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Everything posted by Jacke
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I've seen strange issues fixed by rebooting and updating, even recently. May help. Try the ping test I posted above and see what you get. Then perhaps move to a PM.
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@CaptainLupis, perhaps we should move this to a PM. The launcher tries to get files from manifest.cohhc.gg but doesn't get any reply. Can you ping the Internet address? Like this. ping manifest.cohhc.gg Pinging manifest.cohhc.gg [167.114.191.20] with 32 bytes of data: Reply from 167.114.191.20: bytes=32 time=71ms TTL=54 Reply from 167.114.191.20: bytes=32 time=70ms TTL=54 Reply from 167.114.191.20: bytes=32 time=70ms TTL=54 Reply from 167.114.191.20: bytes=32 time=70ms TTL=54 Ping statistics for 167.114.191.20: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 70ms, Maximum = 71ms, Average = 70ms
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@blueEmpathy, can you reply with the log file launcher.log? <City file root>\logs\launcher\launcher.log Like the others, I think the problem is something, security software or firewall, is blocking Internet address manifest.cohhc.gg. I'd need the log file to be sure.
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@GruntledDave, as I mentioned before, that security alert is almost certainly a false alert, which do happen. You might be able to fix things by either telling the security software about the false alert or telling it to whitelist the Internet address manifest.cohhc.gg.
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Thanks! I think the crash log from Windows XP means it can't run the installer, hcinstall.exe. Reading your launcher.log from Windows 7, the installer grabs its initial files from http://cdn.homecomingservers.com/.... It eventually switches to the launcher.exe. Which fails to get more files from http://manifest.cohhc.gg/.... Several times. It doesn't even get a reply to the Internet connection requests. My test install running about the same time got those files (as you can see in my launcher.log), so the server is up and delivering out files when requested. @Voltor and @CaptainLupis, in both your cases, something is blocking access to the Internet address manifest.cohhc.gg , either security software or a firewall. You'll have to find it and change its configuration to be able to install the HC Launcher.
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It's important that when you post a log file or a crash report, you include the file, not quote all or part of it. It gets hard to figure things out when there's only part of the information. I've attached the launcher.log file from another test install (completed okay) of the HC Launcher on my computer as an example. launcher.log When you're replying, look down and you'll see a bar at the bottom of the reply box that say's "Drag files here to attach..." On your computer, drag the log file or crash report to the bar so it's uploaded to the Homecoming forums. Once it's uploaded, click the "+" at the right end of the bar to insert the file into the body of your reply. To be sure, I'd need to see all of the log file, but comparing it to mine, the installer is handing off to the launcher, but the launcher can't contact the Homecoming servers to get files for the next steps. Something is blocking access to those Internet addresses, likely your security software or a firewall, either software or hardware. I need the whole crash file. I also need the log file if you can find it. If the installer gets to the "Accept" screen, it should have written a log file somewhere. Try searching for "launcher.log" if you can't find it here. <City file root>\CityHC\logs\launcher\launcher.log
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Here's three things to check. <City file root> is where you told the installer to put the HC Launcher. 1. Log file here in case the HC Launcher is dying in the background before it opens its window. If you find the log file, post it here. <City file root>\logs\launcher\launcher.log 2. Run the hcinstall.exe again but say "No" to copying files from Tequila. Then it's only the installer and HC Launcher involved. 3. After #2, look for the log file in #1 again, wherever you told the installer in #2 to put the new files. 4. What security software do you have? There's a chance that despite whitelisting the programs, your security software is silently blocking the vital step of hcinstall.exe starting up launcher.exe. You should have better results with Windows 7 than with Windows XP. And it is highly unlikely that the presence of Tequila is the root cause of this issue.
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No, you shouldn't have to remove Tequila. The HC Launcher install is completely independent of Tequila, which is why it goes in a new empty location on you computer. If the installer detects a Tequila install by looking in the Registry, it will ask if it can copy files from there, stock ones it checks and your own configuration, just to speed things up and give you the same City customization as before. If this is the same issue you mentioned before, that after clicking "Accept" the install doesn't proceed, then it's likely something to do with the switchover from the installer program to it starting the actual HC Launcher to continue downloading its City install. Can you whitelist the launcher programs in your security software? Take a look at the post I wrote just before yours, 2 back from here. If that doesn't work, try launching the HC Launcher directly yourself. You should have a desktop link to it. If that doesn't work, then it's one of these: <City file root>\bin\win32\launcher.exe <City file root>\bin\win64\launcher.exe where <City file root> is where you told the installer to put the HC Launcher install. If you have a 64-bit Windows, try the win64 program. If you have a 32-bit Windows, or the 64-bit launcher.exe doesn't work, try the win32 program.
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See the technical deep dive under Security Features: The launcher cryptographically checks what it downloads from Homecoming to ensure they're legit from Homecoming. That's likely your security software giving a false alert. I had to whitelist the launcher programs or their folder with my security software Comodo to prevent issues. Either: <City file root>\bin\win32\launcher.exe <City file root>\bin\win64\launcher.exe Or what I settled on, the whole bin folder to cover the .dll files as well. <City file root>\bin\*
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The HC Launcher installer puts the files where you tell it. At first it offers "C:\Games\Homecoming", "C:\Games\HC" if the first isn't empty: But you can browse or write in any folder that is current empty or needs to be created: And all the files go there. I call it the City file root. The whole folder is self-contained and for the HC Launcher can be moved while no programs from it are running. The HC Launcher is started by running one of its executables, 32-bit and 64-bit, located here: <City file root>\bin\win32\launcher.exe <City file root>\bin\win64\launcher.exe As @Ukase said, the first page of the HC Launcher Settings popup shows the current <City file root> as well: And following the wiki page, or better the HC wiki page: https://hcwiki.cityofheroes.dev/wiki/Popmenu_(Slash_Command) popmenu files are located: <City file root>\data\texts\<LANGUAGE>\Menus\ for English: <City file root>\data\texts\English\Menus\ And all *.mnu files in that folder are read when the HC Launcher starts a City client program under any Game Profile, Homecoming live, Prerelease pre, or Beta beta. As far as I know, there's no way to reload the popmenu files without stopping and restarting the City client program. After reading in the files, the names of the *.mnu files do not matter. All of these: /popmenu Target /macro TAR popmenu Target /bind T "popmenu Target" All look for this that was loaded from any *.mnu file when the City client program was started. Where "..." has to be correct Popmenu syntax. Menu Target { ... }
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I think after clicking 'Accept' is where the installer switches to the Launcher to finish downloading files. The launcher programs are here. <City file root>\bin\win32\launcher.exe <City file root>\bin\win64\launcher.exe City file root is where you tell the installer to put the new files used by the HC Launcher. As well, in my experience, you need to security whitelist not just the installer but the launcher.exe as well, easiest being to whitelist the whole bin folder if you can. <wherever you've got it>\hcinstall.exe <City file root>\bin\*
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Glad I could help. From what I've read and my own testing, once you have a Game Profile installed, its whole item is a button, not just the right-pointing arrowhead and the "Ready" widget. Click on it to hilight it with a brown background, then click on it one more time to launch its City client program. You may want to post in either the Suggestions post that the size of the widgets for download (the down arrow) and the submenu (the 3 dots to get at Verify/Settings/Uninstall) should be larger.
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Do you mean access the Beta Shards from the HC Launcher? Already built in. After the Launcher is installed, it looks like this. The Homecoming Game Profile is always installed (and is in progress here). To install the Prerelease and Beta Profiles, click on their down arrows. Then it'll look like it does in the original post and you'll be able to log in on the Beta servers. If you want to transfer characters there, there's information in the Beta section of the forums.
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EDIT: As of today, 2020 Nov 09 Monday, hcinstall.exe has been updated and this has changed. Now the only files not copied are *.storyarc.backup, which appear to be no longer created when using the HC Launcher. I've updated this post below to reflect this. Hi @Number Six, @GM Tahquitz. Thanks for all your work and assistance with the new Launcher. I'm finding it an improvement over the previous launchers. I have questions about the HC Launcher installer copying local architect files from a Tequila install. I'm writing a guide for my gaming guild and I want to be thorough. Is my list below of local architect files complete? Are all the needed files transferred? Do the files work correctly and completely on the HC Launcher install? I did some testing. As I haven't done any of my own architect work and local backup, I had to do some research to determine what the local architect files are, primarily in the Wiki here: https://hcwiki.cityofheroes.dev/wiki/Mission_Architect_Files as well as in @WanderingAries's topic here. https://forums.homecomingservers.com/topic/23315-filesystem-migration-where-does-this-file-go-now/ In an old install, excluding the .costume files (which I know already transfer correctly), I believe these are all the source local Architect files. <old City file root>\Custom_Critter\*.critter <old City file root>\CustomVillainGroup\*.cvg <old City file root>\Missions\*.storyarc <old City file root>\Missions\*.storyarc.backup <old City file root>\PlayerCreatedSouvenirClues.txt Running the HC Launcher installer, these are the files that were transferred and to where. <new City file root>\architect\critters\*.critter <new City file root>\architect\villaingroups\*.cvg <new City file root>\architect\missions\*.storyarc <new City file root>\architect\PlayerCreatedSouvenirClues.txt The *.storyarc.backup files weren't copied. They appear to not be created now when using the HC Launcher. As I mentioned, I've not done my own architect work, so I'm not sure of the answers to my questions above. I'd appreciate you looking at this. Thanks!
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Is there any intention to add support for Paragon Chat and Icon as 2 more Game Profiles, as with Tequila ? If not, that's my suggestion, primarily to take over all the functions of Tequila.
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Was that Dark Astoria--now remodelled to be red-toned and without fog as an Incarnate Zone--or was that Echo: Dark Astoria ? The Echo should always have the fog.
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Full Auto. I'd forgotten that power. Even though my main is an Assault Rifle-Devices Blaster. Because for a blaster T9, it's shite, despite being one of the original crashless nukes. Narrow cone means you have to be almost at full range to effectively cover targets. Rooted for 4 seconds also means you don't want to be any where near the enemy. I've had in on Live. And decided to skip it. To me, AR's nuke is Ignite, especially when you immobilize a big beastie. Love Ignite so much I'm heartbroken what was done to it for Sentinel AR. Sure, the Full Auto is better. But no Ignite...meh.
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In the board game Imperium Romanum II there was a section about settling players' disputes over the rules. One option: that the players arm themselves and settle the dispute like noble Romans.
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This is spot on. Similar considerations lead me to skip other powers with similar gap issues. Like Siphon Speed for a Kinetics toon: miss (minimum 5% chance) and you'll be slow for a significant amount of time. So build to be fast without Siphon Speed and pick another power. Crashing T9's just leave the toon useless in a game that's often goes in long bursts of gotta arrest them all! Unstoppable's crash isn't just a problem for Invulnerability toons; it also contributes to cutting short a large number of Cimeroran EBs. And like the rez powers, the self-rez powers (both of which I like and almost always take) need to have a use when the toons are still upright.
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I've discovered a bug in the latest Mids Reborn, 20.0515, Windows 10 1909. If "Load last build on startup" is disabled (Options > Configuration... > Options window > Updates & Paths tab > lower left uncheck "Load last build on startup"), then if an .mxd file is opened outside of the program (say via the File Explorer), the window that opens has the path to that file set (shows up in the title bar and in the save dialog) but doesn't load the file, leaving it at the default (Blaster Archery-Atomic Manipulation) with an empty build.
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So...what's this I hear about changes to TW?
Jacke replied to JnEricsonx's topic in General Discussion
Gravity Control's Propel used to be hilarious with the items it scrounged up to fling. -
So...what's this I hear about changes to TW?
Jacke replied to JnEricsonx's topic in General Discussion
As fun as the nerf bat and Scooby sounds options, I want "Batman" (1966) option that has visual sound! Sort of like this, promised in 2008, never delivered. 🙂 https://archive.paragonwiki.com/wiki/April_Fools'_Day#Article:_City_Of_Heroes_Announces_Visual_Sounds.21 -
I love all the Dark powersets. I'm looking at rolling a Dark-Dark Controller and Dark-Dark Dominator in the next few days and I have looked at the set extensively. I tend to agree with a lot of the feelings and suggestions here. More about them later, but first my personal issue. One of the signature features of many of the Dark powersets is a stealth power. Most of them have it such that any Dark-Dark toon has one. Except the Blaster and the Dominator. A Dark-Dark toon without stealth?!? That's just wrong and should be fixed. A proposed fix for Blasters and Dominators in the spoiler. Sometimes a mix of cones and PBAoE's will work. I have a Dark-Rad Defender that fires off the Fearsome Stare cone at a group of mobs for the Fear and -ToHit then wades in with the PBAoEs of Radiation Blast. But Radiation Blast is also a good example of mismatch between cone and PBAoE powers. Radiation Blast's PBAoE's are great and work well with the Targeted AoE. The cone Electron Haze is just too slow and doesn't work well at all in the set. I always skip it. I agree with @Psyonico, Heart of Darkness being a PBAoE is a mismatch with all the cone powers in Dark Control. It should be a cone or a Targeted AoE. Baring that, It requires stealth in a set that doesn't have it. Of course, if my solution of adding stealth to Dark Control mentioned above was done.... Fluffy (AKA Dark Servant) agrees and says the Dark Dog should, like himself, be as silent as the grave. And only howl when everyone least expects it for maximum chills. And find another name, Fluffy is taken! I also think alternate visuals for Umbra Beast, like the Dark Panther, all with glowing colour-customisable eyes, would be fantastic. I agree with what @Peacemoon suggests about Dark Control (squirrelled away in the spoiler I added). And I also support adding Fear and Confuse as states that provide Containment and agree with the reasoning. If a Hold or Immobilize would make an enemy susceptible to taking double damage from a Controller, certainly a Fear or a Confuse would too. I agree wtih @Zepp that the high recharge of Controller powers should be addressed. Right now they almost demand a high-recharge build to the exclusion of anything else. Dominators need less recharge for perma-Domination than their own AoE Holds. I also think the Accuracy nerf of both the AoE Holds and AoE Immobilizes needs to be improved. Was 0.8 Accuracy really necessary? It also forces builds to need more ToHit and global Accuracy for those AoEs than any other powers.
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A non-melee toon build often 4, 5, or 6-slots Boxing because it took Fighting Pool and it uses the set bonuses of a melee IO set in its best melee power. One of the many possible trade-offs of making a build. You could just asked why. Empathy should receive some changes. However, changes like those proposed, in this case turning several click powers into toggles, tend to be too radical a redesign. Similar cases in the past during the early issues of City are still remembered with pain, irritation, even a remnant of anger. Changes should be more along the line of what was done to improve Stalkers, Blasters, and blast powersets in the later issues of Live, as well as the recent sniper power changes and those done to Dark Melee's Shadow Maul. Improvements without a complete rewrite.