Jump to content

Nightmarer 2

Members
  • Posts

    290
  • Joined

  • Last visited

Reputation

122 Excellent

About Nightmarer 2

  • Birthday 04/09/1970

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I don't like this, but this is just my opinion, nothing more
  2. I also find it soothing sometimes just mindlessly doing the Atta cave map while listening to David Bowie on my headphones. It is nice especially after a nasty day.
  3. That is an interesting point. I've tried other servers myself, guess we EU players always get the short stick since one of them had 4 players and the other one 7, blueside. Both have new and fun powersets and even new AT's, however, they lack the (many) qol features HC has. Seems to me that, at least the two I tried, are stuck in the general MMO mentality where you have a "main" which is the one you spend 90% of your gaming time with, see, nothing for sale in AH (literally nothing) so I guess fully equipping a char with all bells and whistles is a matter of endless grinding (anyone correct me if I am wrong please) so, the two I've tried, are a no - no, for me at least. Still, reducing the n umber of shards and implementing new powersets even new AT's such other servers have already done, would go a long way in the population front methinks. Still, AE, I'd eventually need it so not sure all the above would do much if AE XP is removed from game as a few vocal ppl seem to advocate for ingame.
  4. Heya, I've been reading a few ppl complaining about "AE babies" and such, it is, ppl get PL'd to 50 and then they don't have a clue of what to do or how to play which seems to be annoying both for team mates and for them as well. Thing is, in my case, I've lvld up enough chars both here and on live so I just PL new alts and start doing stuff at 50. I am curious to know what ppl would do if XP was removed from AE. Would you still play with the perspective of more people to team with? Would you just play until lvl 35 and from there just one ITF after another? I play little enough as it is now, the only way I would consider playing all the content again would be if new sets / AT's were incorporated ingame plus also a shard reduction to boost the number of players would also be required. What would you people do in such case the XP was removed entirely from AE?
  5. New powersets for Dominators, especially primary. Suggestions: Illusion Control, Wind Control, Water Control (these two were in the makings and can be used also for Controllers). Revamp of Martial Combat for Dominators, make it more about Martial arts and less shuriken throw (nothing wrong in being more melee oriented, like earth) Melee sets for Defenders (maybe a new class, cross between defender and corruptor with melee sets). Ability to set in auto more than one power, maybe one per bar. These are the ones I can remember
  6. Are you serious? Staying out of melee on a rad/rad? Oh dear, you ARE serious... ah well, to each their own
  7. Hmmm, prolly something like this, never had a Mental blaster though so not 100% sure This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Radiation Blast Secondary Power Set: Mental Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: X-Ray Beam -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Subdual -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(9) Level 2: Irradiate -- Erd-%Dam(A), Obl-%Dam(9), FuroftheG-ResDeb%(11), AchHee-ResDeb%(11), TchofLadG-%Dam(13), Mlt-Acc/Dmg/EndRdx(13) Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Acc/Dmg(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17) Level 6: World of Confusion -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), CrcPrs-Conf/EndRdx(23) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27) Level 12: Proton Volley -- GldJvl-Dam%(A), StnoftheM-Dam%(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Acc/Dmg(29), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/ActRdx/Rchg(31) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 16: Concentration -- RechRdx-I(A) Level 18: Aim -- GssSynFr--Build%(A), RechRdx-I(31) Level 20: Cosmic Burst -- GldJvl-Dam%(A), Apc-Dam%(33), Apc-Dmg/EndRdx(33), Apc-Dmg(33), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34) Level 22: Drain Psyche -- Prv-Absorb%(A), EffAdp-EndMod/Rchg(34), PrfShf-EndMod/Rchg(36) Level 24: Boxing -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), RctArm-ResDam(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 32: Atomic Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Psychic Shockwave -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Dmg(43), Arm-Dam%(43), Obl-%Dam(43), Obl-Acc/Dmg/EndRdx/Rchg(45) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 41: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 44: Neutron Bomb -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), Bmbdmt-+FireDmg(48), AchHee-ResDeb%(48), TchofLadG-%Dam(50), Dtn-Acc/Dmg/EndRdx(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 14: Speed Phase ------------
  8. I was going to post a build but then I remembered I don't help Imperials...
  9. I've always avoided Bitter Freeze Ray because, well, it sucks. Freeze Ray I slot 5 procs and one purple Acc/Dmg/Rchg boosted +5
  10. Guess all it does is admit lots of procs, besides that, it's kinda useless
  11. My latest stalker is Dark/Stone, love him to bits
  12. And for a ranged only blaster you probably want to add Boost Range to those
  13. Earth/ is kinda meh, the nuke animation is... weird, char does the animation then... nothing happens until much later a big rock falls from above. Certainly chars with wormhole are not seismic blast best friends. Earth Manipulation though, I like it. Much better with a melee friendly primary but the powers aand animations are cool. Regarding dmg, what can I say, I've seen builds that deal same dmg as hitting with a fluffy pillow to pass as good builds (see above) so, it's a blaster and blasters hit hard, not much else to consider unless you want to get min / maxing.
  14. For a puerely ranged blaster, i tend to select primary powers with a ranged nuke, such as Elec, Ice or Beam Rifle and for secondary, both Tactical Archery and Energy Manipulation (and Ninjitsu to a lesser extent) offer good powers to benefit from without having to take any of the melee attacks. From there, it's a matter of getting your ranged def above 45% and crank as much S/L res as you can. Edit: Found out an old project I had for an Ice/TA pure ranged blaster, could be fun to play and hopefully might give you some ideas. Maybe the blaster sets need switching or being in different powers, I am really bad at that: This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Tactical Arrow Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(17), Thn-Dmg/Rchg:50(17), Thn-Acc/Dmg/Rchg:50(19), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(21) Level 1: Electrified Net Arrow -- Empty(A) Level 2: Frost Breath -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(15), SprBlsWrt-Rchg/Dmg%:50(15) Level 4: Combat Jumping -- Ksm-ToHit+:30(A), LucoftheG-Def/Rchg+:50(5), ShlWal-ResDam/Re TP:50(5), Rct-ResDam%:50(7) Level 6: Aim -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(7), GssSynFr--ToHit:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--Rchg/EndRdx:50(46), GssSynFr--ToHit/Rchg/EndRdx:50(50) Level 8: Freeze Ray -- Apc-Acc/Dmg/Rchg:50(A), Apc-Dam%:50(9), GldJvl-Dam%:50(9), NrnSht-Dam%:30(11), GhsWdwEmb-Dam%:50(11), UnbCns-Dam%:50(13) Level 10: Upshot -- RechRdx-I:50(A) Level 12: Ice Storm -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(21), Artl-Dam/Rech:50(23), Artl-Acc/Dam/Rech:50(23), Artl-Acc/Rech/Rng:50(29), Artl-End/Rech/Rng:50(31) Level 14: Super Speed -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel/EndRdx:50(43) Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(36), Thn-Dmg/EndRdx:50(36), GldJvl-Dam%:50(36), CldSns-%Dam:30(37), ImpSwf-Dam%:30(37) Level 20: Eagle Eye -- PreOptmz-Acc/Rech:50(A), PreOptmz-EndMod/End:50(37), PreOptmz-EndMod/Rech:50(39), PreOptmz-EndMod/Acc/End:50(39), PreOptmz-EndMod/Acc/Rech:50(39), PreOptmz-EndMod/End/Rech:50(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+:30(A), RctArm-ResDam:40(25), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/EndRdx/Rchg:40(29) Level 26: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(27) Level 28: Gymnastics -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40) Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31) Level 32: Blizzard -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(33), SprDfnBrr-Acc/Dmg/Rchg:50(33), SprDfnBrr-Acc/Dmg/EndRdx:50(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(34), SprDfnBrr-Rchg/+Status Protect:50(34) Level 35: Tactics -- HO:Cyto(A) Level 38: Vengeance -- LucoftheG-Def/Rchg+:50(A) Level 41: Static Discharge -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(42), Artl-Acc/Dam/Rech:50(42), PstBls-Dam%:50(42), Bmbdmt-+FireDmg:50(43), JvlVll-Dam%:50(46) Level 44: Charged Armor -- GldArm-3defTpProc:50(A), RctArm-ResDam:40(45), RctArm-ResDam/EndRdx:40(45), RctArm-ResDam/EndRdx/Rchg:40(45) Level 47: Electrifying Fences -- HO:Nucle(A), PstBls-Dam%:50(48), Bmbdmt-+FireDmg:50(48), JvlVll-Dam%:50(48), TraoftheH-Dam%:50(50), Rgn-Knock%:50(50) Level 49: Victory Rush -- EndMod-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End:50(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%:50(A) Level 14: Speed Phase ------------
×
×
  • Create New...