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Voltor

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Everything posted by Voltor

  1. Yep 100 merits each, stock up on merits for all alts that you want to get them on, or convert merits to hero merits for easy transfer to an alt who can then flip them back into regular merits.
  2. Favorite badges? hard to say there are many. The easiest ones to get are the map badges and plaque badges. The only map badge that is a mild problem to get is the Unabashed badge from atop the Rikti ship which requires a ship raid. No big deal. Among my least favorite: 1. Buddy: for 100 Hami buds. I don't like Hami raids, and repeat runs of LGTF get monotonous. 2. Warburg Rocket badge, I made a post a week or so back about how the launch rocket 10 times requirement should be lowered to either 3 or 5. The war burg rockets are basically unnecessary to have as a temp power, and getting the launch codes involves escorting 3 techs through a hazard zone. Can't use stealth or run too fast as you have to back to get them and of course the potential for other players to interfere. It should be changed to either the techs giving the codes upon being rescued, or only one tech needed instead of 3, or else change badge criteria to 5 or 3 instead of 10. 3. The Arena Badges: first the Arena is in need of being debugged as it tends to lock up and not launch matches which is a shame as I'd rather PvP in the arena then in the zones. Also the Swiss Draw match was broken before the game went dark and unless you know the trick to getting it, which is not an exploit but simply understanding the glitch in the award system of the badge then it cannot be obtained. Also needing 8 people for it can be a hindrance. Add the ability to spawn "Arena bots" to fight in lieu of players. The player still needs to defeat the bots to get the badge but they can still solo the arena when other players cannot be found. 4. The Paladin event in Kings Row, any time frame for repair? As for new badges, well map and plaques for Kallisti Wharf would be nice. Also, given that Summer Blockbuster is year round and that Nul the Gull can warp us to special areas that currently serve no purpose, perhaps Nul can be used to warp people to the special version of Atlas where it is always Halloween and have some of the Halloween event running like the Haunted House?
  3. Well it took some time, but I was able to map out and create a map of all 12 locations of the Psionic Brass Conduits.
  4. Seriously, this badge can be monotonous to pursue: 1. In Warburg go underground, 2. Rescue a tech 3. escort the tech above ground and across warburg to the terminal to get a third of the launch code 4. Repeat steps 2 and 3 two times. 5. Return underground to generate launch code 6. launch rocket repeat the above Nine more times for the badge. Suggested changes would be: 1. Nerf badge requirement to 5 launches OR 2. Enable us to escort all 3 techs at once OR 3. Have the tech give us the piece of the code as soon as they are freed.
  5. The event has not happened yet, I stand at 1529 badges and await the event for the final badge. https://paragonwiki.com/wiki/Nemesis_Plot_Invasion_Event Looks like Nericus' memory is right. May was when it ran, the game returned last May and May is anniversary month. Can't wait to crush that Dr Doom inspired tin can into tin foil!
  6. Voltor

    Demagogue

    Sometimes just walking in the door isn't enough, you need to walk to the registrar desk and make sure the Demagogue icon is showing under your health/stamina bars. This did happen to me with an alt that was parked in the crey building in nerva once.
  7. Avid reader: be L50 and have completed an incarnate trial and then keep talking with Prometheus until badge dings VIP/Destined One/Praetorian Son-Daughter: If memory serves you must start in Praetoria for that one to be Praetorian titled
  8. You ahve an interesting idea, but given how I feel about the dayjobs.....I would rather be level 1 and completely debuffed facing all the giant monsters. :)
  9. Sounds like Mu Guardian or Sky raider force field generator badge for gladiators. Get an arachnos mission and farm it on max spawn size to get some guardians. run market crash trial to get the sky raiders
  10. Minor note: I had an alt of mine PL'd from 25 to 30 to obtain the Valentine mission from Ms Liberty, turns out you can get the mission from her if you have dinged Level 30 but not yet trained to 30. However the mission is still level 30 so yes, training to 30 is still recommended.
  11. Shifting Loyalties: You have changed your alignment so many times no one knows for sure if you are a hero, vigilante, rogue or villain. Change your alignment 100 times, The caveat to this badge is that it tracks only 5 alignment changes in a 24 hr period, thus reducing the Nul the Gull farming. Forever Loyal: You are truly loyal to your alignment. Stay true! Earn this badge by doing 50 morality missions that reaffirm your alignment. Caveat is that if you ever change alignment prior to getting this badge you can never get it. First to the Egg!: You have obtained every active badge in City of Heroes, congratulations! But remember, reality is what's real! (Bug Hunter does not count towards this)
  12. Some of those "new Ones" are badges from the old days that had to be adjusted to be attainable in the new era, such as the Doorbuster badge
  13. Also, ran a quick test. Delivering valentines is a solo endeavor. Progress for the badge only counts for the one who had teh valentine delivered, teammates gain no progress.
  14. Just noticed that Valentine tips will drop while in an architect mission. I do not recall them doing that back in the day
  15. Okay so, the way it stands now is that the Paladin Giant Monster of Kings Row is supposed to spawn at random times like other Giants and we are to go to the northern section of KR, smash the Psychic Conduits that shield it, then smash Paladin. But the new version of Paladin is bugged. Now he can only be obtained once when a new section of Kings Row opens due to KR1 being full or right after server restart when some people zoom into KR and hunt him down. The old method of Paladin was that at random times, clockwork would gather in one of 3 spots in KR and start to build the Paladin. The goal was to stop the construction and you would get the badge. If Paladin was built it would go stomping around KR and no badge for defeating it. If players failed to stop its construction and did not take him down, there would eventually be 3 paladin's in KR and no more events until 1 or all 3 were defeated. Players back in the day were a bit loathe or sometimes just unwilling to take a few minutes to take down the Paladins so that the clock would restart. But taking them down was easy, either defeat them or pull them to a drone. So, which one did you prefer? Also is it possible to revert the Paladin to preshut down version until the new one is debugged?
  16. So as of today, Feb 1 the Spring Event is running. use the Paragon Wiki link below to read up on it in case you have forgotten it. https://paragonwiki.com/wiki/Valentine's_Day_Event_2012 A few details to note: 1. You cannot auto complete the Scratch/Ganymede missions. You must actually play both parts of them. 2. The Valentine delivery missions are talk missions so don't bother with mission transporter. 3. Level One alts do not seem to be able to start the mission to revive Red Widow. 4. The Valentine costume pieces are already in the tailor, so you only need the Snaptooth mission for the badges. 5. Valentine tips drop randomly from any target at any level. So if you are level 50 and want to street sweep in Perez Park, you can still get the tips
  17. SPRING EVENT IS ONLINE! I now stand at 1529 badges, BRING ON THE NEMESIS INVASION!
  18. Still testing, so far liking what I see except for burn. Also any update on a fix for Paladin in KR? A theory I think I saw somewhere on discord was that the malfunction might be due to the Shining Stars just standing there and not despawning.
  19. Before any revamping of the PvP system and the PvP zones occurs, could efforts be made to debug the arena? Sometimes it locks up and will not start any matches, and sometimes even logging out and back in doesn't restore it. My one theory on this is that if some players in the arena event are on 32bit client and others on 64bit client that this can happen, as that is when it first struck me and a pal of mine when we were doing some PvP. Could be wrong though, could just be a random glitch. Also the Tournament Victor/Swiss Draw badge reward system has been broken since BEFORE shut down and only awards the badge to a player that is in a specific arena team slot when the event starts. The badge is still obtainable, but the team must be aware of the bug and basically designate a winner before the match even starts. All the other arena badges appear to be working normally. Also an upgrade idea for the arena: arena bots! If someone wants to do some Arena fights but their pals aren't online, they can set the arena to spawn some EB/AV arena bots. Use the AV"s that spawn in Recluse Victory or use the Praetorians that you have to defeat for dimensional warder badge.
  20. An upgrade to Warburg zone should cover this. I like it 🙂
  21. I've been testing this further, logging out usually resets the arena, however I am still testing whether the problem can also occur if some players on the arena team run the 64 bit client and others the 32bit client.
  22. Okay, so let's say you have all the day job badges and their accolades. First, congratulations. 🙂 Second, logging out in certain spots will charge up a temp power given by the Dayjobs/Accolades, so lets go through the list: Police Chief: log out in City Hall or a Police Station to charge your baton temp, power max charges = 30 Security Chief: log out in a Vault or Police Station to earn charges of Tear Gas temp power max charges = 30 So to charge these two at once, log out in a police station. Traveler: log out at a train station or in the shadow shard to charge up your Travel's Jet Pack: 2 hours max fuel Entrepreneur: log out in a shop or the auction house to earn coupons for discounts on crafting inventions. Scientist: log out in the University or Portal Corp building for charges of Sleep Gas, max of 30 charges Physician: log out in University or Hospital to earn charges of Revive Ally: max of 30 charges So log out in the University for both of these Alchemist: log out in Midnighter Club or Hospital to charge your Vitalize power: 30 charges Archaeologist: log out in Midnight Club or Graveyard for Rune of Purification: 30 charges so log out in the Midnight Club Mercenary: log out in vanguard base for charges of Fragmentation Grenade: max 30 charges Gladiator: log out in PVP zone or arena to charge your combat shield power: 30 minutes max charge time Rapid Response: log out near a base portal to charge your base teleport power: 30 charges Time Lord: log out in Cimerora to charge up your time lord power. log out for 7 days and the power should be at maximum charge
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  23. While using one of my low level toons after the patch, I had to put them in rest mode as they aren't slotted up yet. I saw this message constantly appear in Chat while in rest mode "toon name Phases you with their rest" replace toon name with the name of said character. He didn't look like he was being phased at any time Is this a bug or a new feature of rest?
  24. Voltor

    PvP Bugs

    The Arena System Back in the first era of CoH it wasn't entirely stable, but now it seems to have a chronic problem of not wanting to start arena matches. My nephew visits and links his laptop to my network and we team up in the game and like to fight in the arena. Sometimes we can run only one match, some times several but then the Arena system bugs out and when the start button is clicked, if it can be clicked, the timer will briefly start and then stop. When that happens , neither of us can start an arena match at all. Also there is the old problem with the Swiss Draw badge that was never fixed prior to shut down, thus making it necessary to designate the person in slot 2 as the match winner and then rotate players to ensure all get the badge. If this problem cannot be fixed anytime soon, can swiss draw matches be reduced to needing FOUR players instead of EIGHT to launch? Too many players get fidgety and impatient seeking this badge
  25. For Dimensional Warder badge progress, which of the arcs do you prefer? A Hero's Hero: the original Maria Jenkins arc that awards the Statesman's Pal badge and 60 merits at the end, and 13 of 15 Praetorians in it that count toward Dimensional Warder? Shadow Hunter and Tyrant do not count. It is somewhat long arc,, I can blast through it in about an hour and 15 minutes. It is the only arc now that we can see Statesman in, not counting Who Will Die and the only way to get Statesman's Pal badge. Anti-Matter is not in the arc and must be gotten separately either from Tina Macintyre's Arc or the Keyes Trial. or A Hero's Epic: A more streamlined arc where at the end you face Olympian Guard, which is a knock off of Tyrant to free the captive Positron and get the Positron's Pal badge and 31 merits. Siege is not in it nor is Anti-Matter, both must be gotten separately. I can go thru this arc in about an hour. It is the only way to get Positron's Pal badge. So if you are dedicated to getting all the badges you do need to run both of these but just for the sake of Dimensional Warder, which one do you like? I prefer the original arc as it gives more merits and more progress on the badge, but mileage varies.
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