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battlewraith

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Everything posted by battlewraith

  1. When my older son was an infant, we took him with us to see the movie you were in. First of all, the theater was pretty empty. So not that many people wanted to pay to see you. Secondly, you put him to sleep. Once you started talking--he slept through the entire thing. Sooo...you're obscure but sometimes soothing to infants (?).
  2. This is your opinion. And unless someone has a gun to your head, it's your choice to waste your time. Don't complain to me about it. Again, that's not your call. Go make your own game and run the forums with an iron fist. Even if this group of devs has no intention of ever implementing something like this, I still think this is a conversation worth having. It gives them a picture of what players are like and what their priorities are.
  3. It would probably do very little. First of all, the drops/resources from spending the time farming up one character is pretty negligible. Secondly, people farm to get resources as well as leveling characters. That doesn't stop just because they don't need to level a 50. I have pages of 50s that have no enhancements in them--I would need to do a hell of a lot of grinding in order to outfit them all. These boards are hilarious with regard to how people overreact to issues in contradictory ways. When page 4 hit, people went off on farming and how it was evil and destructive to the game because of the flow of inf theoretically spiking inflation. Now talking about insta-50s, people are saying we can't have that because....it will reduce farming? Lol what? The dangers are always overstated. And while it's possible that new players would become bored more quickly and/or be more clueless--even though these people can already bypass content through people pling them--naysayers always drop out the possible consequences of the status quo. Which is that every time there is some new or interesting thing added to this game, people who want to play this content on a new 50 have to repeat content that they've done for years, sit on a farm for hours, or do some event like ToT. The danger is the omnipresent one--that players will look at other new games coming out and say "nah, I'm good." Maybe you don't mind wasting a few hours as a tax to play content you want. I could do without it. I think a lot of people could do without it. That being said, there have been a number of suggestions for how to do this. I favor a recycling option. Some people want something that is bought or earned ingame. Maybe there is a timer: you get one insta 50 a month. There are various ways that something like this could be implemented but if you suggest it here you have to penetrate this miasma of Chicken Little bullshit that assumes unfettered insta 50s as far as the eye can see that will wreck the economy and camp all the desirable names and give super judgmental veteran players apoplexy when they pug (why are they pugging?).
  4. You're objecting to a proposal on the basis of how the game has worked up to this point. If this mentality was consistently applied, you would be objecting to ANY change in game mechanics because that's not how the game works. No it doesn't. For people who enjoy that content, it's there. You default to this black and white thinking that says that having the ability to skip over early content makes that early content irrelevant for everyone. In reality it wouldn't change anything for people who enjoy the traditional leveling. For people who like to start at 50, it would allow them to immediately go to the content they enjoy. And then there would be a range of people inbetween who sometimes go straight to 50 and other times follow a more traditional progression. Sure looks that way.
  5. That's not even an accurate description. Progression does not end when you hit 50. You don't skip every piece of content in the game to hit 50. And a lot of players exemp down to play the earlier content when they are 50. Not to mention the fact that players have likely done this decades old content many times already on different characters over the years. The "gist" here is that you want to mandate that other people waste their time somehow, apparently because the supposed fun of doing that early content simply wasn't enough. This has been answered over and over again. People don't want to play on beta because there is no population, they don't want to leave their friends and sgs, and it is subject to wipes.
  6. So does this type of inane comment. And it's been responded to ad nauseam.
  7. Oh I see. Where did they say it was related to AE babies?
  8. Yes it's hypothetical--there isn't an option to instantly level to 50. That's what I was referring to. Now if this is already happening to you, lol might as well offer a leveling option because you're getting bothered whether it's a thing or not. Oh you mean they were lying when they said it was about the zone performance?
  9. You're under no obligation to play with to play with someone who doesn't know what they're doing (or is stoned, drunk, has to go afk, whatever). You can kick them from your team or leave a team that has someone on it that bothers you. I get that a lot of people are hung up on this issue. A lot of people can't seem to update their expectations of the game from when it was live and actually had a subscription fee. But the problem here is that you're opposing a proposed benefit to actual players that are actively creating alts because of a hypothetical situation where a new player somehow bothers you because they don't know what they're doing--a situation which is also kind of farfetched in the age of incarnates.
  10. No. It's not. First of all, the vast majority of my characters were pled, even before AE. When the arena was added, I spent most of my time pvping. The characters that are easiest to remember are the ones that were successful in pvp. There are also characters I remember more clearly because they figured into game related art or fiction. Conventional leveling does not endear me more to a character or make it more memorable. There are characters on Homecoming that I have that I know I spent a fair amount of time doing lowbie content and they are not more memorable for that reason.
  11. Corpse punching isn't an imaginary thing either. Neither is routinely completing BAFs, steamrolling radio missions, etc. I've had one failed team experience all year and it was honestly hilarious. Talking to some people on the forums, you'd think incompetence was everywhere. I only hear about it when I engage in these discussions. But the people you're worried about are getting pled already. Or are leveling through the early content very quickly. So with this change, a variety of people with different levels of experience spend less time pling. They all go straight to 50. How is the end result any different than the way things are now? The only significant change I see is that people don't have to spend hours on a farm grinding a new 50 to play the way they want. That's it. Because they want to retain players and they can adapt their system to fit with new conditions.
  12. There's no reason they can't do both. They could also provide some sort of meaningful rewards (maybe costume options) for people that level the traditional way.
  13. In other words, the people that actually want to play that content. You oppose this proposal because you want to make people do the content they don't like in order to support your preferences. Except that doesn't work anyway because people pl through it in various ways already. Why do I have to name all of them? What if I can name more 50s than you have characters? Also, if you only have one 50 and not many alts maybe the fear that people using this option (or getting pled) are clueless is making an unwarranted assumption based on your habits. I've played pretty much everything to 50. There are some things that I haven't spent a lot of time on, like warshades and dominators, but once you have a general understanding of how the mechanics of this game work it does not take long to get up to speed on anything.
  14. I just quoted a couple standout parts of your post, but the majority of it--almost everything you say about how people play the game and are motivated to do things--is contradicted by my actual experience of playing the game. We are not on the same path and don't need to rely on other players to advance. When I pl a character to 50, it is not the end. It is the start of playing the fully fleshed out character that I had in mind. When I get the character to 50, I'm not hanging out alone waiting for other people to show up (wtf lol?). These general points your making would've made more sense in 2005. They don't have relevance to everyone now. If you want to play that way, more power to you. But it's a ridiculous expectation to lay on people who have been playing for over a decade and probably have their own very specific reasons for why they still hang around. Playing the game at level 50. Exactly what happens now when they pl a character past all the content that they know they don't want to play. Proposals like this don't mean more skipping of content. People are doing that already. The actual gist of it is skipping the hours required to pl, that is the only thing that would be different from the way things are now.
  15. Yes there's a sweet spot in relation to how much you slot for proc dmg. But the reason I was commenting in the first place was in regard to +dmg buffs from sets. I think the point still stands that proc dmg makes those buffs largely irrelevant. Certainly not all bonuses from sets.
  16. Slow your roll my dude! I'm not advocating anything. If I was, I'd put it in the suggestions forum where it would've no doubt devolved into some sort thematic debate about what procs actually represent in the game world. I do feel that the evolution of the game in the age of procs make something like +dmg not only skippable, but actually a kind of trap that people can fall into when making their characters. Damage is king in this game. So it's not stupid to think that +dmg is a good thing to go for. But it's generally not the case and you need a fairly sophisticated understanding of slotting and set bonuses to know when you're wasting your time. Likewise I think you still have a lot of people running assault and thinking that if they all huddle up in a little group the dmg buff will be good. I think it's actually just a waste of end.
  17. Yeah I think that's generally accurate. I only ever slotted to max damage once, on a character that already had a lot of dmg buff--just to see if getting buffed to around 200% was worth it. But the whole discussion is indicative to me of how broken procs are in this game. The fact that you can take any pissant single target hold, for instance, and turn it into a highly damaging attack on any AT is a real deviation from the original game design. It makes +dmg largely irrelevant and it also reduces the importance of damage buffs from other players. If they did something in the future like restricting each individual power to one proc effect, I think +dmg buffs would be probably be relevant again.
  18. Part of the reason there is thread after thread is because of glib morons trolling. And a lot of these people can't seem to put 2 and 2 together lol. It's just holding up a mirror more than anything else.
  19. Yeah it is. It's pretty close. I'm not reading your mind, just what you wrote on the page. Great. Some other people don't feel the same. Don't pointlessly aggravate them. If your wonderful advice is sincere, now would be a good time for you to take advantage of it.
  20. Take out the shade, it's the same statement more or less.
  21. You don't know what this person wants, fail to show any empathy if you do, and are just being pointlessly aggravating. Take your own advice, stfu, and play the game. It will be way more enjoyable.
  22. I have a SS/bio brute that has a default 168% damage bonus from rage, the bio armor, and then all of the set bonuses. That's without activating adrenal booster which brings it to 200%. Footstomp is procced out, but crosspunch, ball lightning, and electrifying fences are not. It's hard to say whether it's worth the investment in dmg or not but it gets the job done. It has decent surviveability and a lot of recharge despite the janky ragecrash mechanic.
  23. Yeah Sneakers is convinced that he has been screwed over and is getting shit on by other posters. I think the latter part of that is pretty obvious given posts like yours. He's got 58 posts (as opposed to your 3.2k). For me, that's not really enough to indicate what he loooves doing. And I'm not sure what posters like him are like, other than some people get pissed off and go on rants. To answer your question: if you're going to troll people, have some self awareness about it. Then try to have some ambition about it. At least try to do something clever. Jumping on a dogpile in a thread where someone is complaining about being abused is lazy, low hanging fruit. Do better. I know you can. I believe in you.
  24. I said divide, not literally segregate players into different areas of the forums. The forum is open to anyone to post anywhere right now, yet there opposing camps that are bickering over the course of the current game development. If there were a farming subforum, I think that would end up being a pretext to moving complaints over farming adjacent issues out of general discussion and I don't think that would go over well with a lot of posters.
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