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Reiska

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Everything posted by Reiska

  1. I think an "insta-50 token" could be a good Big Influence Sink. I don't think I'd offer it for FREE, but price it at, like, 1 or 2 billion influence maybe...?
  2. That's not what's being asked, though. Sentinels have all their T9 primary powers set to 90 second recharge across the board - this applies to both the blaster nukes with longer recharges and the aberrant powers like Full Auto and Rain of Arrows with shorter recharges. In AR's case, this is a mixed bag. Sentinel's Full Auto is significantly different all around, so it's hard to say it's actively worse: Blaster Full Auto: 60s recharge, 80 range, 20 degree arc, 17 ticks of 10.13 lethal, 10% chance of extra 62.56 lethal Sentinel Full Auto: 90s recharge, 40 range, 90 degree arc, 17 ticks of 7.03 lethal, possible additional up to 17 ticks of 2.91 lethal (16% chance) Sentinel AR also gets a smoother early attack chain with Disorienting Shot and some additional late single target punch with Incinerator replacing Sniper Rifle (and being not Lethal!). In Archery's case, it's pretty unambiguously bad for the set; the only benefit Sentinel gets is a slightly lower endurance cost for Rain of Arrows. Blaster Rain of Arrows: 60s recharge, 90 range, 25 radius, 3 ticks of 75.07 lethal Sentinel Rain of Arrows: 90s recharge, 40 range, 25 radius, 3 ticks of 37.58 lethal + 3 ticks of 15.48 lethal Like AR, though, Sentinel Archery gets an arguably stronger ST attack chain with the addition of meaningful damage on Stunning Shot and Perfect Shot being very strong. (On the other hand, Sentinel's Aimed Shot is weaker but faster-recharging.) Also worth noting: the numbers given in Pine's are lower than those reported by the server - Pine's reports a damage scale of 0.9 for sentinels, while the actual value on the server is 0.95.
  3. The damage is Dominator level, actually, for what it's worth. 20% lower than Blaster on the regular blasts. The T9 powers are somewhat harder hit but also have shorter cooldowns relative to their blaster variants. Only slightly - Sentinel defensive values are 93.333% of scrapper/brute's. They do share the Blaster's hit point total, but the blaster's hit point total is actually the 4th highest in the game (tied with Stalker). By 25%, yeah. I dunno that I'd call it near-zero, but it's not all that much more impactful than, say, scrapper criticals (in fact it feels like scrapper criticals were the reference point balance-wise). I'm enjoying mine (Beam Rifle/Willpower). It's pretty much a blaster that trades blapping and extreme damage output for mez protection, yes.
  4. By encouraging players to report farm arcs and routinely deleting them from the server, and periodically making changes to the base code for AE to thwart methods people used to farm. I know you don't like that answer, but that's what happened on live.
  5. Erika Shimomura/Nagare Yuki/Lunar Lily/Ninth Winter checking in. Hi. :)
  6. The main other AT I'd like to see at this point would be one that combines melee sets and support sets. Don't really care which one is primary and which one's secondary.
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