
SmokinIndo
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I don't feel like listing a top five annoyances, because most of my irritants have already been mentioned. But I will go on a rant about my number one gripe. Power customization. I know a lot of folks are scratching their heads at how such a wonderful feature could be listed as my biggest annoyance. It's because most powers that get recolored look a hundred times worse than the original, especially with the "dark" variant. Ninety percent of players can't comprehend basic design principles, and it shows when you see the gaudy costumes that are running around Ms. Liberty in Atlas Park. Now, If someone wants to make their character look like a clown with garish colors, let them. But when buffers make my character look like @$$ because they cast a burnt-shit green "dark" fire shield on me, it pisses me off. It's the main reason I would rather solo. Personally, I've never felt the need to recolor any of my powers. I play power sets as-is. Water blast is water blast. The only time I'll recolor a power is because I want it to look more like what it's supposed to be. I'll recolor water to be a lighter shade of blue. But it's still water. I've heard people recolor it red and call it lava. But it just looks like red water.
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The only responsibility that comes with having the star is being the guy who calls the contact after every mission. You're not commanding the US Army. You're not getting court-martialed if your team wipes. I don't know why some people are so afraid of "leading" task forces. I've had star many times without saying a single word in chat. Recruiting is the hardest part of any TF, and that's no longer your responsibility. It's not such a terrible burden being the 50 who leads so everyone gets scaled to the highest level. Nobody expects anything more from you.
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New-ish Player / Conventional Wisdom question
SmokinIndo replied to JMacClear's topic in General Discussion
Turn off sprint and any other travel powers. These toggles bleed endurance. If you're playing a defensive archetype, consider shutting off toggles against certain enemies. If you're fighting trolls, you only need a smashing/lethal toggle on. You don't energy or fire/cold, because trolls don't deal that damage type. The big IOs that help with recovery are Numina's Convalescence +Recovery/+Regen, Panacea: +HP/+End, Performance Shifter: +End, and Miracle: +Recovery. All of these can be slotted at level 27. There are also tons of set bonuses that improve your recovery. Some accolade powers boost your recovery as well. Even with IOs, some builds really struggle with end. When you become an incarnate, there are Alpha abilities that improve recovery. -
I see so many Earth builds that pick Quicksand. Why> Between Stone Cages, Stalagmites, Earthquake, Volcanic Gasses, and any slow patches you get from your secondary, I don't understand how many players find a use for Quicksand. Unless I'm missing something extra that the power does, or a chance to proc, I think that the extra power could be used to shore up damage, resist, or defense.
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I'm interested in making some money from farming, so I dusted off my titan weapons/electric armor brute. I recall in mid 2020 being able to get through Energy Farms pretty easily, before the nerfs hit Titan Weapons. I took my brute into the AE last night and tried out the highest rated energy farm, and I felt like I was getting tossed around like salad. I wasn't killing mobs particularly fast, and I was hitting the hospital pretty frequently. The build I'm using has energy and S/L resistance capped, but the defenses are pretty lackluster. Is there anything I can do to fix this? I know that my build isn't optimal for farming and won't compete with the top farm builds. I'm just looking for an easy way to earn infamy without using enhancement converters. I'd also like to power level alts on a second account. |MBD;27032;1705;2276;BASE64;| |G5dpAKyKx/lXLKSkJLigx4yXS5GuPdMttOInTHt3BRZghEJemSVLV1/rsIB0VXUW4sZ| |T1djOh/ABfmhstrSyKJfvyZQErguyL6UYqXeGWwapAO1n2//a629wKIzCWXZdnkXZrd| |TSNsySR3+4X8dnUF2Y2qX5aHmX9s6lpagE9S0yErxCIiwqYxp17J8WvnSVnXkTLNJfK| |sSTfWzOAkN6/NwGkytKoPkFBZ7TJw8DIIi0tAAv1hbC24IHal2cx86ZSgxiSGO2fRbg| |u+cX548n95UoQZVSvwJsLStBAG3tCctX3Qc+Sgh994JUXvuR8M9rrJ98wTjvrq4wnkV| |Li60rfl7o/jSgQD2SbKTWaUHpdtfCSC9kdhyZn8NLT7fv0NrBk2F7lZHN8oOXzvJm38| |Emc6mCuwODprRKxvxFapiOfZZD50haNxRMsp0qMbWa/pWO5zg2ZlUpxkMp78AsVn5gP| |DI5/+ASLpxe1fLRrvcybyb4PqG4j2YHHJa/A+e6v4G+GCzXRunS4G4h6SEJC1s81aS1| |UwVmHeukz5VeQPDybckyl6GT3VjZ2gGyAvJ62wrM4dYL2niVjd6HTJ/3ZlomTi28UJ1| |77Xf8glCZE52GQ/5L9QvV8oUCyF8Uou/VBkXI3lXuwNQWYcQRH7/NqOol7TWRMUcXen| |0Nd4HzJdHpWoqqqel5qCz2vo4nGkWQ3jC+zX+DxBAYn2wfDV9xiO0kth/MgYnLTLs2c| |vK6JGOEzuMDX5mEYpNiFEffRhgYQG6jENmqUIRsPQKCRobCqSY2JZG6Q6Dd4DpTwarB| |aqK1hsyXxcIU/3V3jUyXKxbABcF1xW+bnl3nyLDQV2DTm7aAV71BcWQpowBZWmwSbER| |EZlXYz6CKyWAGPChqRgHt7SqR8Ni5gzA0N1GSpZ1Q/FaW3KAhrsu/45hIy7hOO6UNVz| |QJO+BrWL2mtUaUTr7AEmwEjNKLfnTnHjnM5Q5z/8IrQtiC8mntHjjhhU4hDiEBajZfX| |Ts9tWr+mErqSELbRjbE2nCRklRkRpGhCi0XuBIQwXWPotyFc3hw1jQUa8E9gkxwv3Ak| |CRjFR8hYHPFywwdnwmtRkSfkCZ6lFU3sC2jLVRS1xLIooABZqVGIjMy0lDKMWq2Rm9h| |OGxfFA1GvS7ioIZrdaS+zZKPMLFwCE2KpudJCshh9BLcjV56YFFAAiYYh5A1KoMJ518| |byZxV5v/+B7G5CSsN1h5flsolpVJheN0a7yi6tg3Pej1DsUHySzSyA4sjexYaFv23vI| |a515P1V2gyZXWGUL550peF9WsSDhDIWpWoO+HagAA2lBSST+fw7toW0FGurvrGzeaBH| |hXEm8qDWOVnXqgEtn+hVchOKKUuwdHMroDgawBfcAjCE/KRZaWa+V/drVI6ExW7AGlk| |nXNPx1mUyOQ/sIDX/MsFS8zbGIJzARegbKNdR97mYw/gbu+ZQWIrthYPGk9hg3sE8gQ| |I0ngswQpkGCSo1mDvXU4pdY1M5KT9qnVsJdZRMowkLNQ/cyzSAim5uAUTLFfqfV+CaP| |h5i+4pykXeC5HjLievzHHF7YKsAuPzOYlq9NzYuovM+5L41SWZUkMX8Q2n9C77BzwIb| |gq2nsDeptnI08blpItMATroZCzih/1FHL6t8boTmpyn14iSBltAnQ3ZS4zaC+wDixpH| |v1KQs/rwPxrlxLk5jt8AbQ8hfcj7Yb2bVCzs276AvUYOyuqAzJfeX68531YXmPYKfHC| |p5t5+WKgiTbaNeppF0IOqOiNT343irPdfu7+E8cd7lQllcM6l+x9tkD12Xd4UxKTP1j| |W1IXaoxdv77iHEQht1YEbCGjHiFGbdhiHNTWvFVTxW2ZXrdDXTU7cYXzEpFlOF6CnQF| |t6WZTF1iN/RHBLsh/w7GIDuSUOLRXwvGVPqx3+Izv/Q3timQBN7+mzfJ4bfncA+QI/J| |9PamUwdE0+eePY23iTxn//aKi0mEJ7ZzefYFpv8PPXI5pFW66GO9hw7i1Y4r95+KnIy| |INsfkpjd04UduuoUlfhnNmnF+6uQsrhfJdEUF3DJhpKXnNnfpw1IkTIXnpfg6Swhiu6| |pP8zn19zZYS0Vpr12pfu/rN0pR5sD2t/cD63Fx6bbWv9zr76NxGl3CTKvpN2080odNq| |c1FmPT3+LjFWukeqvI750YwmYz6+C7feZbHzPozwSY2FmUa3/O8S1Vobyh1RzwGyVA4| |a6Kwqw4Z4HtZxXKk1L7OoETXpNLblw70nfUe74km9m/LaibQOVrYHtZmY+mFuAw==|
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Ways for a "natural" character to be super.
SmokinIndo replied to normalperson's topic in General Discussion
I consider any kind of weapon-master "natural" in origin, even if they carry magical weaponry/ammunition. That's how you make them competitive. The way I see it is that it still takes years of martial training to wield a sword or a bow, even if those weapons have mystical properties. In City of Heroes, magic is encountered everywhere, even on the streets of Steel Canyon. It's not difficult to believe that my purely natural archer would pick up a few enchanted rocks and turn them into arrowheads. Same thing with tech. She can fire an arrow that shoots someone back in time, because she knows a guy that can build that for her. that That's how I make her competitive with other people who have actual superpowers. -
I've been playing the game on and off since 2005, and I had no idea there was any stigma towards people PLing their toons. You only need to experience the content once. Badges are completely optional. I tend to make several ATs/builds of the same toon, because I may not be 100% set on a primary/secondary. The thought of playing through the entire game over and over again would drive me insane and make me quit the concept entirely. In fact, I've done that before. I completely gave up on my shield toon because the thought of making a SJ/Shield Scrapper after leveling/slotting/incarnating a SJ/Shield Stalker just exhausted me. That being said, for anyone that wants to experience the content, I think that visiting story arcs through natural progression is superior to Ourboros, and I highly recommend that people try it. Pick up the concealment pool early so you can blow through missions with simple objectives. I think there is something rewarding taking your character on this journey from fighting street thugs, to taking down political terrorists.
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Depends on the enemy type and the mission. I'll use the mission auto-complete on any Defeat All or Escort mission with Arachnos or Longbow. One of the perks of blueside is that the majority of rescue missions don't have escorts in them. I can stealth my way through the map, kill the single mob, and complete the mission. I take stealth on all my toons so I can run through maps.
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I've been floating around the idea of an animal-themed group of criminal ne'er-do-wells, and this thread just gave me an idea.
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Lord Nemesis, may I introduce... (spoiler discussion)
SmokinIndo replied to Techwright's topic in General Discussion
Not to hijack this thread, but the reason this was done was because Sony wanted an out to use Tom Holland without referencing any of the prior movies and characters in them. Since Holland's contract with Marvel was officially done after No Way Home. -
I read somewhere that the original plan was for Tyrant to take up the Statesman mantle. I wouldn't mind if they did that, but Primal Earth's Marcus Cole should stay dead.
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I currently have a level 50 incarnate Beast Mastery/Trick Arrow mastermind who's fully IO'd. For most enemy groups, I can solo mobs at a x8/+2 notoriety. Anything harder than that, and my pets get sucker-punched with one hit. I rely on all the unique henchmen IOs, along with a power boosted flash arrow to mitigate incoming damage. I don't think she will last very long in a 2* or greater TF. The pets take way too much damage, and there's simply not enough defense or -ToHit to absorb the initial alpha strike. Lately, I've been looking at /traps as a possible alternative to trick arrow for my mastermind. It fits thematically, but I'm too lazy to create a build and test it on beta. But just from eye-balling Mid's, the force field generator would add some much-needed defense for my pets. The -tohit from seeker drones stacks with the defense from my force field, making my pets even harder to hit in a fight. Even the flash arrow's -tohit can't compete with FFG+Seekers. Triage beacon, while not the greatest heal, provides some regeneration for my pets in a fight. And the fact that two Acid Mortars can drop means double the -res on an enemy. Trick Arrow, on the other hand, has poison gas arrow, which does some awesome damage debuffs. Oil Slick Arrow is one of the most damaging nukes in the game, as well as providing a knock-down field. And the EMP arrow is a powerful resistance buff. But the recharge on it is sloooooow. Just from looking at Mid's I feel like Traps is the more viable option, particularly from increasing my pets survivability. Somebody prove me wrong!
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I believe SG/VG names were also horded at the start of Homecoming's career. I cannot find a single SG name that isn't taken on Everlasting. And yet, I've never seen a single character that exists with that SG name in use. There are likely HUNDREDS of SGs with only one level 10 character in them, who's been inactive for 5 years. Can we get a working name release for this as well?
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Suppressive Fire and Piercing Rounds both got significant buffs. Suppressive Fire's base recharge has been reduced to 8 seconds, which makes it a perfect Proc Monster. It's been given a significant hold magnitude, with cryogenic rounds giving it a mag 4 hold. And to top it off, it's base damage is on par with Pistols. I see Suppressive Fire as an almost mandatory pick for builds simply because of the chance for Procs, opportunity for set bonuses, and the hold. Now onto Piercing Rounds. To be honest, I think this ability is still mostly skippable. It's a -res, and even though it lasts for 15 seconds, I've always found powers with -res to be pretty average. The damage per animation second is low, and the cone is so narrow it's basically a single target attack. I would love to be proven wrong. The problem I'm facing is where I'm going to fit Suppressive Fire. I would love to swap out Pistols, but I'm locked into taking 2 of the first 3 powers in the set, and Empty Clips is an awkward and short range cone attack. When I do respec into Suppressive Fire, should I proc it, or try to get some juicy +defense with the Winter IO set? Has anyone taken the new DP for a spin? I'd love some feedback on the set.
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I know that the experimental graphics settings are NOT supported, which is a shame because I think the Cel Shader looks awesome. It hides the dated graphics of CoH and creates a nice contrast against the murkier colors of the older zones. There's currently a bug, however, that's been present since the game's relaunch. With Cel Shader enabled, character thumbnails hide most of the details in the face. If I'm looking at a mission acceptance dialogue, the contact might be missing her hair. The same extends to player bios. If I want to read a character's description and powers, their portrait will be missing some details in the costume. Any plans on fixing this? I'm not a developer so i don't know how hard it would be to change this. I know quite a few people who play with Cell Shader turned on.
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Beasts/Trick Arrow build! Looking for feedback
SmokinIndo replied to SmokinIndo's topic in Mastermind
I knew my stats looked off, but I couldn't figure out what was causing it. I guess Power Boost was the culprit. LotG was supposed to be in Fortify Pack. I just forgot to put it in. Acid Arrow does activate Oil Slick, but I macro'd my taser dart to target oil slick. Is the fire proc still worth it? It's more AoE damage. I don't have an 5th slot for LotG. I would need to sacrifice a power to pick up vengeance in the leadership pool. So I'm using lions as a mule. -
Beasts/Trick Arrow build! Looking for feedback
SmokinIndo replied to SmokinIndo's topic in Mastermind
I'm currently running a level 50 incarnate beast mastery/trick arrow that's similar to this build, and I agree with this sentiment. Oh.... levelling up was an absolute nightmare. But once I got IO'd, my pets managed to stay pretty safe and kill everything. But I wasn't sure how I stacked compared to other MMs that have more defense/damage buffs. -
So I'm the brave soul that decides to roll Beasts/Trick Arrow. I know it's not the best pairing due to Trick Arrow's lack of +defense, but I rolled it anyway because it fits thematically and let's face it, having an active secondary as a mastermind is just too cool. Sometimes I feel like a blaster with how much damage my Ice Arrow does. Beasts/Traps was a close option, but I desperately want to have a bow as part of my costume whenever holstered ranged weapons are added to the game. The goal is to be able to solo x8/+1, although if I can fight tougher enemies then that's a plus. I want to be able to take on the game's most challenging content. I want to give my pets the best possible defense without sacrificing their damage output, so I'm not going to use Fortify Pack. I will be running Barrier nonstop to shore up my pets' defense. I'm going to spam flash arrow for the -toHit on enemies. In addition, I'm going to be running bodyguard all the time. Let me know what you think. Link to Build This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Poacher: Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Summon Wolves (A) Achilles' Heel - Chance for Res Debuff (3) Shield Breaker - Chance for Lethal Damage (3) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (5) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (5) Superior Command of the Mastermind - Damage/Endurance (7) Superior Command of the Mastermind - Accuracy/Damage Level 1: Entangling Arrow (A) Gravitational Anchor - Chance for Hold (7) Gravitational Anchor - Recharge/Accuracy (46) Gravitational Anchor - Immobilize/Recharge (46) Gravitational Anchor - Immobilize/Endurance (50) Gravitational Anchor - Immobilize (50) Gravitational Anchor - Immobilize/Recharge/Accuracy Level 2: Flash Arrow (A) Cloud Senses - Accuracy/Endurance/Recharge (9) Cloud Senses - Chance for Negative Energy Damage (9) Cloud Senses - ToHit Debuff (11) Cloud Senses - Accuracy/ToHitDebuff (11) Cloud Senses - Accuracy/Recharge (42) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 4: Call Hawk (A) Thunderstrike - Accuracy/Damage/Endurance (13) Thunderstrike - Damage/Endurance/Recharge (13) Thunderstrike - Damage/Endurance (15) Thunderstrike - Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage Level 6: Train Beasts (A) Endurance Reduction IO Level 8: Call Ravens (A) Touch of Lady Grey - Chance for Negative Damage (17) Shield Breaker - Chance for Lethal Damage (19) Positron's Blast - Chance of Damage(Energy) (19) Positron's Blast - Accuracy/Damage/Endurance (21) Impeded Swiftness - Chance of Damage(Smashing) (21) Shield Breaker - Accuracy/Endurance/Recharge Level 10: Ice Arrow (A) Gladiator's Net - Chance of Damage(Lethal) (23) Unbreakable Constraint - Chance for Smashing Damage (23) Unbreakable Constraint - Recharge/Accuracy (25) Superior Entomb - Recharge/Chance for +Absorb (25) Ghost Widow's Embrace - Chance of Damage(Psionic) (27) Neuronic Shutdown - Chance of Damage(Psionic) Level 12: Summon Lions (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (27) Superior Mark of Supremacy - Damage/Endurance (29) Superior Mark of Supremacy - Accuracy/Damage (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Call to Arms - Defense Bonus Aura for Pets (31) Expedient Reinforcement - Resist Bonus Aura for Pets Level 14: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 16: Poison Gas Arrow (A) Fortunata Hypnosis - Recharge/Accuracy (46) Fortunata Hypnosis - Sleep/Recharge/Accuracy Level 18: Fortify Pack (A) Endurance Reduction IO Level 20: Acid Arrow (A) Touch of Lady Grey - Chance for Negative Damage (33) Annihilation - Chance for Res Debuff (33) Positron's Blast - Chance of Damage(Energy) (33) Shield Breaker - Chance for Lethal Damage (34) Shield Breaker - Accuracy/Recharge (34) Achilles' Heel - Chance for Res Debuff Level 22: Summon Dire Wolf (A) Soulbound Allegiance - Chance for Build Up (34) Soulbound Allegiance - Damage/Recharge/Accuracy (36) Soulbound Allegiance - Damage/Recharge (36) Soulbound Allegiance - Damage (36) Sovereign Right - Resistance Bonus (37) Edict of the Master - Defense Bonus Level 24: Disruption Arrow (A) Endurance Reduction IO Level 26: Tame Beasts (A) Endurance Reduction IO Level 28: Oil Slick Arrow (A) Ragnarok - Damage (37) Ragnarok - Damage/Recharge (37) Ragnarok - Damage/Recharge/Accuracy (39) Ragnarok - Damage/Endurance (39) Ragnarok - Chance for Knockdown Level 30: EMP Arrow (A) Lockdown - Chance for +2 Mag Hold (43) Lockdown - Accuracy/Recharge (43) Lockdown - Recharge/Hold (43) Lockdown - Endurance/Recharge/Hold (45) Lockdown - Accuracy/Endurance/Recharge/Hold (45) Lockdown - Accuracy/Hold Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Tactics (A) Endurance Reduction IO Level 38: Kick (A) Empty Level 41: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (42) Steadfast Protection - Resistance/+Def 3% (42) Steadfast Protection - Knockback Protection Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance Level 47: Scorpion Shield (A) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense Level 49: Power Boost (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Supremacy Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (39) Numina's Convalesence - +Regeneration/+Recovery (40) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod/Accuracy (40) Synapse's Shock - EndMod/Increased Run Speed Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 22: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------
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There's always next year for holstered pistols and bows....
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A little bird on Reddit said there were big changes coming to Masterminds in page 6. Any word on what that might look like? I know that Masterminds pets don't scale well with the new relentless content that they've added. I tried playing the new content with a mastermind and it's brutal. My pets die instantly and I spend the majority of the run spawning and respawning. If masterminds get a buff, that would be a welcome change.
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What's the smallest change to CoX that you really want?
SmokinIndo replied to DougGraves's topic in General Discussion
The ability to access the AE from a portable workbench or from the base. -
What do you consider the "Gold Standard" for TFs/SFs?
SmokinIndo replied to biostem's topic in General Discussion
Lady Grey TF. I like the difficulty, the length, and the story. A lot of fun characters pop up (CW King, Hamidon.), and the Hero 1 reveal at the end was one of the most memorable moments in the game. -
Difficulty in CoH: Community Discussion
SmokinIndo replied to Galaxy Brain's topic in General Discussion
If I solo with the group size set to x8, I can always get a good power rotation in with every mob. Every buff, debuff, and heal I have goes into making sure I survive and the enemy does not. Solo play is very satisfying. Playing with a team is a different story. Because I can solo mobs at x8, any additional help means that I don't need to use a full power rotation. I can get by on missing a debuff or forgetting to toggle my aura. The more people join the team, the less reliant that I and my teammates are on my abilities. It gets to a point where I don't have to use my secondary power set because nobody is taking damage and enemies are getting deleted. It makes any powerset not designed for max dps utterly trivial. There needs to be an enhanced difficulty for group play to keep the enjoyment going. -
I can play City of Heroes blindfolded. With my forehead.
SmokinIndo replied to SmokinIndo's topic in Suggestions & Feedback
The problem is that i'm the bad guy for thinking the game needs some polish, because the current player base likes things the way they are. But that's the keyword... "current". Nobody here is considering all the players who were on here at the start and have since left. The game is massively smaller than it was at launch, where there were multiple instances of city zones throughout the server. Games that have a challenging curve at endgame have long lifespans. People continue playing the same content on MMOs and ARPG because it gets progressively harder and more difficult each run. There's nothing like that in City of Heroes, and it's killing the game. My criticism isn't because I hate the game. It's because I like the game and I want to see it flourish.