battlewraith
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No Point of Suggestion (at this rate)
battlewraith replied to LightMaster's topic in Suggestions & Feedback
The same can be said for the for the other side. The people that you described, that don't want change, absolutely want affirmation. They want to play armchair dev. They want to wow people with their arguments and their knowledge of the game and the lore and everything else. They want their friends to give them emojis for their good points and strike down the bad people with the bad emojis (lol). They will go on for pages and pages arguing shit. But you expect the people that are hyped about some idea to just drop it and then walk away. What? First of all, why would any normal person bother to do that? Secondly, you really can't see the blatant double standard you've got going on there? Some people are like that, but I don't think that's the gist of the complaint. 1. Very few things are implemented. 2. Things that are implemented are done slowly. 3. There is a group camping in suggestions that think it's their dharma to pick apart ideas and evaluate those ideas by criteria that these people think are relevant. The complaint is not "wah, you hurt my feelings." The complaint, I believe, is more that, given point 1 and 2, the insistences of the people in group 3 are unnecessary and a buzzkill. And yes, that's how life and the internet works. Wanna drive away engagement--fill a place with people hellbent on critiquing the shit out of everything. That's why you have people sneaking over to general discussions to make covert suggestions over there. They are trying to avoid the mentality frequently seen here. -
No Point of Suggestion (at this rate)
battlewraith replied to LightMaster's topic in Suggestions & Feedback
There are people out there who do like change. They like novelty. They like to spitball weird ideas. They don't choose to be that way, it's just how they're wired. Have some understanding instead of branding them whiners, complainers, trolls, people beating a dead horse etc. The "do not like change people" act like fate tapped them on the shoulder to be a forum garbage cleanup crew. That turns others off. That's why we have these discussions. Nope. If you think an idea is terrible, leave it alone. As has been pointed out ad nauseam, the less response a post gets the faster it disappears. The people that demand suggestions be treated like engineering reports and pick everything apart don't really add anything, they just kill whatever fun other people may have had spitballing an idea. And drawing attention away from other ideas in the process. I agree with the move on sentiment, but it's misapplied. If you see an idea you think is bad, move on. Weigh in on the suggestions that you actually like and actually want to help flesh out. -
No Point of Suggestion (at this rate)
battlewraith replied to LightMaster's topic in Suggestions & Feedback
As you noted in that thread, that guy's idea was largely rejected by forum regulars--to the point that he accuses Rudra of existing to flame people. His actual idea was not implemented. The general idea to give controllers (but not doms, like he asked for) more control was implemented. The implementation that happened was what MMs and lore pets already had in game. You really mean to tell me that this thread had some impact on this transition? Like some dev read that and thought "wow, what a great idea. We should do something about that." And then they hustled on that idea and got a change implemented within a year, whereas simpler examples took four or five years to implement. Yeesh. -
No Point of Suggestion (at this rate)
battlewraith replied to LightMaster's topic in Suggestions & Feedback
Absence of evidence is an indication that you probably shouldn't take a particular claim very seriously. I don't haunt this place like some, but I haven't seen a rash of the devs implementing bad suggestions posted here. I haven't seen that happen to anything close to a significant degree at all. And it was nice of you to commit your time to doing this. You certainly did find examples, but I think it's also important to remember that those examples took years to go from a suggestion in a thread to implementation. IIRC, the first example you cited took 5 years to be implemented. The person who asked for it has long since left the game, or at least the forums on that account. -
No Point of Suggestion (at this rate)
battlewraith replied to LightMaster's topic in Suggestions & Feedback
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No Point of Suggestion (at this rate)
battlewraith replied to LightMaster's topic in Suggestions & Feedback
And then the added irony of you taking me to task for this. Ok, so with respect to this conversation you're pointing to an idea that had nothing to do with this forum and was immediately removed. -
No Point of Suggestion (at this rate)
battlewraith replied to LightMaster's topic in Suggestions & Feedback
All the suggestions are toast. The point of this subforum is to make toast. The negativistic Nancies that congregate here accomplish absolutely nothing other than frustrating other players, characterizing them as complainers, etc. There is no world where the devs are going to see a bad idea, something impractical or unworkable, and run with it based on what someone suggested here. And the quickest, most efficient, and most civil way to respond to these ideas is to just ignore them. They would quickly fade away. -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
"It's part of the game" is a non argument. The game is something that has been developed by different groups of people and has changed significantly over time. Something as simple as the fact that that there are now 2x xp boosters available all the time is huge. Why is this that case?--I don't know the official reason but I suspect that the core audience is now well into middle age, has less time to waste on video games, and is much less interested on a slow crawl through the lower levels. The devs could've just ignored this concern and said "well grinding xp at the normal rate is just part of the game." The result would've been a certain percentage of the population leaving. Someone saying "it's part of the game", especially in a suggestions forum, is the equivalent of them saying "I'm fine with the way things are now." The problem with that is that the game should be able to support a broader range of interests, not just those of people who are deeply committed and will probably be here until the lights shut off anyway. -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
The problem is that there is likely no option that would not have a negative effect on the market. The market is predicated in part the interaction of people who don't know what they're doing or are in a hurry. I would like to see non-fungible enhancement options that would be cheaper but would be locked to a character or account and could not be traded. But even the reduction of people participating in the market would have some effect. You can acknowledge that the market is part of the game without seeing it as a mandatory activity for players that don't like it. IMO it's too prominent. It should be a convenience, not a panacea. -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
In my opinion, this has been proven false. You heard the same concerns back in 2004 and all through live that powerleveling would do this. People would get to 50, see all the shiny stuff, get bored and leave. In reality, the opposite was true. PLing allowed people to skip the aspects of the game that they found tedious and it kept them engaged. This is entertainment. It's a game. For fun. And that's going to mean different things for different people. Every time a discussion like this pops up, you get a lot of old school players who chime in about how things should be. Players should go slow and play all this content that the game has to offer. If they don't go all in and learn to do it the right way, then they are responsible for their own problems and shouldn't complain. These players are living in a nostalgia bubble. The reality is that this is a tab-targetting MMO that is over two decades old. It's extremely repetitive and very easy compared to other current games out there. There are things to learn, mainly because the game mechanics in some ways are opaque and/or counterintuitive, but that's really only an issue for harder content or min/maxing build. Ironically, some of the same people who will say players need to learn how to make inf will scoff at the idea making expensive full-kit build in mids being a justification for why you need to earn more inf to begin with. What should appeal to new players and what they should or should not find challenging or tedious is not some Platonic ideal. It's relative to what other experiences are available and how old a game is. With respect to the suggestion of giving new players more inf--that's not really the option I'd pursue. I'd rather see them slash prices for SOs. People will point out workarounds for not having money--make merits, buy converters, sell on the market etc. If that's a standard practice that anyone can do--then fuck it. Just cut the prices so that people can just afford the SOs based on what they earn in missions. Don't make them jump through other hoops, which is codified in player guides as the thing to do. The thing to do should be to defeat enemies in missions and not be punished, relatively speaking, for ignorantly assuming that that is what you should be doing in the game. Likewise, for veteran players who dislike the market and buy things with merits--cut the costs for such purchases. It shouldn't that much less rewarding to play that way. Especially in the afterglow of the emp merit conversion, which was great. Make a currency that is largely worthless at a certain point useful in outfitting new characters. -
My wife just informed me that this has been pushed back to next year, but I'm still not off the hook.
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Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
There's a lot of ways to earn xp but we have a system of patrol xp. Maybe patrol xp should also boost inf rewards for lowbies as well. -
Episode 5.... Seems like eyeball monster is becoming the series mvp.
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Superman: Legacy First Look
battlewraith replied to Excraft's topic in Comic, Hero & Villain Culture
"It's all about the conviction that what you did was right."--Jor-el talking to someone. -
Superman: Legacy First Look
battlewraith replied to Excraft's topic in Comic, Hero & Villain Culture
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Superman: Legacy First Look
battlewraith replied to Excraft's topic in Comic, Hero & Villain Culture
Who said that? Who is making that claim? This whole spat seems to be centered around equivocation of the actual circumstance of being a leader and the notion of leading by example. Nobody is denying that Superman is a role model that inspires people. That doesn't make him an actual leader. Bob Ross inspired lots of people. Some people may have started art careers because of him. I've never seen any artist describe Bob as their leader. Similarly, Supes probably inspires a lot of people to be better people. But he is not a world leader. He is not even the leader of the Justice League. Apart from his robots and maybe Krypto, he does not have subordinates. He does not set policy and does not order people to do things unless there is a crisis and he has to save their lives. Superheroes fight superpowered bad guys. That's the gist of it. That's generally why people read comic books. You don't need Superman to be inspired to be a better person. There are plenty of heroic examples in real life. You need Superman to fight giant monsters and cartoon criminal masterminds. Batman is a funny example because he's actually doing the opposite--he's inspiring fear into the criminal element in order to reduce crime. -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
So what? It's a suggestions forum. It's a place for feedback. Would you prefer to only read comments with which you agree? -
Superman: Legacy First Look
battlewraith replied to Excraft's topic in Comic, Hero & Villain Culture
It's not up to me, it's just how language works. You're equivocating. Lead by example as a phrase is about how people should conduct themselves. It says nothing about what people should do. What a weird thing to bring up. First of all, if a godlike being gets punched and goes flying to the ground into a crater--it's not really a good idea to be around that. Getting killed or endangered in this instance doesn't help Superman. Falafel guy's support was nice, but it didn't actually do anything. And it put him in harm's way. In reality we have police, fireman, etc. because we don't want ordinary people rushing in to help in dangerous situations--the reason being that the most likely outcome is a higher fatality rate. Moreover, if you think that Superman's purpose is leading by example, then...I guess he's a failure? What depiction of Superman has involved him transforming the world by virtue of being a great role model--as opposed to punching out Brainiac? -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
Sure, but you aren't me. The older this game gets, and the older the playerbase becomes, the more people on the forums seem to take their perspective as normal or reasonable and just dismiss other people's complaints. I'm not looking or expecting for things to change to suit me, but I do like to chime in and remind people that different players have different priorities. I also own a Honda irl. -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
Because playing with SOs sucks. That's like asking "why bother trying to get a Ferrari when you can tool around in a Honda Civic?" -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
The game didn't launch with any of that. And the reason stuff like that gets in MMOs is that it's a timesink to keep people occupied. People complain about things they don't like doing. Different strokes for different folks. If you don't like doing something, then it's going to be a lot more arduous and seem to take a lot longer. Also the amount of time that it takes to make money on the AH is going to have more impact for people who have less time to play the game. -
Superman: Legacy First Look
battlewraith replied to Excraft's topic in Comic, Hero & Villain Culture
Superman stops bad guys. Like most other comic book superheroes. His actions involve flying, lifting heavy objects, heat vision, etc. The reasoning behind his actions is not some alien philosophy or something unique to him--it's the small town decency of the Kents. This inspirational message is something that is already part of human culture--figures like Jesus, Ghandi, etc. In fact Supes is often seen as a secularized version of Jesus. The difference is that Superman is nearly indestructible and can punch through steel. Superman is inspirational, but I don't see any real indication of him leading anything other than maybe coordinated crime fighting efforts. -
Superman: Legacy First Look
battlewraith replied to Excraft's topic in Comic, Hero & Villain Culture
You are certainly welcome to your opinion, but I think you're misunderstanding the point of Superman. The thing that makes him heroic is that he is a superior being that embodies the small town decency of the Kents. He does not hold himself to be better than other people, just more capable. Superman is fundamentally a helper, not a leader. Even in the Donner film, Kal-el never fully embraces Jor-el's vision of his purpose, as when Superman breaks the rules to save Lois at the end. While the Richard Donner scene is certainly far more benevolent than Gunn's, there are still questionable things about it. First of all, he's talking about the people of Earth being capable of good things if they have the proper leadership. Why are we to just assume that a Kryptonian, from an advanced civilization that did not survive and produced evil characters like Zod, is the one to be this leader? During the scene where Jor-el explains things about immortal beings, the galaxy, etc. he casually remarks that Clark has been gone 12 years. It's not like he told in advance, oh we're going to go on an educational voyage for 12 years. Martha's just left hanging. It's exactly this casual disregard for the concerns of the little people that Superman is not about. And it's a pretty consistent theme in Superman representations that people fear Supes will lose touch with humanity and start imposing his will. -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
Nobody will remember you for that. They will only remember you for dressing like an animal and punching people. -
Wealth redistribution system to help new players
battlewraith replied to Intermipants's topic in Suggestions & Feedback
Pvp is part of the game. Yet the vitriolic hatred on the part of the much of the playerbase is such that pvp is not only entirely avoidable, it offers very little in terms of material reward for doing it as an activity. The market on the other hand, which some people describe as pvp, is extremely lucrative if you're willing to spend time doing tedious repetitive activities to earn money. I think a lot of people would love to skip that bullshit altogether , to the extent that they are less prosperous as a result. This is a superhero game. I didn't start playing so that I could shuffle components around and buy and sell stuff on the market. But if you don't do that, or regular farming, you're probably going to be low on inf.