
battlewraith
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Superman: Legacy First Look
battlewraith replied to Excraft's topic in Comic, Hero & Villain Culture
Just saw it with my wife and older son, we all liked it. Corenswet was a good Superman. The side characters like Mr. Terrific and Guy Gardner were great. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
I don't disagree. But again you miss the point. The people who, after 20 years of playing, would leave because they can't skip over repetitive content or played out incentives will be gone sooner than the crowd who is content to do the same things, over and over, while pointlessly filling the vault with stuff that the don't actually need, until the Grim Reaper comes and pries it from their grasp. The latter group will absolutely be the last ones standing. I just think the intransigence of their hoarding ways will hasten the decline of the community. Dang you're right. If I just roll a lowbie and go start killing skulls again...the grind will just go away. LOL. I was picturing more Scrooge McDuck btw, probably because your avatar is yellow. At least try to put some thought into this. Parts of the game bore me. Other parts don't. If I were able to fully the boring parts--the game would be less boring. I've asked this before and I don't think I got a clear answer: how would free rewards destroy the game for you? Is the content and gameplay worth doing or not? -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
The game I was given didn't have IOs. It didn't have a market. It didn't have travel power available right out of the gate. The game changed because of what people wanted. And after subscriptions ended, it changed even further. "tidge says you don't need something." My guess is that tidge will be happily grinding for as long as the lights stay on. I don't think you are the type of player they need to be worried about retaining. Proposals like this are aimed at maintaining other segments of the playerbase that are less likely to stay. Who knows, if everything is still here in 10 years maybe they'll be content with 500 regular codgers who like to party like it's the early 2000s. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
There's no argument here, lol. Basically, this thread is just people repeating the fact that they can't relate to how others play the game. You can't reconcile the idea that someone doesn't want to grind content but also can't just instantly kit out a new 50 (which ironically you can whenever you want because you rich. Maybe as a thought experiment, picture the vault being empty). For a lot of coh players, the game is like that. Because they've been playing it for decades at this point. They can do flashback content and all the tweaking they like post 50. There is no reason to fumble around with the lowbie content before then, which will almost certainly involve taking powers and slottings that you know you're going to respec out of later. I think this is the most common objection to proposals to skip grind and I think it's pretty clearly false. I think things like farming and PLing actually have kept players around that would have left if those options weren't available. People are going to like the gameplay or not. The idea that making them go slow (whether they want to or not) will make them appreciate it more is this weird pipe dream. Particularly in light of how old this game is and how many options there are in terms of games. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
That's the video game equivalent of "when I was a kid, I had to walk 2 miles uphill in the snow to get to school." We are now long past the retail subscription days, so the actual justification for time sinks (making a company money) is over. So why is it so important to preserve this annoying experience for future generations of players? Particularly when the people most adamant about keeping the status quo are themselves far beyond concerns about being able to afford things. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
Once the character is 50 and slotted out, I'm then doing incarnates. Beyond that, it depends on how much I like the character. If I like it, I'll just play it for a while. It probably depends on how much time I actually have for gaming at the moment, whether or not I get inspired to roll something else, etc. It's not unusual, most of my longterm friends from the game are like this. On the other hand, if i told you that I just logged in every day for a bit to buy and sell thing in the AH--that would be weird to me. Why would you play a superhero MMO in order to do that? But I don't see many people here thinking its weird to skip over the majority of the game content to do so. -
Things you Love, Things you would change
battlewraith replied to baster's topic in General Discussion
Not convinced about that. I suspect that if you asked people what their favorite time period was from the history of the game, it would've been points where things were pretty broken. The fixation on numbers and balance lends itself to this formulaic, cookie cutter sameness where nothing is really surprising or stands out that much imo. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
My main interest is making new characters. I plan the character in mids and then level them. Probably 75% get pled straight to 50 and the others are a mix of standard missions and PLing. To finance a new build, I run weeklies, Tinpex, Market Crash, radios, or whatever random shit seems to be going on. Also Incarnate stuff. During the Valentines Event I ran that blue wedding on 8 different characters every morning. If the goal is to outfit the build the way I planned, then yes it takes piles of inf. I don't know what's hard to grasp about that. I'm not oblivious to the devs removing some timesinks--I already mentioned it to you earlier in the discussion. If money is not necessary to enjoy the game, why would free stuff be a problem? -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
FFS.... That is not my way, You kept going on about "clever" ways to make money. Those are things that people could do to easily make money. You're correct that free stuff would not improve my interest in the game--it would remove a time sink associated with getting to the content I actually want to do. Conversely, throughout this exchange you've done nothing to explain how free stuff would destroy anyone's interest in the game. In fact, you're sitting on a pile of gold that you can instantly use to enhance whatever you want. This doesn't seem to have ruined your enjoyment of all this wonderful content you keep praising. Why would removing the same hassle for other people be a big deal? -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
You've repeatedly shown a complete inability to engage with the points I've made. It's pretty simple. Not everyone has the same priorities that you do. You think that if the types of grinding that you, a player sitting on a mound of cash anyways, has a preferred way of grinding resources available to them--then everyone should be content with that. There are easy solutions--I have three accounts I could just run afk farmers on all of them. Or I could do tedious things like making money on the market. Like I said earlier, it breaks immersion. Saps my will to play. And I think it's a bad strategy to just cater to people like you. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
So now grind is a thing, eh? What is the right grind oh wise one? How long should it take? I think it typically takes me a couple weeks to go from rolling a character and having it kitted out. Granted I do a lot of stupid stuff like TFs and I don't like playing the market. I'm more interested in why, if the big brained knowledge to insta-50 and insta-slot is out there, it is so important to Daddy Warbucks that people keep paying for things? -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
No I never said a brand new player. Longterm players that are tired of the grind. I know that's hard for you to imagine (you won't even admit there's grind) but they exist. The Brainstorm argument is a non-starter. People largely continue the game to be around friends and other people in general. If you want a solo game there are far far better options available. -
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A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
So you're rich. None of that is surprising. And it seems like this largesse stems from the fact that you play this game a lot and don't primarily play it to make new characters. Ok so picture your new character progression. After three weeks of whatever it is you do, you have a new 50. Imagine you don't have a vault full of gold available to just drop enhancements in there. So you're going to have to earn it some way. What's that going to take, another couple weeks to grin...err "play the game" in order to afford the stuff. So maybe a month and a half total effort to get a fully slotted 50. For a casual that wants to play a specific lvl 50 build, that's a month and a half of bullshit just to get to the content they want to do. Why not just make the stuff free? Because the longterm hoarders and addicts, who are drowning in merits and effectively have the experience of free stuff want other people to have to jump through hoops. Granted, requesting free stuff in a video game is bonkers. Why is this case an exception--because the game is over 20 years old. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
What is the value of the enhancements that you are dropping into the character? -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
I thought you were asking about stuff you needed to play. Also Streetfighter and MarioKart have multiple versions, so I can't comment on all of them. But the ones I've played did not not involve upgrades to the carts or boosts that would carry over into matches. There's this thing called fun. Have you heard of it? -
Things you Love, Things you would change
battlewraith replied to baster's topic in General Discussion
Love: Changelings, even though I've never played one or even remember being teamed with one. They are a triumph of human will and creativity. Changelings show us how to rise above. to do more. To be more. When haters point the finger and tell you how you how things should be--the changeling stands there at the pylon. Smiling. Making weird noises. Probably doing less damage than a scrapper. Would change: Pylons. The game should run on vibes. Get rid of the suggestions forum. It's where hope goes to die. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
I think that's probably your disconnect, you're fixated on things like trinkets from the START vendor. How much do you usually spend on builds and how long does it typically take you to outfit one? -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
Video games are the same. Mariokart doesn't require you to fill up the gas tank in order to race. Streetfighter doesn't require you to pay for MMA lessons so that your character can do matches. Videogames are a small subset of all games, and games that feature the sorts of things being discussed here are a small subset of all videogames. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
I pointed you to a discussion of what the term means, where it comes from, and how it applies to different contexts. It's weird in the first place that I have to explain common video game parlance to you. The fact that a game generates rewards doesn't make it grinding. It's the fact that the game involves routinely repeating the same activities to generate resources or some kind of advancement that makes it grinding. Lol no. Personally, I'm interested in character builds and how they perform. Gathering resources is requirement for making these builds. If you're not Ritchie Rich marketmeister, a massive farmer, or someone who just plays all the time--you're going to have to grind the necessary resources. You are literally the only person I've ever spoken to about this game who is like "grinding? Gosh what is that?" And doubling down on the "clever ways" to avoid grinding in this phenomenally easy game is just so silly. The issue is time sinks, not being clever. Maybe you play with cheap builds or don't make that many alts or something. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
Probably the majority of games played throughout human history. Ever heard of a Frisbee? The ones that incentivize rewards to towards which you have to work, particularly video games, likely do so to make money off of people's efforts. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
https://en.wikipedia.org/wiki/Grinding_(video_games) -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
Lol the same sorts of things they do now, except without having to invest x amount of time grinding stuff as a prerequisite. I think there are probably three types of player relevant to this discussion: Group A: Players who are interested primarily in new experiences or content. These are people who are new to the game or people the will pop back in when there's an update, play the new content, and then leave again. Group B: Longterm players who are still interested in some aspect of the game, provided the grind is not too tedious. So these people are on the cusp. The devs have made a lot of concessions to these people--make travel powers available almost immediately, double xp available all the time, etc. These people still fall off pretty regularly. Either stopping for substantial periods of time or transitioning into Group A. Group C Grinders. The game is about accumulating stuff. Why the hell else would you get online and play a superhero game if it's not to...have racks of stuff sitting in a base somewhere? And if they earned it--by god you should have to too. Grinders on the forums are the first line of defense against the stubborn, unmotivated, unclever masses who for some bizarre reason don't want a fake game job in addition to their real life one. A proposal like "make certain things free" is aimed at Groups A and B. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
No the argument I was making was intended to illustrate that there are different types of players with different motivations. It was a rebuttal to your characterization of other players as unclever and/or stubborn because they won't conform to your standards of how the game should be played. The indignation here about free stuff is not an answer. It's just you stating your preferences. Imagine I waved my dev wand and made everything free. If that was the case, would there be any reason to play the game? I think there would be, and I think development would be better if it involved introducing fun features that didn't revolve around dangling carrots in front of people that need an excuse to waste time. -
A controversial topic: is it time to make all items free?
battlewraith replied to Yomo Kimyata's topic in The Market
You're mincing words obviously. It's not convincing. It's also a distorted view of the people you're criticizing. People don't avoid things like the AH because their widdle tiny brains are not clever enough to use it to make enough money to skip grinding. They avoid it because they don't like it for some reason. Maybe it breaks immersion. Maybe they ask questions like this: "why am I sitting here engaging with a fake economy when there's a real economy I should be worrying about? "I bought this game to pew pew things with energy bolts, if I'm going to be buying and selling this much, shouldn't I be playing Farmville or something?" Imagine if the devs made pvp the most lucrative way to make money in the game. There would be a shitstorm from the players who hate pvp. And someone would no doubt pour gasoline on the fire by telling these people "well, you're just being too unclever to make money the most optimal way." You're going to have to explain what this question even means. You're giving me two hypotheticals and asking how they can both be true. True in what sense? This is not rocket science. By way of analogy--you start the game with a bicycle and after progressing though content you end up with the option of building a hotrod. And then you either drive the hotrod around all the time, or you repeat the process. Most people will repeat the process. Over and over and over and over again. For over 2 decades (lol). So it's inevitable I think for people to ask "is it really necessary for me to have to repeat the same grind I've done for years every time I get inspired to make a new hot rod?" The people who adamantly answer yes to this question I think are the ones that would continue to grind away in this game until the lights were turned off, even if there were no further development between now and the end. Which I think leads to the devs to perpetually tinker with balance and throw new in new currencies and cosmetics to get these people to grind for. In other words, more of the same for the low hanging fruit.