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Posts posted by Herotu
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1 hour ago, Sovera said:
Masochists. Masochists the lot of you.
IMHO People have to make the game tricksy like this because the standard method (difficulty selection) is boring.
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On 5/18/2022 at 4:10 AM, Greldek said:
Super strength is always popular. You do have to learn how to use rage right and manage the crash though.
... unless you dump it.
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Someone mentioned it in another thread, so here it is:
Faith No More - Be Aggressive
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2 hours ago, Rudra said:
Or in line with @Greycat, people need the ability to not be affected by that on their raging characters.
The post literally says it can be a copy of your original character aka no change.
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10 hours ago, TheZag said:
I had suggested a more noticeable indicator for rage wearing off in the past. I went a different route with my suggestion but if costume change for the duration were a possible option, i would go for it.
I know we can do it manually but that doesnt let me know when its about to wear off.
Should be a sound effect, but the problem is that there are so many possible hero-types that a single sound effect wouldn't be appropriate for many of them.
I don't know how the sfx could be improved. I prefer more mundane sounds than the kapow things we have, but thankfully, we can mod it! 🙂
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10 hours ago, biostem said:
There's different ways to look it things in-game. In a sense, "time = level" when it comes to the zones; Events taking place in PI occur after the stuff you experienced in Atlas and all the zones leading up to it...
I don't want to derail the thread, but I am confused about the timeline as I play the game - particularly the later events when you're probably max level. I remember that crey stuff was around 50 from the original game, but the extra content boggled my poor ickly brainypops 😞
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On 9/8/2019 at 8:13 PM, Apparition said:
Isn't CoH set in 2005? I mean, it's way before all the bad stuff happened!
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I was thinking about Rage as an animation and how literature/graphic novels do rage.
Specifically two Rages:
- Jekyll and Hyde and
- The Hulk
So my suggestion is that the Rage power has an alternate costume that you switch to during your Rage. That costume slot could contain a copy your regular costume (AKA a "no change" flag), OR it could contain a new costume which you switch to for the duration of the Rage.
Perhaps you could have a costume change animation of your choice that triggers first, though that might be a bit crap in the middle of a fight.
You would still have Rage's regular glow.
Another suggestion regarding Rage is for the Rage Crash - your character gets a limp for a while (not one that affects your movement, but you look lame/tired for the duration of the crash). The idea behind this is to give a visual indication of whatever effect your character has, rather than stacking yet another glowy aura on you.
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7 minutes ago, Snarky said:
Super Strength is arguably the most prevalent power in comics/superhero canon. In this game we are saddled with one that is completely balanced around rage. Which, and maybe somebody did not notice this because( sarcastic comment removed), the vast majority of Super Strength users in comics/super hero world do not have Rage issues. Some do. Some. Not all.
FIX IT
I like that - what would your solution be?
I'd propose;
- changing the name of the current set to RAGE and tweak it so Rage is a more prominent feature, so the set has a good damage boost for brief periods.
- Then add another set called Super Strength that has lower, but more reliable damage.
Alternatively, there could be a whole suite of new strength sets to really add some variety to the concept, since there are so many strong comicbook heroes - or this variety could be added as part of the power cusomisation.
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A lot of the game seems to be like this, which is great because you're not trudging through tomes of lore - but it's bad because you don't know what's going on. But that's good because you don't want to spoil the story, but it's bad because you don't get the story at all.
In summary, I'd like know enough backstory about each faction to know why they exist and where. What they're upto and why is something we should discover over time through the missions.
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McLusky - What We've Learned
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3 hours ago, El D said:
Having something like this active in the overworld is just begging for a few particular mobs to end up way over-leveled for the range they're supposed to be in, continually ganking anyone who happens by until someone who's outleveled the zone
That's WHY it would be awesome! Actual threats! You know, ones that need heroes to defeat?
Best of all, it's the ORGANIC content that every game developer and his grandma would kill for!- 3
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On 5/27/2022 at 3:38 AM, Rudra said:
No thank you. Just like I don't want a hold or an immob to knock me out of the sky.
Really? I find that quite interesting, as long as I'm still in range of the immob at the end of the cast. I'll agree that being immobed from a gazillion miles away because some mob spotted me when I buzzed it last year isn't fun at all.
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Jesus Jones - Right Here, Right Now
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The Stone Roses - I am the Resurrection (extended)
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4 hours ago, Glacier Peak said:
Reserved for edits
I never understood this. If you're going to edit a post, why not edit the main post?
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On 7/21/2021 at 11:20 PM, GraspingVileTerror said:
there seem to be some players who post in such a way as to suggest that there is:
"One True Fun"
and nothing else.
So, in an effort to try and dispel that myth, and encourage thoughtful examination of the game, the community, and all that we've built around ourselves here . . . I wanted to get the ball rolling on a little frank discussion about where folks draw their personal lines on things that are "fun" and "not fun," what's enjoyable, what's engaging, what keeps them around, and then ask them to consider peeling those thoughts apart, and examine them with a fine-tooth comb (if you're up for that, at least).
Interesting topic. I have to query the premise a little, though.
If there's not "one true fun", and we all find different things fun, does that mean that the game should appeal to everybody? For starters, it's a specific genre - so we've immediately turned off a section of people.
On a less antagonistic note, I'd say that in order to find out what direction to focus, you're probably looking at creating a Venn diagram of what various people find fun (within this audience - i.e. not everybody) and then aiming to create a aspect of gaming that is in the most cross-over sections.
I suspect you'll end up with vague concepts such as "progression", "stories" and "feeling powerful".
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6 hours ago, Snarky said:
I was just hoping the OP (and anyone else concerned about high prices) had come away from this with the tools to earn.
I used enhancers as you suggested, but once I had enough inf, I looked at profit margins.
Check out purples, they sell for most.
Then look how much the recipe goes down to on the market. That's your buy price.
Then see how much the crafted enhancement goes up to on the market. That's your sell price.
The difference is your margin.
Take a couple of million off the margin for the crafting cost.
If the number is sufficiently positive, it's worth crafting-to-sell.
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On 8/7/2021 at 6:32 PM, Snarky said:
DreadShinobi makes a small income writing fortune cookies as a side biz
DreadShinobi makes a fortune writing small fortune cookies.
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11 hours ago, Cyrickain13 said:
Hey all long time CoH player. Looking for any builds that anyone has played that has not seemed enjoyable or extremely hard. I will be able to level any build but want to see if anyone has any challenging builds out there?
IE: I have a Broad Sword - Shield Scrapper that I am not particualrly fond of.
What level is that scrapper you don't like?
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1 hour ago, TombTyrant said:
Um...He is kind of one note. But I guess What If... Reichsman invaded Praetoria instead of Primal Earth?
Here we go! Reichsman invades Praetoria to combine himself with the other two versions of him ... or he's been manipulated into falling into his alternate self's (or ... someone else's) plot to do so.
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4 hours ago, TombTyrant said:
We have another version of Tyrant, he's called The Reichsman.
... keep going ... an alternate Reichsman (no going back to Tyrant/Statesman, you cheater!).
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I would love to see some weird recursive Nemesis Plot where he ends up being his own nemesis, and that Nemesis's nemesis is another Nemesis... and so on.
It would be called "The Nemesis of My Nemesis".
Or
The Enemy of My Enemy... which has me as my ally. I love the "Field Agent Keith Nance" arc, as you might imagine.
Heraclea
in Fallen but not Forgotten
Posted
Heraclea loved a lot of the music I do.
I was browsing the "Return of the Son of Jukebox" thread and his signature has a bunch of ... I think they're supergroup base and architect codes. Presumably his work? Certainly worth exploring, and (to the devs) perhaps saving, somehow, in honour of Steve.