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Alchemystic last won the day on September 20 2024
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Alchemystic replied to The Curator's topic in [Open Beta] Focused Feedback
Still playing with this so I'll edit as I go. Attune seems as though it's in a very perculiar place, it's feels like a combination of Follow Up (Claws), Molten Embrace (Fiery Aura) and Power Siphon (Kinetic Melee), while also having to compete internally with Sound Booster as the means of increasing the damage output of the set (albiet one that is far more restrictive). Not only that, but it's another gimmick ontop of the already present 'Migriane' mechanic which should probably be the focus here instead, as it already was present in Sonic Assault and works just fine as is. I think a way forward here is to just drop Attune and give Migrianes a DoT element, or combine the functionality of Attune and Sound Booster into one power; a toggle that deals DoT to a target, with a (much higher) DoT boost from other attacks, and improves the chance of inducing Migraines. I feel this would definitely help refine the powerset to emphasise it's strongest points, removing the excess of conflicting and redundant mechanics, and ensuring that players are better able to utilize powers without several conditional factors complicating their use. It could look something like this; Attune: Melee Toggle, DoT(Energy), +Special, +Chance to Hold A high-intensity sound wave that matches the resonant frequency of your target. This power does not inflict much damage but can be sustained for continued damage over time that will be boosted if you strike the target with any of your Sonic Melee attacks. Each of these attacks will further increase the strength of the damage over time, and have an increased chance to induce Migraines. Stalkers, however, could just keep Build Up (or potentially Sound Booster) instead of Attune, as other powersets with similar unique variants (Staff, Dark, Claws, Kinetic) opt not to give them to Stalkers in order to fit more neatly into the archetype's playstyle. It just seems rather tedious trying to juggle your ability to hide and deliver stealth strikes ontop of a mechanic you need to lock into, which I imagine is why those other powersets dropped them entirely. As for the rest of the set? Most of it is set up well enough, the main drawback is how much of it has become convoluted trying to include both the Attune and Migraine mechanics when the best course of action would be to consolidate the two features into one, especially if it helps powers feel less situational and far more user-friendly. Whether Attune or Sound Booster are dropped, it probably means that there would be an opening for a new power to be added to the set, perhaps a ranged attack, narrow cone, or strong melee power? Making something new is probably a bit more hard work, so what about bringing over Howl or Shout from Sonic Attack? All in all, the rest of the powerset seems fine, it's just unfortunately burdened by being pulled in too many directions at once. I think if we want it to thrive, we need to focus attention on streamlining it, and that means getting rid of the dead weight. -
Can we get some more texture options for the female long boots? I've seen it done on some other clients and for the most part it would be pretty easy, it's just a matter of curating from the list of options available on other boots and finding ones that work (eg. combat, matte, rough leather, etc)
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MinFX for Fiery Aura/Thermal Radiation/Fire Mastery
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Alternatively, there is a power available to some Demon Summoning pets called 'Ember Shield' which has a unique FX that is far less intensive and could work well!- 2 replies
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Something I'm sure has been requested before, but I would love to see MinFX options for fire based auras since we now have MinFX for Ice and Stone. I'm sure this is something that could be easily implemented for some powers more than others, so I'd mostly like to focus the full body auras. These auras include; Fire Shield, Thermal Shield and both versions of Plasma Shield 🤔 I think an easy stand-in for these powers would be taking the FX from 'Molten Embrace', as it does not look intrusive and makes for good visual representation of heat without flame! In exchange, I'd also wanna give Molten Embrace the FX from 'Melt Armor' to create a stronger visual (sort of the inverse of what I'm suggesting 😅), with it's current customisation listed as MinFX to keep things consistent.
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Focused Feedback: New Power Customization & Fixes
Alchemystic replied to The Curator's topic in [Open Beta] Focused Feedback
Might also be worth mentioning that Mace Mastery's version of Personal Force Field also has an Excelsion customization option. -
Focused Feedback: Mercy Island RIP Precinct
Alchemystic replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you so much for including this! So happy to see it added 🫶 -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I did at one point create a single-pistol style powerset based on what animations could work around the restriction of having just one firearm. There's definitely enough to work with, but the tricky part is making it stand out compared to Dual Pistols and other Lethal damage weapon options. Though, before I did this, I did suggest during one of the Weekly Discussions that a pistol based power pool would make a lot of sense too, as a sort of ranged lethal parallel to Fighting.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
As of today, this project has reached it's 5th year, and also curated 200 powersets! Words can't express how grateful I am to the contributors here who have helped make these two milestones possible! It's been a great journey getting to this point, and it's been wonderful seeing people still taking an interest in this project 5 years later! Even during times where I had to step away, it was amazing seeing people carry on supporting the thread, and still finding the potential for new powersets even after I struggled to find inspiration myself. 200 powersets is no small amount, and we couldn't have reached that number without the community here, whether people who have been here from the early days to newcomers who have stumbled onto it recently. It's been an interesting 5 years, and seeing even some small amount of the works here make it into the game has been an amazing feeling, whether it was purely coincidental or not! So what does this mean for the thread moving forward? Surely after all this time there's little else to be done? Those observant amongst you may have noticed that we're nearing a point where we might not be so reliant on recycling old assets moving forward, with new content really pushing the boundaries of the game engine, and overcoming certain coding obstacles once thought impassible. However, I think regardless of that, we're still likely to see new powersets using current assets as it's likely the more efficient option, but it could mean that we could see newer material introduced in future, which in turn means more that could potentially be used here! So, here's to the future! Thank you again everybody!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
So I've seen a lot of Mastermind powerset ideas recently, so I've been itching to try my hand at another. What I'd really like to see is an occult-themed powerset that featured humanoid henchmen instead of demons or zombies. Something I think we're missing in the Mastermind sphere is Cultists, with the Player leading them. This powerset uses a similar torch weapon to Luddite Torchbearers and Carnie Seneschals, which can be customized to have different colors, along with the colors of pet powers. Visually, these pets use alot of NPC costume parts borrowed from factions such as the Luddites and Shepherds so it's a little hard to visualize their appearance here, but it would use the assets available from those enemy groups to build unique outfits for the henchmen. Cultists - Fling Flames: Single Target ranged attack that uses the standard 'Wand Cast' animation to send out a projectile similar to 'Char' or 'Choking Powder' - Call Acolytes: Summons up to 3 Acolytes. Acolytes are equipped with a dagger and hand crossbow. Basic Powers: Dagger Stab (Melee Moderate Lethal), Hand Crossbow (Ranged Moderate Lethal) Equip Powers: Dagger Slash (Melee High Lethal), Aimed Shot (Ranged High Lethal) Upgrade Powers: Dagger Slice (Cone Moderate Lethal), Fire Bomb (AoE Moderate Fire DoT) - Spit Fire: Taken from the Seneschal Lore Pet, spitting a flame projectile at long range from the torch - Equip Cultists: First Upgrade for Henchmen, holds the torch aloft like the Mace Mastery summon animation - Fire Breath: A power taken from Luddites/Carnies, breathing fire in a cone from the held torch - Call Fanatics: Summon up to 2 Fanatics. They use crossbows with Archery/Trick Arrow powers Basic Powers: Brawl (Minor Smash), Aimed Shot (Ranged High Lethal), Blazing Arrow (Ranged High Lethal, Minor Fire Dot) Equip Powers: Weapon Butt (Melee Moderate Smash), Explosive Arrow (AoE Moderate Smash/Fire), Perfect Shot (Very High Lethal) Smoke Grenade (AoE -ToHit, -Per) Upgrade Powers: Oil Slick Arrow (AoE Knockdown, Special), Ranged Shot (Sniper, Extreme Lethal) - Brand: Strike an ally pet with your torch, dealing minor fire damage but increasing their Damage, Recharge, Recovery and Mez Protection. - Call Zealot: Summons a Zealot, who uses a torch like the player and counts as a Dominator. Melee powers use the torch as though it was a War Mace Basic Powers: Scorch (Melee Moderate Fire/Smash, Minor Fire DoT), Fling Flames (Ranged Moderate Fire DoT), Char (Ranged Hold, Minor Fire DoT) Equip Powers: Spit Fire (Ranged High Fire DoT), Bonfire (AoE Knockback, Minor Fire DoT), Cremate (Melee High Damage Fire) Upgrade Powers: Fire Breath (Cone Moderate Fire DoT), Cinders (AoE Hold), Incinerate (Melee High DoT Fire) - Upgrade Equipment: Second Upgrade for Henchmen, holds the torch aloft like the Mace Mastery summon animation- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Any ideas what animations and FX specifically? 🤔- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@LightMaster I like the ideas though this thread is a little more focused on the building blocks used to make the powers, not just the powers themselves. Do you have any thoughts on what sort of animations or visual effects could be used to construct these latest powersets? The idea behind this thread is recycling existing material after all, not so much the mechanical or numerical side of things.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@LightMaster you might like to check out this thread regarding spears/polearm melee, which also helped inspire the Polearm Melee powerset here!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@megaericzero you could potentially use the swamp monster costume parts to make a custom NPC for the T3 pet 😀- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
You might want to check out Carnival Masterminds by @ironjoe 😄- 792 replies
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