involves bringing the right characters, knowing the steps of the TF (or being able to follow instructions), etc. For the vast majority of this games content, if you can do that prep then you can reasonably expect to successfully complete that mission with little difficulty. Bringing a fire farmer on a S/L map isn't risky, because the outcome is pretty straightforward whether or not you play well. If you want real risk in this game, court the unforeseen: play with drunks, sext with the tank, etc. Also in general you've been striking this moderate pose: I don't want to get rid of farming, I just don't want it to be soooo good. Well how good do you want it to be? Is the answer to that question something that can be arrived at objectively somehow? I'm very skeptical of campaigns to slow down the pace at which people do things and I'm not seeing any positive justification being offered for how this will be an improvement.
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LOL no, I don't blame these players for bad decisions on the part of the developers. You're missing the whole line of reasoning here. As it stands, these players do not have any effect on me. Now for whatever reason, whether it be complaining about imbalance by forum regulars or some other reason, if the devs follow through with these changes the people they are seeking to punish will simply move on to something else. Thus the "problem" will simply shift elsewhere--as it has during the entire existence of this game. Meanwhile, as I said and you quoted, casual players will suffer a significant nerf. For no good reason and no benefit to their game experience. Yeah no longer buying reward merits with emps would fucking blow. That has helped me set up new characters in the past and will make the entire thing more burdensome. But it will make the game much better because of....reasons.
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Because I see no reason to believe those extreme offenders are affecting me in any way. There are many players who are obscenely wealthy from playing the market, I likewise don't care about their success because it's none of my business how they like to spend their time. I'm not going to say "Oh their return on this activity is way too high compared to the risk they face, therefore their rewards should be capped." But that is the gist of the nerf arguments that are here in this thread: I don't like that this content is more rewarding than other content (supposedly). I don't like that this content is less risky than other content (supposedly). I don't think that this content is "fun" despite other people telling me it is. And ultimately it's not about extreme offenders. Look at some of the suggestions in this thread. Some people don't want AE giving xp at all. Some people want AE AND other things like DFB and ITF nerfed. Some people want outliers addressed. People are talking now talking about speed runs. The extreme offenders, dedicated farmers, whatever, will simply adapt. They will just find the next outlier. It's the more casual players who will be subjected to nerfs, that weren't intended with them in mind and don't ultimately solve the "problem."
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I suspect that you don't really mean this though. If I'm just running around doing normal content, should I be making as much inf as someone who spends the same amount of time using the market? If the marketeer makes way more money, should there be a cap on the amount of inf you can make buying/selling in order to bring it in line with my earnings doing normal missions? What about pvp? If I spend an hour pvping, should I be getting the same rewards over time as someone running a TF? Particularly when you get virtually nothing for pvping compared to other types of game content. There are a lot of disparities in the game for different reasons. It's completely arbitrary to point to AE rewards and say "oh this is a huge problem, let's tone down the rewards these players receive because THAT strikes me as unfair."
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"Ah ha ha haaaaaaa ha I know this thread is Troo's"
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There's a real strong thematic concern that a talking seagull that can alter your moral character upon request wouldn't take inf in exchange for xp. That's like, really obvious or something. Maybe we can straight up bribe Miss Liberty to fork over the xps.
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Thor: Love & Thunder
battlewraith replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture