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Paradox Fate

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About Paradox Fate

  • Birthday 01/01/1004

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  1. They are definitely upping the difficulty on the mid-late game, for some reason. We got the CoT and the Council remakes, along with the redone Cavern of Transcendence Trial. As the result the trial is nearly dead these days and doing Khan is less of a hassle to do than this now.
  2. The Blue Side low-level area factions definitely could use a slight uptick in their repertoire, no idea why the Council and Crey (again?!) get a adjustment while anything in Atlas/Sky/SC and Talos are mostly untouched. I thought the deck was newly mixed since Galaxy's fall and we already saw that a few 'thug factions' gotten their hands on new stuff or a shift in their hierarchy, making them more dangerous than before.
  3. There would be no tram travel anymore, because screw public transportation - Have another road lane, instead.
  4. Still got the mission for the 'Unabashed' Exploration badge, in which you need to get on the mother ship and find the badge on there. However, this has been done in a MSR instance, yet the mission for it remains in the tab, unable to be abandoned.
  5. After finishing a Human Peacebringer, I wanted to give the Warshade a spin. Nova form is nice for low/mid content I would like to tackle frequently (Dark Nova Emanation/Detonation are so satisfying to fire!), hence I would like to keep it in a build. Are any out there that I can use? Thanks in advance!
  6. I wouldn't mind it on same powersets/powers but different AT's. Example: Poison Trap from Poison is 1.0/1.188 sec cast/arcanatime Trip Mine from Arsenal Assault is 1.93/2.112 sec But both on those on the Traps powerset are 2.77/2.904 and 5.0(!)/5.148 sec.
  7. Reworking the badge system to properly have a extra window you can better track what you need for them, along with putting tracker texts on screen of which you are actively pursuing. Similar like the WoW Achievement window. So no more second guessing certain ones like History Plagues, wondering if you skipped it or not by accident in a zone you previously cleared. I'd also make Stalker's Assassins Strike hit chance to 100% when performing it while in Hide when certain accuracy requirements are being met. No more XCOM levels of '95% chance equals feeling like 30%' moments, especially when using BU to set up for a high-damage move, only to whiff it and having AS on cooldown.
  8. I'd think the PPD is just too much stretched thin offering KW enough security and stability with the resettled Praetorian citizens due to ongoing troubles across Paragon City and dealing with the aftermath of the Praetorian war, so a private contractor was put into place by the suggestion of Emil Christie until things have settled down. You could argue that this was a more or less pretense maneuver of her to have a private security force established within Paragon, strong-arming the citizens of KW under the guise of 'keeping the people of Praetoria safe and secure' through frequent checkpoints, issued curfews and 'defusing escalations' (through the use of powerfists to the face, whenever it was really necessary or not). No public press would be allowed to enter without permission either (for safety reasons, obviously, duh), and heroes are being eyed at with wariness and charged weapons, 'just in case'. Shoot first, maybe ask questions later if something is left. And once Emil has her private army deep in Kallisti Wharf, it could be very hard to remove them out of there - Likely due to political plays, red tape and backroom intimidation/deals.
  9. Does remind me of the very roughly made map design of another gold side zone a dev posted somewhere here a few years ago. It would not be of a bad idea to pick up on that one and possibly make it as a area that comes after FW/NW.
  10. Groovy, thanks for that. Filtering recipes rarity and inspiration tiers was quite useful, but getting a salvage filter as well is massively helpful reducing inventory clutter.
  11. No more Council 'Freem!' knockbacks from Wolves and Robots? Good.
  12. I like to randomize at times, just clicking away at the 'Random' until something interesting shows up. Often, however, only a few selected pieces of the whole random sets are considered good. But I am not able to keep the interesting bits while I further shuffle the rest. So I would forward the idea of 'locking' certain selections (and colors), being exempt from being shuffled by the 'Random' feature - Or just preventing it from accidentally being clicked upon.
  13. It probably also helps to remove the rare salvage requirements on those sets as well, since I felt it weird asking for that type of salvage when the 3-pt. bonus is a mere +0.75% Max HP and they cap out at level 25.
  14. I appreciate the looking into the spelling errors - I shall see to that I can fix them. Thanks for the feedbacks!
  15. Also, the very back of Boomtown during Synapse.
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