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12thPower

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  1. If you could do that, that'd be greatly appreciated. I would love to know your entire method and config files for converting TGA files to textures. I'd love an easy way of putting more content in this thread.
  2. Since Shadow Maul is being given a pass, can the self-root be removed, finally? That's what really hurts it.
  3. The alpha channel exists in the png file. I can attempt to convert them again, but I'm limited by the tool I was given. Can I ask what you're using to convert from png to texture?
  4. Congratulations to the winners! It must have been a tough choice.
  5. I'm not sure what is causing that. There must be something wrong with the textures I converted, not with what you're doing. If the textures hadn't been extracted to the right place, you would see nothing unusual at all, just the normal game texture. I'll ask on the Ouro dev discord if anyone has seen this happen with the conversion tool. Edit: They suggested either the files were corrupt or there was a graphics setting causing it. Can you try to redownload the zip file and extract it overtop of what the trouble textures?
  6. I submitted a critique about the Roleplaying role colour to the #homecoming-feedback channel on Discord and it had some positive reactions. In case it didn't get seen, I'll add it here: Also, I like the new double-thick text outline, but it transitions very suddenly. Can it be made smoother?
  7. I like these changes. The endurance change will help endurance hogs (Dark Armor), opening up more choices for Ancillary and Incarnate powers to them. The buff to Cone/AOE will help proliferate less popular melee powersets now that they can compete with Footstomp. The only suggestion I have is to apply the Cone/AOE buffs to all such powers and cap them at a maximum rather than blocking some powers from being buffed entirely. It feels odd that a 90 degree cone is now wider than a 100 degree cone. Just cap them both at 180.
  8. The game checks the data folder for the files on launch. Where did you extract the zip file? It should look something like: C:\City of Heroes\data\texture_library\GUI\Cursors\
  9. New teleportation hub on Everlasting. Zone-8888
  10. Invulnerability and Super Strength are the most iconic superhero power combination. Nobody flies around with a Superman tribute thinking, "Stone/Katana Tanker. Nailed it!"
  11. Please, please not this. A button that wants my attention, but which I'm not supposed to click? And if I invest in recharge bonuses, it's going to be there until I do click it? I'm going to have anxiety over accidentally clicking Rage when it's already active. You want to balance a single buff for two different groups (Tanks and DPS). Impossible. As a Tanker, I just want to be able to enjoy Super Strength without a defense crash. This weird, social engineering "don't click me!" ring is not the way, but I have an idea for you. Super Strength Stances! Defensive Stance -- Rage grants a greatly reduced damage buff, still stacks with high recharge if you have it, but no longer has a defense crash. Offensive Stance -- Rage behaves like it does on the Homecoming live servers, defense crash included. Stance cannot be changed while Rage is active.
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