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Everything posted by SuperBear
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Sorry for the necropost, but anyone know where to get the new Cim map since the modder is no longer functional? Just keeps saying the server isn't available.
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MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
I was just looking through the sounds already in game... TOV... what enemy group is that? Regardless, these are all re-used sounds. If you change them for Symphony, they'll also change for this enemy group. Just an FYI. -
MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
TOV_Siren_ExhaustingSong_Attack + tov_siren_exhaustingsong_male_attack = Hymn of Dissonance TOV_Siren_FascinatingSong_Attack + tov_siren_fascinatingsong_male_attack = Melodic Binding AND Aria of Stasis TOV_Siren_PainfulSong_Attack + tov_siren_painfulsong_male_attack = Dreadful Discord TOV_Siren_SeductiveSong_Attack + tov_siren_seductivesong_male_attack = Impassioned Serenade TOV_Siren_SorrowfulSong_Attack + tov_siren_sorrowfulsong_male_attack = Confounding Chant I didn't select the other two powers in the set, so not sure which is which on those. -
MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
Well so far I've added all the sounds beginning with TOV to my game as silent files, and my Symphony Controller is definitely silent! So we're off to a good start. Now to figure out which sound goes to which power. I *Think* ... exhausting song = Hymn of Dissonance fascinating song = Melodic Binding AND Aria of Stasis painful song = Dreadful Discord seductive song = Impassioned Serenade sorrowful song = Confounding Chant still testing... -
We need some Symphony sounds.
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MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
Thanks for the file! Now how to find the names and folder names for the new powers' sound effects. -
Solarverse's SFX Consolidated List of Mods
SuperBear replied to Solarverse's topic in Tools, Utilities & Downloads
Love that Warshade Mod! -
You rock! TY
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Didn't see this answered yet... Does Meteor have a radius, arc, or max targets? Nothing mentioned is power description that I saw.
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Solarverse's SFX Consolidated List of Mods
SuperBear replied to Solarverse's topic in Tools, Utilities & Downloads
I'm sorry Solarverse, my intention in playing with the sound file was not to undermine what you had already stated, it was more of a "fix" for myself while playing the game. I was just sharing the sound file in case anyone wanted to have it. I completely understand the underlying issue with how the sound files should work. Sorry for any misunderstanding or frustration. Again, just sharing a sound file for the "fun" of it... not as any type of "fix". (Waves white flag) I come in peace. -
Solarverse's SFX Consolidated List of Mods
SuperBear replied to Solarverse's topic in Tools, Utilities & Downloads
I see that the darkregen.ogg sound is used in quite a few different powers, but was messing with the four sound files you listed and came up with this. Just thought I'd share. darkregen.ogg: darkregen.ogg -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
SuperBear replied to Jimmy's topic in Patch Notes Discussion
Ohhhh now I get it! Perfect. So this is what I did: /macro FLY "powexec_toggleoff Sprint$$powexec_name Hover$$powexec_name Fly" /macro RUN "powexec_toggleoff Fly$$powexec_toggleoff Hover$$powexec_toggleon Sprint" Click FLY to drop Sprint and turn on Fly. Each click of FLY toggles between Fly & Hover. Click RUN to drop Fly or Hover and turn on Sprint. Works perfect for my playstyle (I'm a clicky kinda guy). TY UberGuy. 🙂 -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
SuperBear replied to Jimmy's topic in Patch Notes Discussion
I'm not as savy with macros... is there a way to just create a single button to toggle between hover and fly? Thanks for any feedback 🙂 -
Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
SuperBear replied to Jimmy's topic in Announcements
Or maybe that boulder is a hint towards some of the powers .... here: https://hcwiki.cityofheroes.dev/wiki/Legacy_Chain Propel rocks? Propel boulder? -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
SuperBear replied to Jimmy's topic in Patch Notes Discussion
And there's your feedback. 🙂 -
I think this goes here. Group Fly + team TP appears to ignore the "prompt for team tp".
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Concealment Pool Update: Stealth or Invisibility?
SuperBear replied to Jimmy's topic in Developer's Corner
This is probably slightly off topic, but we have multiple powers now that offer protection when not detected, but as soon as someone detects us it uses endurance to do..... nothing? I'm confused. -
Ah, misunderstood the mechanics. Does work now. Thanks. 🙂
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Immob and resistances don't show up in Combat Attributes. And % strength to defense displays in Combat Attributes at all times (both idle and attacking), but doesn't seem to be included in the calculation for total defenses. Should there be an entry in Detailed Info about how much +FlySpeed % is in the power?
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I agree, it sucks, but I can confirm it has been happening and I have experienced it first-hand on MANY masterminds. Working as intended to avoid the exploit.
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Using Group Fly and then shutting it off to land. Pets will also immediately land. When they fall/land they either become stuck in the ground or water and will not tp or travel to catch up to me instead just remain in place. See image, not set to Group Fly and they are set to Follow.
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Focused Feedback: Travel Power Updates (Build 4)
SuperBear replied to Arcanum's topic in [Open Beta] Focused Feedback
Unable to trigger Momentum on Super Speed (running around DA). Even after running for a duration of 4+ seconds leap height is not increased. Only have 1 end reduction slotted in my SS power. -
Focused Feedback: Power Changes (Release Candidates)
SuperBear replied to Arcanum's topic in [Open Beta] Focused Feedback
Sniper Rifle (Assault Rifle - Blaster) The yellow ring appears randomly and not reliably (sometimes not at all during an attack using Burst, Slug, M30, Flamethrower, Full Auto, Buckshot in random orders). When it does appear, it lasts for only approx. 1 second, making it difficult to use. I have a set of 5 Winter's Bite in the power on Beta. Current recharge on my Snipe is 5 seconds (when the ring does appear, recharge is still 5 seconds). Also noted, when I am able to use the enhanced Snipe, the animation time doesn't seem to be shortened nor does the range seem to change.