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Herotu

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Posts posted by Herotu

  1. On 12/11/2019 at 1:34 PM, Steampunkette said:

    People already do Black on Black.

     

    Or White on White.

     

    Or Red on Green just to screw over colorblind people for a giggle.

     

    That said, I'm not suggesting font size changes. Just font changes.

     

    Comic Sans for Clowns and Young characters.

    Verdana for those who are slightly louder than others.

    Times New Roman for scientists and people who are precise.

    Georgia, for those who wish to be marginally fancy.

    Lucida sans Unicode for those Robots.

     

    You get the idea.

     

    And yeah. We don't -need- it. But we could have it. Maybe. If it's even possible. Which, y'know, I hope.

    comic-sans-does-not-play-well-with-other
    https://www.logodesignteam.com/blog/10-hilarious-comic-sans-meme-light-day/

  2. Hi there CR, I was talking to someone about PvP today, they said that there are big problems with the enhancement system in PvP.

     

    For example-  Procs are unresistable - wtf?!

    There's a soft cap on control durations. Whilst I agree with this, it begs the question: what's the point in Controllers? That's a whole archetype that can't compete in PvP.

     

    How are you supposed to gain new players with such expensive I-win buttons?

  3. When you're buying stuff off the Auction House, there are a few things to remember;

    The MAX prices for salvage - the AH generates salvage if you bid over a specific amount;

    • 10,000 inf for Common Salvage,
    • 100,000 for Uncommon, and
    • 1,000,000 for Rare.

    So never ever bid over these values.

    As for bidding, remember that prices aren't what they seem. They vary WILDLY over a 24-hour period. When America sleeps, prices drop - don't be afraid to put some bids on and go to bed. That way you're not participating in the stupidity spiral, "I want it now so I'll pay more than the next guy." - overall, it's more beneficial to bid the SAME as the last guy, so you're not fighting the other players. 


    Prices vary wildly over a longer period, too. You can bid 12million for a purple, and it might not be filled for six months - it might not EVER be filled - but the longer the time you wait, the more chance it'll complete.

    • Thanks 1
  4. 21 minutes ago, Redletter said:

    I want to agree in general, because like, I think it's genuinely backwards that you need like, nearly as much INF to CRAFT something as to BUY it off the market?

    Isn't that market forces tho? That's how it's SUPPOSED to work - competition forces prices to the minimum possible (i.e. the COST to make it). If you still don't like the price, blame the arbitrarily pre-set prices of the components.

    • Thumbs Up 1
  5. 4 hours ago, Galactiman said:

    Crafting in this game is basically just grocery shopping. You have a list of crap that you pull from your storage or buy on the AH, you travel to/summon a workbench, and you click a button. There is no interesting gameplay aspect involved and it just boils down to a time waster and inf sink. If there are no plans to change the system at all then it would be better to either get rid of the crafting system altogether and have IOs just drop instead of recipes, or at the very least just have recipes require inf to craft, because at the end of the day that's what it is already, just with extra pointless steps. This isn't a live service game anymore, we don't need pointless time wasters to keep people subbed.

     

    Agree or disagree? Also, for anyone out there who enjoys crafting, what are your ideas for how to fix the system so that it's actually an interesting gameplay feature?

    ‘Every MMO inconvenience is someone else’s game’
    https://massivelyop.com/2022/06/09/massively-overthinking-every-mmo-inconvenience-is-someone-elses-game/


    Inconvenience is the essence of a game. I mean, if you're playing Monopoly, why not just give all your money to the banker and call it a night?

    • Like 1
    • Haha 1
  6. So the problems were identified as;

    • Long animations,
    • No Aim,
    • Lethal damage

     

    How do we fix this?

     

    - Long Animations

    To make your character look like they're blasting away, but with shorter animations, you could have lots of powers that have animations which look the similar. 

     

    So I'd suggest possibly getting rid of some of the superfluous stuff. Bean Bags aren't assault rifles, flame throwers aren't assault rifles - they might be better as a pool powerset or possibly ancillary powerset, but munitions mastery is already an ancillary powerset.

     

    - Adding Aim shouldn't be a problem if we're already removing three powers.

     

     

    Please add your suggestions to the three identified problems OR give other solutions to the problem. Perhaps we should just ignore it completely?

     

    • Thumbs Down 1
  7. 6 hours ago, Golden Azrael said:

    Origins define characters. 

    Some heroes' only interesting stories are their origin stories. That's why we've had about 4 or 5 Spider-man films that deal with how he got his powers, rather than progressing his story.

    • Thumbs Up 1
  8. 2 hours ago, biostem said:

    Any mechanical difference between origins will either be meta-gamed by people wanting a specific effect over another, or it'll clash with someone's backstory/bio.  Frankly, I'd prefer it remain as non-impacting as possible.  I'd rather see any such efforts put toward more power customization, like an option for some sort of tech-glyph for arcane bolt, or some sort of crystal or magic item for aid other/self...

    I'm sorry. This comment is repeated all over the forums. I mention roleplayers being a problem in the original post and I mean it.

    I appreciate that creativity is awesome, but Roleplaying should not be an excuse to make everything featureless and generic. 

    • Thumbs Up 1
    • Thumbs Down 2
  9. 1 hour ago, Greycat said:

    And to think that at one time, Origin created worlds... >.>

     

    The main issue with having any sort of power boost or power effect tied to origin (to me) is that we've got thousands of characters out there who just picked "whatever," or picked a theme - and origin can't be changed.  It's in there with AT, primary and secondary.

     

    The only thing I can think of that isn't going to affect characters directly in that way, but would be tied to origin (and not, say, locking costume bits behind origin, because *that would be annoying as hell,*) is tying origin in with 1-50 investigations, NPC reactions to you (the Circle does anything from comment about a magic character to trying to ambush them, say) - more gameplay options, in other words.  Arc with Crey trying to recruit you as tech (or science,) with "mysterious armored mercenaries" occasionally popping up. Council/Column perhaps for natural, etc. It's a lot of writing work, but it's not something that would be retroactively "unfair" to any particular origin.  (And if you didn't want to do them, like any other mission/story arc, you could ignore it.)

    That idea there sounds a lot like the nemesis idea that did the rounds a few years ago. I think it's got such legs, and could be used to give you a bunch of unique-ish enemies. Design your own nemesis, choose from a list of premade ones, or have a random one selected from said list for you if you don't care. Maybe the nemesis has minions that are specific to the origin type. So even if you design your nemesis to be some #crazy_magic_clown.com, if you're of Science origin, their minions are guys in lab coats.

     

  10. 4 hours ago, Thrones said:

    I think IOs solved the wrong enhancement drop issue pretty well. First thing that came to mind is Origin resonance on power pools. Make it so every power pool has corresponding Origin. Now what does the resonance do? Can't buff or add any discount, because that would ruin balance in game and cause a whole slue of problems. Maybe a 0.1% chance for an Origin Insight; Double damage, immediate recharge, ect. With a large font displaying ORGIN EFFECT JUST HAPPENED, or something of that nature. 

    That's all very nice, but it's the same issue as before - the actual origin isn't reflected in this at all. It's like Enhancements. The enhancement NAME is something to do with the origin, but the EFFECT is nothing to do with an origin. All the enhancements have their equivalent in the other origins. There's nothing special/unique about any particular origin.

     

     

  11. I like the idea of Origin, but I think it was implemented half-heartedly, ending up as just an inconvenience when the wrong enhancements drop.

     

    I wonder how Origin could be more interesting than that?

     

    Whatever I've thought of - perhaps messages regarding a laboratory where your science experiment went wrong or whatever -  it's going to impact on the roley-poley players - they always ruin everything with their constraining creativity. 😞

    • Like 1
  12. Any chance of proliferating Illusion?

     

    I know it's a Controller primary and uses pets instead of conventional controls, but I think it'd fit relatively easily into a Mastermind primary.

     

    Perhaps it could be better termed as Clones ... or something else?

     

    ... unless, of course, there's something else being planned for Masterminds... ? 😉 I won't labour that point, but I suspect we're all thinking the same thing right now.

  13. We've seen a lot of tradeoffs removed on Homecoming.

     

    I'm not entirely against it - we're used to more convenience in our games these days, but in some instances I think meaningful choices should be a thing.

     

    For me, travel is one of those instances. The jumpers should arrive after the speedsters - they've sacrificed verticality for speed, why should they be as slow as jumpers? It makes no sense to me. 

     

    That's why fly was the slowest, they got to AFK Auto-Run while the speedsters were running around objects.

     

    Tradeoffs.

     

     

    • Thumbs Up 3
  14. On 6/21/2022 at 2:49 AM, Techwright said:

    I was watching a recently released YouTube video over breakfast this morning, one that was noting that the graphics of Star Wars Battlefront (2015) were ahead of their time. 

    Frostbite engine is used for (I think) all EA games now. It's an amazing piece of tech. I was commenting on a Twitcher playing Dragon Age Inquisition yesterday, the water looks stunning, especially for a 2014 game.

    • Thumbs Up 2
  15.  

    20 hours ago, Golden Azrael said:

    I spent alot of time on Live:

     

    Pugging.

    8 way team (how was I to get from L40 to L50 back on Live?)

    Duo-ing.

     

    Do you have a preference?  What the pro's?  Cons?

     

    Or do some just like flying solo?

     

    Azrael.

     

    I want to duo/quad SO much, but it's weird. I feel like there's nobody interested.

     

    Everybody seems to fill teams (8) and whizz through content, even if they've never read the stories.

     

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