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Voltor

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Everything posted by Voltor

  1. Well Highlander is slated for total reboot. Adrian Paul (Duncan Macleod) as far as I recall enjoyed the TV series but the movie Endgame left him less then thrilled, and Highlander 5 the Source really soured him. HL5 was so bad it skipped theaters, premiered on Syfy channel, was meant to start a trilogy and has been abandoned. There are tales that teh script that was used to get him to agree to do the movie was changed to what was used and that movie is a sore spot to all involved. Endgame finally gave us Duncan vs Connor, but it was a suicidal Connor that wanted to die and basically committed "Suicide by Duncan" so that their combined power could defeat the movie villain As to Forever Knight, too much time has passed for the original cast to do more then make cameos. It needs to be a total reboot. For Airwolf, that would also be a total reboot, and I would hope they would keep the espionage theme that Season 1 had rather then degrade the show to villain of the week gettting blasted by Airwolf. Two of my favorite episodes were when one of the designers of Airwolf made Red Wolf aka Airwolf 2 and we get an aerial battle between the two. My otehr favorite was the episode where the main creator of Airwolf left preprogrammed instructions in Airwolf's computers to make it go on a deadly rampage. A literal ghost in the machine Also let's get a proper Knight Rider reboot, disregard movies Knight Rider 2000 and especially 2010, and the 2008 reboot
  2. Well they could always dig up and reboot: Street Hawk and Super Force I wouldn't mind if they tried to reboot Forever Knight, never did like how they ended that series.....
  3. Yep, and General Kregg is voiced by Clancy "The Kurgan, Lex Luthor" Brown!
  4. Robert Kirkman, the creator, wants at least 7 or 8 seasons to tell the full story. Somethings are changed, such as the S2 episode with Atlantis being different then the comic. Also when I heard the voice of Thaedus I had a big smile on my face........the famous voice of Peter "Optimus Prime" Cullen!
  5. IF I recall, Tennant did state in an interview that while he looks like Doc 10 he is Doc 14 and that some personality changes should be expected. We shall see. Doc 9 becomes 10/Tennant, then 10 uses a regeneration to stay alive and bleeds it off into his severed hand to prevent changing his appearance, then later 10 becomes 11. Then years later 13 regenerates and becomes Tennant-Doctor again. 4 regenerations involving Tennant who was Doc 10 so he literally is Doc 14. I wouldn't be surprised if they reveal that the Toymaker tampered with the regeneration process to bring back Tennant's version of the Doctor. Hopefully they reveal that Toymaker caused Doc 13 to be a gender flip as a way to torment the Doctor and that the Timeless Child story can be retconned away.
  6. Voltor

    Halloween Badges

    Well that time of the year is approaching when the event with the most badges will be running. Here are the links to the Homecoming wiki that show the badge information, which is current as of last year's event. 35 badges plus 2 Accolade badges for a total of 37. Good hunting! https://homecoming.wiki/wiki/Halloween_Event/Badges https://homecoming.wiki/wiki/Dr._Kane's_House_of_Horror https://homecoming.wiki/wiki/Halloween_Event_2010#Whispered_Rumor_Tip_Mission Addendum: last year the new Elite bosses and their badges were added. The badges award prisms when obtained but they then patched them so that while you are level 1 to 24 you can fill the badge meters for them, but the badges and prisms do not reward until you train to level 25. Also: be sure to have a ToT costume power with you when you do the Haunted Mansion. You dont need to wear it the whole time, but if you want the badge you MUST activate it before the final giant is defeated. Kheldians and Granite armor may shut down the costume power when they transform.
  7. When I run the nightmare farms, I take people through 10 rounds of that first mission. So that is 30 GM's total with needing 16 for the badge. Most get to walk away happy but sometimes even with 10 rounds 1 GM just doesn't want to spawn.
  8. Uhm what you describe does not sound like the Leader badge, a.k.a. money badge #6. The money badges are obtained by gaining influence from NON AE missions, non AE farms, TF's. What you describe sounds like the mentoring badges. Those are easy as long as you aren't doing AE content
  9. Not to mention the classic bug of Tyrant sometimes NOT shrinking down to normal size and just drops to the ground thus bugging the trial and denying all badges. I think they should tweak it so that when he hits zero health he cannot take any more damage, loses all his power and shrinks down to normal size and just keels over, or he keels over and then shrinks down to normal size and is unconscious. Either way it eliminates the need to smash de-powered tyrant.
  10. Well season 2 is coming so I've been rewatching Season 1 and reading wiki sites. Should be a fun season. As to Omni-Man and Invincible, in game terms I think I would classify them as: Omni-Man: Willpower, super strength Tank Omni can be injured but it takes a lot to do so and he regenerates over time. He's also an adult Viltrumite in the fullness of his powers, unlike his son who just got them. Since he can be injured and bleed, sometimes profusely, I cant see him as an Invul tank Invincible: Willpower, super strength, but he's more of a scrapper at the moment, imo; even though SS isn't available for scrappers at this time. He is less durable then his father at this time, but he is young and just got his powers. The more he ages, the more he will toughen up. His lack of durability definitely does not classify him as an Invul. character, though he can heal up like his father. Also his fears and doubts do blunt his effectiveness, so yes Willpower. Example of his being less durable then his father: The repeated attacks of the Flaxan invaders. Omni-Man withstood their upgraded weapons with no problem, Invincible was having problems. Omni then took the fight to their home dimension and....."explained" things to them. Also the final episode of S1 shows the power difference between them is considerable.
  11. AH yes, Money badge #6: Leader Cannot be obtained via AE, need to run many non-AE farms and +4 ITFs
  12. The no defeat Master badges can be problematic if people are not following instructions, same with Avoids the Green and Loves a challenge from the Keys iTrial
  13. The most prominent, dominant badge hunter strikes again! 25 alts with all 1600 badges!
  14. it's time once again.......... 1600 active badges in the game* 15 Character Archetypes in the game 1 of each dedicated to getting all the badges. All 15 once again STAND COMPLETE!!! PLUS: TEN more alts stand at 1600 badges! The name is Voltor, SILVER VOLTOR The most prominent, dominant badge hunter! *Bug Hunter is a separate trophy, not part of the total.
  15. The event message is Unusual Clockwork activity in Kings Row but here is what I have observed last night and tonight: several hours of other events, no clockwork event. I go to KR and patrol the zone, no signs of any Paladins so I check the construction sites and last night and tonight I have found some of the non-level clockwork that build the paladin lingering at the site. I do not know if they were left overs from the Paladin being built, or the construction being stopped. But it does seem that the respawn timer won't reset the event unless all those clockwork are defeated. Same now as when you beat Jack or Eochai separately in Croatoa. take down all their spawn as well.
  16. I would also like to add Paladin in Kings Row to this idea. Last night I noticed that for several hours, jack/eochai would spawn, troll rave would spawn, burning building would spawn, lusca would spawn, but no Clockwork events in KR. So I did a sweep through the zone, no signs of any Paladin's stomping around, but I found one left over clock work from a previous event just sitting at the construction area. I destroyed it, thus hopefully restarting the clock on the KR clock event. But adding Paladin to the suggestion in my above post seems like a good idea. Also perhaps upon defeat any critters that spawned with the giant despawn with it?
  17. I'm hoping more for ROM being brought into the MCU. His story in the comics was concluded. They should pick up from where the Spaceknights mini series ended where his sons carry on his legacy and move forward.
  18. IDW contracts with Hasbro have tapped out, and Marvel has obtained agreements with Hasbro for ROM and the Micronauts. They are planning Omnibus reprints of both series, including the comics that ROM appeared in that could never be reprinted before. Whether they will do anything else is unknown.
  19. There are times when I am playing late and I have alts that like to hunt the giants. During these sessions I see many alerts for the Croatoa War and also the new alerts for Eochai and Jack. I see several more alerts for Ghost of Scrapyard and even the Arachnos Flyer, but the 3 giants that sometimes don't appear to be spawning until maybe 8 hours after their last spawn is Jurassik, Babbage and Kraken. I realize that it is a random timer, but sometimes I think the timer isn't running right, or maybe it is. Who knows? But the suggestion for Jurassik, Babbage and Kraken is to make them like Deathsurge, Ghost of Scrapyard, and Caleb, where they can be invoked by defeating x-amount of specific targets. Deathsurge appears after 100 gremlins, Caleb after 100 Nerva ghosts before sundown, Ghost of Scrapyard after beating up the dockworkers. So for Jurassik in Crey's Folly: Defeat 100 Dev Earth to spawn him For Babbage in Boomtown: 100 clockwork defeated to spawn him For Kraken: defeat 100 hydra spawn him
  20. There seems to be a random variable in the mission, either based on time in the mission before the entrance is located or how many you defeated.
  21. The cops activate the barrier that is holding in the prisoners where they have spawned. As the cops get defeated and their vehicles destroyed then the field drops. However the prisoners should be wiped out before that happens, the Freakshow would tear up the cops.
  22. Comparing the Brickstown and St. martial events. First part of each is outside, targets are stationary. Prisoners sometimes run off and don't return, longbow remains where they are. Second part: St Martial is indoors, Brickstown is outside with Freakshow swarming the scene, some times the Freakshow tend to disappear when they run off. Third part: both are outside and targets remain in the area. So it feels like part of the problem is the running away of targets and that the second wave of Brickstown is outside. So ideas that i thought of are: 1. Once the event is active, whether any players are present or not, an auto reset timer of say 5 to 10 minutes is active so that no matter what the event resets. Similar to Neutropolis event as I recall 2. Force field barriers are active to contain the Prisoners and Freakshow to the event area 3. Rebuild the event so that after the first wave, players must enter the prison to contain the rioters. Upon entry there are Freakshow there looking to pillage and plunder and recruit prisoners, defeat them and any prisoners in the area, then the third wave spawns it is also inside and has the super powered prisoner bosses and their guards. Upon completion you are warped back outside just like after the Neutropolis event ends. So basically with #3 you defeat the escapees outside and thus push the riot back into the prison and then work to contain the riot and shut it down.
  23. Okay after a few minutes the event reset and again the Prisoner Apprehended counter shows 19 of 20 apprehended but they are all spawned and ready.
  24. Just sent an alt to run the event and when I got there the kill counter showed 19 of 20 prisoners apprehended, but all the prisoners were available to attack and apprehend. Then the Freakshow spawned but the counter said 16 of 18, yet all 18 were there to be defeated. Then came the super powered prisoner wave and the counter said 2 of 3 defeated at the start but had to defeat all three. Then the timer started but it shows Next Event Starts in: 54:32:50 and appears to be counting upwards
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