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tidge

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Posts posted by tidge

  1. Missing a 95% final-to-hit-chance with an Assassin's Strike is at least half the reason to take an epic snipe from the Patron pools. when you miss with the AS, the (slow, damage-boosted) Snipe will hit for maximum damage.

     

    It's Streakbreaker lemonade.

    • Like 1
  2. On 11/19/2020 at 8:37 PM, Sakai said:

    Trying to figure out why this particular Hami-O is 30+million. 

     

    I see no instance when I would slot this in a travel power.  The flight bonus is less than a lvl 50 IO and End usage on travel powers seems minimal to me.  If Teleport was an option then sure. 

    I've never slotted one, but I have come close, in the following circumstances:

    1. On a Kinetics build, because I had slotted all the alternatives in assorted Kin-powers.
    2. On a character with a "combined" travel power (e.g. Sorcery's Mystic Flight which combines both Flight and Teleport) for a slight performance edge.

    Since I discovered that it is possible to boost any of the Universal Travel set pieces (Blessing of the Zephyr, Winter's Gift) to 50+5 and have them work at any level (down to 7, I presume) and I am almost always using the Knockback protection piece, if I ever multi-slot a travel power it would almost certainly be to get a set bonus.

    • Thanks 1
  3. As far as ZOMG sums...

     

    IRL I am responsible for a tiny fraction of a very large budget at a business. The amount I am responsible for is certainly not small, but the annual amount would not be considered 'life changing' (in a non-work budget sense) for even the poorest people without being invested in some specific way. My budget area is essentially in an area with fixed costs, such that those costs will never decline without a radical re-imagining of that area of the business... yet every year I get the same speech about reducing expenses... never mind that every year I've used those fixed cost resources to get more return from them than is expected. I like to think that I'm investing the money I'm entrusted with to do more with it than could be expected by just playing it safe... you know, as in the parable of talents.

     

    My perspective is someone limited, but I can recognize that the folks above me responsible for the larger budget don't have the ability to differentiate between good investment over bad (because they'd otherwise ease up on those of us investing their talents wisely) or can't justify to those above them how wisely they are spending the talents they've been entrusted with. I was reminded of this because I *just* got the speech about reducing costs, and if my entire budget line was eliminated it wouldn't cover what I assume is the target goal for the entire department. Let me do some of the radical re-imagining of the entire department and I'll let you know where I think we can get better return for the investment.

    • Like 1
  4. To be honest: for my character concepts and build desires the Winter set pieces are almost never added to my builds. I suppose if I was specifically looking for Fire/Cold Resistance/Defense or for some Ice-support from the procs I would feel differently. I have a couple of builds where I included a Winter set for some positional defense, but aside from the Universal Travel -Slow piece I rarely consider using them.

    • Like 1
  5. As reported, the AoE Holds become very good sources of damage with %procs. Even pre-50, there are three %damage procs that can be added, with a fourth available at level 50.

     

    Confuse is also not bad, with two available %damage procs, plus the Contagious Confusion proc to beef up the single-target confuses.

     

    It's most of the the other control (and debuff) sets that could use some proc-love. In particular, the Fear powers don't have either a PVP or Purple choice! I can sort of understand the historic reluctance to not having a PVP Fear set, but Fear's four IO sets when compared to the six (not counting the Superior or Winter varieties) IO sets for Holds definitely feels like it is begin short-changed.

     

    I'd like to see a new lvl 10-30 Fear set with 3 or 5-pieces (including a %damage proc), and a Superior (lvl 50) set that includes a "Contagious Fear" proc. I know that there is a difference of opinion on slotting the Contagious Confusion proc in AoE or single target, but it is clear that players find it a valuable option.

  6. The one aspect of the Incarnate system that annoys me the most is the UI. I am non-plussed by these aspects:

    1. The UI window cannot be 'permanently' re-sized. I manually resize the window every time so that the recipes (including description) are all visible.
    2. The window tab for choosing the types of incarnates does not allow you to 'click to close'; instead you have to pick a different incarnate ability. This is particularly tough with the Lore pets, as there are so many options that it swamps the window (which is always at a default size, see point 1)

    I would appreciate being able to set certain mission arcs (SF, TF, Ouro) such that Incarnate powers are disabled. Presumably the Incarnate-level content has been designed to 'require' Incarnates, but the more classic non-incarnate content becomes easy-mode with full incarnates.

    • Like 4
  7. Two comments. The first is self-reporting of my own opinion; the second is my interpretation of what some other people want. The second almost certainly doesn't reflect the diversity of intellectual nuance of other people's thoughts, but it is how a certain class of arguments comes across to me.

     

    1) There are parts of the Homecoming game that I don't play: those areas are 'gated' by my interest in those areas. I don't think there is a need to put such things behind an actual gate.

     

    2) It appears that the folks who are most in favor of gated content, also want the game-world to recognize that they have been able to open the 'gate'. It could be visually obvious (e.g. a costume piece, a badge name, a +1 badge count) or it could be performance based (e.g. more enhancement slots, more accolades/powers).  The conversation in this thread have revealed that there is not even agreement on what the rewards should be for passing through hypothetical gates.

    • Like 3
  8. My Blaster is using the Force Mastery set as IO Mules. I think it is the only Blaster (Epic) pool that lets you slot both a single Defense and Resistance piece without having to invest slots in a power that can take both types. It also has a second Resistance toggle if you want it. When it came to the selection of Epic power choices and the possible allocation of slots in those Epic power pools choices, I had room for 3 powers and only 6 extra slots. 5 of the slots went to a 6-piece set bonus and the last went to a Global IO choice.

     

    My play experience: With consideration to slotting: Generally, I haven't found the need to run my Dark/Time/Force Blaster with Resistance toggles on either via the Fighting or Epic Pool. I suppose I had them on during a successful 3-man Master of the Imperious Task Force run, but I think it was playstyle more than resistance that made the difference in success.

  9. One of the areas I'd like to test would be removing streakbreaker... or at least set the required number of misses to be something like 100 for all 'buckets'.

     

    My motivation is two-fold:

    1. It's essentially an ad-hoc mechanism that is supposed to assuage hard feelings about 'unlucky' streaks; but it's very presence just inflames passions and attracts attention to the RNG
    2. The RNG is already pseudo-random (requiring a seed, and applying a 'flat-fill' approach to result-space), tacking an ad-hoc system on top of the pseudo-random RNG just seems like applying non-maths on top of maths. (*1)

     

    When other testing is done on the test servers, I'd happily play for a while just to test this aspect of combat.

     

    (*1) As I wrote elsewhere: when final to-hit chance is already 95%, there is very little need to FORCE a hit after a single miss (ignoring that next result and then resetting  the streakbreaker).  A truly random RNG would make the chance of a miss 5%, but a 'flat-fill' pseudo-random RNG almost certain has a greater than 95% chance that the next RNG roll would be a 'hit'.

     

    Streakbreaker isn't really breaking streaks, it's just triggering 'ignore a roll and reset a counter'.

  10. I can't speak to it as a Dominator, but I use it on a Controller. For my current build (not yet level 50):

    1. It will be a set mule at lvl 50+
    2. It is used for the ATO pet proc while leveling.

    I know that folks are not shy about expressing disappointment about the ATO pets (for both Dominators and Controllers), but I happen to like that those pets are really good at grabbing aggro; I have no expectation that they will be doing anything else. In my experience, this is pretty important when playing solo.

     

    I think @Coyote hit the other points I would say about the power.

  11. Since I've written this in many other threads on this topic, here goes: Feeling like a 'lackey' is on the player.

     

    The original conceit of the game is that "contacts hand out missions" with a modicum of "street sweeping". Red or Blue (or Gold), you have to have contacts (or later, Tips) to get missions. It's up to the player how to interpret the missions, for your point in your career.

     

    By the time a villain has reached the 40s, you are getting missions that take you up against not just the finest from Paragon City, but also the patrons & powers of the Rogue Isles. You can go into the PVP zones and try to rule them with an iron fist should you desire. You can stand anywhere you want and try to recruit other players to do missions you pick.

     

    Even Victor von Doom had to take a science class!

    • Thanks 1
  12. I also never felt like the Shadow Shard lore/arc came together. I can excuse my poor reading comprehension, but I'm not going to automatically excuse the writing/plan. It felt as if there were at least two different ideas for the Shard dimensions, and I'm not sure that those ideas either ripened or jelled. Maybe that's why we had to collect all that fruit?

     

    I never understood:

    1. Where the native inhabitants/civilians of the Shadow Shard came from.
    2. Where the 'Reflections' came from (considering that there are 'natives')
    3. Lord Nemesis: He used the Shadow Shard to launch his attack on the Rikti Homeworld? or not?

    ...and then there is the conclusion to the "Who Will Die?" SSA.

    • Like 3
  13. 54 minutes ago, CrudeVileTerror said:

    Isn't the Level 24 forced respec one of the most reviled aspects of the Villain Epics, though?

    The only times I've groaned about that particular respec is:

    1. When testing a 'from scratch' build on a Test server
    2. When constructing a second (or third) character build on a character (which is practically identical to the first case)

    The VEATs benefit from having multiple builds, so folks can hit this several times in a career, but other than those circumstances you never really encounter them in a particularly painful way. YMMV.

  14. 24 minutes ago, Tyrannical said:

    As for Devouring Earth or Midnighter characters? It's a bit of a stretch, you need to think why they would be running around Praetoria and doing the same low level content as everyone else.

    I know that many folks see the forced VEAT respec at 24 as an issue, my thinking about Hami-PEATs was that it would work similarly, such that the 'mad skills' would be unlocked after a certain level. Before that, the PEATs would have a more basic set of powers.

    • Like 1
  15. 8 hours ago, carroto said:

    On the up-side, people also used to talk up Caltrops as well, and although I've had a number of toons with it, I never really used it much.  Now that I'm working it in more I'm seeing where the love comes from.  People also talked up procced up Caltrops.  It has a low proc rate, as all pseudo-pet AoEs do, but with enough procs in it, I get one now and then.  Since I'm using the power anyway, it's nice to get random hits of damage every so often.  It's a bit situational, but it's definitely growing on me.  So it's nice to have discovered something to enjoy in /Nin after finding BP to be such a dud.

    I'm a fan of Caltrops, particularly because you can 'proc to taste'. Slowing enemies while driving them to scatter (instead of attacking) is effective enough (against most mobs) without hoping for extra %proc action!

    • Like 1
  16. On 11/15/2020 at 5:35 PM, Weylin said:

    What if the Domination bar was changed to be a resource?

    The ability would be a toggle that consumes the resource at a certain rate, and being proactive extends the uptime of it.

    The ability itself wouldn't have much of a cooldown at all, it would just be locked out until 90-100%

    So you could turn it off at 50% if you're not using it, and get back up to 100% far more quickly

     

    The Domination paradigm shift that happens over a 1% change in recharge rate to completely bypass the crash just doesn't sit right with me at all.

    I understand the feels around the quantum leap when achieving perma-dom (or being short of perma-dom), but I don't know that adding another health/endurance bar tied to a toggle is viable.

     

    I have a strong (negative) opinion about requiring a Dominator to be (even more) 'active' to maintain perma-dom. As it is, many builds require using powers with the Force Feedback +Recharge %proc (occasionally in powers that don't require targets) and/or balancing Domination/Hasten clicks. 

  17. Heh, we've been over this ground many times in the VEAT sub-forum.

     

    My perspective is one of taking both Confuse powers available to Fortunata. My first response, from that thread:

    Spoiler

    Is there a standard slotting for Aura of Confusion? I advise AGAINST putting the Coercive Persuasion here. That set is custom-made for single-target confuses, it is pointless to add it to an AoE. My own slotting is 2x Malaise' Illusion: Acc/Recharge and %Psi. My prefered slotting would be 2 slots, with %Psi (Malaise), %Energy (Cacophany) and Recharge. You want to do SOME damage to the enemies hit by the Aura so that you get credit for any drops when they defeat each other.

     

    Obviously if you are only taking one Confuse and want the Superior set bonuses, Coercive Persuasion is fine (but not optimal for %drops, IMO).

  18. 7 minutes ago, InvaderStych said:

    Really liking the DE/Hami based ideas, but how would that even be written as a player character.  DE are all about devouring, and Hami just wants to see the world figuratively burn.  Thoughts on *why* a powered being linked to Hami and the DE would end up, effectively, switching sides?

    If players can rationalize using Patron powers on their blueside characters, I don't think we need anything more than a paper-thin excuse for PEATs... if that.

     

    Without burning too many brain cells on a rationalization: It could be possible that as part of the Cole/Hamidon 'pact' one or both side was working on a method of 'infiltrating' the other, which resulted in hybrids with a semblance of free will. We already have seen that Primal Pyriss was given some amount of free will.

    • Like 1
  19. 1 hour ago, Darmian said:

    I have a question here: Simply put, if you're not going to be in Praetoria as a full Praetorian, then what is the point of this entire thread? 

     

    Again, It really boils down to the 20s.  If you're going to end up leaving, and no work is done to allow for not, I really don't see the point of this.

    This is one of the reasons why I prefer the Hamidon/Hybrid approach: The Praetorian Lore is such a mess after level 20, I would be perfectly happy to lean into quasi-reformed ATs having escaped to Primal Earth, or just running around the Wards, even if that would be somewhat odd form a story perspective. The other reason I prefer the Hamidon/Hybrid approach to PEATs (besides the pun) is that I feel like there are enough different powers/animations already in the game that we can apply 'eco-friendly recycling' to make somewhat unique ATs. (Controls, Pet Summons, Attacks, Buffs... and BEES!)

     

    I like the other ideas in this thread. However I feel like those might just be niche power sets: cool to play, but not radically different than what can be made in the current game.

    • Like 1
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