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Shin Magmus last won the day on December 22 2024
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1468 ExcellentAbout Shin Magmus
- Birthday January 1
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
Sai, I know the point you're trying to make, but the casuals here will just see all the other optimization you did and summarize that the set "looks fine to me" or point out how you're still killing enemies so it "feels fine to me", while the HC Devs will see this as even more evidence that Bio needs to be nerfed. To make the point in a way that mattered, you'd have to make a side-by-side video just like this but with Sonic Melee swapped out for Axe or another good set. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
The smaller number of ticks but for higher damage will not only be less laggy, but make the set feel more impactful. And now that every power contributes to Attune, the option to skip more attacks is back on the menu. This should improve the set's performance, but its issues in terms of playing it will be about the same as before. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
I did re-read the most current patch notes, the issue is that they are still wrong. One position the HC staff clearly needs is an Editor, because they leave in blatantly wrong text and/or typos in patch notes or in-game extremely often. Remember how we all thought Sonic Thrust did a Repel cus they forgot to proofread their text and change that? So next time, they need to fix the patch notes to say Attune is boosted by all Sonic Melee attacks if that's how it works. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
This was brought up, but quickly refuted by the fact that level 1 lasts approximately 30s and you have Brawl + Origin Power + Vet Powers + Temp Powers, so it's a non-issue. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
Sonic Assault's -Res effect scalars and durations are incorrect and do not match the values Doms should have relative to all other ATs, specifically after the Sonic Attack recent changes. I already made the thread on the Suggestions forum. As for buffing the melee attacks... well maybe, but only if they still have parity with Sonic Melee in whatever form it takes. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
Well Earsplitter is a shared attack from some other sets so it's just using the same animation as those. If they made an alternate animation for it, I'd like to see that backported to Sonic Manipulation and Sonic Assault as well. Ultimately, I don't think the animations are ever going to please most people because you are in fact just yelling at people with this set. The animation doesn't bother me as much as the more pressing mechanical issues. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
Good job compiling that Wravis. I think it's fine to actually just call this out right now: specific ideas become set in stone very early in Homecoming testing/feedback cycles and then all feedback requesting changes to those ideas functionally gets ignored. They don't want us to bring up previous powersets or patches but this is a pattern of behavior. This has happened before, multiple times, and we are justified in bringing it up. Don't let Sonic Melee end up like Cone Devour Psyche on Psy Armor Scrappers. Psy Armor players universally hate dealing with it as a cone AND it has mechanical anti-synergy with the rest of the armorset: you need to hit the enemies in melee range first to utilize the bonus effect of Mask Presence, then jump back out of melee range to try and line up the cone Devour Psyche... that's genuinely bad design and it's because 2 ideas are clashing with each other. It's okay to admit you were wrong. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
Gentle reminder that the game before lv21 is tutorial baby-mode, and worrying too much about specific progression in this artificially ultra-easy "Beginner's Luck" phase of the game (that many people skip) is not important. I'm more interested how people feel about the set from lv22-50. -
page 3 [FOCUSED FEEDBACK] Ninjas Adjustments
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
Just so you know, I did make a Ninja MM to test the changes and I was immediately disappointed but partially because I didn't read thoroughly, and partially because the changes are a nothingburger. I don't want to slot MM ATOs into Smoke Flash, not at all. ATO sets offer superior set bonuses and strong stats, so I don't mind slotting the sets into pet powers and giving up 1 slot in my pets to also drop the ATO Pet Aura IO, which provides another strong set bonus. What I want to do is save the other 4 slots from the other 4 Pet Aura IOs and drop those into Smoke Flash, the same way Necromancy can drop them into their T7. That is the change that would actually benefit the players and truly equalize and standardize MM primaries. It would've been incredible if I could've put things like Edict of the Master and Expedient Reinforcement for example, but I can't. So after testing the changes and finding that they don't actually benefit me in any way, I won't be changing my slotting in any way. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
I won't be playing the set in any serious capacity either in further beta testing or on Live, because constantly toggling Attune onto enemies isn't fun to me. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
That definitely works too. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
What if you try implementing it as another new mechanism? Toggle Attune was very clunky to use, so maybe click Attune can summon an invisible pet or psuedopet that just attacks the last enemy you hit with any of your single target Sonic Melee attacks. That pet could persist and keep switching targets and attacking them, with its damage checking the same flags set by your other attacks that it currently uses: except make it be all single target Sonic Melee attacks and not just the T1/T2. I don't think you'll ever really get the playerbase to like being forced to use their T1. -
This basically needs to be a PSA to the playerbase so they know which IOs need to be swapped around. This is a buff of course, since it allows more direct dmg enhancement or procs into Enforcers by freeing up a slot in them, but people who are unaware will get blindsided by the next update and find some of their slotted IOs stop working.
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
Shin Magmus replied to The Curator's topic in [Open Beta] Focused Feedback
We "let them cook" increasingly convoluted gimmick sets every fucking update. Think about the context in which Sonic Melee is getting this feedback, it comes after 3 or 4 failed gimmick sets that people do not like. Seismic Blast's gimmicks still don't even work correctly.