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Posts posted by ShardWarrior
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@JasperStone @ZacKing it would be wonderful if you both could grow up now and stick to the topic.
Thank you.
4 hours ago, Greycat said:Wow, so many people can't seem to handle a simple "The devs do not know how to have the game do this currently. It may not be able to be done at all. It may be able to be done with a new technique or a rewrite of something in the systems that back up the game in the future. But currently it's unlikely to happen because of how the game's written."
I have already addressed this. I do not disagree that the game has limitations and certain things cannot be achieved due to engine limitations or developer knowledge/time. Thank you.
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I see you are intent on derailing the thread.
Again, I will respectfully ask that if you would like to offer something constructive to the discussion, please feel free to do so. Repeating that there are game and/or engine limitations as it stands now is not helpful, nor are you telling anyone anything they do not already know.
I know full well that my idea, much like the overwhelming majority of the suggestions offered in this subforum, is very unlikely to ever be implemented. I am in no way making demands here that anything should be done just because I asked for it. I am only offering a suggestion, whether it can or ever will be implemented is not up to me. As far as I can see, there is no such restriction in the forum rules that states suggestions must be limited only to things the volunteer staff here can achieve.
Thank you.
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16 minutes ago, Rudra said:
And when suggestions like that are made, it is better to point out to the requester why it won't happen than let that person persist under the delusion it might.
Allow me to assure you, I am under no illusions whatsoever that my suggestion here will ever be implemented. I completely understand this is a volunteer staff with limited time running this operation. I believe it very safe to say most all of us on the forums know this as well, and that the majority of suggestions for changes posted here will never be implemented. I certainly do not need you to enlighten me on that point. I kindly ask that if you have something constructive to offer to the thread, please feel free to share it. Otherwise, we do not need a reminder that not everything can or will be done. Thank you.
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20 minutes ago, Psyonico said:
I think the better way to do it is to have a "full respec" and a "slot respec". Both of which would consume a standard respect, but the slot one would only affect slots, so no re-picking powers, no resetting trays, etc.
The reason I think this is a better approach is that if we have a 1 slot respec, people will start asking for a 2 slot respec, and this will continue to a certain point. I doubt people would want a 50 slot respec, but I could see possible 10 slots being wanted.
Better suggestion. Thank you.
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More often than not, when it comes to making alterations to a build, I am only looking to move a single slot around from one power to another. Going through the entire respec process of selecting primary, secondary and pool powers and their slots all over again, adding enhancements back in and redoing all my power trays is cumbersome just for moving a single enhancement slot. The respecification process is wonderful if I am making major changes to powers and/or pool selections and such. It is overkill for moving a single slot.
It would be very spiffy if we could have a type of respec that would allow us to move a single slot without needing to go through the entire respec process.
Some initial thoughts;
- Single enhancement resepec has to be earned in-game similar to the existing respec trials or from a respec recipe.
- Would require the need for enhancement unslotter to unslot any enhancement and move the desired slot.
- Potentially have an inf cost as an inf sink?
I understand this is probably very complicated to achieve, but I believe would be a nice feature if possible.
Thank you.
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Not sure if this is possible or not.
It would be spiffy if the buildings near and under the South tram in Skyway City could be locked out from the list of potential mission doors on the Synapse TF. Due to the proximity to the tram, Babbage is getting droned before he can be engaged. I have seen this happen enough times now that it is something of a nuisance, and it is quite frustrating as we have no control over what doors we get.
If possible, have the doors in proximity to any of the train stations and drone locations get locked out to prevent Babbage from going poof.
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On 10/16/2024 at 2:20 PM, Techwright said:
So why all the hatred for them?
Do you see how much crime goes on right under their noses? They're all so lazy!
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Thank you. I kindly ask that you do not further derail the thread with discussions about scale and how that relates to whether or not our characters could actually play an oversiszed instrument or how "real" an oversized instrument is or is not. That goes for others as well.
Thank you.
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21 minutes ago, Rudra said:
If you want a music instrument your character can play, it needs to actually be playable by your character.
21 minutes ago, Rudra said:My understanding of
With respect, your understanding is completely incorrect. I linked the Fortnite article because I mentioned the Fortnite Metallica update in my post. The link was added for context and information about the update which inspired my suggestion.
To be clear, I did not nor was I attempting to suggest that a whole new powerset and/or character animations get added to the game to allow for our characters to play a guitar. I was only suggesting that it might be fun to add some guitar models into the game as options for a handful of melee weapon sets.
48 minutes ago, Excraft said:I don't see anywhere in the OP @ShardWarrior made that suggests these guitar items must be actual, playable musical instruments and would be used as some sort of all new sonic-based musical instrument set in the game that would require the NPC to play the guitar. You're trying to inject that in to justify your criticism. All that was suggested was adding some guitar objects as options for the various hand held weapon sets. There's no mention of having these be playable instruments by NPCs at some concert venue in the game. These guitar options would just add some flavor to a new NPC villain group, much like the Warriors utilize different weapons (axes, swords, maces etc.) as an example. Some in the new villain group could utilize Sonics, some could use Symphony Control, some could use Guitars in lieu of a broadsword or titan weapon.
This exactly. Thank you.
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The kids have been having a blast playing Fortnite since the Metallica update dropped (yes I am a bit biased 😁). It got me thinking that it might be fun to have guitars as an option for the various melee weapon sets (TW/BS/WM/BA/DB).
Guitars, along with Symphony Control and Sonics may even be used as a starting point for creating a new and all original, unique to HC NPC villain group with their own unique story arc. There is a lot of potential there, like adding drum sticks as an option for Dual Blades.
Yes, I know it is hard to add new models and such to the game. Might be fun though! Something different anyway.
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These various AI tools are a lot of fun! Here are a few Krea enhancements of my characters.
Shard Warrior - my main (Street Justice/Ninjitsu Scrapper)
Jade-Star - (Fire Blast/Energy Melee Blaster)
Mini Draxelle - (Water/Rad Corruptor)
Mini Zendrina - (Shield Defense/Psi Melee Tanker - super fun combo!)
StatesMini - (Super Strength/Invulnerability Tanker)
JuggaMini - (Super Strength/Willpower Brute)
Fun stuff!
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I am saddened to hear about Anne's passing. I didn't know her well, but had the pleasure of teaming with her many a time over the last few years on various TFs. She was among the select few I kept on my global friends list and I always admired her cleverly named characters. She was helpful, knowledgeable and fun to be around. I know she had a large group of friends here who I am sure will miss her deeply.
Sincerest condolences to her friends and loved ones on her passing.
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On 4/26/2024 at 6:15 PM, ZacKing said:
What exactly are they looking for?
Destiny
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17 hours ago, Triumphant said:
@ShardWarrior What shard are you on? This base is amazing!
Thank you. The Watchtower is on Excelsior.
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If you're on Torcbearer server, please do check out RESEARCH STATION P2X-374 - part of the Paragon Corps presence here in Galactic Sector 20918!
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RESEARCH STATION P2X-374 - Archeological Research Station for the Paragon Corps in Galactic Sector 20918. Base code PARAGON-4751
Who are the Paragon Corps?
The Paragon Corps is an ancient intergalactic organization devoted to law enforcement, peacekeeping, exploration and scientific discovery. Founded several millennia ago in a distant galaxy, they have continued to expand and spread their influence further across the universe. Each member, known as a Paragon, utilizes sophisticated technologies granting the user with incredible abilities that are derived from and directed by the power of their will.
Strongest and most powerful among the Paragons are known as the Guardians, beings of immense will and psionic abilities far beyond those of ordinary beings.
The Paragon Corps are soldiers, engineers and scientists devoted to keeping the peace in the universe. Not only are they keeping the peace ... they are looking for something.
The Paragon Corps have come to have a keen and mysterious interest in the planet Earth, recently unveiling their latest space station - The Watchtower. The station serves as Command Center for Paragon Corps in Galactic Sector 20918.
Their search within the Kuiper Belt has continued, leading them to a large asteroid designated P2X-374. Buried deep within the massive rock, they made an archeological discovery of great significance.
RESEARCH STATION P2X-374
Location: Asteroid P2X-374, Kuiper Belt, SOL System, Galactic Sector 20918
Carved out of and constructed from harvested materials mined from the asteroid, Research Station P2X-374 lies within the vast expanse of space between Neptune and Pluto. A satellite station of the Watchtower, its purpose is archeological in nature.Upon transporting aboard, you will find yourself in the Transporter Room, with service to all areas of Paragon City, The Rogue Isles and beyond.
Heading South through the main entrance tunnel which has been bored through solid rock, you will find entry to the main areas of the facility.To the east, you will find the primary reactor core. The core harnesses the vast energy contained within a solid sphere of beryllium and powers the entire station.
To the west, you will see automated drones working fastidiously on an archeological site.
Continuing south down the main hallway, you will come upon the storage facilities and armory, along with the primary research laboratory and fabrication shop.
Should any Paragons get injured while serving to defend Galactic Sector 20918, there are advanced first aid and medical services aboard the station to assist them in a speedy recovery.Please do feel free to beam aboard and make use of the station and its facilities. The base is open to the public, so feel free to use any time. Beam aboard as often as you like.
See you out there among the stars!
If you're on Excelsior server, please do drop by and check out The Watchtower - home of the Paragon Corps on Excelsior.
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Well I thought the editor was going to be the death of me on this one, but it's finally ready for a grand opening!
THE WATCHTOWER - Command Center for Paragon Corps in Galactic Sector 20918. Base code PARAGON-15105
Who are the Paragon Corps?
The Paragon Corps is an ancient intergalactic organization devoted to law enforcement, peacekeeping, exploration and scientific discovery. Founded several millennia ago in a distant galaxy, they have continued to expand and spread their influence further across the universe.
Each member, known as a Paragon, utilizes sophisticated technologies granting the user with incredible abilities that are derived from and directed by the power of their will.
Strongest and most powerful among the Paragons are known as the Guardians, beings of immense will and psionic abilities far beyond those of ordinary beings.
The Paragon Corps are soldiers, engineers and scientists devoted to keeping the peace in the universe. Not only are they keeping the peace ... they are looking for something.
THE WATCHTOWERLocation: Kuiper Belt, SOL System, Galactic Sector 20918
Constructed atop and out of of harvested materials mined from within the Kuiper Belt, the Watchtower lies within the vast expanse of space between Neptune and Pluto. Its purpose is to serve as the central command station for Galactic Sector 20918, of which the planet Earth is included.
Heavily shielded and armed, the Watchtower is a formidable space station capable of keeping and entire sector of space safe from harm. Space stations built by the Paragon Corps have been known to fend off assault from entire fleets of hostile aliens.
Upon transporting aboard, you will find yourself on Deck 4.
Here you will find the Transporter Room with service to all areas of Paragon City, The Rogue Isles and beyond. Critical services such as first aid, armory and costuming are readily available. Turbolift access is also found here.
Internal turbolift destinations are as follows;
Deck 7: (Lamedh) Main EngineeringThe heart of the Watchtower, the mighty engine core utilizes the staggeringly vast energies from within a sphere of pure beryllium to power the station. High energy particles are transferred to the to the warp nacelles which are used for station keeping and interstellar travel if required.
Deck 6: (Heth) Flight Operations
The flight deck aboard the Watchtower where both incoming and outgoing intergalactic ships serve as defense or resupply. You will find a workshop on the flight deck where spacecraft are maintained. If you have your spacesuit ready, feel free to exit through the forcefields to take an exterior tour of the station. You can also use one of the small shuttlecraft to explore the robotic mining operations on the nearby asteroids where robotic drones are harvesting materials and beryllium.
Deck 5: (Beth) ArboretumPart of the natural sciences division, this arboretum serves not only as a center for the study of alien botany, but as a much needed source of beauty and tranquility in the blackness of space.
Deck 4: (Aleph/Daleth) Transporter Room, Main Turbolift and Essential ServicesTransporter access to all areas, along with trainer, store, nurse and costume contacts.
Deck 3: (Yodh) Infirmary and Science LabsAs powerful as they are, even Paragons require medical attention from time to time after battling evil. Deck 3 contains the trauma center, surgical and recovery wards. In addition to the hospital services, there are also science labs devoted to materials and biological studies.
Deck 2: (Gimel) Crew Quarters and Crew Lounge / Mess hall
This deck serves as the barracks for the crew, providing them with ample living quarters and a mess hall, where they can relax and unwind when off duty. Several Paragon's are rumored to be master chefs, so their fellow crew mates eagerly anticipate chow time when they are on kitchen duty.
Deck 1: (Kaph) Command OperationsThe nerve center for the Watchtower. Take the center seat and you can direct not only Watchtower operations, but those of Galactic Sector 20918 and elsewhere wihthin the known universe.
Off the command bridge you will find the Commanding Officers Ready Room and officers conference room.
Exterior Views:Please do feel free to beam aboard and take a tour of the station. The base is open to the public, so feel free to use any time.
See you out there among the stars!
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The Watchtower - Command Center for Paragon Corps in Galactic Sector 20918. Base code PARAGON-15105
Who are the Paragon Corps?
The Paragon Corps is an ancient intergalactic organization devoted to law enforcement, peacekeeping, exploration and scientific discovery. Founded several millennia ago in a distant galaxy, they have continued to expand and spread their influence further across the universe.
Each member, known as a Paragon, utilizes sophisticated technologies granting the user with incredible abilities that are derived from and directed by the power of their will.
Strongest and most powerful among the Paragons are known as the Guardians, beings of immense will and psionic abilities far beyond those of ordinary beings.
The Paragon Corps are soldiers, engineers and scientists devoted to keeping the peace in the universe. Not only are they keeping the peace ... they are looking for something.
THE WATCHTOWERLocation: Kuiper Belt, SOL System, Galactic Sector 20918
Constructed atop and out of of harvested materials mined from within the Kuiper Belt, the Watchtower lies within the vast expanse of space between Neptune and Pluto. Its purpose is to serve as the central command station for Galactic Sector 20918, of which the planet Earth is included.
Heavily shielded and armed, the Watchtower is a formidable space station capable of keeping and entire sector of space safe from harm. Space stations built by the Paragon Corps have been known to fend off assault from entire fleets of hostile aliens.
Upon transporting aboard, you will find yourself on Deck 4.
Here you will find the Transporter Room with service to all areas of Paragon City, The Rogue Isles and beyond. Critical services such as first aid, armory and costuming are readily available. Turbolift access is also found here.
Internal turbolift destinations are as follows;
Deck 7: (Lamedh) Main EngineeringThe heart of the Watchtower, the mighty engine core utilizes the staggeringly vast energies from within a sphere of pure beryllium to power the station. High energy particles are transferred to the to the warp nacelles which are used for station keeping and interstellar travel if required.
Deck 6: (Heth) Flight Operations
The flight deck aboard the Watchtower where both incoming and outgoing intergalactic ships serve as defense or resupply. You will find a workshop on the flight deck where spacecraft are maintained. If you have your spacesuit ready, feel free to exit through the forcefields to take an exterior tour of the station. You can also use one of the small shuttlecraft to explore the robotic mining operations on the nearby asteroids where robotic drones are harvesting materials and beryllium.
Deck 5: (Beth) ArboretumPart of the natural sciences division, this arboretum serves not only as a center for the study of alien botany, but as a much needed source of beauty and tranquility in the blackness of space.
Deck 4: (Aleph/Daleth) Transporter Room, Main Turbolift and Essential ServicesTransporter access to all areas, along with trainer, store, nurse and costume contacts.
Deck 3: (Yodh) Infirmary and Science LabsAs powerful as they are, even Paragons require medical attention from time to time after battling evil. Deck 3 contains the trauma center, surgical and recovery wards. In addition to the hospital services, there are also science labs devoted to materials and biological studies.
Deck 2: (Gimel) Crew Quarters and Crew Lounge / Mess hall
This deck serves as the barracks for the crew, providing them with ample living quarters and a mess hall, where they can relax and unwind when off duty. Several Paragon's are rumored to be master chefs, so their fellow crew mates eagerly anticipate chow time when they are on kitchen duty.
Deck 1: (Kaph) Command OperationsThe nerve center for the Watchtower. Take the center seat and you can direct not only Watchtower operations, but those of Galactic Sector 20918 and elsewhere wihthin the known universe.
Off the command bridge you will find the Commanding Officers Ready Room and officers conference room.
Exterior Views:
Please do feel free to beam aboard and take a tour of the station. The base is open to the public, so feel free to use any time.
See you out there among the stars!
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17 minutes ago, Kurbee said:
Unfortunately, Marvel is now using that same name for their IPs. Clearly, we don't want to lose the name, but if the GMs determine it's against TOS, then we'll have to suck it up and accept a new name.
I can empathize, however I think it better to be safe than sorry here and your group should be renamed, no offense meant. If you all believe that strongly that you should be allowed to use the name, by all means take it up with Disney yourselves. It is not worth risking the game for everyone else. That rule was put in place for a reason after all.
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2 minutes ago, Black Zot said:
Was there anything optional about the defense nerf?
Not at all. 😁
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32 minutes ago, Black Zot said:
The devs claimed when they started working on hardmode stuff that they weren't going to move the whole game toward City of Dark Souls. Page 4 has made it clear they were lying.
To be fair, optional hard mode content is not exactly turning the game into City of Dark Souls. There has to be new content added designed with fully kitted Incarnates in mind.
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4 minutes ago, EmperorSteele said:
But for real, if we're going to point at HCs problems and say "it's not the best server ", then there's an implication that other servers do these objectively better AND that there IS such a thing as a "best server".
Each of them have something unique that sets them apart other servers. The costume editor on Rebirth as an example is vastly superior to any other server. New Dawn opening up signature power sets and freeform characters are unique and interesting options. Homecoming modernizing the back-end code sets the foundation for future longevity.
Personally, I think it a shame the development community is so fractured.
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29 minutes ago, The_Warpact said:
It's the ability to not question why things are done or not have a differing opinion and just following the rank and file that disturbs me.
Completely agree on this point and would add that it is more than clear rules are in no way applied evenly. Very sad to see and in my opinion this kind of unfriendly, unwelcoming environment is doing more harm than good.
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Locking out certain door locations on the Synapse TF
in Suggestions & Feedback
Posted
Frustratingly, this happened again this evening. Our team unfortunately had the mission door right beneath the South tram in Skyway on the weekly Saturday Night Synapse. If there is any way to remove this location from the possible list, that would be splendid. It is very frustrating to go through the whole TF to that point only to have Babbage not show up.