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ShardWarrior

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Posts posted by ShardWarrior

  1. 1 minute ago, Mezmera said:

    Some people quit things because its too hard.  Others power through and get better.  All of that is perfectly fine.  

     

    But lets call a spade a spade.  Being down on content because its too hard for some and yet others can adapt is more reflective on the ones stuck in the mud.  

     

    I'm glad there's other content @Excraft can enjoy where it doesn't feel so tedious getting hurt so much, I say bring me more minions!

     

    I could very well be wrong, but I believe @Excraft is saying the content is not too hard, just tedious and therefore boring.  As I read it, he also has done a few runs on the ASF hard mode to get badges with those in his circle.  I have to agree, hard mode is not in any way "hard", just tedious and boring. 

     

    Insulting people's build or ability to adapt is not helping the situation and just makes you look quite childish in my opinion. 

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  2. 8 minutes ago, Mezmera said:

    Ah there it is!  The bullies beat you up.  

     

    Feeling "super" is knowing how capable these minions now are and being able to shrug them off without needing your healer.  Maybe if you got a bit better and built your character wiser you'd find it less boring dieing so much...

     

    So anyone who plays for different reasons and has different views on what is or is not "super" means they have a bad build and do not know how to play?  That seems insulting to me.

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  3. 4 minutes ago, Mezmera said:

    If the game stayed stagnant where it was all you'll have is an eventual withering away of people tired of the same mundane content you can only run so much before you venture off to other activities.   

     

    To be honest, I do not see hard mode content solving this problem.  At the core, it is still the same mundane content, just dialed up a few notches in an attempt to artificially create "challenge" when "tedium" is probably a better descriptor for it.  At least to me, the higher difficult is not harder, just more tedious and thereby boring.  I have to agree adding higher challenge options does not appear to have done anything to bring in new players, nor from what I can see brought back any existing players who have since left.  That is not to say that there are not those who enjoy it, I just do not see them being anywhere near the "silent majority" as I too never see this advertised anywhere, and I belong to quite a lot of the public and private team forming channels. 

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  4. 48 minutes ago, SwitchFade said:

    None of which negates the fact that emp to merits can be exploited at the extreme.

     

    From what I have read from the HC posts, taking advantage of the early EMP merits from Vet rewards is not an exploit.  They were questioned about whether or not there should be a rule against it or not.

     

    38 minutes ago, Excraft said:

    Not everyone is running optimized AFK farmers or multiboxing.  Not everyone is using AE farming.  Some people just liked having the option of using that conversion to save themselves a couple of TF runs or whatever to finish out a build.

     

    Exactly this.

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  5. 11 hours ago, Ironblade said:

    To be fair, people have actually studied this and estimate that between 5 and 10% of a games players actually visit the forums.

    It might be a little higher here, since you are compelled to create a forum account in order to create your game account.

     

    While true, I can confidently say that during the times I am online, I never see any hardmode TFs being advertised.  Not in LFG and in none of the teaming channels I belong to. 

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  6. 4 hours ago, battlewraith said:

    Speaking for myself, I like to make a new character, get it to 50, get it enhanced, and then run TFs or trials or whatever. Farming is a means to an end. I don't do it for fun and I don't look to grind a huge stockpile of resources (and I don't have any afk farmers). I do it as much as necessary to get the new character ready. The nice thing about the emp conversions is that they lessened the amount of time that I would need to spend farming to set a new character up and I would get them incidentally while doing non-farm content. All this nerf does is make people like me have to spend more time farming to make up for the deficit.

     

    Same thing for me.  I have no AFK farmers nor do I have vast stockpiles of resources.  Losing out on the conversion is just going to make me farm more to make up for that loss. 

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  7. 2 hours ago, Ignatz the Insane said:

    If you're done with alts, why do you need more Reward merits? 

     

    Only speaking for myself here, but I do not bother with Incarnates on every alt I make.  I do use the conversion to Reward merits for recipes or ATOs on alts as needed.  If you had read the whole post you quoted, you would have already answered your own question. 

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  8. 15 minutes ago, Troo said:

    AE Devs Choice would have an option and drops still happened. Never would have needed to leave the AE building. If someone's sole purpose was to repeat the same fire farm map for iVet rewards, yes it had an impact. That said, all rewards were available except very specific subset of some Incarnate rewards from some AE content. Empyreans can be earning in AE Devs Choice correct?

     

    Sure, it prevents a very, very small subset of people from farming EMP merits from Vet levels to the detriment of the vast majority who were not doing that.   You can still earn them through Vet levels as far as I know but now you are unable to convert them to Reward merits as it seems quite a lot of people are. 

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  9. 11 minutes ago, Troo said:

    The first change was more even handed in my opinion.

     

    Perhaps.  If the objective was to coax people out of AE, then neither change really solves anything in my opinion.  Removing Vet Levels from AE just meant moving to PI portal farms and removing the EMP conversion just means more farming to make up for the lost merits or inf from converting them to other items.  From my perspective, this change alienates a whole group of solo players while doing very, very little to nothing at all of solving the problem it was intended to address.  So now the few who were taking advantage of early Vet levels for the reward merits cannot convert them anymore.  So what?  They can still sit in AE and farm 24/7. 

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  10. 7 minutes ago, Troo said:

    As others have said, Empyreans can be transferred to another character. This is the use for 'extra Emps'.

     

    This is not useful for those of us who already have all the alts we want at whatever Incarnate level we want, if any at all.  It is great that people interested in kitting out their alts to T4 will be able to do this.  There is a forgotten/ignored group that does not fall into that category.

     

    There looks to be quite a lot of solo players who were using those bonus EMP merits to convert to reward merits.  What should those solo players do now to make up for the loss?  "Run more team content" is not going to work for them.  I am asking honestly since it seems to me, at least from the people in my circle, that this is just going to mean even more farming, not less.  That seems to be the exact opposite effect of what this change was meant to do. 

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  11. 1 hour ago, Excraft said:

    You all can't have this both ways.  When the topic of instant 50 tokens came up, some people suggested making certain badges like TF commander being required to unlock it.  The anti-crowd threw their usual hissy fit and chimed in with the excuse "all badges can be AFK'ed".  So yeah, so long as you're on a team of mates who don't mind carrying you, you can AFK any badges or other rewards.

     

    Not to mention all of the complaint threads and comments over the years about people begging for PLs in LFG.  If there really is that many begging for farms, there must not be a lot of people taking advantage of multi-boxing or AFK farming. 

     

    21 minutes ago, Krimson said:

    LOL so when I suggested tokens, the idea was to have less farming because you bypass a few hours in AE. So of course hiding it behind Task Force Commander would be suggested. That's just players saying with way too many words that they want more farming. 

     

    As I remember it, the badges and whatever else to unlock them was in response to tokens just costing a lot of inf.  The reasoning was making them inf only would just encourage more farming or buying inf from gold farmers. 

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  12. 20 hours ago, Loc said:

    To repeat the essence of my post, speeding simply isn't scalable like farming is.

     

    This still does not matter.  I would wager far more people are doing speed runs than are multiboxing several accounts across several machines on server farms to do mass AFK farming.  Sure, it is technically possible someone could set up a giant server farm running 10,000 + accounts all AFK farming.  It is also possible someone could create enough accounts with enough characters to use up every word combination in the English language.  Just because these are technically possible does not in any way mean this is what is happening in reality. 

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  13. 22 hours ago, Astralock said:

    You and others like you just don’t get that City of Heroes is a massively multiplayer online role-playing game, where teaming with others is not only encouraged, but expected.

     

    Being a MMORPG does not in any way mean teaming is required or expected for all content.  Most all content in the game is not meant for teaming and can be soloed.  You are completely wrong on this. 

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  14. 3 hours ago, Loc said:

    First of all, tinpex is the best merits/min for speedies so it's not the best benchmark.

     

    3 hours ago, Loc said:

    If I take ideal farming circumstances instead (let's say 9 (semi-)afk farmers spread across the shards doing 1mill/min each) then in that same time I could have farmed 936mill while watching a movie. (not taking drops into account on either of these but drops would obviously be better for the farmer)

     

    So do not take into account the ideal TF speed run, but do take into account extreme edge case ideal farming in AE.   Your whole post falls apart with this. 

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  15. 4 minutes ago, MoonSheep said:

    i wouldn’t worry about it mate, it’s usually just the same 4-5 forum trolls who don’t actually have anything to contribute, they’re known to most people here

     

    Others having a different point of view does not make them a troll.

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  16. 5 hours ago, Dazl said:

    Looks like the Dev's disagree, nice try though.

     

    If they are not a reward, then why remove the conversion?  Supposedly the conversion is being removed because earning them through Vet levels makes AE "the best place for all rewards" in the game.  Quite clearly they see them as a valuable reward.

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  17. 19 minutes ago, golstat2003 said:

    Once you stop making alts or are Tier 4'd up the EMPS are pretty much useless. The only value left was converting them into Reward Merits and then those into converters to convert uncommons into rares and sell them on the AH.

     

    Thank you.  I do the same thing.  I have already gotten all the characters I wanted to at T4 incarnates, so I used excess EMP merits to convert to Reward Merits to fill in holes in IO sets or to buy purples or ATOs.  Getting the EMP merits via Vet levels to use for other things was a nice bonus.  Now I am just going to have to farm even more to make up for that loss.  Instead of coaxing me out of AE, this idiotic change is encouraging me to spend even more time in AE to make up for the lost conversion.  Just being honest, this is not making me want to play more, it is making me want to play less and less. 

     

    As @PeregrineFalcon put it so eloquently, yet another swing and a miss. 

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