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Jacke

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Everything posted by Jacke

  1. Thanks for all the work you and others do to keep Mids going. I was wondering when some of the strongly build affecting changes of the January 26 Issue 26 Page 4 patch could be incorporated. Specifically the Tanker power ordering changes quoted here. I know I could edit the database to incorporate these, as they aren't that complex to change. But I was hoping you could do so as you're more likely to get it right. 🙂
  2. The beta shard Justin is where patches to the game are rolled out for testing and adjustment before they get deployed to the actively played shards (the other 5). Because it can be different on both the server and client side, it needs to be on its own shard and it uses its own client on the players' computers.
  3. There's a pinned post in this very forum section. Read it to find out how to do stuff on the Beta Shard Justin. https://forums.homecomingservers.com/index.php/topic,3491.0.html
  4. Paragon Wiki AFAIK is still fairly current. Follow the "Abilities" links for each Slot to see the options. https://paragonwiki.com/wiki/Incarnate_System
  5. This is due to limitations inherited from City of Heroes Live. Which included Kallisti Wharf, a zone under construction back then but not released. Kallisti Wharf is a Co-op zone like the Rikti War Zone, where Praetorians can't go either. And these character limitations aren't the first. When City of Villains was created, Heroes were Heroes and Villains were Villains and never mixed except in Co-op zones, first Pocket D, then others. And it took even longer and a major revision to the game to introduce alignment changing to allow one to become the other, as well as the Vigilantes and Rogues in between. Heroes still can't go to the Rogue Isles and Villains can't go to Paragon City. And Praetorians were added at the same time, with their own factions, and they were set apart from the Heroes and Villains of Paragon back then. And Praetorians are internally complex, with 2 factions each with 2 subfactions. They also had a process to become either a Hero or a Villain in the rest of the game at about level 20. That was in the initial design of their addition to City. It seems to be a significant part of the design and can't be changed without a lot of planning and work. These restrictions are locked in on a low level, even considering recent changes. For example, I can now /altinvite my Praetorian characters to my own SG. The Praetorians can enter the SG base via the Pocket D SG portal and use its facilities. I also have a full set of teleporters in my SG base. Use them to send a Praetorian anywhere, they get yanked to Nova Praetoria right quick. That very much seems to be a sanity check on flags on those characters to prevent them from going where their current character internal state wouldn't make sense and cause all sorts of issues. There's now the First Ward and the Night Ward, which allow Praetorians content at higher levels (roughly 20 to 40). But I've also heard (but not confirmed) that Praetorians should still leave Praetorian, become either Heroes or Villains, then return to First Ward and Night Ward. The reasons weren't made clear and I've yet to find a more authoritative comment. This isn't a limitation that is trivial. It also can't be changed without a lot of planning and work.
  6. Get a good enough build for your toon. And I'd say don't bother with L15 common IOs for leveling. Find a way to level to 22. Only slot for Accuracy and little else, with what drops and avoid buying. Keep the salvage and recipes (having your own SG base and its storage helps here), sell the enhancements and at low level even inspirations to get an Influence float. 4 Death-From-Below's and some teaming will do it. Maybe a Positron TF #1 and #2, maybe a Synapse. Once you're level 22, take the Invention arc in either Steel Canyon or Cap Au Diablo and get a L25 Accuracy IO. Then craft enough common L25 IOs to slot your toon. If you'd running more than one alt, share the salvage and recipes (again a personal SG base helps) on one crafter. Have the crafter do enough L25 and L30 IOs to get those Invention Badges, as it increases your Invention salvage capacity and makes L25 IOs cheaper to craft (no recipes needed). Buy the recipes and the common and uncommon salvage you need but don't have off of the Auction House, but be sure to limit this to what you really need at this point. You're not crafting for a great build right now, just a good enough one to continue leveling. Don't find the buy-now price at the Auction House, put in a lower bid and wait. Avoid buying rare salvage. Craft some high priced IOs and sell them to finance things. Accumulate an Influence float so you can afford to post the stuff to sell at the Auction House for a good value and not just 1 to get whoever has the highest bid right now. Continue using L25 common IOs until you get to 50. Then think about accumulating the fancy IOs to slot the build then. Lots more detail to how to do things well, but this is a start. Final builds for a level 50 are complex. They should allow for some exemplaring, as you will be running task forces. Also, be careful how you spend Reward Merits, special Enhancement salvage, and Empies once you get to 50. There are a few best ways to use them and many that are a waste. Learn the better ways.
  7. I'm not really a big PvP player, but I can see some merit to this idea. Besides being bought for reasonable amounts (ie. not too large) of Merits and/or Influence at the P2W vendors, it could also be based upon logged-out times in certain locations, just like Day Jobs. Right now I believe Day Jobs take 100 hours logged out in appropriate locations to earn. Also I believe the Day Job Accolade Powers charge from 0 to full in 7 days logged out in their appropriate locations. Back on Live in 2012 and before (with much longer times to earn and charge), I tracked this in my toon spreadsheet. So even for my least played alts, I knew when they were finished either earning or charging and could then log in on them to move them to the next one.
  8. That's what Titan Networks says about what they will do right now. I'm asking whether CIT can be recreated by the Homecoming team on their webserver.
  9. Remember City Information Tracker, AKA CIT? Where there was information on your toons that was very helpful as an overview. Is there anyway that this helpful tool can be brought back and made current for City of Heroes Homecoming?
  10. There are several target dummies in the Vanguard base in the RWZ, right besides the firing range. Follow the noise of the gunfire to locate them.
  11. FIXED. I thought about the Windows Registry. Ran regedit and looked around. Found the key HKEY_CURRENT_USER > Software > Tequila > Settings. Had a "params" string that was empty, "". Hmmm, if Tequila chose to use the Registery params over the Tequila.xml params, then Tequila would run SCORE without -noversioncheck..... Deleted the whole HKEY_CURRENT_USER > Software > Tequila key, then reran Tequila. Tequila asked for the directory to install City in, told it to use the one it was already in, and off it went. Updated a few .pigg's and started the City client. Logged in. And could go on all 4 Shards!!! I checked afterwards with regedit. That value HKEY_CURRENT_USER > Software > Tequila > params has not been recreated. And now I know to check there. And now I'm very happy I've fixed this issue.
  12. The Tequila.xml generated by Tequila has "-noversioncheck". I attach it here. Ran with your Tequila.xml, Fifth Horseman, still getting the same issue. Note that the time field has changed. Previous errors it was "14:57:20". I'd also downloaded the game again (renamed directories) prior to testing your .xml. It still didn't work with the .xml created by Tequila itself. Will have to think this one over for a bit. tequila.20190429a.tequila.xml
  13. I've been playing on Torchbearer and Excelsior since last week, Indomitable this morning. After the most recent server restart, when I attempt to connect to a Shard (any of the 4), I get this error popup. There's this post from Apr 25 that refers to changing the "tequila.xml" file to fix this. https://score.savecoh.com/index.php/topic,78.msg680.html#msg680 I renamed "tequila.xml" and tequila.exe recreated it exactly the same as before and still had the error. I compared my "tequila.xml" to the one above, lots of changes. But most important, there's a change in the "-auth" IP for the command line options. I'm not going to install that sort of fix without verification it's a safe fix.
  14. There's an additional requirement for a secure launcher besides being compiled from verified source code. As Cipher explained in his post on the Discord earlier today, the manifest in the launch also has to be correct.
  15. Sounds like it got set to the zero date of the database, some day in about 2000. Sounds like a possible (hopefully rare) error.
  16. Power not recharging; zoning, /sync, relogging had no effect. Global: @Jacke Shard: Torchbearer Toon: Jacke Dark Power: Sands of Mu
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