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battlewraith

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Everything posted by battlewraith

  1. As other people have noted, they aren't completely worthless. I you were using them, like I was, as an additional source of income to outfit new characters--they are strongly devalued. There are things you can do, if you're willing to put up with the additional hassle, to convert them to inf. Is it worth it, I don't know. As for your main question--why was it necessary to penalize normal players over an outlier farming practice? There were vitriolic arguments on the forums about this issue for over a month. I never saw any concrete answer to your question.
  2. I was doing the Midjourney beta for a bit. I found out that you can use a pre-existing image as a base. Then there was a parameter called image weighting. The image weighting command tells the AI how faithfull to be to the source image. Anyway, I think it would be possible to take actual coh screenshots and use the software to render it and add detail in different styles.
  3. If this option was on a par with the merit conversion, why wouldn't the people who were that target of the nerf simply continue to farm the emps and then do the thread--ultimate--sell on the market thing? If doing this conversion is roughly as valuable as the merit conversion was, then what was the point of the nerf? If they aren't roughly equivalent, then this comment is completely disingenuous. Hey, you can still make money! (it just sucks compared to what you were making but we're gonna gloss that over).
  4. The relevant post in the thread Greycat linked is this: In a nutshell, a certain number of players were farming emp merits by repetitively pling characters that would be deleted rather than enhanced and actually played. The dev solution was to take away the conversion from everyone. They added additional merit rewards to other content. If you don't want to run that other content, you're sol. If you weren't paying attention to the appropriate threads on the forums and have a big stockpile of emps you were going to convert later, you're sol. If you're a player who didn't use the conversion, you get thrown a bunch more merits for trials and whatnot. If you're a player who relied on the conversion to buy things, you lost a source of your income.
  5. How much active defense do people try to put into their doms? Especially with these new aggro changes you're not going to be able to lock everything down all the time.
  6. When they were looking to nerf stuff related to farming, they realized that the bonus from the double xp boosters was higher than intended. So they reduced it. Maybe that's the difference you're seeing.
  7. Of all the committed naysayers you are likely to run across in this suggestion forum, he is the worst. Other people will argue about game mechanics, balance, etc. He's literally arguing his subjective take on themes and comic book genres. Even worse, after pages of debating requests there is still not a clear indication that he even understands those requests. Someone says "I want darkness effects with plant manipulation animations" and he blandly responds "just roll a plant manipulation character." Asking the devs to create brand new animations for a set is fine with him. Simply asking them to repurpose animations that already exist from other sets is forbidden... for reasons that are locked away in his brain somewhere.
  8. Sticks are used as stand ins for blades in many martial arts systems. The movements are the same. And in a comic book universe with magic, hi tech, etc. it really shouldn't matter if one is used or the other.
  9. That doesn't make any sense at all. Powers are balanced according to objective traits: defense values, damage, resists, etc. You could even factor in something like animation times because that affects damage over time, attack chains, whatever. Whether or not visuals are annoying is not part of this consideration. What people find annoying is subjective. And making something look cooler might make a set more attractive to players but doesn't translate to it playing any better.
  10. I don't follow you around. Look at your post count. You're always there in a discussion. And I respond to what people say here in these threads, not who they are as people of which I have no clues.
  11. Maybe you need to take your own advice. Adapt. Stop bitching about other people bitching. Personally, I see your posts in this thread in particular as schadenfreude. Gloating and waving away other people's concerns as insignificant. And yet you are taken aback when people respond negatively. Apparently so taken aback that you are compelled to troll. You have little choice but to pour gasoline on the fire. Not buying that line of reasoning, sorry.
  12. If you're openly trolling people who actually care about this issue, you don't get to clutch your pearls and justify it by calling them trolls. Grow up. At least own what you're doing.
  13. This is a false framing of the issue. It doesn't have to be mass exodus that happens all at once. It just has to feed the gradual decline in the playerbase over time. Is the active population larger or smaller in the time since the RoP nerf? It could be that a fairly large number of people left the game, in part, because of that change. We as players don't know.
  14. "In my gym we regularly bench 500lbs.! It's easy." "What? No way!" "Yes way homeskillet!" (flexes) Five different people start benching 100lbs.
  15. Psssst.....ask for a moratorium on the use of "homeskillet" too please. Thanks!
  16. I think I make maybe 100 or 200 million inf by the time I'm done leveling a character. Part of the attraction of the farm is that failure is an option. I space out and forget to heal and die. The dog needs to go out. I get a phone call. etc. I can start and stop at will without inconveniencing any other people, which adds a lot of flexibility to when I can log in and work on a character. In the imaginings of SwitchFade and arcane, people like me are evil figures that are mercilessly inflating the market and churning out perhaps hundreds (!) of roided out billion inf characters. *shudders*
  17. Straw man: 1. an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument. The misrepresented position is that people against this change are claiming that they won't be able to make money without emp conversions. That is not what people are saying and it is obviously not true--which makes it easier to malign the people against this nerf. Grasping economic function is irrelevant. You made the claim that farming always leads to inflation. There is no apparent inflation and there hasn't been for some time, despite farming being a constant. Your statement is simply false. I don't claim to know why my posts got wiped. A couple of them didn't even make reference to other people. "Or was the point to be vengeful?" Instead of passing off false dogmatic beliefs and ridiculously inflated farming numbers as reality, do more of this...um...dramatic character analysis. It will be fictional AND entertaining to read.
  18. Who are the people that are claiming that? I haven't seen anyone who farms in any capacity saying that they won't be able to make inf without this conversion. This is a distortion of the actual complaint, which is that the nerfing of emps as a resource will result in people farming more or having to do more of the content that they don't find enjoyable.
  19. Which is a strawman. I already responded to that comment but it didn't go over well and the mods cut several comments from this thread. I don't think dedicated farmers/afk farmers/etc. are complaining about this change. They can afford whatever they want, as can the people who routinely make a killing on the market. So this supposed contradiction is an unlikely speculation to begin with. Speaking for myself, I like to make a new character, get it to 50, get it enhanced, and then run TFs or trials or whatever. Farming is a means to an end. I don't do it for fun and I don't look to grind a huge stockpile of resources (and I don't have any afk farmers). I do it as much as necessary to get the new character ready. The nice thing about the emp conversions is that they lessened the amount of time that I would need to spend farming to set a new character up and I would get them incidentally while doing non-farm content. All this nerf does is make people like me have to spend more time farming to make up for the deficit. And this just seems like straight up bullshit. The trend of farming emps through power leveling disposable characters may be recent (which I doubt), but the merit conversion and farming in general has been around for as long as the server has. If farming always causes inflation--where the hell is it? I'm not seeing major inflation anywhere. Other people have pointed this out as well. Yeah nothing's more selfish than playing the game the way you enjoy and hypothetically putting some aspect of the market at risk of something. You can feel the tension, as if this inflationary boogyman was about to jump out at any moment. But it is real nice of your lordship to suggest that people impacted by this nerf get tossed a bone every couple of days so that they can "play their way." What a pillar of the community.
  20. First of all, razor blades are sharp and are indeed designed to cut things. That titan greatsword would sure as hell cut things. Fighting sticks in Filipino martial arts are a proxy for swords. Styles vary somewhat, but double stick motions are exactly the same as sword movements. If you are training properly, you employ the weapon with proper edge alignment, even though the stick doesn't have an edge per se. Furthermore, if you're striking properly the tip of the stick will cut. A typical training method involves cutting through the layers of a banana tree. I agree that the ingame logic is purely based on vibes.
  21. Wrong. It's clear you don't like people's ideas. Fortunately, no one is under any obligation to please you.
  22. How about another quick comparison: OP complaining about MMs not getting updates: 7 posts. Rudra arguing with OP and other posters: 34 posts. If you didn't feel the need to argue the crap out of other people's suggestions (mostly because they don't suit your preferences) this conversation probably would've gone somewhere else. Most likely it would've sunk off the page, with no need for locking.
  23. Because those rewards didn't get added in conjunction with them being removed from some other aspect of the game. Also you must've been oblivious to the history of pvp in this game: the inclusion of badges in pvp zones in order to lure players in there was very unpopular with a lot of people.
  24. Yeah I don't see where you're getting cognitive dissonance from this. There have been pages and pages of people explaining this--there's nothing inconsistent about it. People are objecting to their preferred playstyle getting devalued. The fact that similar rewards are available through other methods is absolutely not the point. Let's look at an extreme hypothetical example: All merit rewards are removed from pve and shifted to pvp. You get a daily quota from killing a certain number of players in each zone and the arena. Now, given the nature of this community, imagine the rage from players whose incentives are being shifted over to an activity that they vehemently oppose. Then you look at them as if they are confused because they explicitly say that they don't want to pvp even though they are clearly assuming that the merit rewards they want would be most manifest there. So what if they would be most manifest there?
  25. I'm glad you point this out, because I think it's an underlying issue that informs a lot of this discussion. I suspect the majority of the people who are in favor of, or at least fine with, the conversion nerf are people that routinely make a lot of money on the market. So of course it's not a big deal to them. They, like the emp reaping afk farmers are sitting on a pile of cash. Likewise, a recurring rationale for nerfing the conversion, or farming in general, is that it will possibly lead to inflation. So what? I hate using the market more than I dislike sitting in a farm. At what point did it become assumed that playing the market to support all of your inf needs was the expected thing to do? Clearly for a lot of people, the optimal way of funding their endeavors is to use the market. So it comes across as very hypocritical to point to some sort of outlier like emp farming, nerf the conversion in a way that affects everyone, shift the desired resource to team based activities and meanwhile ignore the fact that players that like a certain other solo activity in the game can easily make enough inf that this sort of change doesn't even really affect them.
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