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battlewraith

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Everything posted by battlewraith

  1. No. It doesn't. Even something like PUBG, where the avatar has the same hp and whatnot, features players using different guns and armor with different stats. There are a ton of MMOs and other games that have pvp and don't feature some generic character. I stuck with coh because of pvp, from I4 to close. It wasn't a "hot minute." I didn't get back into it with Homecoming, but the fact that you don't encounter any pvpers doesn't mean there's no interest. Redside and Goldside are pretty dead as well from what I hear--that doesn't make them mistakes or bad ideas either.
  2. Generally speaking, people that don't have much artistic ability tend to be wowed by realism. It's pretty common for people with a high degree of artistic ability to be bored by it.
  3. I'm not saying this to be insulting, it's just the most accurate term I have to use: this assessment is incredibly ignorant. Like someone who never ran a TF saying they sucked and were a bad idea. When the arena was added, there were so many people queued that it took me a couple days of trying before I could get into a match. There was regular activity in the arenas for quite a while, including server battles and leagues and tournaments. When the zones were added later there was a renewed interest as well. The problem with pvp was a combination of bad decisions and neglect. Castle's reworking of the pvp system was extremely unpopular and made it more difficult for pvers to get into pvp. Add to that the fact that there was little in the way of subsequent updates for pvp AND the fact that the arena was actually non functional for a couple of issues (leading to a patch stating something along the lines of "arena is working again" as new pvp content). Despite all of this, there is still a pvp community. I think they recently ran a season, and there is another event coming up. Edit: also forgot about base raids. They half assed that as well then dropped it completely.
  4. That's fine. You do you. My issue is this: You have three general ways of earning income: running content, farming, and playing the market. Players in the game are doing at least one of these things and most are doing a combination. Farming has been nerfed more than once and the gist of the rationale seems to be that these devs don't want players to feel that they have to farm in order to keep up. Okay, but if that's the idea why is it then alright to assume that everyone will be playing the market in order to keep up (and if they don't, fuck them)? I can't roll a level 30 farmer and make billions over the course of a week. I can't also run normal content with a lvl 30 and make billions over the course of a week. So doesn't that indicate some sort of imbalance with respect to how rewarding this activity is? Based on their statements, I think the devs are not viewing these three approaches as wealth acquiring strategies. They seem to be viewing them as earning (farming, content, etc.) and redistribution/destruction (market). And because the market is regarded differently, it's absolutely fine that people can trivially acquire large sums of money through marketing. But then what happened to the initial complaint against farming--that players would feel they needed to do this. Playing the market to generate wealth is akin to using steroids in sports. If it becomes the case that most players are using them, players who don't will be at a severe disadvantage. A lot of players not only seem to acknowledge this, but strongly embrace it as well. "I got no sympathy for you man, just take the drugs."
  5. LOL. This is like an SNL skit. "Bob, I know you've been living here for close to 20 years. But this is a certain kind of town, with a certain kind of people. Maybe it's just not right for your heathen ways, and that's okay! There's lot's of other places that might fit with your sinful lifestyle. But if you do decide to stay, you are perfectly welcome in our cult." Word to the wise in general: If people start defining what the game is--they are forwarding an agenda. If people start suggesting that maybe leaving is a better option than expressing your opinions here--they are high on something. And no, they are not hanging out with Bill smoking the good stuff and living their best life.
  6. As I stated earlier, I'm not looking for some change in the structure of the game. The changes they made in this update are fucking irritating, but I'll still play the same way. It will just take more grinding or something to achieve the same result. It won't affect serious farmers or people that make a lot of money on the market or those who run a lot of TFs on a regular basis. The changes affect people like me--casual players who solo a lot, farm sometimes, and run certain trials or tfs occasionally. I'm drawing attention to my perspective because I don't want it to get any worse, that's it.
  7. This is pure boomer logic. When I was a child there were no cell phones. Therefore, you shouldn't complain about your wifi connection. It's that level of reasoning. I don't stress about being uber. And I have a pretty good understanding of how I like to play the game, given the time I have available. That doesn't involve lowbie teaming. It's not. And that isn't an expectation I would have in leveling an alt.
  8. I think if people have any common sense they don't try to direct others away from playing the game. It's not a good look for the forums. YMMV.
  9. I don't know what the council of thirteen is, but it sounds like they need Bilbo.
  10. I was playing before the market was a thing. Which makes this notion of the market as the essential thing pretty stupid. I think if you are at all invested in the game, it's worth giving negative feedback if things go south. And I think in a way it becomes more important when people in the community start pointing to the door rather than actually listening or acknowledging dissent. Usually when I make a new character, I run around Atlas for a few levels killing things. I might do a couple DFBs. Then I'll Pl it in stages. Get some levels. Then do missions for a level or two. PL again. Do more missions. Kind of depends on the character. Don't generally PL straight from 1-50. Not sure what this is relevant to anyway.
  11. Cmon, I think you know better than this. I agree with you. It is a superhero game. My goal in playing it is to play a super hero or super villain. The problem, as anyone who is paying attention knows, is that this game is almost 20 years old. The content I enjoy playing is 50+. I, like many people, don't want to have to slog through that leveling process for the umpteenth time just to get to do the trials and whatever content I actually want to do. Fortunately, I can farm a character to 50 in a few hours. But despite what some idiot told me last month, I did not make around 1 billion inf during that process. I made around 100 million. So there's still some work I have to do just to get my new character enhanced. I have to farm more, or run a bunch of content on other characters or start some money making scheme on the market. All of this other activity just as preparation for the character I actually want to play. Which will then need to do accolades, incarnates, etc. I'm not asking the devs to change that. I'm not complaining about it in order to get it easier. Just don't make it fucking worse. Especially when all these people are crawling out of the woodwork crowing about how easy it is to make money on the market. And then telling you to look for another game if you don't want to take their advice.
  12. If someone is not appreciated while they are alive, how does someone else come along later and exploit their name? What value in the name is there to exploit? Art in general reflects the cultural currents of the day. Modern art is such a strong break from previous traditions because there were major shifts in our understanding and experience of reality during the modern period. The discovery of the subconscious, radical scientific theories (evolution, relativity, etc.), world wars, technological developments etc. all spurred divergent styles of representation in the visual arts. Usually when someone is discovered or rediscovered, it means that the current trends have shifted in a way that makes their work relevant again to other artists and collectors. J.C. Leyendecker for example was very popular in the early part of the 20th century and then gradually faded from prominence. Lately, I'd say he's having a resurgence because contemporary fantasy artists love him.
  13. All I want from YOU and the people like you is to stfu with notion that "the easy path" is the solution to every problem. I don't want your money and I've paid for everything I've got, just like anyone else. The fact that I don't want to rely on the market doesn't mean I'm willing to put nothing into it. It just means that I still have a vision where this game isn't about the market. You like to do that, knock yourself out Ritchie Rich. But as long as we can still voice opinions, I'm not the only one around that never found that aspect of gameplay appealing and wants to keep it as optional as possible--not something that people are expected to do to any large degree.
  14. But see, honestly, that's complete bullshit. I recognize that you can get rich with very little difficulty in this game. But it takes effort. Not strenuous "I'm digging a ditch" effort. Tedious, time wasting effort. Sorting items. Converting things. The types of activities that are the worst aspects imo of the user interface. Exactly the sort of crap that I play a game to avoid doing. So find a new game? Sure. But maybe instead of just writing off players like me, maybe the community and the developers should realize that some people have strayed from what this game was actually about and have bought into this "inf tycoon" market mentality.
  15. Eh...I wouldn't put it that way. Personally I don't like Picasso's art that much. I wouldn't want one hanging in my house. But I understand why it's significant and worth a lot of money. I wouldn't call it junk. There's also a lot of art that is from highly respected, accomplished painters like Da Vinci. That's not my cup of tea either. And likewise I wouldn't call it junk just because it doesn't appeal to me.
  16. Lol right so is the game supposed to be an escape from the rat race, or a replication of it? I don't feel entitled to everything the game has to offer. I also don't mind putting in an effort to get things that I really want. But there comes a point where the tedium of grinding resources, converting them or selling them on a market in order to get something else--ultimately to get some trinket--kind of breaks the spell. Why am I wasting so much real time in order to do this? In a game I bought to make superheroes.
  17. I think it's lot more complicated than that. If it's just purely subjective then you would never be able to say, for example, that Mozart is better than Nickelback. Or that Norman Rockwell is a better painter than your 10 year old. A lot of the value in art is, in addition to it's formal characteristics, whatever statement it's making within the cultural and historical period in which it was produced. This understanding may not make you personally like something, but it should explain why something is valued when other things aren't.
  18. If that's all you see, then you probably don't have an education in art history sufficient to understand why his modern art was valued (Picasso was accomplished at traditional realism as well, he simply chose not to do it). If I give a random teenager with no background in English literature one of Shakespeare's plays, they'll most likely think it's bad as well if they can even make it through the archaic language.
  19. Not only is there an economy, but the economy is apparently the ultimate consideration for balance in the game. So if there is something that people want, but can't easily afford, the solution is to rein in farming or nerf merit conversions, etc. Which doesn't make any sense because the fatcats with the most money are making that largess on the market. The casual players who aren't particularly interested in running tfs or playing the market are increasingly pressured into running content they don't like or becoming more effective at farming. Or caving and starting to sell converters or whatever it is that people do to trivially make large sums of cash in this game. It's not that my or anyone else's farming affects everyone else. It's that the devs apparently want to keep the marketeers happy and use that as a yardstick in figuring out what they want to permit other people to do.
  20. It's largely subjective but I think a good thing to keep in mind is legibility. Whatever character aspects that costume is communicating should be easy to read. For example, I think that for most iconic superheroes (Batman, Superman, etc.) you would be able to recognize the character just from their silhouette. Add as many design elements as necessary to clearly communicate that design, while keeping those elements as simple and bold overall.
  21. The labels reflect trends at the time. Blasters, at least the ones I knew, were squishy as hell in the early days of the game. My first character was a dm/inv scrapper when that combo was really strong. It wasn't uncommon for blasters to recruit me for a team so that they could blast away and die less. It was not common for blasters to stay in melee for long, hence the origin of the term blapper. "Tankmage" was a generic term for a character that can deal tons of damage and be unkillable. Had nothing to do with playing a tank in coh.
  22. Hey blue anime kid-- If we gotta grind our asses off or spend all our life savings on costume, why can't they be somethin useful? like Hobo or gynecologist. No blobs for me.
  23. Many years ago on live, I got involved in drawing superhero art because of the fanart community in this game. One of the artists I met online is now doing a series of themed lectures on youtube. Personally, I think he does an awesome job of breaking down the complexity of anatomy in order to show what you really need to have for an expressive, believable character. Anyway, check it out if you like drawing characters: https://www.youtube.com/c/BrandonPalas
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  24. There are people on these forums that are toxic and have no tact when it comes to using them. As a player, it's not my job to look at other people's habits and judge them for being "relevant". Relevant to what? What a stupid comment. The game's strength is giving people options and catering to a wide variety of playstyles. The removal of the merit conversion does not make emps useless. But it takes away a valued convenience. So you can still use them--for things you don't want, in ways that are more of a hassle then what you currently do. And in exchange for adapting you get--what? The approval of some twat that thinks you're now more relevant?
  25. Yeah you've got a weird obsession and it overrides any concern for how other people are enjoying the game. You don't have to care about my opinion. I don't give a shit about yours. I don't care if it is City of Tanks. It doesn't matter if that is true or not because I don't play tanks. The game doesn't make or require me to play tanks. Other people having fun playing tanks doesn't bother me. I don't look over my shoulder and get pissed that some other build or AT is doing better than mine--to the extent that I start clamoring for it to be nerfed. The balance you want doesn't exist and has never existed. And if it did, it would simply mean everything sucked equally. And goddamn, a few pointless irritating nerfs got through and it's like chum in the water. Nerf incarnates, nerf EM, nerf the ability to switch between red and blue side. Meanwhile, if you go to the suggestion forum and asked for a minor buff the power creep brigade would crucify you, lol.
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