
Hatchet_Manners
Members-
Posts
39 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Hatchet_Manners
-
😢 very sad. She should have a lot of kids it may help her feel hope for the future of herself and her people. She's the only one that can do it.
-
I have an ar/dev that I like, but for me dev doesn't pair well for one reason: targeting drone. You lose build up for this. TD buffs your first attack out of combat by 60% which forces you to lead with full auto. But, I would always prefer to lead with m30 or flamethrower then FA, or maybe lead with snipe. For that one reason I prefer other secondaries. Tactics + kismet gives you the full quick snipe damage bonus so that's not a consideration. I have an ar/elec that's fun but I migrated my main from /dev to /ice. A lot of people like /energy or /ta. I think they all go well with AR just don't use /mental or /dark and /fire might be annoying too (anything that forces you to use pbaoes). AR is a complete blaster in just the primary so any secondary just needs a usable sustain and damage buff, the rest is bonus.
-
Devices does not have a melee attack. Taser has a 20 foot range and takes ranged IO sets. https://cod.uberguy.net/html/power.html?power=blaster_support.gadgets.taser&at=blaster
-
General archtype/power balance
Hatchet_Manners replied to Falcon Striker's topic in General Discussion
This is my thought on the subject too. If someone is so worried about brutes not being as strong as tanks, then just make a tank. -
Homecoming Launcher - Linux Advice
Hatchet_Manners replied to GM Tock's topic in Homecoming Launcher
I use KDE and I stopped using Wayland because it sucks. Moved back to xorg for my desktop. Xorg was never broken for me and I've read the slide deck on why Xorg sucks and we should move to Wayland and it certainly didn't convince me to stick with Wayland. Issues like what you mentioned are why Wayland is not ready. If it solves a certain problem you're having then great use it, but otherwise sticking with Xorg is the right choice. -
Children of Praetoria - a complete guide for Praetorian content
Hatchet_Manners replied to Fermi's topic in Guides
I prefer Praetoria content (always Loyalist) but I also want to play Primal Earth content with this character. I enjoy playing all levels, doing TFs and missions at appropriate level, etc so I'm glad to hear I can leave Praetoria at level 20. Thanks for the confirmation! -
Children of Praetoria - a complete guide for Praetorian content
Hatchet_Manners replied to Fermi's topic in Guides
I'm a bit confused about Praetorian badges vs Hero badges. Since this thread has dedicated praetorians I thought it would be a good place to talk about it. On this page https://homecoming.wiki/wiki/Praetorian_Accomplishment_Badges it says you have to be a praetorian who has not become a hero/villain yet to earn those badges. But, I thought people are getting loyalist, moral high ground, etc on their heroes through Ouro? This page https://homecoming.wiki/wiki/Praetorian_Achievement_Badges just says you have to start as praetorian to be eligible for the badges. Is that true? I want the "Praetor" (lvl 50) badge and I'm trying figure out if I'm safe to leave praetoria at level 20 or do I need to level up to 50 before I can leave? -
I can't believe I got that name!
Hatchet_Manners replied to DoctorDitko's topic in General Discussion
I was surprised to get "Fracture" and "High Impact" recently. The homecoming devs made an excellent decision with the name release policy. It's the best and most fair that I've ever seen. -
Map Server - It's Over. Whatdidchalikebestest?
Hatchet_Manners replied to Troo's topic in General Discussion
I'm glad it's over. I play a lot in Praetoria and it felt like Nova and Imperial had constant MS events lagging them out. -
Homecoming Launcher - Linux Advice
Hatchet_Manners replied to GM Tock's topic in Homecoming Launcher
Wine issue maybe? There was ( still is?) an issue with wine versions >9.0 so I suggest to check that first. Edit: Looks like you previously posted in the wine thread: -
City of Heroes Contact/Story Arc Flowchart project
Hatchet_Manners replied to Mathew322's topic in Guides
Wow this is really helpful! Thanks for your work on this. -
Why not set difficulty to -1? I've been doing this levelling up so I finish all the contact missions and it makes it a lot easier.
-
It depends what the other person is playing, but I'd go empathy for a duo. Fort+Adrenalin Boost for her, RAs for you. Blaster + Empath would be nice. Edit: I quickly checked, FF gives 18.75% def whereas Empath Fort gives 11.25% def. I don't know the FF set well but if you look at all the potent buffs that empathy offers then you start feeling bad for Forcefield. Larger team is a different dynamic because keeping fortitude up and rotating AB, along with constant healing of 8 people seems like a PITA vs FF fire-and-forget shields.
-
Just today I was thinking about this. Normally I always take hasten in an effort to have as few attack powers as possible; it's more slot efficient (you need fewer attacks to 6 slot) and you're strongest attacks are up more often. However I thought about skipping hasten on my new character because of diminishing returns, and I noticed that hasten is only saving me 4s on Full Auto. (The power already has heavy recharge slotting, plus a good share of global recharge).
-
Cool! I won't be joining but seeing your group around and doing its thing will make the game a more exciting and interesting world.
- 11 replies
-
- angels of avalon
- new supergroup
- (and 3 more)
-
I 100% agree with you. Reading through this thread I was tempted at times to log in and get screenshots myself to defend OP, because I remember similar issues. It's partly player perception. Because debuffs are very annoying they stay in our memory with more vividness and may get exaggerated. I've had characters with tons of +to-hit (6 slotted tactics, etc) have floored last hit chance. I've seen recharge issues like OP mentioned (it was fighting winter spawns from presents). And endurance drain (rather, - recovery) is very ridiculous and why synapse sucks and super stunner bosses are always first target. So what OP exaggerated or misremembered mob types/number. He comes across as polite and willing to provide evidence.
-
Never admit to being a Marketeer in game...
Hatchet_Manners replied to The Trouble's topic in The Market
If you think flipping (buying something low and relisting it high) is a good way to make profit in the current system then you don't understand the market. Instead of spending time doing that, you could buy useless yellow recipes, craft and convert them and make excellent profit while also providing a useful service to the community (providing rare enhancements that people want to buy). Yes if you are a flipper then you deserve to be criticized; that is my position so thicken your skin if you dont like it. Judging from your hyperbolic response to my post, I'm guessing the original interaction was much tamer than what you are portraying. Post the chat logs so we can read it for ourselves. -
People often focus on the melee vs range topic, and especially people who like melee blasters tend to disparage the range-only blasters. Both approaches are perfectly viable and useful. The thing I shake my head at the most is people who think it's a good idea to focus their blaster on single target OR AoE. This is a big mistake. Every combination of primary/secondary should be capable of being good at both ST and AoE. It might require an epic pool cone attack or hold. For me, that is the defining trait of blasters - they are great at both ST and AoE damage.
-
On my ranged only blaster I barely have time to use all of buckshot, m30, flamethrower and full auto. With an entire secondary to use I think you will have an aoe sitting unused. I'd drop buckshot. M30 with a KB to KD and a ffback +recharge is really nice. I don't like tough/weave on ranged chars. Sorcery for RoP is more useful. But if you're gonna be hovering a lot then evasive maneuvers is really nice. Tough call. My corrupters usually have end issues so I would take an epic with an endurance tool. I dont see how you would run all those toggles with no extra end. Afaik dark doesnt have an end replenesher. I generally go for ranged def instead of s/l/e. I never built a dark miasma but since it has to-hit debuffs and you're hovering, I'd go for ranged def in the 30%s and call it good enough. This is really the problem with power leveling. You're PLing this character and doing a build without any practical play expererience so of course how are you going to create a good build that works for you? Just play the character in TFs and teams and unlock powers and you will naturally know how to build the character when you respec in the 30s or 40s.
-
Especially melee classes lack that exhilaration you can get with blasters.
-
Never admit to being a Marketeer in game...
Hatchet_Manners replied to The Trouble's topic in The Market
Flippers are perennially rationalizing their behavior, trying to insist that they are not just economic parasites. They have no response to your post because their arguments are based on word play and semantic manipulation. I think marketers deserve the types of response that OP got because of the long history of headache they cause. I quite Live shortly after the Invention system and market, partly because of how poorly implemented it was - the terrible market implementation gave free reign to parasites and the invention system had no room for a "crafter" role; you were either a consumer or marketer. There were other reasons too like AoE target caps. Homecoming fixed the market and IO system and I am now much happier with it and am generally not bothered by marketers because they usually perform a useful crafting role (converting things by level or enh type, attuning, etc). -
That music when you get into Atlas park for the first time in almost 20 years 🤍. Feels good.
-
Ignite sticks to the target of the attack. No need for him to sit in the burn patch. It's very powerful and perfect for tough bosses. AR is one of my favorite sets too. There's a few secondaries I wouldn't use it with (like dark and mental), but otherwise they're all good. I suggest to slot FFback in m30 and buckshot, and I slot KB to kd in m30.
-
I can't play dual pistols, kinetic melee or apparently staff because of the animations. When it gets too clownish I just can't play the character. Staff isn't too bad but DP and KM is just...unbearable to watch. Apparently KM sucks for damage too so no big loss there.