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165 ExcellentAbout Paradox Fate
- Birthday 01/01/1004
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Honestly though : Would you even take a MM into +5 and above? Real question. Because of what I see, this goes into 'sweat'/optimization territory, just like 2/3/4-stars Advanced Difficulty. I wouldn't, since any splash from the enemies could straight up one-shot any of my melee henchmen from Necromancy. I'd rather go with a more viable AT in that case. So 'adjusting' the values to a difficulty many Masterminds probably wouldn't tackle (due to the various power sets and the survivability of different henchmen compared to others) feels ... more of a downscale in this case.
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Stalkers - That you can whiff on a Assassins Strike, their signature move, in Hide even with capped accuracy felt like a Dealbreaker for me. And it goes on cooldown if that happens. Sentinels - I just prefer Blasters.
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They are truly the Backrooms of the 90's. With no windows on top of it.
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Least favorite mob in game: vent session
Paradox Fate replied to graeberguinn's topic in General Discussion
Gears from defeated Clockwork Princes. Dislike them ever since Synapse's TF. And Master Illusionists. -
There's also the weird sound lag on Cutting Beam, where the effect on the enemies is coming several seconds later after you used it. Otherwise Disintegrate requires a bit to ramp up and spread across enemies, though that is often not possible due to the rapid killing speed in teams.
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Definitely seeing a lot of 'prob bomb' sets in Controller builds, having also one in my Arsenal Control/Trick Arrow character. Probably all leaning hard on the 'damage is king' meta here - Which *might* be a problem in itself, but that's for another thread around here I think.
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MiDs continues it's years long downhill slide
Paradox Fate replied to Snarky's topic in General Discussion
I occasionally get that update loop, whereas I agree on the update, which it then does. And then wants to update to the same version again. And all the while it keeps heckling me that my build is of a older patch, even when I check on the 'Don't notify me on this anymore'. -
Enemy Difficulty through the Ages
Paradox Fate replied to Glacier Peak's topic in General Discussion
I wonder if that is more of a Blue Side observation than anything else. Even with IO's, Red and Gold Side will have you quickly if you are overconfident.- 86 replies
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- mmo vs solo
- game is too easy
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Want better discussions on these forums? Disable "reactions."
Paradox Fate replied to temnix's topic in General Discussion
Unless the person is wrong on the internet, or being openly made a fool. Suddenly a lot have enough time on their hands to throw in their commentary in. -
Some powers need a faster activation time, matching their counterparts in other powersets. Can't tell me that Trap's Tripmine cast time of 5 seconds is considered fine, when the one in Devices has 2.77 seconds. And has no interrupting in it. And the Poison Trap is 2.77 seconds, while the one in /poison is just a single second, literally just slapping it on the floor and setting it off. If they cut down the 'cast time' of those to match the other sets, Traps would have much better mobility and can be more aggressively used.
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There's also still the issue that some Henchmen, despite sufficiently slotted with +%Endredux IO's, still manage to run out of Endurance. And I don't mean on the overall scale during a longer fight - A single Henchman of the group just loses it much faster than the rest of them. I noticed that more on Zombies and Ninjas, less so on Robots.
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About the relative difficulty of fights in this game vs. others
Paradox Fate replied to temnix's topic in General Discussion
They are definitely upping the difficulty on the mid-late game, for some reason. We got the CoT and the Council remakes, along with the redone Cavern of Transcendence Trial. As the result the trial is nearly dead these days and doing Khan is less of a hassle to do than this now. -
About the relative difficulty of fights in this game vs. others
Paradox Fate replied to temnix's topic in General Discussion
The Blue Side low-level area factions definitely could use a slight uptick in their repertoire, no idea why the Council and Crey (again?!) get a adjustment while anything in Atlas/Sky/SC and Talos are mostly untouched. I thought the deck was newly mixed since Galaxy's fall and we already saw that a few 'thug factions' gotten their hands on new stuff or a shift in their hierarchy, making them more dangerous than before.