-
Posts
1493 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Jacke
-
Hit Level 7 and you soon discover that Perez Park is so bad that even the original The Hollows with its crazy runs across the zone was easier. The forest paths. Without Vidiot Maps. You've got a door in there somewhere. Or maybe you're lucky and the door is not in the middle of a big blot of green on your minimap. It's 3/4's of the way across a zone filled with mobs that barely have enough space between them to sneak. Mobs that are higher level than you and your mission. Or worse, your mission is to "arrest" a number of those mobs. And all the ones you can find are Level 10. And up. Circle of Thorns, Clockwork, Hydra, The Lost, Vahzilok. The Hellions and Skulls around the outside are almost a relief. There's a wall around most of the zone, too high to jump over, with only 2 ways in and out near the entrances from Atlas Park and Galaxy City. You've got to get to that door. Do the mission. Then get out. And "going to the Hospital" in Issue 0 means going to the Hospital in the zone you entered Perez Park from, likely Atlas Park. You can get out with the "suicide express" but you can't get in or get back that way. If you on a team, congratulations! You either going to recreate the experience of the Ten Thousand. https://en.wikipedia.org/wiki/Ten_Thousand But more likely recreate the experience of the Teutoburger Wald. https://en.wikipedia.org/wiki/Battle_of_the_Teutoburg_Forest Have a nice day too. Just thinking about Perez Park makes me think that I made a mistake going with Dark Armor. 'Cause Cloak of Darkness is only available at Level 20. I'f I'd gone with Invulnerability, Regeneration, or Super Reflexes, I would take Concealment's Stealth and I could have that at Level 6. Now Bases weren't present in Issue 0, so no Base Buff Grant Invisibility to layer on top of that. And no IOs so no Celerity: Stealth at Level 12. But at least with that much stealth in the past I have run past groups where some see me for a bit but I often don't take aggro or can survive the hits. Without it, well.... Have a nice day. Perez Park appreciates careful Heroes!
-
Who destroyed South Galaxy? [ Rant about the Destruction of Galaxy City - that video clip is really fun, but it mentioning the "...destruction of South Galaxy...." touched a nerve. ] We return you now to your regularly scheduled shenanigans.
-
You're welcome! Try it out! The graph is larger vertically, to the height of the screen. Easier to see the details. I've added screenshots of 'netgraph 1' and 'netgraph 2' to the main post. Which is why I went into the details on where to install, as well as doing the guide on finding the City Install Root. It's easy to make mistakes, information helps us find and fix them. π
-
Red Tomax used repeated max Debt to slow down levelling while gathering information for all the mission arcs in his old website. Even worse.... In 2006 (Issues 6 and 7), I was so..."focused" on doing the early levels "right" with my main AR/Dev Blaster Jack Dark that I ended up deleting and rerolling him--exactly the same, I kept careful costume notes--so many times that the oldest toon. from information in my old pre-Shutdown spreadsheet, was actually my Rad/Rad Defender Jack Rad. Even though at least by concept, Jack Dark was older. Prior to Jack Dark (now recreated as Jacke Dark), I'd made some melee toons on a friend's account, the one who introduced me to City of Heroes back in 2005 Summer, but I didn't keep records and my memory's vague. Those are who some of my toons are homages to, the 5 Dark Melee/Invulnerability Scrapper "Jacke"'s and 1 "Jacke2" who are my Shard and 2nd account anchor toons, the Katana/Regeneration Scrapper Jacke Incessant, and now Claws/Dark Armor Scrapper Jacke Shadowclaw.
-
I just took Jacke Shadowclaw from Level 4 to 6. Finished Azuria's missions and working with Paco Sanchez. Who sent me to Kings Row to talk to the Security Chief. Where near the Pocket D entrance truck when passing by I had to dodge Level 10 Skulls ?!? But it was some Clockwork that finally defeated me. So I street swept. Then talked to the Security Chief. Who sent me back out to street sweep some more. I'm not getting any Bosses, despite having it set in my Notoriety. Not even Azuria's last mission to take down Hellion Char.
-
...and Classic Melee toons don't have any ranged powers to pull.... There's always kiting, depending on how much map is cleared behind you. I did that so much in my AR/Dev Blaster when street sweeping. Also fondly remember from a more recent year dealing with a brutal Skulls ambush in Kings Row on a Dark/EnM Tanker like a scene out of Benny Hill, running to find any contacts I'd unlocked to reload on Inspirations. π
-
Sorry you fell in the line of duty, @ineffablebob. Our toons shouldn't be any more fragile. Without the use of the P2W tools, they may have less attacks and movement choices. But even in the first 4 levels, I've felt that Lts aren't just a little bag of hit points to chew through but a threat. I only survived those 5 Hellions and 3 Frostlings because only one was a Lt without melee attacks, my toon was melee, and had the two big Inspirations from the Tutorial. Could have been only one or two usual hits away from being as facedown as a trigger happy Blaster. Later I used a number of Lts in Prometheus Park to level, but they've got no melee attacks of their own. And I've yet to go up against Bosses. Anyhoo, as can be seen from my new signature, I've finally finished the projects I was working on. So I'll have more time for playing City rather than crawling through the plumbing. Any idea what time you'll be on tonight?
-
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
Jacke replied to Jimmy's topic in Patch Notes Discussion
Sorry for taking so long to get back to you, @Chaos Ex Machina, I was in the middle of a major project. What you're after is my Commands Popmenu. Just follow the middle link in my signature to find its topic and the file to download. -
EDIT: New topic for my Commands Popmenu including the latest version located here: https://forums.homecomingservers.com/topic/52170-commands-popmenu-including-long-range-teleport-available-zones-version-20240607a/ To access common commands shared by most or all my toon alts without having them take up slots in Powers Trays, I've brought them together into a Commands Popmenu. Issue 27 Page 1 added Popmenu features to show icons and recharge state in Popmenus. Version 20211018a release for Homecoming i27p1, i27p2 to 2021 Oct 05 patch Download the Popmenu file here. Commands.20211018a.mnu The popmenu file has its version in its name. New version releases will just require replacing the file without any need to change binds or macros. CHANGELOG INSTALLATION USAGE To select powers with the mouse, hover your mouse in the upper left of your screen, then press the key to trigger the bind. You'll then see the main menu with each entry cascading to a submenu or a power. If a power is available, its name is bright aqua. If not available, either not owned, not recharged, or disabled (as are self-rez powers if the toon isn't defeated), its name is greyed out. The White Letters are the menu entries' Hotkeys, allowing quick entry of commands. For example, to invoke the Ouroboros Portal Power, I press "P T O". To invoke Rest, I press "P R R", then after recovered, press "P R R" again to turn it off. Other power menus in the spoiler. At the bottom are extra entries and menus to show by being bright aqua whether the Long Range Teleport Power is unlocked ("LRT Available Zones") as well as what Zones are currently unlocked for LRT access.
-
VidiotMaps for Issue 24 and Beyond
Jacke replied to Blondeshell's topic in Tools, Utilities & Downloads
Don't be too hard on yourself, dude. I've not coded a lot recently but I've done it for a long time. And I'm currently a sysadmin. Between them I've had many a time where I though I had all the details right but then discovered I missed something or a not-so-rare corner case. Just from using it today, I see Modder is well designed and polished and I know what has to be done to get a tool that way. You check and test based upon the risks, else nothing would ever release. A bad "<root>/data/" tree can at most crash the City client and with Modder being a mature tool, it's a quick workaround to just pull the last mod(s) added or changed and report the bug. Ran Modder and saw the updated "VidiotMaps I26 (v5)". Someone else will have to test it as I'm outta hours delving into the plumbing as opposed to playing in City. π -
badges @TheUnnamedOne's BadgeReporter Popmenu version 20250528a
Jacke replied to Jacke's topic in Tools, Utilities & Downloads
INSTALLATION USAGE Achievement Badges Special Adjustment There are 23 Achievement Badges with Categories similar to ones under Accomplishments. As well, there are 7 Achievement Badges with Categories similar to ones under Defeats. They have been placed respectively in the Accomplishment and Defeats menus to group them with similar Badges. Look for the note "(Achieve. ...)" appended to the Badge name to identify them. BadgeReporter History BadgeReporter up to the initial version 20201211a for Homecoming was developed independently going back to its original authorship by @TheUnnamedOne and @MultipleGirl pre-Shutdown. I do not know the full details besides it passing through at least two maintainers with contributors before its maintenance came to me. Those previous maintainers and contributors known to me wish to remain anonymous. Other Homecoming Badge Popmenus There are other Badge Popmenus developed and released for Homecoming. Please check their linked topics for more details and their current versions. NOTE: This Popmenu now appears to be unsupported, with the last update in2023 Apr 27 for the release of i27p6. @Janrith's Alphabetic Badge List Popmenu, currently maintained by @ROBOKiTTY https://forums.homecomingservers.com/topic/7636-alphabetic-badge-list-popmenu/?tab=comments#comment-161922 The Alphabetic Badge List was developed independently by @Janrith and others in the Homecoming community from information referenced in its topic. It is currently maintained by @ROBOKiTTY. NOTE: @AboveTheChemist is a key maintainer of various City mods and always keeps them up to date soon after changes. @AboveTheChemist's Badge List Popmenu (with other contributors, developed from @Janrith's Popmenu) https://forums.homecomingservers.com/topic/24454-atcs-badge-list-popmenu/ The Badge List Popmenu was developed by @AboveTheChemist building on the work of @Janrith, @ROBOKiTTY, @Wingman, and others as an offshoot of the Alphabetic Badge List. -
badges @TheUnnamedOne's BadgeReporter Popmenu version 20250528a
Jacke replied to Jacke's topic in Tools, Utilities & Downloads
CHANGELOG Older Changelogs -
Ever since I discovered the @TheUnnamedOne's BadgeReporter popmenu, I've found it an amazing tool for seeing what Badges you have on a Toon. Pop it up and Badges unlocked on the current Toon are in aqua text, Badges still locked are in grey text. Original Authors @TheUnnamedOne and @MultipleGirl pre-Shutdown Several Previous Maintainers and Contributors Current Maintainer for Homecoming @Jacke Version 20250528a release for Homecoming Issue 28 Page 2, 2025 May 28 Wed Note: - Only change from version 20250527a is the renaming of "Mark & Recall" Accolade to "Mark and Recall". Download the Popmenu file here. BadgeReporter.20250528a.mnu The popmenu file has its version in its name. New version releases will just require replacing the file without any need to change binds or macros. 2nd post below contains the CHANGELOG. 3rd post below contains the INSTALLATION and USAGE instructions as well as notes on Badge Reporter History, Achievement Badges Special Adjustment, and Other Homecoming Badge Popmenus.
-
VidiotMaps for Issue 24 and Beyond
Jacke replied to Blondeshell's topic in Tools, Utilities & Downloads
@The Philotic Knight, I can confirm that currently CoH Modder is installing the older Siren's Call map with West at the top. I removed my manual install of Vidiot Maps following Steps 4 and 5 of my post above. https://forums.homecomingservers.com/topic/3523-vidiotmaps-for-issue-24-and-beyond/?do=findComment&comment=302623 I downloaded the latest version of CoH Modder (CoH_Modder_167.7z) and installed it. Ran CoH Modder, pointed it at my HC Launcher install, downloaded "Vidiot Maps I26 (v4)", and installed it. Started HC Launcher, launched HC Live City Client, logged in on Everlasting on a toon of mine. Vidiot Maps appears installed okay, example has the correct Vidiot Map for Steel Canyon. Go into Siren's Call, see the Vidiot Map has West at the top. -
Ah, but I was raised on TOS. π As for "Star Trek: The Motion Picture", yup, less than stellar script, cut too generously to indulge some scenes. But I still remember where that music was first used, the early scene with the 3 Klingon Battlecruisers. And the first reveal of the Foreheads. π And this makes me realise that there could be another more...flavourful poll: the Bat'leth is a silly weapon, easily defeated by the most ubiquitous of armings, Spear & Shield. Back to our current battleground. Yesterday, things were looking...dicey for the Prussian Prince of Pineapples, what with only 1 correct vote versus 10 poor deluded dissenters, as well as 1 hungry abstainer. But the Ananas Reserve has been deployed with 3 more Grenadiers now holding the line. I am confident of victory going over the toppings. Would you bet against Dole?
-
"DA DA DAAA DA DA DA DAAA DA-DA DAA DAH! DA DA DAAA DA DA DA DAAA DA-DA DAA DUH! DAAA DA-DA DAA DUH! ...."
-
Speaking of toons on other Shards, be aware of this current serious bug yet without a fix: transferring a toon between Shards will BREAK Long Range Teleport Accolade Power. Classic toons may not use LRTP, but might still be best to avoid it until it's fixed. Saw this post from @GM Impervium on 2020 Dec 10 that mentions it: And this bug report from 2020 Nov 25 to today.
-
The only windows that can dock are those that are designed connected and can be detached, like the many off the Compass, Chat window, and the main 3 Trays. The Combat Attributes window used to be a bit unstable way in the past if it was filled to the full 10 entries on some toons. You'd zone the toon and you look up and two entries in it are vibrating and bouncing back-and-forth and both are impossible to read. I had to limit it to 9 entries to prevent that. And sometime in the past 8 years, that one got fixed and now it can display 10 entries without problem. There's another feature of Customwindows that also is a bit buggy. You can drag Macros from your trays to a Customwindow. You can edit the name and command of the Customwindow. And you can drag a button out of a Customwindow back to the Trays as a Macro icon. The bugs are that a button dragged out of a Customwindow isn't deleted from the file and will show up again when the toon zones. Also, it's very easy to accidentally grab a button out of a Customwindow. It just needs a good description of the problem, be entered as a bug, then the devs will eventually allocate time to address it as part of future UI work. I'll get some screenshots of my single Customwindow today. Maybe think about setting it up two of them to see how they interact. Then put in a bug report on it later in the week.
-
That's actually a Customwindow, a slightly different beastie used to store Macros. Those Macros can invoke Popmenus. Very little documentation on Customwindows, best is lower down in this Wiki article on Paragon Chat. https://hcwiki.cityofheroes.dev/wiki/Paragon_Chat I use one to store Macros to enter bases. And I'm familiar with them being a pain because whether in its collapsed form as a little grey box or an expanded window like in your screenshot, when you zone, move, look at them funny, they bounce around. Or the little grey box will pop open to the window. And if you try to resize them vertically, they jump across your UI down and to the right. Here's my workarounds. I'll put in a bug report about them when I get some time, but until then, these should help. In little grey box form, click on the box to open the window. In window form, click on the title to shrink it to the little grey box. Don't use a Customwindow for combat commands. They are just too unstable for that. I'm not familiar with running 2 or more Customwindows. It could get worse, so I suggest avoiding that. Whether closed as the little grey box or open as the window, keep the Customwindow in the upper left of the UI, as that seems to be a more stable location for them. They move, put them back. Pops open, close it. They may even play nice for a while. This may mean you have to adapt the rest of the UI. I have my Pet Window up there and they usually get along. You can resize the window horizontally to make it more or less wide, but.... When you resize the window vertically, it changes vertical size and jumps down and to the right. So, just grab the window and drag it all the way to the lower right corner, it'll get there eventually anyway. While there, resize the window to the vertical size you want, then drag the window back to the upper left corner and either leave it open or close it.
-
In keeping with the Issue 0 spirit but in a round-a-bought way, we should do the old Positron Task Force (L10-15) and the Sister Psyche Task Force (L20-25). Both are only available via Ouroboros. Or a Pillar of Ice and Flame in a SG Base. My SG Bases has them. π This note on the old Positron Task Force probably applies to both. Which means I'd better get cracking on Jacke Shadowclaw. He's still Level 4. π
-
MUH HAH HAH HAH HAAA!!! I can stop any time! Whoops! That's the door bell! Pizza time! WITH PINEAPPLE!!! π
-
MUH HAH HAH HAH HAH HAH HAH HAH--<COUGH! COUGH> [ Need to get out more, more exercise, practice my menacing laugh, breath that fresh air--carefully, still dang cold outside.... ] Coup d'Γ©tat! HAH! You, poor, poor Hero. [ Heroing don't pay the bills that well if your Superpower ain't being immensely rich. Come over to the Villain side for that cool cool cash-flow increase! ] You probably still think Time Travel is possible. HAH! Time is Real and it flows, maybe at different rates, but no going back upstream that River. Moving Hand and all, it's gone on already! If you only knew what you were really experiencing when you think you were travelling in Time! Walls of Reality! HAH! Forget about collapsing! What about the CORNERS! You've not filled in your corners, have you! DON'T YOU KNOW WHAT COMES OUT OF THOSE CORNERS!?!?! Cubicle! You think I care about a Cubicle or even a Corner Office with a nice view of Kallisti Wharf and tastefully decorated with sculpture and--BAH! Well, if you've visited "my" Cubicle, you'll soon enough realise.... Hmmm. You thought you'd learn of my nefarious plots by having me rattle on about.... Oh, oh my. That one is rather good. Can hardly keep it to meself. The struggle is real. But I'm winning, @Luminara. You think I worry about that pittance that goes for "severance pay" in Paragon City? Whether it's Countess Crey or Justin Sinclair at the top, you think they got that rich with a good benefits package for the peons beneath them? Speaking of money, checked your accounts recently? π Dang! Let that one slip out. Or maybe I meant to let it slip out. You'll never know! MUH HAH HAH HAH MUH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH HAH Whoops! Gotta run, my Monorail is here! TTFN! π
-
[ @Jackeand @Bionic_Fleamake completely reasonable statements about pizza. ] Hah! While you were shooting sharp pointy sticks, maybe watching Tod Cutler videos with all those arrows and armour and arrows shot at armour and smithing and artificering and all (I gotta catch up on them).... I've taken control! I am now...The PIZZA Mastermind! Beware my Cheese! And Pineapples! And Garlic Sauce! And Extra Thick NUCLEAR Crust!
-
I see your Edlin and raise you QEDX! Obscure ancient mainframe tools with ALL CAPS NAMES FTW! π