Jump to content

Hatchet_Manners

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by Hatchet_Manners

  1. It depends what the other person is playing, but I'd go empathy for a duo. Fort+Adrenalin Boost for her, RAs for you. Blaster + Empath would be nice. Edit: I quickly checked, FF gives 18.75% def whereas Empath Fort gives 11.25% def. I don't know the FF set well but if you look at all the potent buffs that empathy offers then you start feeling bad for Forcefield. Larger team is a different dynamic because keeping fortitude up and rotating AB, along with constant healing of 8 people seems like a PITA vs FF fire-and-forget shields.
  2. Just today I was thinking about this. Normally I always take hasten in an effort to have as few attack powers as possible; it's more slot efficient (you need fewer attacks to 6 slot) and you're strongest attacks are up more often. However I thought about skipping hasten on my new character because of diminishing returns, and I noticed that hasten is only saving me 4s on Full Auto. (The power already has heavy recharge slotting, plus a good share of global recharge).
  3. Cool! I won't be joining but seeing your group around and doing its thing will make the game a more exciting and interesting world.
  4. I 100% agree with you. Reading through this thread I was tempted at times to log in and get screenshots myself to defend OP, because I remember similar issues. It's partly player perception. Because debuffs are very annoying they stay in our memory with more vividness and may get exaggerated. I've had characters with tons of +to-hit (6 slotted tactics, etc) have floored last hit chance. I've seen recharge issues like OP mentioned (it was fighting winter spawns from presents). And endurance drain (rather, - recovery) is very ridiculous and why synapse sucks and super stunner bosses are always first target. So what OP exaggerated or misremembered mob types/number. He comes across as polite and willing to provide evidence.
  5. If you think flipping (buying something low and relisting it high) is a good way to make profit in the current system then you don't understand the market. Instead of spending time doing that, you could buy useless yellow recipes, craft and convert them and make excellent profit while also providing a useful service to the community (providing rare enhancements that people want to buy). Yes if you are a flipper then you deserve to be criticized; that is my position so thicken your skin if you dont like it. Judging from your hyperbolic response to my post, I'm guessing the original interaction was much tamer than what you are portraying. Post the chat logs so we can read it for ourselves.
  6. People often focus on the melee vs range topic, and especially people who like melee blasters tend to disparage the range-only blasters. Both approaches are perfectly viable and useful. The thing I shake my head at the most is people who think it's a good idea to focus their blaster on single target OR AoE. This is a big mistake. Every combination of primary/secondary should be capable of being good at both ST and AoE. It might require an epic pool cone attack or hold. For me, that is the defining trait of blasters - they are great at both ST and AoE damage.
  7. On my ranged only blaster I barely have time to use all of buckshot, m30, flamethrower and full auto. With an entire secondary to use I think you will have an aoe sitting unused. I'd drop buckshot. M30 with a KB to KD and a ffback +recharge is really nice. I don't like tough/weave on ranged chars. Sorcery for RoP is more useful. But if you're gonna be hovering a lot then evasive maneuvers is really nice. Tough call. My corrupters usually have end issues so I would take an epic with an endurance tool. I dont see how you would run all those toggles with no extra end. Afaik dark doesnt have an end replenesher. I generally go for ranged def instead of s/l/e. I never built a dark miasma but since it has to-hit debuffs and you're hovering, I'd go for ranged def in the 30%s and call it good enough. This is really the problem with power leveling. You're PLing this character and doing a build without any practical play expererience so of course how are you going to create a good build that works for you? Just play the character in TFs and teams and unlock powers and you will naturally know how to build the character when you respec in the 30s or 40s.
  8. Especially melee classes lack that exhilaration you can get with blasters.
  9. Flippers are perennially rationalizing their behavior, trying to insist that they are not just economic parasites. They have no response to your post because their arguments are based on word play and semantic manipulation. I think marketers deserve the types of response that OP got because of the long history of headache they cause. I quite Live shortly after the Invention system and market, partly because of how poorly implemented it was - the terrible market implementation gave free reign to parasites and the invention system had no room for a "crafter" role; you were either a consumer or marketer. There were other reasons too like AoE target caps. Homecoming fixed the market and IO system and I am now much happier with it and am generally not bothered by marketers because they usually perform a useful crafting role (converting things by level or enh type, attuning, etc).
  10. That music when you get into Atlas park for the first time in almost 20 years 🤍. Feels good.
  11. Ignite sticks to the target of the attack. No need for him to sit in the burn patch. It's very powerful and perfect for tough bosses. AR is one of my favorite sets too. There's a few secondaries I wouldn't use it with (like dark and mental), but otherwise they're all good. I suggest to slot FFback in m30 and buckshot, and I slot KB to kd in m30.
  12. Is it true that a global unique (not 120s) will still work even if it is in a power that you are exemplared below (say, you took the power at 50, put in the steadfast prot 3% def unique, and you exemplar to 20)?
  13. I can't play dual pistols, kinetic melee or apparently staff because of the animations. When it gets too clownish I just can't play the character. Staff isn't too bad but DP and KM is just...unbearable to watch. Apparently KM sucks for damage too so no big loss there.
  14. I like frontloaded burst damage, so I would prefer build up instead of follow up. A heavy attack that does a lot of damage even if it has long animation, which can be followed up with a fast high dpa attack or two. I don't need a gapless ST rotation. Some good aoe with a useful secondary effect. KD is best. Yes having something like ice patch is a great asset. I'm a casual player though so what I like doesn't mean it's "best."
  15. Lotg and hasten make it easier to create concept/theme characters because the extra recharge can take suboptimal builds into effective-enough range. There's always going to be a most-optimal choice to put in slots. If it's not lotg and defense mule powers then it will be something else that probably constrains theme even more. I also don't understand why people think hasten is not a serious power pick for under level 10. I often find myself taking it at low level because it makes a huge difference with your couple attacks coming back up quicker. I'll defer travel power, armor toggles or other utility in favor of faster recharging attacks or mezzes at that level.
  16. I tried out staff. For me, sustained DPS is not a very useful metric to measure powerset usefulness. I understand this is a thread about ST DPS but I would just question the assumed premise that this is a useful metric for ranking powesets. Fine if you want to use it as a metric for measuring your own build optimization. I like 5s or 10s burst damage more, and quality of AoE attacks that can be integrated into the ST rotation. Sure Staff might also lack in burst damage but it seems like it would be fine for me and adds some interesting utility. However I can't stand the animation for the pbaoe attack, the sounds are way to hollow and weak like a cardboard tube as SomeGuy described it, and I don't like seeing a bunch of brawl icons in my power tray. These "trivial" things make up the overall feel of the set and I don't like it. Gonna try something else. Maybe I lost my scrapper passion from the old days 2004-2007 when I played an ma/sr. I still remember ol' twinkle toes storm kick and SR at the bottom of the pile with regen on top.
  17. I don't see many posts about staff in the scrapper forum. Is it really terrible? Considering a scrapper alt...
  18. I was playing on a team and saw a dual pistol guy dancing around and laughed to myself. But, I was interested in the concept of a pistol character so I took a look at the powerset and animations and couldnt stop laughing at how ridiculous they are. I laughed especially hard at the one where you snap your wrist hard while shooting. I think that makes the bullet go faster? Maybe he's shaking the bullets out of the barrel. The t9 animation is absurd. I would play this set if the animations weren't a circus joke.
  19. Then why bring it up here? If you like it then just go play it on the other game. You are clearly arguing for this feature to be added to homecoming. It's odd to me that essentially an advertisement for a different coh-clone is even allowed on the forum. Godmode is just not fun, which is why even in the modern world of low difficulty games still game designers don't give it to players. Godmode is not gameplay, it's a testing sandbox.
  20. I look at the AH as my own personal bank that stores all my goods and influence, and also provides many services for a small fee. Notably, it will convert my ancient bones to spell inks, attune my enhancements, and change the level of my recipes/enh. It will also convert enh and recipes to other types. So I dump all my salvage and recipes into the bank for a low, sell-now price; I don't craft any of them unless it's a very valuable recipe. Then I withdrawl low cost recipes to craft and convert, and have the AH perform it's attunement service on my enh, or I leave the enh in the AH and earn interest. I can deposit my enh and withdrawl it at any later date; it will always be there without me needing to manage inventory or move things between characters. I don't enjoy the market game and would rather not have to play it, but I've found this way of using it to be the most useful and least bothersome.
  21. I run on Gentoo. Wine is 64 bit only using wow64 for 32 bit support. For the most part it works great but I do see the following issues. I'm not sure if they are even specific to Linux: Some textures don't load until I'm very close. It's most noticeable on the heads of mobs. They can appear as pin-heads from a distance Slow loading between zones/missions. Could be due to me using WiFi? But my ping and bandwidth are very good, and wine is on an SSD. Placing items in base editor is buggy. It just doesn't work right.
  22. Coming back after 20 years, I thought an AR/Mental blaster would be awesome. Drain psyche to fix blaster end issues! ANOTHER cone! I played up to 35 and got sick of the jarring lack of synergy between Drain Psyche and AR. AR wants to be at range; drain psyche needs at least 3 melee targets to be good (one will miss). Plus, I learned every other secondary gets a handy end recovery tool that is usually as easy as a toggle. Psychic scream is nice at low levels but not needed after hasten and recharge slotting. Animation is too long. I rerolled as a different secondary.
  23. Not sure if this is a bug or not, but I found that inactive names are not released for name-change but are released for new characters. Today I transfered my family's characters from everlasting to excelsior and all my son's characters ended up with a "1" on his name even tho it showed available. I created a new char with the desired name. Then deleted that char and was able to rename the char to the desired name. I think the devs made a mistake allowing 1k chars per server. That level of name-sitting is ridiculous. Should be like 20 or 30 max per server. At least they gave us this name-release to help with the issue they caused.
  24. Search function works well, that's how I found it. Doesn't really matter what sub-forum it's in because the people looking for it will use search. Consider it feedback on how the application installs/runs on linux.
  25. Thanks. What distro do you use? Gentoo appears to still be a few versions away from 9.21. Stable is currently on 9.0.
×
×
  • Create New...