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Marshal_General

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Everything posted by Marshal_General

  1. There is a pop menu that has all badges, history plaques and so forth with clickable links. It even has a section for the stat accolades that tells you which parts you have done.
  2. Yeah I realized after running it a few times that most of my defenses with stone armor is around 50, so I need to drop some toggles so that he can hit me more often.
  3. I used to drag that mission out just to listen to that music. Another good one is the song from I Walk Into Empty. If I find the sounds annoying, I just might replace them with some good old Aretha Franklin scat which would be hilarious.
  4. After that second picture, you should have named her J-Lo Kick.
  5. I was just thinking that my faerie character can be the right size now.
  6. I would love to see the 12% bumped up to 20 seconds and the 8% bumped to 10% seconds so defenders will have enough tine to use their primary.
  7. I think level 6 is a bit low. Use a 100% xp booster and 1 or 2 DFBs and you have a name locked in for a year.
  8. A TA/sonic defender should be pretty good with the newest changes to sonic on test. I have a low level corrupter version of this.
  9. There has been another change to sonic blast that looks better on paper. A single defender should be able to stack 60% -res if I remember right. It will need some testing, but I think it may be a happy medium.
  10. Just curious, under patch v2, who has the best version of sonic? I have only been playing around with the sentinel version on test.
  11. It seems to me that movement animations would have two components. One for running and another for jumping. They may be baked in as one part, but if not, then it may be as simple as pointing the jump animation to a different one.
  12. I want to say its the stone attack that GottadammitIhatethisguy uses that fills the screen with rock. I ran 2 SBBs yesterday, but could not get it to happen. It may be something that only happens pre 50
  13. Yes. I prefer it for running, but like the ninja run jumps.
  14. The main reason for being able to steamroll missions is that the game was designed for SOs and never adjusted for an IO/incarnate play style.
  15. Is it possible to get the Athletic Run with the ninja run jumps?
  16. Also the darker the color, the better you can see the lightning effect.
  17. Speaking of what new players might not know, I have always thought it strange that the Twinshot and Graves missions start at level 5 and have you do things that the player would alread know like talk to the trainer. These missions would be better at level 1.
  18. Players since Homecoming started: The game is too easy. Certain ATs are not needed endgame due to steamrolling and incarnate powers. Devs start addressing the problems Players: WTF!!!! This makes the game harder!
  19. I have a rad/stone tank that has a toggle that tends to drop during the arena part of the SBB. Since I am a tank, I know I am not getting mezzed especially since I started watching when I noticed it happening. Maybe I do according to the server for a micro second, but never shows on my character. I shouldn't have to wait 8 seconds for one toggle to come back. It should be 2 seconds per toggle after the first with a 8 second cap.
  20. Does the normal -5% get succeeded by the -20% from vulnerability or does that stack? I created a sonic sent on beta right before the patch was announced, so yeah, I don't know much about it. I have run around doing radio missions at level 22, which is what I tend to test characters at since that is when I slot generic level 25 IOs. If things go well, I then look at bumping it up to 50 for testing.
  21. What I want to know is do the T1 and T2 stack with each other?
  22. I just wanted to make sure the changes didn't further screw over sentinels since the T1 and T2 -res don't stack. I am not sure how to test this.
  23. People do want to play support characters. The problem is at the end game they are not needed and this will address only part of the problem.. The other problem is with incarnates, everyone has a pocket nuke and lore pets.
  24. What about the -20 res that the Sentinel's T1 and T2 attacks do? Do they stack? If that no longer stacks when it did before, that would just be another kick in the quad.
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