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Herotu

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Posts posted by Herotu

  1. On 5/22/2021 at 1:51 PM, AngryJesusMan said:

    I would like to be able to use flight without having the visual of a jetpack on the character.

    Conversely, I'd like to be able to wear the temp jetpack as a costume piece.

    There must be some technical limitation, I suppose, or it'd be one of the first things into the costume designer.

    Perhaps they can't get the jets to turn off when you aren't flying.

     

    Sorry -  went off topic. Er, ye sure. Seems like a pretty simple-ish change? Invisible jetpack for sale?

    • Thumbs Up 1
  2. 16 hours ago, Luminara said:


    Yes, it's hurting everyone who plays the game, directly, by placing the game at risk of further legal issues and potentially forcing the HC team to abandon the project entirely.  If this kind of behavior continues, it will, eventually, force a confrontation with a comic book publisher,

    You're talking about newbies who've just watched their favourite influencer. It's extremely likely that they're oblivious to the problem.

     

    They need to be made aware in a manner that isn't overly aggressive.

     

    This issue can be seen from both sides. It's on the publisher to realise that these ARE homages to the characters of their IP. It's not as if some kid playing Homecoming is going to become incredibly wealthy by playing out their fantasies in some sticky corner of the internet. These are the target audience of the publisher and they risk alienating them if the publisher attacks Homecoming. That's lifetime of buying tasteless plastic dolls of <Insertname>man down the pan.

     

    Not to mention that the quality of some of these rip-offs is sometimes really high. I've been quite impressed.

    • Like 2
  3. 6 hours ago, Peacemoon said:


    Hmm, I think some confusion with your post is you begin by talking about latency and lag, and end up by talking about power activation times.

    The two are very different and you sound confused. 
     

    Latency/Lag/Dial Up = the time between you pushing a button and your character responding

     

    Activation time = the time your character takes to use a power, which is varied by power and balanced accordingly. 
     

    There are sets with fast activation times if you want something ‘more responsive’ in that regard. And HC devs have made efforts to reduce activation times that were needlessly long. There are still some powers that could use some help in that regard (radiation infection toggle!) but otherwise it HAS been improved.


    Nothing wrong with a cast time/build up for powerful spells 🙂

    It's hard to understand where cast times end and lag begins (or vice versa).

  4. Nah, it's always been a part of the game - it's not a Homecoming thing specifically

     

    It's not actual rubber-banding.

    It's a rubbery feel.

     

    Like there's a cast-time on all the powers - so there's a buffer or something - a lack of snappiness.

    You know, it's like when you run miles away and around a corner and then 10 seconds later some power hits you.

    Or when you shoot at a mob and your shot follows them around a corner.

    Or when you do a knockback on someone who's getting up off the floor and it doesn't knock them down again.

     

    But it's not rubber banding where people run forwards and then do the exact same movement over and over. That's not happening at all, the ping seems great, in fact!

     

    There's something there that I, evidently, haven't defined sufficiently in the OP. Something that always felt a bit... weird.

    • Thanks 2
  5. On 11/12/2019 at 1:15 PM, Galaxy Brain said:

    The main issue with traps is that the game is way too mobile for the powers in it. They rely on setting up a fort and having enemies constantly around you, but we go from mob to mob they dont keep coming to us.

     

    Adding more mobility to stuff like the triage beacon or throwing the bombs would be great.

    Is the mobility due to powercreep that's occurred since the game was new?

     

    I remember that many encounters had to be prepared for, with dedication to repeatedly buffing (boring!), herding (fun for tanks) and suchlike.

  6. 1 hour ago, Greycat said:

     

    ... are we sure this isn't just you with an alt account just *pretending* to be a newbie?

     

    *suspicious look*

    Or even said newbie's evil counterpart? Or alternate self from another dimension or timeline or ... both?

  7. Do you think it might be feasible to make the game feel a bit more responsive?

     

    I understand that the game was made in a time of dial-up, where lag was enormous and the weird rubber-band feel of some powers didn't really matter. 

     

    It's now the far future, 2021, post apocalypse and also pre at least another one or two. Lots of us don't even know what dial-up was! With that in mind, do you think that a more responsive game might be feasible by reducing come cast times, or is the rubbery feel of the game part of the way the client and server communicate on a fundamental level?

     

    Is the rubbery feel desirable? Maybe it is? Has the snappy, responsive alternative already been tried and rejected?

    • Confused 1
  8. 10 hours ago, The_Warpact said:

    I started another SS last week....fml lol

    I love SS, but I love elec because late on it feels amazing and I like the feel of the early stone attacks. All of these are impactful. I'm not keen on energy melee, though, it feels weak and pathetic. Perhaps some of this might help you find an alternative?

    • Like 1
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