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Voltor
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Everything posted by Voltor
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My main alt logs in once in awhile, but mainly rests in the mists of legend now. Also thanks to the notes I had back then and supplmented with new data now, I can rack up many badges far faster then ever. master of badges and the itrial badges still take about the same amount of time, but that is to be expected.
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EDIT: Okay I had posted if anyone else was having trouble gaining this badge. I was then able to locate my old CoV notes from back in the day and sadly they confirmed what I suspected, that this badge is a royal pain to get if your alt is dedicated to never changing alignment from Villain to anything else. I was unable to obtain any newspaper missions from level 10 to 25 with outcasts, so either such a mission is super rare or just doesn't happen. A recheck of paragonwiki indicates that only one mission contact REDSIDE offers a mission with any outcasts in it and it seems they were thrown in as an afterthought so that redsiders could get this badge before alignment changing was ever put into the game. Contact name: Operative Wellman Zone name: Cap Au Diable Introduced by: Marshall Brass Level range 15-19 Story arc name: Master of Destruction, this is his second story arc. The final mission is to destroy two hero statues. You need to set the mission to max team size. Inside the mission it will be 98% Wyvern, 1% Tsoo and 1% Outcasts, by which I mean only 2 groups of outcasts in the map at the most. One group should have 1 boss the other group should have 2 bosses. However there is a random element to this mission and sometimes you may not get any outcasts at all. As long as the two statues are not destroyed the mission does not end so if you have pets, don't use them. "targetcustomnext lead" is your best friend on this map, as Outcast bosses have the word Lead as part of their name. If someone locates another REDSIDE mission that has outcasts in it, please post a response.
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My villain alt was running some story arcs in AE, rewards set to standard, arcs were published and not in test mode. Plenty of inspiration slots were open, inspirations would be rewarded but the badge would not ding. This has occurred on the same alt for the past couple of days. Arc ID #33 and #26830 were used EDIT: okay on a whim I went back and ran #26830 again but this time with architect awards enabled and some inspiration slots open in my tray. The badge awarded as soon as I got one inspiration drop.......however this badge has always worked in the past when missions are set to standard rewards.....
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make another alt and get em all again! Only this time with notes taken from the previous alts badge runs I can streamline the process a bit
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Can we post self-congratulatory milestone screenshots?
Voltor replied to EmperorSteele's topic in Badges
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Can we post self-congratulatory milestone screenshots?
Voltor replied to EmperorSteele's topic in Badges
That was in the old days, in this new era it was changed where you can get both. So if you have a TIP mission from Halloween still, then you can go to pocket D and switch alignment to redside, run the mission and get the badge then change alignment back. -
Or an I-24 bug that never went live thanks to NCSoft being dumb. This event was not bug free given that there were times for unknown reasons that Nemesis would declare he was coming to defeat us himself and spawned off map
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Nope, the league assembled post haste in response to my alert/summons/requests, the giant was spawned about 3 minutes into the fight and was droned a minute later. No badge, and many irate players tearing into the person who pulled the giant into the drone.
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I read that long ago, too bad what I saw this past week on an alt of mine that did not have the badge contradicts that article. Formed the league in Peregrine, people pushed the Nemesis to the drones, he got droned, no badge awarded.
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It can trigger a zombie attack at times.
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Okay so as of this morning/afternoon, 100 alts = 100 nemesis invasion badge holders 🙂 Servers came back at 9:30am eastern, first Nemesis attack was at Noon, so 2.5 hours from server start to first attack. KR, Sky, Steel, Talos, Founders, Peregrine, PO, Cap, Shark, Nerva, GV all attacked at once. However subsequent Nemesis attacks will not be all those zones at once as: 1. Troll Raves in Sky will delay Nemesis attack 2. Burning Building in Steel will delay Nemesis attack 3. Rikti Invasion or Zombie attack will delay Nemesis attack for the zone only not the whole event. The 2.5 hour timer is per zone, so any zone that is attacked separately such as Sky or Steel gets its own 2.5 hour timer, while zones attacked in groups have their own group timer. Before server restart, blue side was KR, Talos, Founder, PI all at once but the special events in Sky and Steel separated them into separate Nemesis attack waves over time. Apparently being in the zone is enough to get you the badge if you don't participate in the actual fight. However nobody gets the badge if 1. the event glitches and the giant doesn't spawn, this is random but can happen 2. not enough people gather in an area as a league to invoke the spawn. Ten minimum 3. The giant gets zapped by a security drone, such as the ones near Portal Corp in Peregrine. For Skyway I assemble the league near Synapse, he can't one shot the giant and as the league grows we move away from Synapse. For Steel I assemble near Positron at first then the league pulls away from him as it grows. For Founders I assemble near Numina/Infernal and the league pulls away from them as it grows. For Peregrine, the portal corp parking lot, which is far away from the drones and don't push the enemy to the drones, For Talos: the hilltop For KR, the streets near Blue Steel, not on the steps.
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I was making a second version of it that was clearer then the first, it was a nice tool to have today after server maintenance, I led the team to the majority of the conduits, others spread out and got the others, Paladin was down a few minutes after.
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Eh, its been a long, long time since I used DO and SO, I just go straight to IO. My badge hunters seek all the badges including the crafting ones so I make sure that some L10 and L15 IO's are in base storage for new alts, when it comes time to respec and install set IO's the regular IO's get sold in AH.
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I have obtained the badge on level 1 alts that I had sitting around gathering dayjobs and dust. There is no level requirement to this, as far as I can tell the bug is caused by: 1. random glitch in the code a.k.a. bad luck 2. zone events do not combine, hence there cannot be a zombie attack and a nemesis attack in the same zone at the same time, however it MAY, emphasis on MAY, be that while and event is occurring in a zone that someone elsewhere completes an LGTF or a Katie TF and the event that would trigger from them is randomly chosen for the zone that Nemesis is attacking and thus causes the error. This is only a theory of course.
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Kings Row, Peregrine Island, Founders Falls, Skyway, Talos and Steel are the blueside zones I have seen him invade
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I've assembled teams as soon as the announcement flashes in chat window which zone is being attacked. We gather in a couple of minutes and still get the glitch. The event proceeds until the timer expires and the GM doesn't show My strategy since I have to work at home for the foreseeable future is to work some badges on some alts, when the two hour mark approaches I grab the next alt for the badge and if I have lost track of which zone is next I just park in my base, announcement appears, I broadcast I am assembling in the target zone and off I go
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When it first started he was hitting all zones at once, but other events such as Rikti, Zombie, Burning Building and Troll Rave seem to have thrown it off a bit, as I stated in above posts. (unless the mods adjusted it), wait until next server restart and see if it syncs up again. I also monitor the alerts and have alts placed in some of the zones in advance to quickly jump to. As to the badge, here is the text from paragonwiki: Badge The following badge is awarded when the Giant Monster version of Nemesis is defeated in a zone that he has invaded. So one would think that you have to participate in the fight, but perhaps not. It's all a Nemesis Plot On the other hand I have been in events where he should hav spawned and it glitched, he never shows up and no badge dings
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Were you part of a team or a league involved in the attack before going afk? I find it hard to believe that anyone just sitting in the zone gets the badge if they haven't hit nemesis a few times.
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Okay a Nemesis attack wave occurred this morning, KR/Talos/Pi/Founders all attacked as per usual Nothing right away in Skyway or Steel..... After crushing him into tinfoil in Talos, I logged to an alt in Skyway......no attack. But there was a Troll Rave. Nemesis attack did not occur until sometime after Troll Rave was complete. Logged into alt at Steel...no attack. But there was a burning building. After that event was done, approx 15 minutes after came the Nemesis.
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Okay more event notes: Kallsti Wharf was in Beta server only back before the lights went out, as a result the event was never adjusted for Nemesis to attack there. Too bad, gathering under Statesman's statue for a battle royale against the Nemesis would be nice. As the 2+ hour mark from the last invasion occurs, recommend you get the alt that you want the badge on and standby for the alert followed by the channel broadcasts of someone forming the league. Wherever the league leader wants to gather is where you gather, you must gather as one League with at least 10 members in the same spot to ensure he spawns and that he will spawn where you are at. Multiple leagues at different spots means he only spawns at one of them. If there is a Rikti or Zombie event occurring the Nemesis attack should not occur until after those other events are done, this can push the 2+ hour count down up a bit. You can only get the badge once per alt, so while you can farm for xp/inf and fake nems for that defeat badge, if you have alts that you want the badge on, as soon as the GM is down and the badge dings, grab an alt and go another zone and see if you can face him again.
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You have to attack the GM either solo and do enough damage to qualify or else be in a league and do enough damage to qualify Nemesis should make the usual "I shall return" type of speech as he withdraws
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Finally the event is upon us! This event provides one of the rarest badges as it is an event that tends be only once per year. Some say that Avoids the Green Stuff in Keyes is rarer but Trials and Taskforces can be run any time of the year. This event was a year back in the day. https://paragonwiki.com/wiki/Nemesis_Plot_Invasion_Event Some details: It takes 10 players minimum to be gathered in an area to invoke the spawning of the Nemesis, he will be a giant monster. Do enough damage and when he drops you the badge A Nemesis Plot. The other Nemesis units that spawn are good for XP and Inf, and of course the Fake Nemesis should count towards the badge for defeating 100 of them. The event occurs at intervals, I did some timing and it is roughly two to three hours from previous event to the next one. Keyword is roughly, I may be off a bit. When the event starts the Nemesis speech will occur as an alert in your chat window, on blue side he appears to simultaneously attacking: Kings Row Skyway City Steel Canyon Talos Island Founders Falls Peregrine Island Port Oakes Cap Au Diable Nerva Archipelago St. martial Grandville Some zones seem more preferred by players then others, such as Talos Island and Peregrine, but assemble a league at a zone of your choice that is under attack. Once the GM/Nemesis is defeated the fight against the rest of the Nemesis continues until time runs out. If you do not gather 10 or more players the GM will not spawn and the event will eventually run out the clock. If your league is too weak, he will decimate you, remember he is a giant monster and hits like one. HARD! Also remember that when you defeat a Nemesis Lieutenant the rest of them get a Vengeance buff and it can stack. Have also had a glitch occur twice in Founders where we have enough to spawn him, we get the text message to indicate that he is coming, but he does not appear. A dot appears in the north east corner of the map, but he isn't there and I have patrolled the zone but he is nowhere to be found. Not sure if this is a bug or he spawned by another group that was elsewhere in the zone.
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There are 2 gladiator badges like that, one is for Mu Guardians the other for Sky Raider force field units, I know of no defeat badges that are like that.
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Can we post self-congratulatory milestone screenshots?
Voltor replied to EmperorSteele's topic in Badges
HE CAME!........I SAW HIM!......... I KICKED HIS CHASSIS! ONE THOUSAND FIVE HUNDRED THIRTY BADGES!! That's every badge in the game! (At least for now!)