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Alchemystic last won the day on September 20 2024
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Focused Feedback: New Power Customization & Fixes
Alchemystic replied to The Curator's topic in [Open Beta] Focused Feedback
Might also be worth mentioning that Mace Mastery's version of Personal Force Field also has an Excelsion customization option. -
Focused Feedback: Mercy Island RIP Precinct
Alchemystic replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you so much for including this! So happy to see it added 🫶 -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I did at one point create a single-pistol style powerset based on what animations could work around the restriction of having just one firearm. There's definitely enough to work with, but the tricky part is making it stand out compared to Dual Pistols and other Lethal damage weapon options. Though, before I did this, I did suggest during one of the Weekly Discussions that a pistol based power pool would make a lot of sense too, as a sort of ranged lethal parallel to Fighting.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
As of today, this project has reached it's 5th year, and also curated 200 powersets! Words can't express how grateful I am to the contributors here who have helped make these two milestones possible! It's been a great journey getting to this point, and it's been wonderful seeing people still taking an interest in this project 5 years later! Even during times where I had to step away, it was amazing seeing people carry on supporting the thread, and still finding the potential for new powersets even after I struggled to find inspiration myself. 200 powersets is no small amount, and we couldn't have reached that number without the community here, whether people who have been here from the early days to newcomers who have stumbled onto it recently. It's been an interesting 5 years, and seeing even some small amount of the works here make it into the game has been an amazing feeling, whether it was purely coincidental or not! So what does this mean for the thread moving forward? Surely after all this time there's little else to be done? Those observant amongst you may have noticed that we're nearing a point where we might not be so reliant on recycling old assets moving forward, with new content really pushing the boundaries of the game engine, and overcoming certain coding obstacles once thought impassible. However, I think regardless of that, we're still likely to see new powersets using current assets as it's likely the more efficient option, but it could mean that we could see newer material introduced in future, which in turn means more that could potentially be used here! So, here's to the future! Thank you again everybody!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
So I've seen a lot of Mastermind powerset ideas recently, so I've been itching to try my hand at another. What I'd really like to see is an occult-themed powerset that featured humanoid henchmen instead of demons or zombies. Something I think we're missing in the Mastermind sphere is Cultists, with the Player leading them. This powerset uses a similar torch weapon to Luddite Torchbearers and Carnie Seneschals, which can be customized to have different colors, along with the colors of pet powers. Visually, these pets use alot of NPC costume parts borrowed from factions such as the Luddites and Shepherds so it's a little hard to visualize their appearance here, but it would use the assets available from those enemy groups to build unique outfits for the henchmen. Cultists - Fling Flames: Single Target ranged attack that uses the standard 'Wand Cast' animation to send out a projectile similar to 'Char' or 'Choking Powder' - Call Acolytes: Summons up to 3 Acolytes. Acolytes are equipped with a dagger and hand crossbow. Basic Powers: Dagger Stab (Melee Moderate Lethal), Hand Crossbow (Ranged Moderate Lethal) Equip Powers: Dagger Slash (Melee High Lethal), Aimed Shot (Ranged High Lethal) Upgrade Powers: Dagger Slice (Cone Moderate Lethal), Fire Bomb (AoE Moderate Fire DoT) - Spit Fire: Taken from the Seneschal Lore Pet, spitting a flame projectile at long range from the torch - Equip Cultists: First Upgrade for Henchmen, holds the torch aloft like the Mace Mastery summon animation - Fire Breath: A power taken from Luddites/Carnies, breathing fire in a cone from the held torch - Call Fanatics: Summon up to 2 Fanatics. They use crossbows with Archery/Trick Arrow powers Basic Powers: Brawl (Minor Smash), Aimed Shot (Ranged High Lethal), Blazing Arrow (Ranged High Lethal, Minor Fire Dot) Equip Powers: Weapon Butt (Melee Moderate Smash), Explosive Arrow (AoE Moderate Smash/Fire), Perfect Shot (Very High Lethal) Smoke Grenade (AoE -ToHit, -Per) Upgrade Powers: Oil Slick Arrow (AoE Knockdown, Special), Ranged Shot (Sniper, Extreme Lethal) - Brand: Strike an ally pet with your torch, dealing minor fire damage but increasing their Damage, Recharge, Recovery and Mez Protection. - Call Zealot: Summons a Zealot, who uses a torch like the player and counts as a Dominator. Melee powers use the torch as though it was a War Mace Basic Powers: Scorch (Melee Moderate Fire/Smash, Minor Fire DoT), Fling Flames (Ranged Moderate Fire DoT), Char (Ranged Hold, Minor Fire DoT) Equip Powers: Spit Fire (Ranged High Fire DoT), Bonfire (AoE Knockback, Minor Fire DoT), Cremate (Melee High Damage Fire) Upgrade Powers: Fire Breath (Cone Moderate Fire DoT), Cinders (AoE Hold), Incinerate (Melee High DoT Fire) - Upgrade Equipment: Second Upgrade for Henchmen, holds the torch aloft like the Mace Mastery summon animation- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Any ideas what animations and FX specifically? 🤔- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@LightMaster I like the ideas though this thread is a little more focused on the building blocks used to make the powers, not just the powers themselves. Do you have any thoughts on what sort of animations or visual effects could be used to construct these latest powersets? The idea behind this thread is recycling existing material after all, not so much the mechanical or numerical side of things.- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@LightMaster you might like to check out this thread regarding spears/polearm melee, which also helped inspire the Polearm Melee powerset here!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@megaericzero you could potentially use the swamp monster costume parts to make a custom NPC for the T3 pet 😀- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
You might want to check out Carnival Masterminds by @ironjoe 😄- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Megawatt I like the concepts! I would maybe consider what these powers look like. ie; what existing in-game stuff can be used to help visualize them (Arachnos, Mercenaries, other NPCs, etc)- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Sorry I didn't get around to this sooner, you might want to check out Ray Guns which makes use of the unique Resistance beam pistol attacks that exist in game!- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I like it! I never really considered opening this project up to VEATS, But this definitely has merit- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I made a thread a little while ago with some ideas, what I eventually landed on was using the Sentinel version, but swapping 'Blinding Powder' with an AoE toggle that also reduced ToHit.- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Following on with the Sonic/Symphony themes, perhaps there's merit to making them more distinct from one another? I already did the same with Psionic, Illusion and Pain powersets, so here's a few ideas for other 'Symphony' powersets. Symphonic Resonance - Dulcet Tones: New AoE Healing power, uses similar area FX as 'Impassioned Seranade' - Halting Dirge: Area power that slows down enemies and reduces their recharge, using a larger version of the 'Aria of Stasis' FX - Soothing Song: Stronger single target Heal power, using similar projectile FX to 'Impassioned Serenade' - Distracting Melody: AoE power that reduces Perception and ToHit, using similar projectile FX to 'Confounding Chant' - Harmonic Tuning: Ally mez protection power, uses similar FX to 'Hymn of Dissonance' - Discordant Tune: AoE debuff that reduces Recharge and Recovery, uses similar FX to 'Dreadful Discord' - Relaxing Ambience: PBAoE toggle that heals over time. Uses a larger scale version of the 'Reverberant' FX - Lulling Berceuse: AoE power that debuffs enemy Defense and may put then to Sleep. Uses similar FX to 'Enfeebling Lullaby' - Empowering Anthem: PBAoE power that buffs Damage, Recharge and Resistance. Uses similar area FX to 'Chords of Despair' Symphony Manipulation - Melodic Binding: Power taken from Symphony Control, working as the initial Immobilize power - Halting Dirge: Area power that slows down enemies and reduces their recharge, using a larger version of the 'Aria of Stasis' FX - Hymn of Dissonance: Power taken from Symphony Control, serving as a single target Hold power - Build Up: Standard Build Up power - Distracting Melody: AoE power that reduces Perception and ToHit, using similar projectile FX to 'Confounding Chant' - Rythmic Tempo: Toggle power that increases Recharge, Recovery and Heal over Time. Has a similar aura as 'Reverberant' - Discordant Tune: AoE debuff that reduces Recharge and ToHit, uses similar FX to 'Dreadful Discord' - Confounding Chant: Power taken from Symphony Control, functions as a cone Disorient ability - Chords of Despair: Power taken from Symphony Control, acting as the capstone AoE hold power- 792 replies
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