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In all online games, there will always be those people that are too lazy or selfish to play normally. AFKers and multiboxers and anyone else who are afraid to play the game normally. This is what leads to criminal behavior. They have no self control and cannot follow the rules, so they have to do something to get any advantage they can. Of course, earning things the right way means nothing to them. They will always be around 😕
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I've always wanted to have hero vs villain battles in all the zones. We have the Arena matches and the full PVP zones. But what about something for all zones? Since many don't want to PVP, we can't have a full open world pvp, but maybe we can have a small version of it. How? Let players DUEL others. 1 can invite another to a duel and have 1v1 battle. Or a team can "duel" another team, up to 6v6. And wherever the duel is accepted, 100m in every direction becomes their duel area. If a player leaves that area, the duel ends with the one who stayed in the area getting the win. And to have more people take part in it, just have a simple reward, like 2 merits per win, 1 merit per loss. Even with such a small amount, you can earn a lot by getting into more duels. If this can implemented, even temporarily like a seasonal activity or just in one zone to start "Khalisti Wharf please" I think it would bring a lot more excitement to all areas. And because no one is forced to do it, PVE players won't cry and complain about it. What are your thoughts, pvpers?
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Pretty much any enemies with fight other enemies, unless they are aligned in some way. I love flying through zones and seeing all these battles on rooftops and in the streets. I wish we would have open PVP like that so villains and heroes can fight anywhere. I think Croatoa is best because there are huge numbers of enemies fighting each other as well as their respective Giant Monster bosses lol
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Even though DFB is fun as a first trial for lower levels, I'll never understand why people run it over and over again until level 20ish. Theres DIB and the Cave, both trials that give lots of xp. I feel weird if I do more than one of each early on as I end up missing out on 20 levels of content. But that is just me.
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Tanker would be able to survive more and has aoe when attacking to hit more enemies. But brute has a bit less survivability and a bit more damage. Regeneration seems fun. What does willpower do as a powerset?
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I have to say... EVERYONE LOOKS SO DARN SPIFFY!!! Really awesome costumes and combos. Can't wait to meet you all in the city 🙂
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What is the new name for character? MA/Psy Brute looks very interesting 🙂 I haven't recreated anything yet. Maybe in a few years when I have one of each archetype or more than just 3 characters LOL. Still got a few years of content to enjoy for those 3. But I do like that you are keeping the name similar so it's like your scrapper leveled up in a way lol. Very cool. Go getem!
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A possible solution to the kheldian revamp
Xalon replied to FlammeFatale's topic in Peacebringer & Warshade
Peacebringer should stay as it is. I'll take buffs, but there is no need to make any nerfs or add cooldowns or anything. The difference in power between PBs is selection of powers, slots and enchancements and procs. So why change that? Other than other ATs complaining it's unfair we have 3 forms, is there really a need to make any changes? I don't get it. -
A possible solution to the kheldian revamp
Xalon replied to FlammeFatale's topic in Peacebringer & Warshade
It's not hard at all to click the forms to change and use those abilities. I don't get why others have such an issue with it. We are getting bonuses from each form rather than just using those extra powers, so I like it. Once you map things on your keyboard comfortably, it's really quick to switch. Ranged and extra DPs = bright nova main damage with toggles and more variety + melee or ranged = human form extra defense and invul to a lot of cc = dwarf Switching between them is part of the fun IMO. -
White dwarf - 3 slots for each of the 4 attacks, and 3 in form for extra survivability Bright Nova - 5 slots in each attack (all) and 3 slots for the form Inner Light needs more for better dmg, maybe 3 total. Why take Grant Invisibility? I have Stealth but thats it. Also, do you find Quantum Acceleration worth it? Really good build. Good selection of enhancements. Gave me a few ideas too. Great job!
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Xalon changed their profile photo
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Beta Testers Needed for Xbox Wireless Controller Setup
Xalon replied to BlackSpectre's topic in General Discussion
Would it even be possible to use a gamepad when most characters are using like 20+ powers? How would that even work? -
For the love of all that's holy, why no shields on our backs?
Xalon replied to SolarCenturion's topic in General Discussion
Bio, when someone has a rifle/axe or whatever weapon on their back (as it isn't being used) does the back item show (like backpack/cape/etc.)? They should make shield work like the weapons. But then idk how someone could have a rifle and shield and it not look clunky. I believe Shields are only "active" when you have a toggle on, but I may be wrong. -
The state of AFK Checking and Zone Caps in 2025?
Xalon replied to mechahamham's topic in General Discussion
I'll never understand how players can be so lazy in an mmorpg game. It's sad. -
Found this on the wiki: Paragon Protector (Dark Boss) Dark Real-ID Paragon Protector Crey's new Altruist Division supergroup is staffed by these Real-ID Protectors; heroes from around the world specifically recruited by Crey to help protect the city from an evergrowing list of threats. Unlike the Paragon Protectors, these Real-ID Protectors are unmasked and have their identities publicly listed on the Altruist Division website, supposedly proving that none are a result of the Revenant Hero Project. This Real-ID Protector has successfully participated in several medium-to-high threat missions and has been trusted with a core role on one of Altruist Division's subteams. Levels: 40-54 Powers Fly Self Fly Crey Cloned Heroes can Fly! Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Gloom Ranged, High DoT(Negative), Foe -ToHit Gloom slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time. Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his Accuracy for a short time. Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his Accuracy for a short time. Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their Accuracy reduced. Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force. Dark Embrace Toggle: Self +Res( S30 L30 N20 T20 ) You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Toxic, and Negative Energy damage.