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142 ExcellentAbout Paradox Fate
- Birthday 01/01/1004
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The Relics of Zan'Kulu (ID: 63100)
Paradox Fate replied to Paradox Fate's topic in Mission Architect
I appreciate the looking into the spelling errors - I shall see to that I can fix them. Thanks for the feedbacks! -
Also, the very back of Boomtown during Synapse.
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Because all Strike Forces other than Dr. Aeon and Mortimer Kal are Signature Strike Forces, thus Virgil Tarikoss has the enemy level set to 20, its max level.
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If Pets are this bad, what is the point of Masterminds?
Paradox Fate replied to Caios's topic in Mastermind
I found them to be very troublesome to play on speed/expedited TF/SF runs, since the Henchmen usually get shredded by the groups we pass through when going for the back end of the mission map for Boss Defeats, having to waste 10+ seconds to resummon and buff them again while everyone's already underway to the next mission. Eventually I didn't even bother with it anymore unless it would be one with a kill-all objective. It ... does not feel good only being able to use 2-3 abilities from your complete power roster while half of your powerset is obsolete because its not made with speedrunning in mind. -
Part of Twinshot's Arc : The Shining Stars - Big Leagues (Level 10-14) Grym is present at the University, not in Skyway City. Better would be: "Afterwards, go speak with Grym there."
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Tried my hands on making a AE arc. First attempt something simple: Any feedback or suggestions are welcome, still getting my feet wet regarding this.
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I'd be also throwing in Traps here with their Trip Mine that, for some reason, still has a 5.0 Second cast time along with a 0.5 second delay of being active. While the same Power in /Devices comes with 2.7 Second cast time and a 0.8 delay. Both have the same damage values but very different values in their cast time, which should be remedied in Traps to improve its usability. I'd also advocate improving Triage Beacon with more +Regeneration in favor for a slight shorter duration.
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At the very least I would like to see where this team-up with Mr G. and the group we have gathered of Praetorians and familiar faces back from Sharkhead ends.
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yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Paradox Fate replied to Forager's topic in General Discussion
But that would be less XP since you can defeat them again! Shame on you! -
yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Paradox Fate replied to Forager's topic in General Discussion
As many have said, it's quite situational when to use it or not, footing a similar "reputation" like Repel - A lot mess around with it, but few utilize it properly. -
Anyone else prefer to just play "regular" coh?
Paradox Fate replied to Forager's topic in General Discussion
Been enjoying running flashback missions with challenges on my Necromancer/Dark Mastermind, it vibes completely different when playing a MM for this. I was also surprised that level 10-15 stories pay a lot better in merits and than the newer ones in Talos (tagged as level 25-29 with Keith Nance, Roy Cooling and Adair). -
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Should folks who contribute get something extra?
Paradox Fate replied to Troo's topic in Suggestions & Feedback
And once we got $5000, you can choose to nerf Regen! Damned thing getting cheeky again, time to take it down a notch. Jokes aside, I do believe this is more of a recent trend to have donators being more openly recognized in social media and elsewhere (Giving people Discord ranks in their channel or YT clips of streamers showing SUPER LONG LISTS of patreon donors in their credits), so perhaps this had kicked it off as well. If you want to throw donors a bone, give something simple. A title on the forum, or a badge in their profile. (Although I would also tie it to a agreement that this is a purely optional reward for recognition and the donor has no claim for anything, while also telling them that these rewards can be altered and removed at any given time.)