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SuperBear

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Everything posted by SuperBear

  1. My observations as of 5 mins ago. BETA Base Fly 25.39 BETA with Fly on 71.79 BETA with only Hover and EvMa on 37.11 BETA with only Fly and EvMa on 71.79 (for 2 secs) 83.52 (for 6 secs) then repeats (staying completely still, no attacking or being attacked). Fly has 1 FLY IO Hover has LoTG Def+Rech and Def+End EvMa has LoTG Def+Rech
  2. Just chiming in on Fast Snipe distance change. Would like to see a little more than 80 on Fast.
  3. Use of the "server tray". Will there be an option to add the power icon (ie: Afterburner, Speed Phase) to our regular trays and it greys out when not available? I work with it, but not a fan of the pop-up server tray powers and try to, personally, avoid them. Thanks 🙂 Group Fly - love this!! My MM loves you!
  4. Thanks for pointing me in this direction. The hover/jets sound on the Gun Drone is : SOUND\OGG\ENEMIES\JETPACK2_LOOP.OGG Still working on locating the explode noise. Most likely a generic sound for most destruction explosions. Testing them out.
  5. I forgot to update my original post... the only two I'm lost on is the hover/jets looping noise, and the explode when it expires/dies.
  6. I'm just checking - haven't seen any new stuff in the CoH Modder in a bit. Am I not connecting, or are things just quiet for now? Thanks 😁
  7. I'm taking a stab at the Sonic set. My goal is to replace them with more wind/breath sounds (like super breath). Other than the in-game sounds, where do you find your sound effects. I'm finding a few sites via the internet, but keep hitting pay sites for seemingly "good" sounds. Any site(s) you recommend?
  8. Hi - having trouble locating the sounds for the Devices (blaster secondary) Gun Drone. Thanks for any assist. 🙂
  9. AND Voila.... The new directory needed the "mods" folder also. Sigh...
  10. These texture mods are great! Have you or anyone attempted mod that would change what MM pets we see on our end?
  11. How can I not call it that now? LOL!
  12. Found it ! SOUND\OGG\V_POWERS\CREATUREROAR1
  13. Sorry to derail... but would anyone happen to know what the screechy noises the Giant Fly Trap (from controller plant control) might be? I don't see them listed in the excel sheet.
  14. To the powers that be - I'm one of the "complainers" originally, but now that I've started to adjust... the new travel is working. Thanks for your hard work and keeping our game alive. 😘🤗
  15. Keybind! Perfect! Thank you!
  16. I LOVE the new "Long Range TP Zone Check" option - tiny request - any way to have the menu open in the other direction (to the left) or is there a macro command that would do it. I have all my trays to the right side and the menus won't open (or just are on top of each other, can't tell). Otherwise - Thank You.
  17. First, let me say again, I really do appreciate all the hard work you guys have put into this game. That being said - maybe I'm just misunderstanding... when I use ANY teleportation power (base, team, mission, etc.) are they ALL supposed to go into a cooldown timer? If not, then I have a bug OR if that's working as intended, then yes it's a PITA. Help ?? 😢
  18. Yes, I do appreciate the work that went into this... but... I am confused how having a Fast Travel menu with 9 travel options on it - use ONE - and then you are left with NO travel powers for 10 minutes ???
  19. Now we HAVE to badge hunt, no longer an option, if we want to travel. Bleh! Badges used to be fun/optional... now they're a chore.
  20. I heard a few sounds in the Soul Mage Energy Aura that def triggered an image of Transfusion or Fulcrum.
  21. Hey Solarverse - I know probably have requests left & right, but after hearing your newest sound mods I got to thinking that it'd be cool if the Kinetic set had a more "witchy/dark" theme to it. Like sucking the life out of your targets. Just a passing thought. Tons of thanks to you for the newest stuff. It's great!
  22. Hey Solarverse - just fyi - frozen foot stomp still showing as v2 in CoH Modder.
  23. Thank you very much. 😁🙏
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