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Everything posted by Jacke
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And when a Guardian shows up, jump on it and defeat it pronto. Keeping the Crystals clear means the +50% Winter Essence from the Guardian doesn't hit 100%. Defeating it quickly means as its HP drops, that +50% bonus drops too. And quickly getting back to beating on Lord Winter and making sure the Crystals are clear of mobs.
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page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Jacke replied to The Curator's topic in [Open Beta] Patch Notes
The Powers as changed are radically different from the current Live versions, to the point where the use cases are almost completely disjoint. I skipped nearly all of them in my builds, but other players make good use of them, and I may have adopted them in some builds of Toons to come. But the changed T9s are different. Whether I or others make use of them, it won't be for the same reasons as the current Live T9s. -
Can we have an inspiration vendor in the Ski Chalet area?
Jacke replied to mechahamham's topic in Suggestions & Feedback
Now that I think of it, it was likely only the Tiki Lounge Bartenders (either the human, the Mask, or both)) who sold inspirations. I've notice Pollux in the AE Bar do fancy gesturing, but he does that all the time. And others are supposed to dance? But only when we're not around. Sort of a Schrödinger's bartender. 😺 -
page 3 [FOCUSED FEEDBACK] Kinetic Melee Adjustments
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
When I redid my KM/Ninjitsu Scrapper build back in August, I dropped Concentrated Strike for Cross Punch, because CP had better DPA, cost less Endurance, and was a Melee Cone attack to boot. Not sure about the impacts of the Kinetic Melee and Ninjitsu changes, as the Toon was low Level. I'd previously ran it up to around L22, but for other reasons, I rerolled it and it's under L10. I've got more Ninjitsu Toons, with this one 2 Scrappers, 1 Stalker, and 1 Sentinel. I haven't had time to test these and likely won't before however they are rolled out, so I depend on the good Players I know bringing up issues. As for my Toons, I'll wait for the Pane to come out, then I'll see what builds I can make from what's there. -
Can we have an inspiration vendor in the Ski Chalet area?
Jacke replied to mechahamham's topic in Suggestions & Feedback
I don't know. Can't remember when things changed. -
Can we have an inspiration vendor in the Ski Chalet area?
Jacke replied to mechahamham's topic in Suggestions & Feedback
The only bartender that is an Inspiration Vendor who takes all sales is in the Pocket D AE, Pollux. It used to be all upper floors bartenders as well as one in the Tiki Lounge. I'd like to see more, especially in the Ski Lodge and the Tiki Lounge. -
A great new game I’ve come up with this Winter Lord-hunting season
Jacke replied to Vanden's topic in General Discussion
Got say the Zone too, as a /loc doesn't mean anything without a Zone. -
Implement MM on-summon buffs to prevent pet deathloops.
Jacke replied to Shin Magmus's topic in Suggestions & Feedback
Can't be Weebles. They wobble, but they don't fall down. 😺 -
Sometimes that happens to me, that or something different or worse. As I'm using Firefox Multi-Account Containers, when for some reason the website gets really mangled, I delete the Container and recreate it, logging in on my main account on the now-fixed website. I don't know what causes it. I'd not know what to clean out of your browser, but it's anything to do with the HC Forums website.
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The Peregrine Island Arena is very easy for Blueside Toons of all Levels to get to. Take the Tram to Kings Row. Go to the doors of the PPD Headquarters, which accesses the roof helipad. Take the Free Fire Zone Transport helicopter to: Bloody Bay for the Predator Day Job Badge after 100 hours there logged out. Then to Peregrine Island. The passage between the helicopter and the Arena is very safe. Spend 100 hours logged off in the Arena for the Duelist Day Job Badge and the Gladiator Day Job Accolade. The spend more time logged off to charge 30 minutes on the Day Job Combat Shield.
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If you're seeing this recently, it's likely part of the bug affecting Notoriety, like -1 not being -1 but 0, and other manifestations.
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This is a common case in nearly all missions: Some mob spawns are +1 Level to the mission. There are only some Task Forces that put a hard ceiling on that.
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I remember this from getting all 6 Badges pre-Shutdown. The lower sloop Bronze, Silver, and Gold, you can usually get in a few runs. To get them all on the high ski sloop, especially the Gold, it helps to have a Kinetics Toon at the Top giving out Speed Boost. Which is why I have a Kinetics Toon on my 2nd account.
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Sometimes you get Contacts a Level early. Others have been extended a Level or two. When running a Completist Toon, I always work on the listed Level range. Sometimes, you get a bit more.
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Right-click on the link to launch MRB and select "Open file location". Also search on the computer for "MidsReborn.exe", which is the MRB executable and is located at the top of each MRB install folder.
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I believe its only on-Level and +1 spawns at most. Task Forces are special because some are set to the highest Level they can run at.
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How about a Kallisti S/E train station?
Jacke replied to ninja surprise's topic in Suggestions & Feedback
You're right about Independence Port only having its North Tram Station and the quick way to get to South IP back in the day. However, @Rudra is correct about Skyway City and Steel Canyon. South Steel and North Skyway were on the Green Line, along with other lower Level Zones. While North Steel and South Skyway were on the Yellow Line, along with the other higher Level Zones. Moving between the Old Yellow and Green Lines was by running in either Steel or Skyway. See this Wiki article for more info. https://archive.paragonwiki.com/wiki/Paragon_City_Monorail -
Notoriety set to -1 not giving mobs who are Levels -1 and 0, but 0 and +1, is a bug and has been reported. It was missed during both Closed Beta and Open Beta. It will be fixed.
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In my experience, this weapon issue in the Costume Editor covers a number of ATs. Some weapons you can save a Costume with a Particular Weapon, but on reloading the Costume file, if the weapon is anything but the default, loading the file causes an error and you have to force the weapon back to default to get the rest of the Costume. Then after loading, you can fix the weapon manually to what you want. I've found that on Assault Rifle Blasters, my Robotics Mastermind, and some other ATs which I can't remember at the moment. And like other things, the Costume System is rather complex and fixing the issue is very non-trivial.
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Heather Townsend is in Dark Astoria, which means Incarnate content. The mobs will be tougher.
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IMPORTANT: The MRB staff are aware of ALL issues I mention here and should eventually fix them. (They also added a new dev too.) It is tough running a volunteer project, because you need people with skills and free time. Anyhoo, as I discovered while doing tests to get a process for @Snarky Latest MRB download on their website is for App v3.7.11.2. Due to issues, the current active MRB Devs can't: Update the website main page. Fix some more issues with updating. The MRB Discord is a good place to get help. Here's the current Discord invite link to it for players already on Discord: https://discord.gg/mids-reborn-593336669004890113 With the current update, updating broke yet again (sigh). If you're on the next-to-latest MRB App version (including fixing the Bootstrapper): You may be able to just update in MRB via HELP > CHECK FOR UPDATES.... I know this because it worked for me before my tests.... Everyone else, there's a process I list below. It works because after my tests, it's how I reinstalled MRB to the latest. But it's not simple and needs to be understood. That process below is what I had to do to get MRB reinstalled and up-to-date after all my testing. So updating is unreliable, again. If it succeeds, it's good, but it will often fail. Prior to the last update, there was a 2-update process where the first update says it failed but it did update partly, then the second update fixes the Bootstrapper and then finished updating. But that broke, again. Right now, in very brief form, this is how to install MRB to the most current. If you don't understand what's happening here, DON'T DO IT. IMPORTANT: Safety check that your build files aren't being stored in the MRB application folder tree. I have no idea how it gets set up, because the install defaults are safe and separate. A step below is deleting all the contents of that MRB application folder tree. Which if the builds are somehow in the application folder tree, BUILDS GET DELETED. If you don't understand how to check this, I can explain it simply, but that'll take a while to do. If you're not sure of this, DON'T FOLLOW THE REST HERE. I've seen too many players get burned by this. How they got there, who knows? Download the latest MRB installer from the MRB website, or the direct link second https://midsreborn.com/ https://github.com/LoadedCamel/MidsReborn/releases/latest/download/MRB_Setup.exe Download a zip file of MRB App v3.7.15.1 and HCDB v2025.11.1232 from here: https://updates.midsreborn.com/full_updates/mids_3.7.15.1%2Bdb_25.11.1232.zip This one isn't on the MRB website because the current working devs can't change the website main page. Make sure you have both downloads okay before continuing. Uninstall whatever MRB is install on your computer. DANGER HERE, BE SURE IT'S SAFE: Go to the install folder for MRB and delete all contents. Install the latest MRB install (for App v3.7.11.2 at the time of posting). Launch MRB to make sure it runs okay but decline any updates as they will fail solid. Check the App and HCDB versions via HELP > ABOUT.... If that lists newer versions (larger numbers) that the zip, the installer was updated, hurrah! Just check for updates with HELP > CHECK FOR UPDATES and click UPDATE AND STOP! Go to the install folder for MRB and delete all contents again. Open the .zip for MRB v3.7.15.1 HCDB 25.11.1232. Copy the contents of the .zip to the MRB install folder. Launch the current MRB to check it runs okay. Only if there's a newer update will an update be offered. Configure MRB how you like it. Close the MRB window to store those config changes. Only if all MRB windows are stored closed do config changes stick. Carry on using MRB.
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My highlight. The HCDB version is in the MRB Window Title Bar, the one that starts "2025....". Both versions are in the About Window, which you can bring up via the Help Menu: Help > About.... That App version should be able to update to the new release today.. Help > Check for Updates > Click the Update button If that doesn't work, it'll take a while for me to write a good install script for you. @ineffablebob, last maintainer of HeroStats, hasn't been on Homecoming since 2024 January. And as I remember it, he last said it wasn't possible to make a HeroStats for current City without an API to get the information from the game client in a robust and stable manner.
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How quaint. 😺 Pre-Shutdown, the Auction House without the current QoL changes was a way way WAY differently priced place. Supplies of stuff was lower. With Invention and SOs being awkward to use and Level-limited, everyone wanted IOs as they Levelled and thus Accuracy IOs. Apparently not enough were playing arcs that had Luck Charms dropped as loot. Because that one piece of Common Salvage was usually priced from a few to Tens of Millions of Inf. Rare Salvage was always in the Tens of Millions and the price went up and down a lot. PvP Recipes were much rarer and sold off-AH for prices in the Billions of Inf. Seriously, that HO rarity has a know solution: Allow HOs to be Converted. However, I've heard for some internal reasons, there are drawbacks to doing that. Sigh.