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WuTang

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Everything posted by WuTang

  1. WuTang

    DP/TM

    Updated my build... Think it's better now. Corruptor (Dual Pistols - Time Manipulation)-3.mbd
  2. WuTang

    DP/TM

    I've chased my tail enough with this one. Need some fresh eyes on it PLEASE! I was trying to incorporate the Experimentation pool because I want Jaunt from Speed of Sound. I found a build someone posted a while back that was close to what I wanted to do and so I went to work on it. But....stupid Hail of Bullets messed me up; didn't realize there was a 5 sec Def buff, so I thought I was all good on defenses but no...I was not. So I reworked it to where it is now, but I don't think I like it. I didn't really want to need Barrier just to soft cap Range. Also my mez protection is a little lack luster but I've gotten accustomed to popping the lil purple pills on others so that might be alright. I've never played with Time on anything, but it looks cool, and Corruptors are my new flavor of the month. Aaaaaand, I came up with a cool time traveling 1930's noir PI theme that plays into it well. Any who...any help would be appreciated! Corruptor (Dual Pistols - Time Manipulation)-2.mbd
  3. Work in Time's Junction. It is a base 12% -toHitDebuff toggle with a 25ft radius. Also has a tasty 20% damage debuff. That is worth 12% melee/AOE def and 20% resist to all, within that 25ft circle. I would drop Tactics, pick up Time's Junction, swap out the LotG +Def in CJ for Kismet +6% hit, place Farsight in the lvl 24 slot so you'd have it if you exemp down (for the additional +toHit), throw some Dark Watcher's into Time's Junction (4 of them), and then take the 2 left over slots and add more LotG to Maneuvers to get your S/L Resist back to 63% and gives you 9% more accuracy. Your lowest accuracy attack will be Fire Blast, but it's still at 105% without Spirit Drain, which is on perma. Once you get going you have more than enough accuracy without Tactics. I'm nowhere near as good as most of the vets floating around here, but that's what I would do. I mean that does solve your melee worries with a total of 42%Def and a -19%toHitDebuff, that's like having ~62% defenses in melee and they are hitting you with 20% less damage. Hot Gumbo - Corruptor (Fire Blast - Time Manipulation)- 2.0.mbd
  4. Got my girl to 28 now. It's been fun. Looking to the future of the build at incarnates and I've got a question about which might be better, Support Core or either of the Control ones? Thanks!
  5. So my SG mates wanna do some thematic playing (but practical and playable) where we all roll Doms. I'm down for learning Dom as I've just recently found to really enjoy Fenders and Corrs. I've got loads of questions, but I think just playing the AT will answer most, but I had a couple I wanted to ask before I commit to a build. 1. Phantasm, most builds I've looked over skip this pet, why? and... 2. Most builds I've looked at don't have high resists nor really high defenses, why? I plan on staying at range, but my build may be too heavy on defenses and resists and sacrificing too much DPS. Thanks in advance! -WT
  6. My playstyle may be a bit different than yours. I built mine to stay in melee combat but had serious growing pains early on that made that difficult, so I tried playing in and out of melee, but hat made buffing inconsistent. Some of your slotting inspired a respec though. I'm not a franken-slotter and procs with a lower chance than 80ish I generally won't use it. Attached is mine. I've just got him to 50 and T3 Alpha, so he's as fresh as a 50 can be. It's definitely fun to run him though Corruptor (Dark Blast - Kinetics)-4.mbd
  7. Ahhhhhh this takes me back to my first week here... The memories still vivid and the posts about the subject matter, still the same. I saw, what might be, the cleverest homage character ever. Dude was Hulk in appearance and his name: Big Rad Ripoff All I can say is this, just do what you do and if you get generic'd then reroll. Otherwise, you are good to go.
  8. My guy...what's your deal? Look forum disagreements are pointless, as is getting the last word, which I will let you have if you reply. Sovera wasn't demanding anyone do anything, so if a person decides to be "pigeon-holed" based on another person perspective then that's on them. You read negativity when there was none and only because you don't see it Sovera's way, and that says alot about you. And numbering out your points like that...what a tool. Smoke more, you may care less. Either way hover blasting is fun as hell. I'd love to make a toon with insane range just to mess with baddies, but 100ish feet is plenty for me.
  9. Dude great advice! Thanks!
  10. Funny how the good can be erased by the bad...hmm.
  11. Dude you've posted twice now and not a single bit of advice only complaints...you probably grind somebody's gears too doing that. Sovera is cool AF. And probably doesn't need me playing defender but come on at least add something to the convo. Having said that... My only blaster is an Ele/Ele/Mu and I hover-blast with him. I find that as long as the T9 attack isn't a PBAOE then you can get away with it better without taking much off the table. I like staying at range, but as many have said playing in tight quarters nearly eliminates the advantage. Which is also why I spec'd into Electric Fence, Tesla Cage, and the other single hold (can't think of the name) and they pretty much hold anything when stacking them.
  12. And just so we're all on the same page, my playstyle is fine... I have a Defender Kin, but the build is different, built with higher defenses and resistances. The problem I'm really having is with the "double" stun mechanic with Dark Pit and Oppressive Gloom. It's not hitting like I'd planned so staying in melee with the current level of protection isn't really doing it. I've been playing midrange to melee, but I'm using Super Speed, which is newish to me. I've never really used it, mostly stick with flying or Super Jump, but I wanted to make a go of it.... sometimes I shoot passed my intended mark when running in, it's mostly funny the first dozen times... Still though... Transference with range but only helping melee doesn't really support the entire team.
  13. Then is the description of the power incorrect? It states, "Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and all those near you."
  14. Nah, I think the build does though, but still...come on... Transference with range and it only helps with melee. Same for the heal really. What's really fun though is timing, just before Transference kicks in the baddie is floored. My guy is only like 43, prob just growing pains...
  15. I have a /Bio brute and I can say that with enough regen you don't need maxed out anything. I've not built a /WP yet but look into Spaghetti Betti, I think that's her handle. She can absolutely put together a great regen build and then do things with it no one else can. My dude heals through everything. I've put him up against everything. I can fire farm with him, S/L farm with him. Run general content...pretty much anything, maybe that's just Bio, don't know, but your build, defensively looks solid. You may find that you can get away with less and bump your DPS up more. You just need to get to 50, get incarnates and see what might need adjusting.
  16. Base 60ft range that does the Kin no good... Why oh why can't this give the user the benefit at range? Wish it worked like Fulcrum Shift where everyone by the target and the caster gets the buff, but newp... So I have to run in to get some End then rush back out. And I've been slightly out of range a couple times when it popped and got nothing, then there are the times where it just misses... It's fairly reliable and fairly dangerous to use. Would I just be better off taking Ageless to end my End-woes?
  17. I'd like to jump in here and ad my 2 inf to both topics being discussed... One, I'm with Snarky about making inf. I did the whole AH thing and hit a billion and then quickly spent it, probably, actually, mostly unwisely. But it's play currency so no harm no foul. I also farm a little and it's about as fun as hammering a nail with my big toe, but it's an easy way to get some inf, recipes, orange salvage, and my kiddos play so alot of times they are door sitting...if only they had a farmer too! I have found that just having a 50 to play makes for a more fun time gaining inf and all the other stuff but having multiple 50s is the sweet spot. Especially, as I have found recently, if they are not all the same style AT. Fold Space... want to like it. Totally cool idea and great tool (when it works) for someone who either doesn't have a taunt aura like my Ele/Ele scrapper or someone who can sit the mobs on top of the tank or melee. But now, after having it myself, wasted respec. I have all the problems Ukase pointed out, AND like Tidge pointed out so many use it so poorly. I was in an ITF the other day, a quicky +0, and no sooner than I'd plop down my Tar Patch, the tank would yank all the mobs to him. Not really his fault but as we were all basically running up and killing everything at will, you'd think he'd have quit tailing me. I just began waiting for him to use it then do my thing. Maybe he thought he was protecting a squishy?? But honestly now my whole thought on "squishies" did a 180 after leveling 3. Built right they are tough as nails.
  18. First, the reason I'm asking is because after having legitimately leveled a toon through some levels and actually experiencing the endurance issues at certain levels, then after hitting 50 and getting the incarnates and enhancements that finish the build out and feeling the issues basically ease out of existence... When we exemp down the growing pains seem to be waaaaay less than I remember and sometimes there are none at all. Slots and attuned I/Os... Do these matter? Or is it some math in the background that gives a 50 an edge when playing at 25? Slots have levels based on when they were attained, so are all slots available when we exemp down or are the one attained beyond the current level blacked out? And if so, I'm assuming that reduces set bonuses and the values of any enhancement in slots that are blacked out. But, anecdotally, I don't feel as gimped as I did when I was actually playing at that level. Attuned I/Os I'm assuming that they shift in value based on the level that we've shifted to, but then what about AT I/Os? When we change them to superior, do we get any value out of them if we exemp down? So, then what of non-attuned level 50 I/Os? Do they lose all value when we exemp? It doesn't feel like it. I never really thought I'd like rolling backwards, but I was wrong. TFs always seemed too complicated and for a long time I didn't run any until I hit 50 and then I would only run those that allowed me to stay 50. I've come around. I had other questions....but life keeps interrupting my train of thought. So, thanks in advance for any help
  19. OK need a bit more help. Can't figure out how to setup Inferno, it's a near death experience each time and sometimes a complete death experience. @Meknomancer What you said about Rain of Fire rarely proc'ing... Mids shows anything in the 3.5ppm range to proc at 90%. Even the resist debuff you slotted shows 90%. I understand a bit better now why Dark/Dark/Dark works so well. A 4mag stunner plus a melee AOE nuke that leaves anything standing with a -50% toHit (I know that's what Snarky said all the way at the top, but I didn't know about the nuke's debuff). I'm totally jealous and guessing Inferno is meant to kill'em all, but like @Snarky said, the Corruptor's version lacks the oomph of the Balster's, so its mechanic is gimped, and I'm left with too many alive to get away clean. Thanks all!
  20. I have 2 of the 3 in heal, only Numina is left out. I've swapped things around since I posted the last build. I fully slotted the heal with a full set of Numina. But the 2nd End Mod in Stam should be the same, maybe a tad more End recovery.
  21. Started on Brutes, still probably my favorite. Got a Scrapper, then a Blaster, then a Defender...now working on a Corruptor. But I started the Corruptor for a different reason. Brutes are my comfort zone. In all games I prefer melee, especially tanky melee that don't always need help. Scrapper was a natural transition; I wanted a bit more DPS, and the way I built him he's still pretty tanky. The Defender was because I ran with a Kin/Rad Defender who was absolutely awesome. She stayed in melee for the most part did damage and healed/buffed us. I was so impressed that I had to make one, though I went with Kin/Storm. But the Corruptor... I built a Corruptor because I didn't, and to some degree still don't, understand their role, but I think I'm coming around. To be honest a Controller and Dominator both look the same to me as well. Actually, all the support ATs, to me, are like SUVs, basically the same with varying looks but barely distinguishable. The Corruptor looked like the more damage oriented one and hence my pick. And now that I've played for a bit, my Corruptor is starting to feel like the complete opposite of my Defender, or maybe it's the arbitrary role I've assigned them to, cause in my mind my Defender's role is to buff first then DPS and my Corruptor's is DPS and debuff (he's Fire/Dark). Really. though, it comes down to variety for me and COH has no shortage of that. Liking the Corruptor and the "Scourge" thing is funny. And I like the idea of a damage/debuff toon and it fits my theme to a tee.
  22. Been playing this guy, he's at 42 now, loads of fun. Though.... Need help understanding the End drain cause...it is REAL! I had to up slot Stam with an additional endurance modifier, and even then, I can crash. I don't think I've had quite this problem before, except with my Rad/Fire/Fire Brute, which he still has even with Ageless Core he can dip quite low. Is Fire just that much of a hog? Then /Dark doesn't come with any endurance goodies. What are some tricks to make the blue bar happy? Cause having the blue bar blues is the pits.
  23. 6 slot Energize with Preventive Medicine, you want it at perma - that means it's basically always up. It's a HUGE endurance discount and a heal. You won't need to have so much invested in Stamina when you attain this. I with ya on making concessions for thematic reasons and any power can be slotted to either perform well or help you in other areas.
  24. Can't wait to check it out. Thanks!
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